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New Tag System

  • The new tag selection UI allows you to select multiple tags to narrow down your search.
  • New auto-tag suggestions will create a list of tags based on the file and folder names of all the items in your library, so you can quickly create tags for the entire library with only a few clicks.
  • New tag categories: You can now organize your tags under different categories for easier selection. This is also an important functionality when you have multiple tags selected. Tags under the same category are applied with an “or” logic, and tags across different categories are applied with an “and” logic. For example, if you have model A with tags “Marie” and “Bikini” and model B with tags “Leifang” and “Bikini”. Without categories, when you select all 3 tags, there won’t be any result because no model has all 3 tags (“Marie” and “Leifang” and “Bikini”). But if you put “Marie” and “Leifang” under the “Character” category and “Bikini” under the “Outfit” category, the selection logic will be ((“Marie” or “Leifang”) and “Bikini”), so you will get both model A and B in the result.
  • Automatic built-in tags for dance sets: A dance set can have 0 or one audio, and any number of dance motions and camera motions. Based on the availability of each different element, dance sets are automatically tagged with “Audio Only”, “Motion Only”, “Audio + Motion”, “Multiple Motions”, and “With Camera” tags. You can quickly find motions for your particular need. (“With Camera” can only be determined after the motion is loaded, so you’ll need to load the dance set at least once before that tag is added to the dance set.)
  • The “Props” tag is added to control whether a model should appear in the new “Load Props” menu. Note: The tag categories are stored in the content cache. If you use old versions after switching to 1.4.0, the category information can be lost when the old program writes to the content cache. Please make sure you keep a copy of the cache.json file every time you switch versions.

Playlist Enhancements

  • Saved Playlists: Playlists can now be saved, and you can find them in the load menu.
  • Playlist Editing: You can now change the order of items in the playlist and remove items.

Load External Files

  • Both model and dance set menus allow loading content from files outside of your content library.
  • External files are also added to your content library (without actually being copied to your library) so you can access them later as usual and use the tagging and favorites functionalities as well.

New Props Functionality

  • You can now add props to your scene from either the built-in models or models that are tagged with the “Props” tag from your library.
  • For built-in models, there are simple physics settings to allow them to interact with each other and the actors in the scene.
  • For your library models, they can also be applied with simple physics shapes in the settings.
  • The previous Screen object is split into 2 different built-in props: Screen and Mirror. The Screen now has additional settings to control the reflection of the screen surface (e.g., a glossy TV screen vs. a matte projector screen), and there is a camera model that is visible in the scene (can be turned off in settings). The actors will make eye contact with the cameras.

Google Drive Integration

  • The program can now download content from a shared folder on Google Drive.
  • This allows for managing content on Google Drive without a PC and then having the content downloaded to your device automatically (particularly useful for Quest and Android).
  • What’s not shown in the video is that you can also use a URL shortener to shorten the URL and type that instead of the full URL from Google Drive.
  • You can also use this to share content with a friend. Please note that this is still considered experimental. We are using Google Drive APIs in a way that does not require authentication to simplify the user experience, but the downside is that the Google Drive folder needs to be shared without restriction, as shown in the video. Google also has a limit on how much you can download from the same IP address within a given period. If you are suddenly unable to download, that usually means you’ve exceeded the download limit. You’ll have to wait a few hours before you can download again.

Softbody Physics

  • For XPS models, we added “Softbody physics”. You can use this to allow the movement of the buttocks and thighs and improve the simulation of “Boobs”.
  • For “Boobs” simulation, you can use the added “Softbody” toggle to switch between the old method and the new “Softbody” simulation.
  • For buttocks and thighs, you’ll need to select the bones that control the related body parts.

XPS Physics on PMX Models

Previously, this was a global setting, but in the new version, it has been moved to “Actor Physics Settings,” and you can configure it individually for each model. Please note that the XPS physics settings appear in PMX model settings, but they won’t function if you don’t tick the “Disable PMX Physics” box in the actor physics settings. Sorry for the confusion.


Actor models in the scene can be set to “Spectator” mode. You can find this option in the actor tools menu by clicking on the actor and then clicking on the “Tools” icon. In this mode, they will no longer receive light focus, and they will be positioned surrounding the center at a distance if they are using the “idle” motion.

Other Changes

There are also other changes and fixes in many places that we are not going to list here. Feel free to reach out to us if there are certain things you can’t find or that are not working as expected in the new version.