UI Improvements
- Keypad input available for all numeric configuration values. You can now key in the values precisely.
- Menu item filtering from alphabetic keypad input is available for menus with long list of child items. Like material list, morph list, saved scene selection etc.
- Improved scrolling experience. Verticle dragging on sliders will trigger scrolling instead of slider value changes.
- Improved menu items grouping visually.
Lighting & Sky
- Simplified light position & angle control
- Sunlight angle is now controlled by time of day, ecliptic angle and orientation.
- Automatic transition between day and night based on time of day value.
- Night sky with stars
New Texture Enhancement Features
- Generate normal map based on specular map or color map information
- Making use of specular maps to affect certains properties of the materials
- Detail maps that adds fine details to the materials
Motion Improvements
- Fixed BVH arm pose
- Further improvements to arm twist correction
- Improved looping & speed control. Allowing motion and music to play at different speed.
- Fixed tracking configurations for orbit camera
XPS Physics
- Improved hair physics control, added spring force reduction rate to improve short hair simulation.
- Changes in skirt physics joints to allow a bit more flexibility to better simulate fabric behavior.