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Motion Override

Advanced motion control system that overrides and enhances actor movement through rigging adjustments. Useful for limiting dance ranges, creating vehicle simulations, or adding rhythmic animations like rocking motions.

Presets

Quick-start configurations include Free (minimal override), Rocking Motion, Hoverbike, Rocking Horse, Pole Motion, and Pole Blend. Each preset enables and configures relevant sub-panels automatically.

Body Controls

Position Lock restricts movement along horizontal, vertical, or both axes — useful for keeping actors in frame. Rotation Lock prevents the torso from turning with the dance. Damping smooths position changes (higher = slower response). Lean, Bend, and Twist rotate the torso, while Height and Forward/Back shift the body. Distance mode maintains a set range from a target actor.

Rocking Motion

Simulates rhythmic movement with Angle (arc width), Up/Down and Front/Back (translation amplitude), and Depth Change (proximity oscillation). Feet Motion blends foot movement with the rocking cycle. Timing is controlled via the Motion Speed sub-config.

Ride Model

Attaches a prop (hoverbike or saddle) with Acceleration and Drag physics. Tilt When Turning leans the prop during direction changes. Adjust Position, Rotation, and Scale to fit the actor. Enable Particle Effect for exhaust spark VFX trailing the vehicle.

Hand and Leg Poses

Hand Poses (left/right) offer gesture presets and custom finger control with IK modes for grabbing or pointing. Legs Pose adjusts foot placement with symmetry support. Head Pose adds rotation offsets.

Sub-Components

Body

Nested config for body pose adjustments. Position and Rotation switches lock specific axes. Damping smoothes position tracking. Lean, Bend, Twist, and Head rotate the torso and neck. Height and Forward/Back translate the body. Distance mode maintains proximity to a Target Actor within a Detect Range, enforcing Min and Max Distance bounds.

Rocking Motion

Nested config for rhythmic rocking motion simulation. Rocking Angle sets the arc, Up/Down and Front/ Back control translation amplitude. Depth Change and Depth Max govern proximity oscillation. Feet Motion blends foot movement with the rocking cycle. Includes a Motion Speed sub-config for timing control.

Head Pose

Nested config for head pose rotation offsets applied to the neck and head bones. Controls Rotation X, Y, and Z angles.

Leg Pose

Nested config for leg and foot placement. Left and Right sub-panels adjust Foot X/Y/Z positions, Foot Rotate X/Y/Z angles, Toe bend, and Open (leg spread). Symmetrical links both sides. Relative To Floor bases foot offsets on the floor plane instead of the hip. Max Twist limits how far the torso angle can drift from the legs. Presets: Sit, Ride, Kneel, Stand.

Left Hand

Nested config for hand pose control. Choose a Gesture preset or use Custom Pose to adjust individual finger bends. Position and Rotation offset the hand in space. Rotation Type sets the coordinate frame (reference bone, self, absolute, or none). Reference Bone and Reference Actor anchor the hand to another body part or actor. IK Mode switches between normal, cylinder, sphere, or align IK solvers. Blend Hand Motion fades the pose based on distance. Symmetrical links left/right poses.

Motion

Drives rhythmic up/down oscillation on an attachment prop, synced to the music beat. The toggle enables motion; Distance sets the travel range; Angle controls the tilt at peak extension. The nested speed config defines the beat curve and timing pattern.

Right Hand

Nested config for hand pose control. Choose a Gesture preset or use Custom Pose to adjust individual finger bends. Position and Rotation offset the hand in space. Rotation Type sets the coordinate frame (reference bone, self, absolute, or none). Reference Bone and Reference Actor anchor the hand to another body part or actor. IK Mode switches between normal, cylinder, sphere, or align IK solvers. Blend Hand Motion fades the pose based on distance. Symmetrical links left/right poses.

Motion

Drives rhythmic up/down oscillation on an attachment prop, synced to the music beat. The toggle enables motion; Distance sets the travel range; Angle controls the tilt at peak extension. The nested speed config defines the beat curve and timing pattern.

Ride Model

Nested config for rideable prop models (hoverbike, saddle). Model selects the prop type. Acceleration and Drag control forward motion physics. Tilt When Turning adds leaning during directional changes. Position, Rotation, and Scale adjust the prop attachment. Particle Effect enables exhaust spark VFX. Computes velocity-based motion with drag and tilt filtering.