Graphics
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System > Graphics
Settings for graphics quality for HD & RT versions.
Presets
- Performance: No reflection, minimum effects, shadow map.
- Medium: Screenspace shadow, fog enabled.
- High: With reflections.
- Indoor GI: Global illumination without sky influences.
- Outdoor GI: Global illumination with sky.
- Toon Effect: Flat shading for actors and stages. All effects off.
Configurations
| Setting | Value | Description |
|---|---|---|
| > Anti-Aliasing | Deferred SMAA | No AA, Deferred SMAA, Deferred TAA, |
| ☑ Raytracing | ||
| ├─☑ Enable | [ON] | |
| ├─☑ Reflection | [ON] | |
| ├─☑ Ambient Occlusion | [ON] | |
| ├─☑ Global Illumination | [ON] | |
| ├─☑ Shadow | [ON] | |
| ├─☐ Contact Shadow | [OFF] | |
| ├─⊖ Ray Length | [50] (0 ~ 100) | |
| ├─☑ Denoise | [ON] | |
| └─⊖ Denoise Radius | [0.1] (0 ~ 1) | |
| ☐ Path Tracing (Experimental) | ||
| ├─☐ Enable | [OFF] | |
| ├─☑ Responsive Mode | [ON] | Disable accumulation and denoising when the UI is visible. |
| ├─⊖ Max Samples | [5] (2 ~ 10) | |
| ├─⊖ Accumulate Frames | [1] (0 ~ 16) | |
| ├─⊖ Shutter Open | [0.25] (0 ~ 1) | |
| ├─⊖ Shutter Close | [0.75] (0 ~ 1) | |
| ├─☑ Denoise | None | None, Open Image, Optix, |
| ├─☑ Use AOVs | [ON] | |
| ├─☑ Temporal | [ON] | |
| ├─⊖ Min Depth | [1] (1 ~ 32) | |
| ├─⊖ Max Depth | [16] (1 ~ 32) | |
| ├─⊖ Max Intensity | [10] (0 ~ 100) | |
| ├─☑ Sky Sampling | HDRI Only | HDRI Only, On, Off, |
| └─≡ Presets | Low (Single Sample) | Low (Single Sample), Medium (Multi-Sampled), High (Denoised), |
| > Super Sampling | Off | Off, DLSS Performance, DLSS Balance, DLSS Quality, DLSS Ultra Performance, FSR 50%, FSR 66%, FSR 75%, FSR 100%, |
| ☑ Reflection | ||
| ├─☑ Enable | [ON] | |
| ├─☑ Mode | Screen Space | Screen Space, Probe, |
| ├─☑ Quality | High | Low, Medium, High, |
| ├─☑ Algorithm | Approximation | Approximation, PBRAccumulation, Algorithm for screen space reflection. |
| ├─⊖ Edge Fade Dist | [0.1] (0 ~ 1) | |
| ├─⊖ Object Thickness | [0.01] (0 ~ 0.1) | |
| ├─☐ Fallback To Sky | [OFF] | Fallback to sky color when raytracing has no hit. |
| └─☐ Sky Reflection | [OFF] | |
| ☑ Fog | ||
| ├─☑ Enable | [ON] | |
| ├─☑ Volumetric Fog | [ON] | |
| ├─⊖ Base Height | [0] (0 ~ 10) | |
| ├─⊖ Max Height | [25] (10 ~ 100) | |
| └─⊖ Max Distance | [5000] (0 ~ 10000) | |
| ☐ Ambient Occlusion | ||
| ├─☐ Enable | [OFF] | |
| ├─☑ Quality | High | Low, Medium, High, |
| └─⊖ Intensity | [1] (0 ~ 1) | |
| ☑ Global Illumination | ||
| ├─☑ Enable | [ON] | |
| ├─☑ Quality | Low | Low, Medium, High, |
| └─☐ Fallback To Sky | [OFF] | |
| ☐ Depth Of Field | ||
| ├─☐ Enable | [OFF] | |
| ├─☑ Quality | Medium | Low, Medium, High, |
| ├─⊖ Intensity | [0.25] (0 ~ 1) | |
| └─⊖ Offset | [0.1] (-1 ~ 1) | |
| ☐ Motion Blur | ||
| ├─☐ Enable | [OFF] | |
| ├─☑ Quality | Medium | Low, Medium, High, |
| └─⊖ Intensity | [0.25] (0 ~ 1) | |
| ☑ Bloom | ||
| ├─☑ Enable | [ON] | |
| ├─☑ Quality | High | Low, Medium, High, |
