The application no longer initiate VR on startup, but you can still configure it to do so in the settings.
You can now switch in and out of VR mode during your session without restarting the application.
Mouse can be used to control pointer in VR mode. Together with keyboard support it’s perfect for sitting experience in front of a desk.
Physical VR controllers no longer required to use DanceXR in VR mode.
New “Pointer Handle” which is a long flexible rod driven by physics that you can hold in your hand to interact with actors in VR mode. This is NSFW so not available in the Pure version. You can also load any external model that has a chain of bones to use as the pointer handle.
Improvements on physics and simulation
New shear and bend constraints for skirt physics.
Improved stability of collision and friction solving.
Support for complex colliders like holes.
Render Quality Improvements for the LW & Android versions
Improved shader for better skin effect
Removed excessive sky reflection on skin & hair objects
Improved handling of detail & mask textures for better visual quality
Improved default settings for detail & mask maps
Other fixes and improvements
Unified XRay settings in various areas
UI behavior enhancements for the VR mode, check the UI section under VR configurations
Smoother camera control for the Free Fly Camera mode