Graphics
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System > Graphics
| Setting | Value | Description |
|---|---|---|
| > Anti-Aliasing | Deferred SMAA | No AA, Deferred SMAA, Deferred TAA, |
| ☑ Raytracing | ||
| ├─ ☑ Enable | [ON] | |
| ├─ ☑ Reflection | [ON] | |
| ├─ ☑ Ambient Occlusion | [ON] | |
| ├─ ☑ Global Illumination | [ON] | |
| ├─ ☑ Shadow | [ON] | |
| ├─ □ Contact Shadow | [OFF] | |
| ├─ ⊖ Ray Length | [50] (0 ~ 100) | |
| ├─ ☑ Denoise | [ON] | |
| └─ ⊖ Denoise Radius | [0.1] (0 ~ 1) | |
| > Super Sampling | Off | Off, DLSS Performance, DLSS Balance, DLSS Quality, DLSS Ultra Performance, FSR 50%, FSR 66%, FSR 75%, FSR 100%, |
| ☑ Reflection | ||
| ├─ ☑ Enable | [ON] | |
| ├─ ☑ Mode | Screen Space | Screen Space, Probe, |
| ├─ ☑ Quality | High | Low, Medium, High, |
| ├─ ☑ Algorithm | Approximation | Approximation, PBRAccumulation, Algorithm for screen space reflection. |
| ├─ ⊖ Edge Fade Dist | [0.1] (0 ~ 1) | |
| ├─ ⊖ Object Thickness | [0.01] (0 ~ 0.1) | |
| ├─ ☑ Fallback To Sky | [ON] | Fallback to sky color when raytracing has no hit. |
| └─ ☑ Sky Reflection | [ON] | |
| ☑ Fog | ||
| ├─ ☑ Enable | [ON] | |
| ├─ ☑ Volumetric Fog | [ON] | |
| ├─ ⊖ Base Height | [0] (0 ~ 10) | |
| ├─ ⊖ Max Height | [25] (10 ~ 100) | |
| └─ ⊖ Max Distance | [5000] (0 ~ 10000) | |
| □ Ambient Occlusion | ||
| ├─ □ Enable | [OFF] | |
| ├─ ☑ Quality | High | Low, Medium, High, |
| └─ ⊖ Intensity | [1] (0 ~ 1) | |
| □ Global Illumination | ||
| ├─ □ Enable | [OFF] | |
| ├─ ☑ Quality | Low | Low, Medium, High, |
| └─ ☑ Fallback To Sky | [ON] | |
| □ Depth Of Field | ||
| ├─ □ Enable | [OFF] | |
| ├─ ☑ Quality | Medium | Low, Medium, High, |
| ├─ ⊖ Intensity | [0.25] (0 ~ 1) | |
| └─ ⊖ Offset | [0.1] (-1 ~ 1) | |
| □ Motion Blur | ||
| ├─ □ Enable | [OFF] | |
| ├─ ☑ Quality | Medium | Low, Medium, High, |
| └─ ⊖ Intensity | [0.25] (0 ~ 1) | |
| ☑ Bloom | ||
| ├─ ☑ Enable | [ON] | |
| ├─ ☑ Quality | High | Low, Medium, High, |
| └─ ⊖ Intensity | [0.25] (0 ~ 1) | |
| ☑ Lens Flare | ||
| ├─ ☑ Enable | [ON] | |
| ├─ ☑ Disable in VR | [ON] | This effect is not recommended for VR |
| ├─ ⊖ Intensity | [0.1] (0 ~ 1) | |
| ├─ ⚙️ Color | ||
| │ ├─ ☑ Color Mode | RGB | RGB, HSV, |
| │ ├─ ⊖ Hue | [0] (0 ~ 1) | |
| │ ├─ ⊖ Satuation | [0] (0 ~ 1) | |
| │ ├─ ⊖ Brightness | [1] (0 ~ 1) | |
| │ ├─ ⊖ Red | [1] (0 ~ 1) | |
| │ ├─ ⊖ Green | [1] (0 ~ 1) | |
| │ ├─ ⊖ Blue | [1] (0 ~ 1) | |