| └─⊖ Intensity | [0.25] (0 ~ 1) | |
| ☑ Lens Flare | ||
| ├─☑ Enable | [ON] | |
| ├─☑ Disable in VR | [ON] | This effect is not recommended for VR |
| ├─⊖ Intensity | [0.1] (0 ~ 1) | |
| ├─ |
||
| │ ├─☑ Color Mode | RGB | RGB, HSV, |
| │ ├─⊖ Hue | [0] (0 ~ 1) | |
| │ ├─⊖ Satuation | [0] (0 ~ 1) | |
| │ ├─⊖ Brightness | [1] (0 ~ 1) | |
| │ ├─⊖ Red | [1] (0 ~ 1) | |
| │ ├─⊖ Green | [1] (0 ~ 1) | |
| │ ├─⊖ Blue | [1] (0 ~ 1) | |
| │ ├─☐ Use Stage Color | [OFF] | Use the color from the stage ring |
| │ ├─☑ Color Temp | [6500] (3000 ~ 8000) | |
| │ └─≡ Presets | White | White, Sunset, Red, Yellow, Blue, Green, |
| ├─⊖ Flares | [1] (0 ~ 1) | |
| ├─⊖ Streaks | [0.2] (0 ~ 1) | |
| ├─⊖ Length | [0.5] (0 ~ 1) | |
| └─⊖ Chromatic Abberation | [0.5] (0 ~ 1) | |
| ├─☑ Tonemapping | Neutral | None, Neutral, ACES, Custom, |
| ├─☑ Adjustment | [ON] | Enable color adjustment. |
| ├─⊖ Post Exposure | [0] (-12 ~ 12) | |
| ├─⊖ Contrast | [1] (-100 ~ 100) | |
| ├─⊖ Hue Shift | [0] (-180 ~ 180) | |
| ├─⊖ Saturation | [1] (-100 ~ 100) | |
| ├─ |
||
| │ ├─☑ Color Mode | RGB | RGB, HSV, |
| │ ├─⊖ Hue | [0] (0 ~ 1) | |
| │ ├─⊖ Satuation | [0] (0 ~ 1) | |
| │ ├─⊖ Brightness | [1] (0 ~ 1) | |
| │ ├─⊖ Red | [1] (0 ~ 1) | |
| │ ├─⊖ Green | [1] (0 ~ 1) | |
| │ ├─⊖ Blue | [1] (0 ~ 1) | |
| │ ├─⊖ Glow | [0] (0 ~ 100) | |
| │ └─≡ Presets | White | White, Black, Yellow, Blue, Animated Hue, Glow w/ Music, |
| ├─☑ Color Curve | [ON] | |
| ├─⊖ Start Gradient | [1] (0 ~ 4) | |
| ├─⊖ Start Position | [0] (0 ~ 0.5) | |
| ├─⊖ Start Value | [0] (0 ~ 0.5) | |
| ├─⊖ End Gradient | [1] (0 ~ 4) | |
| ├─⊖ End Position | [1] (0.5 ~ 1) | |
| ├─⊖ End Value | [1] (0.5 ~ 1) | |
| ├─☑ White Balance | [ON] | Enable white balance. |
| ├─⊖ Temperature | [0] (-100 ~ 100) | |
| └─⊖ Tint | [0] (-100 ~ 100) | |
| ☐ Posterization | ||
| ├─☐ Enable | [OFF] | |
| ├─⊖ Outline Thickness | [0.1] (0 ~ 1) | |
| ├─⊖ Outline Intensity | [1] (0 ~ 1) | |
| ├─⊖ Quantize Illumination | [8] (0 ~ 16) | |
| ├─⊖ Quantize Color | [0] (0 ~ 64) | |
| ├─⊖ Dithering | [0.25] (0 ~ 1) | |
| ├─⊖ Halftone Size | [0.25] (0 ~ 1) | Halftone size |
| ├─⊖ Halftone Strength | [0.1] (0 ~ 1) | Halftone strength |
| └─≡ Presets | Outline | Outline, Black & White, Posterize, Halftone, |
| ├─☑ Transparent Prepass | [ON] | Enable transparent prepass. This will make obscured transparent materials invisible. |
| ├─☑ Screen Space Shadows | [ON] | |
| ├─☐ Contact Shadow | [OFF] | Shadow for small details. |
| ├─⊖ Bump Map Shadow | [0.5] (0 ~ 1) | Enable shadows for bump map and detail map. |
| ├─☑ Stop NaN | [ON] | Prevent black screen when error happens during post processing. |
| ├─☑ Compute Thickness | [ON] | Calculate thickness that can be used in skin effect. |
| ├─☐ Actor Model Toon Shading | [OFF] | Use toon shading for all actors. |
| └─☐ Stage Model Toon Shading | [OFF] | Use toon shading for stages and props. |
| ≡ Presets | Indoor GI | Performance, Medium, High, Indoor GI, Outdoor GI, Toon Effect, |