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Mouse and Pointer Interaction

These are the operations you can do with mouse and VR pointer.

Move

Actors have selection discs under them. When the UI is visible, the disc will be also visible and you can drag the disc to move the actor.

In desktop mode, you can drag with the mouse. In VR mode, you can drag with the pointer.

Rotate & Vertical Move

While dragging the actor, you can use the mouse wheel or thumbstick left / right on your VR controller to rotate the actor.

If your mouse has horizontal scroll wheel, you can use it to move the actor up and down.

In VR mode use the thumbstick up / down to move the actor vertically.

Gizmo Cube

Gizmo cubes are virtual cubes that you can use to move and pose the actor. They are visible when the supported motion or tools are activated. Currently the following motions and tools support gizmo cubes.

When the gizmo cube is visible, place your mouse or pointer on one of its faces, drag to move it along the surface and use wheel or thumbstick to rotate within the surface.

Usually there are 2 cubes for the hands, 2 cubes for the feet and 1 for the body. So you can move and adjust pose of these body parts individually.

Tools Menu

When you click on the selection disc, the actor menu will pop up. Next to the actor name, there is a “screw driver and hammer” icon that will open the actor tools menu.

  • Favourite - Add or remove the model from the favourite list
  • Tag - Modify tags for the model
  • Spectator - Toggle spectator mode for the model
  • Move Up - Move the model up in the list. This will affect their position in the formation and will change the assigned motion if you have auto assign motion enabled.
  • Move Down - Move the model down in the list. This will affect their position in the formation and will change the assigned motion if you have auto assign motion enabled.
  • Reset Position - Reset the actor to the default position and rotation
  • Reset Physics - Reset the physics components of the actor
  • Reset All Settings - Reset all the settings for the actor
  • Duplicate - Duplicate the actor
  • Reload - Reload the model
  • 3D Snapshot - Convert the model in its current pose to an OBJ format 3D model file
  • Remove - Remove the actor

Actor Menu

The actor menu is the main menu for the actor. It contains all the settings for the actor.

The following are links to the detailed documentation for each of the settings.

Recently Modified

The actor menu shows up to four recently modified settings directly under the Recently Modified heading, near the motion controls. Select an entry to reopen that configuration. There is no separate Recently Modified dialog to open first.

Use these shortcuts when repeatedly tuning physics or materials. They point to settings on this actor; they are not saved presets and do not copy a configuration to another actor.

Spectator mode

Open the actor’s Tools menu and toggle Spectator to separate that actor from the main dancer list. The model remains loaded and selectable, so you can adjust its materials, pose and settings normally.

Idle spectators can use their own circular formation. In Formation, enable Use Spectator Formation, set Spectator Dist, and use Rotate Spectators when they should face the stage center. A spectator with an explicitly assigned motion can still move; spectator mode is not a freeze switch.

For a stationary audience member, select Idle Motion and leave its Walking and Follow Actor controls disabled. Enable those controls only when following or walking is intended.