| │ ├─ □ Use Stage Color | [OFF] | Use the color from the stage ring |
| │ ├─ ☑ Color Temp | [6500] (3000 ~ 8000) | |
| │ └─ ≡ Presets | White | White, Sunset, Red, Yellow, Blue, Green, |
| ├─ ⊖ Flares | [1] (0 ~ 1) | |
| ├─ ⊖ Streaks | [0.2] (0 ~ 1) | |
| ├─ ⊖ Length | [0.5] (0 ~ 1) | |
| └─ ⊖ Chromatic Abberation | [0.5] (0 ~ 1) | |
| ☑ Color Adjustment | ||
| ├─ ☑ Enable | [ON] | |
| ├─ ⊖ Post Exposure | [0] (-12 ~ 12) | |
| ├─ ⊖ Contrast | [1] (-100 ~ 100) | |
| ├─ ⊖ Hue Shift | [0] (-180 ~ 180) | |
| ├─ ⊖ Saturation | [1] (-100 ~ 100) | |
| └─ ⚙️ Color Filter | ||
| ├─ ☑ Color Mode | HSV | RGB, HSV, |
| ├─ ⊖ Hue | [0] (0 ~ 1) | |
| ├─ ⊖ Satuation | [0] (0 ~ 1) | |
| ├─ ⊖ Brightness | [1] (0 ~ 1) | |
| ├─ ⊖ Red | [1] (0 ~ 1) | |
| ├─ ⊖ Green | [1] (0 ~ 1) | |
| ├─ ⊖ Blue | [1] (0 ~ 1) | |
| ├─ ⊖ Glow | [1] (0 ~ 20) | |
| └─ ≡ Presets | White | White, Red, Green, Blue, Animated Hue, Glow w/ Music, |
| ☑ Color Curve | ||
| ├─ ☑ Enable | [ON] | |
| ├─ ⊖ Start Gradient | [1] (0 ~ 4) | |
| ├─ ⊖ Start Position | [0] (0 ~ 0.5) | |
| ├─ ⊖ Start Value | [0] (0 ~ 0.5) | |
| ├─ ⊖ End Gradient | [1] (0 ~ 4) | |
| ├─ ⊖ End Position | [1] (0.5 ~ 1) | |
| └─ ⊖ End Value | [1] (0.5 ~ 1) | |
| ☑ White Balance | ||
| ├─ ☑ Enable | [ON] | |
| ├─ ⊖ Temperature | [0] (-100 ~ 100) | |
| └─ ⊖ Tint | [0] (-100 ~ 100) | |
| □ Special Render | ||
| ├─ □ Enable | [OFF] | |
| ├─ ☑ Mode | Depth Output | Depth Output, Normal Output, |
| ├─ ⊖ Depth Range | [1] (0 ~ 1) | |
| ├─ ⊖ Depth Scale | [0.25] (0 ~ 1) | |
| ├─ ⊖ Normal Scale | [1] (0 ~ 1) | |
| └─ ⊖ Normal Blend | [0] (0 ~ 1) | |
| ☑ Tonemapping | Custom | None, Neutral, ACES, Custom, |
| □ Actors Toon Shading | [OFF] | Use toon shading for all actors. |
| □ Stages Toon Shading | [OFF] | Use toon shading for stages and props. |
| ⚙️ Options | ||
| ├─ ☑ Transparent Prepass | [ON] | Enable transparent prepass. This will make obscured transparent materials invisible. |
| ├─ ☑ Screen Space Shadows | [ON] | |
| ├─ □ Contact Shadow | [OFF] | Shadow for small details. |
| ├─ ⊖ Bump Map Shadow | [0.5] (0 ~ 1) | Enable shadows for bump map and detail map. |
| ├─ ☑ Stop NaN | [ON] | Prevent black screen when error happens during post processing. |
| └─ ☑ Compute Thickness | [ON] | Calculate thickness that can be used in skin effect. |
| ≡ Presets | High | Performance, Medium, High, Indoor GI, Outdoor GI, Toon Effect, |