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System > Graphics

Feature Page

Setting Value Description
> Anti-Aliasing Deferred SMAA No AA, Deferred SMAA, Deferred TAA,
Raytracing    
├─ ☑ Enable [ON]  
├─ ☑ Reflection [ON]  
├─ ☑ Ambient Occlusion [ON]  
├─ ☑ Global Illumination [ON]  
├─ ☑ Shadow [ON]  
├─ □ Contact Shadow [OFF]  
├─ ⊖ Ray Length [50] (0 ~ 100)  
├─ ☑ Denoise [ON]  
└─ ⊖ Denoise Radius [0.1] (0 ~ 1)  
> Super Sampling Off Off, DLSS Performance, DLSS Balance, DLSS Quality, DLSS Ultra Performance, FSR 50%, FSR 66%, FSR 75%, FSR 100%,
Reflection    
├─ ☑ Enable [ON]  
├─ ☑ Mode Screen Space Screen Space, Probe,
├─ ☑ Quality High Low, Medium, High,
├─ ☑ Algorithm Approximation Approximation, PBRAccumulation,
Algorithm for screen space reflection.
├─ ⊖ Edge Fade Dist [0.1] (0 ~ 1)  
├─ ⊖ Object Thickness [0.01] (0 ~ 0.1)  
├─ ☑ Fallback To Sky [ON] Fallback to sky color when raytracing has no hit.
└─ ☑ Sky Reflection [ON]  
Fog    
├─ ☑ Enable [ON]  
├─ ☑ Volumetric Fog [ON]  
├─ ⊖ Base Height [0] (0 ~ 10)  
├─ ⊖ Max Height [25] (10 ~ 100)  
└─ ⊖ Max Distance [5000] (0 ~ 10000)  
Ambient Occlusion    
├─ □ Enable [OFF]  
├─ ☑ Quality High Low, Medium, High,
└─ ⊖ Intensity [1] (0 ~ 1)  
Global Illumination    
├─ □ Enable [OFF]  
├─ ☑ Quality Low Low, Medium, High,
└─ ☑ Fallback To Sky [ON]  
Depth Of Field    
├─ □ Enable [OFF]  
├─ ☑ Quality Medium Low, Medium, High,
├─ ⊖ Intensity [0.25] (0 ~ 1)  
└─ ⊖ Offset [0.1] (-1 ~ 1)  
Motion Blur    
├─ □ Enable [OFF]  
├─ ☑ Quality Medium Low, Medium, High,
└─ ⊖ Intensity [0.25] (0 ~ 1)  
Bloom    
├─ ☑ Enable [ON]  
├─ ☑ Quality High Low, Medium, High,
└─ ⊖ Intensity [0.25] (0 ~ 1)  
Lens Flare    
├─ ☑ Enable [ON]  
├─ ☑ Disable in VR [ON] This effect is not recommended for VR
├─ ⊖ Intensity [0.1] (0 ~ 1)  
├─ ⚙️ Color    
│ ├─ ☑ Color Mode RGB RGB, HSV,
│ ├─ ⊖ Hue [0] (0 ~ 1)  
│ ├─ ⊖ Satuation [0] (0 ~ 1)  
│ ├─ ⊖ Brightness [1] (0 ~ 1)  
│ ├─ ⊖ Red [1] (0 ~ 1)  
│ ├─ ⊖ Green [1] (0 ~ 1)  
│ ├─ ⊖ Blue [1] (0 ~ 1)  
│ ├─ □ Use Stage Color [OFF] Use the color from the stage ring
│ ├─ ☑ Color Temp [6500] (3000 ~ 8000)  
│ └─ ≡ Presets White White, Sunset, Red, Yellow, Blue, Green,
├─ ⊖ Flares [1] (0 ~ 1)  
├─ ⊖ Streaks [0.2] (0 ~ 1)  
├─ ⊖ Length [0.5] (0 ~ 1)  
└─ ⊖ Chromatic Abberation [0.5] (0 ~ 1)  
Color Adjustment    
├─ ☑ Enable [ON]  
├─ ⊖ Post Exposure [0] (-12 ~ 12)  
├─ ⊖ Contrast [1] (-100 ~ 100)  
├─ ⊖ Hue Shift [0] (-180 ~ 180)  
├─ ⊖ Saturation [1] (-100 ~ 100)  
└─ ⚙️ Color Filter    
├─ ☑ Color Mode HSV RGB, HSV,
├─ ⊖ Hue [0] (0 ~ 1)  
├─ ⊖ Satuation [0] (0 ~ 1)  
├─ ⊖ Brightness [1] (0 ~ 1)  
├─ ⊖ Red [1] (0 ~ 1)  
├─ ⊖ Green [1] (0 ~ 1)  
├─ ⊖ Blue [1] (0 ~ 1)  
├─ ⊖ Glow [1] (0 ~ 20)  
└─ ≡ Presets White White, Red, Green, Blue, Animated Hue, Glow w/ Music,
Color Curve    
├─ ☑ Enable [ON]  
├─ ⊖ Start Gradient [1] (0 ~ 4)  
├─ ⊖ Start Position [0] (0 ~ 0.5)  
├─ ⊖ Start Value [0] (0 ~ 0.5)  
├─ ⊖ End Gradient [1] (0 ~ 4)  
├─ ⊖ End Position [1] (0.5 ~ 1)  
└─ ⊖ End Value [1] (0.5 ~ 1)  
White Balance    
├─ ☑ Enable [ON]  
├─ ⊖ Temperature [0] (-100 ~ 100)  
└─ ⊖ Tint [0] (-100 ~ 100)  
Special Render    
├─ □ Enable [OFF]  
├─ ☑ Mode Depth Output Depth Output, Normal Output,
├─ ⊖ Depth Range [1] (0 ~ 1)  
├─ ⊖ Depth Scale [0.25] (0 ~ 1)  
├─ ⊖ Normal Scale [1] (0 ~ 1)  
└─ ⊖ Normal Blend [0] (0 ~ 1)  
☑ Tonemapping Custom None, Neutral, ACES, Custom,
□ Actors Toon Shading [OFF] Use toon shading for all actors.
□ Stages Toon Shading [OFF] Use toon shading for stages and props.
⚙️ Options    
├─ ☑ Transparent Prepass [ON] Enable transparent prepass. This will make obscured transparent materials invisible.
├─ ☑ Screen Space Shadows [ON]  
├─ □ Contact Shadow [OFF] Shadow for small details.
├─ ⊖ Bump Map Shadow [0.5] (0 ~ 1) Enable shadows for bump map and detail map.
├─ ☑ Stop NaN [ON] Prevent black screen when error happens during post processing.
└─ ☑ Compute Thickness [ON] Calculate thickness that can be used in skin effect.
≡ Presets High Performance, Medium, High, Indoor GI, Outdoor GI, Toon Effect,