Graphics
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System > Graphics
Setting | Value | Description |
---|---|---|
> Anti-Aliasing | Deferred SMAA | No AA, Deferred SMAA, Deferred TAA, |
☑ Raytracing | ||
├─ ☑ Enable | [ON] | |
├─ ☑ Reflection | [ON] | |
├─ ☑ Ambient Occlusion | [ON] | |
├─ ☑ Global Illumination | [ON] | |
├─ ☑ Shadow | [ON] | |
├─ □ Contact Shadow | [OFF] | |
├─ ⊖ Ray Length | [50] (0 ~ 100) | |
├─ ☑ Denoise | [ON] | |
└─ ⊖ Denoise Radius | [0.1] (0 ~ 1) | |
> Super Sampling | Off | Off, DLSS Performance, DLSS Balance, DLSS Quality, DLSS Ultra Performance, FSR 50%, FSR 66%, FSR 75%, FSR 100%, |
☑ Reflection | ||
├─ ☑ Enable | [ON] | |
├─ ☑ Mode | Screen Space | Screen Space, Probe, |
├─ ☑ Quality | High | Low, Medium, High, |
├─ ☑ Algorithm | Approximation | Approximation, PBRAccumulation, Algorithm for screen space reflection. |
├─ ⊖ Edge Fade Dist | [0.1] (0 ~ 1) | |
├─ ⊖ Object Thickness | [0.01] (0 ~ 0.1) | |
├─ ☑ Fallback To Sky | [ON] | Fallback to sky color when raytracing has no hit. |
└─ ☑ Sky Reflection | [ON] | |
☑ Fog | ||
├─ ☑ Enable | [ON] | |
├─ ☑ Volumetric Fog | [ON] | |
├─ ⊖ Base Height | [0] (0 ~ 10) | |
├─ ⊖ Max Height | [25] (10 ~ 100) | |
└─ ⊖ Max Distance | [5000] (0 ~ 10000) | |
□ Ambient Occlusion | ||
├─ □ Enable | [OFF] | |
├─ ☑ Quality | High | Low, Medium, High, |
└─ ⊖ Intensity | [1] (0 ~ 1) | |
□ Global Illumination | ||
├─ □ Enable | [OFF] | |
├─ ☑ Quality | Low | Low, Medium, High, |
└─ ☑ Fallback To Sky | [ON] | |
□ Depth Of Field | ||
├─ □ Enable | [OFF] | |
├─ ☑ Quality | Medium | Low, Medium, High, |
├─ ⊖ Intensity | [0.25] (0 ~ 1) | |
└─ ⊖ Offset | [0.1] (-1 ~ 1) | |
□ Motion Blur | ||
├─ □ Enable | [OFF] | |
├─ ☑ Quality | Medium | Low, Medium, High, |
└─ ⊖ Intensity | [0.25] (0 ~ 1) | |
☑ Bloom | ||
├─ ☑ Enable | [ON] | |
├─ ☑ Quality | High | Low, Medium, High, |
└─ ⊖ Intensity | [0.25] (0 ~ 1) | |
☑ Lens Flare | ||
├─ ☑ Enable | [ON] | |
├─ ☑ Disable in VR | [ON] | This effect is not recommended for VR |
├─ ⊖ Intensity | [0.1] (0 ~ 1) | |
├─ ⚙️ Color | ||
│ ├─ ☑ Color Mode | RGB | RGB, HSV, |
│ ├─ ⊖ Hue | [0] (0 ~ 1) | |
│ ├─ ⊖ Satuation | [0] (0 ~ 1) | |
│ ├─ ⊖ Brightness | [1] (0 ~ 1) | |
│ ├─ ⊖ Red | [1] (0 ~ 1) | |
│ ├─ ⊖ Green | [1] (0 ~ 1) | |
│ ├─ ⊖ Blue | [1] (0 ~ 1) | |
│ ├─ □ Use Stage Color | [OFF] | Use the color from the stage ring |
│ ├─ ☑ Color Temp | [6500] (3000 ~ 8000) | |
│ └─ ≡ Presets | White | White, Sunset, Red, Yellow, Blue, Green, |
├─ ⊖ Flares | [1] (0 ~ 1) | |
├─ ⊖ Streaks | [0.2] (0 ~ 1) | |
├─ ⊖ Length | [0.5] (0 ~ 1) | |
└─ ⊖ Chromatic Abberation | [0.5] (0 ~ 1) | |
☑ Color Adjustment | ||
├─ ☑ Enable | [ON] | |
├─ ⊖ Post Exposure | [0] (-12 ~ 12) | |
├─ ⊖ Contrast | [1] (-100 ~ 100) | |
├─ ⊖ Hue Shift | [0] (-180 ~ 180) | |
├─ ⊖ Saturation | [1] (-100 ~ 100) | |
└─ ⚙️ Color Filter | ||
├─ ☑ Color Mode | HSV | RGB, HSV, |
├─ ⊖ Hue | [0] (0 ~ 1) | |
├─ ⊖ Satuation | [0] (0 ~ 1) | |
├─ ⊖ Brightness | [1] (0 ~ 1) | |
├─ ⊖ Red | [1] (0 ~ 1) | |
├─ ⊖ Green | [1] (0 ~ 1) | |
├─ ⊖ Blue | [1] (0 ~ 1) | |
├─ ⊖ Glow | [1] (0 ~ 20) | |
└─ ≡ Presets | White | White, Red, Green, Blue, Animated Hue, Glow w/ Music, |
☑ Color Curve | ||
├─ ☑ Enable | [ON] | |
├─ ⊖ Start Gradient | [1] (0 ~ 4) | |
├─ ⊖ Start Position | [0] (0 ~ 0.5) | |
├─ ⊖ Start Value | [0] (0 ~ 0.5) | |
├─ ⊖ End Gradient | [1] (0 ~ 4) | |
├─ ⊖ End Position | [1] (0.5 ~ 1) | |
└─ ⊖ End Value | [1] (0.5 ~ 1) | |
☑ White Balance | ||
├─ ☑ Enable | [ON] | |
├─ ⊖ Temperature | [0] (-100 ~ 100) | |
└─ ⊖ Tint | [0] (-100 ~ 100) | |
□ Special Render | ||
├─ □ Enable | [OFF] | |
├─ ☑ Mode | Depth Output | Depth Output, Normal Output, |
├─ ⊖ Depth Range | [1] (0 ~ 1) | |
├─ ⊖ Depth Scale | [0.25] (0 ~ 1) | |
├─ ⊖ Normal Scale | [1] (0 ~ 1) | |
└─ ⊖ Normal Blend | [0] (0 ~ 1) | |
☑ Tonemapping | Custom | None, Neutral, ACES, Custom, |
□ Actors Toon Shading | [OFF] | Use toon shading for all actors. |
□ Stages Toon Shading | [OFF] | Use toon shading for stages and props. |
⚙️ Options | ||
├─ ☑ Transparent Prepass | [ON] | Enable transparent prepass. This will make obscured transparent materials invisible. |
├─ ☑ Screen Space Shadows | [ON] | |
├─ □ Contact Shadow | [OFF] | Shadow for small details. |
├─ ⊖ Bump Map Shadow | [0.5] (0 ~ 1) | Enable shadows for bump map and detail map. |
├─ ☑ Stop NaN | [ON] | Prevent black screen when error happens during post processing. |
└─ ☑ Compute Thickness | [ON] | Calculate thickness that can be used in skin effect. |
≡ Presets | High | Performance, Medium, High, Indoor GI, Outdoor GI, Toon Effect, |