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Cloth Simulation

Mesh Collider

New mesh collider option that use the model mesh as collider, resulting in near perfect interaction between simulated cloth and the model.

  • Select model mesh from a list to turn into collider
  • Configure depth and radius of the collision
  • Optimized for max performance. However due to its nature it is still expected to be slower than the simple geometry colliders.

String Mode

New string mode that simulates cloth made with connected strings.

  • Choose horizontal or vertical layout
  • Adjustable density & resolution
  • Custom made shader to render the strings without triangles

Other cloth simulation improvements

  • Added detail map options
  • Improved translucent & glass rendering
  • Translucent shadows in the RT version
  • Improved friction & drag model for more stable and smooth simulation

Sky & Ground Settings

  • Sky color now affects volumetric fog as well
  • Improved sky & ground presets

Other Improvements & Fixes

  • Realistic shadow for translucent objects in the RT version
  • Eye contact stare mode