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System > Graphics

Settings for graphics quality for HD & RT versions.

Presets

  • Performance: No reflection, minimum effects, shadow map.
  • Medium: Screenspace shadow, fog enabled.
  • High: With reflections.
  • Indoor GI: Global illumination without sky influences.
  • Outdoor GI: Global illumination with sky.
  • Toon Effect: Flat shading for actors and stages. All effects off.

Configurations

Setting Value Description
> Anti-Aliasing Deferred SMAA No AA, Deferred SMAA, Deferred TAA,
Raytracing    
├─☑ Enable [ON]  
├─☑ Reflection [ON]  
├─☑ Ambient Occlusion [ON]  
├─☑ Global Illumination [ON]  
├─☑ Shadow [ON]  
├─☐ Contact Shadow [OFF]  
├─⊖ Ray Length [50] (0 ~ 100)  
├─☑ Denoise [ON]  
└─⊖ Denoise Radius [0.1] (0 ~ 1)  
Path Tracing (Experimental)    
├─☐ Enable [OFF]  
├─☑ Responsive Mode [ON] Disable accumulation and denoising when the UI is visible.
├─⊖ Max Samples [5] (2 ~ 10)  
├─⊖ Accumulate Frames [1] (0 ~ 16)  
├─⊖ Shutter Open [0.25] (0 ~ 1)  
├─⊖ Shutter Close [0.75] (0 ~ 1)  
├─☑ Denoise None None, Open Image, Optix,
├─☑ Use AOVs [ON]  
├─☑ Temporal [ON]  
├─⊖ Min Depth [1] (1 ~ 32)  
├─⊖ Max Depth [16] (1 ~ 32)  
├─⊖ Max Intensity [10] (0 ~ 100)  
├─☑ Sky Sampling HDRI Only HDRI Only, On, Off,
└─≡ Presets Low (Single Sample) Low (Single Sample), Medium (Multi-Sampled), High (Denoised),
> Super Sampling Off Off, DLSS Performance, DLSS Balance, DLSS Quality, DLSS Ultra Performance, FSR 50%, FSR 66%, FSR 75%, FSR 100%,
Reflection    
├─☑ Enable [ON]  
├─☑ Mode Screen Space Screen Space, Probe,
├─☑ Quality High Low, Medium, High,
├─☑ Algorithm Approximation Approximation, PBRAccumulation,
Algorithm for screen space reflection.
├─⊖ Edge Fade Dist [0.1] (0 ~ 1)  
├─⊖ Object Thickness [0.01] (0 ~ 0.1)  
├─☐ Fallback To Sky [OFF] Fallback to sky color when raytracing has no hit.
└─☐ Sky Reflection [OFF]  
Fog    
├─☑ Enable [ON]  
├─☑ Volumetric Fog [ON]  
├─⊖ Base Height [0] (0 ~ 10)  
├─⊖ Max Height [25] (10 ~ 100)  
└─⊖ Max Distance [5000] (0 ~ 10000)  
Ambient Occlusion    
├─☐ Enable [OFF]  
├─☑ Quality High Low, Medium, High,
└─⊖ Intensity [1] (0 ~ 1)  
Global Illumination    
├─☑ Enable [ON]  
├─☑ Quality Low Low, Medium, High,
└─☐ Fallback To Sky [OFF]  
Depth Of Field    
├─☐ Enable [OFF]  
├─☑ Quality Medium Low, Medium, High,
├─⊖ Intensity [0.25] (0 ~ 1)  
└─⊖ Offset [0.1] (-1 ~ 1)  
Motion Blur    
├─☐ Enable [OFF]  
├─☑ Quality Medium Low, Medium, High,
└─⊖ Intensity [0.25] (0 ~ 1)  
Bloom    
├─☑ Enable [ON]  
├─☑ Quality High Low, Medium, High,
└─⊖ Intensity [0.25] (0 ~ 1)  
Lens Flare    
├─☑ Enable [ON]  
├─☑ Disable in VR [ON] This effect is not recommended for VR
├─⊖ Intensity [0.1] (0 ~ 1)  
├─tune icon Color    
│ ├─☑ Color Mode RGB RGB, HSV,
│ ├─⊖ Hue [0] (0 ~ 1)  
│ ├─⊖ Satuation [0] (0 ~ 1)  
│ ├─⊖ Brightness [1] (0 ~ 1)  
│ ├─⊖ Red [1] (0 ~ 1)  
│ ├─⊖ Green [1] (0 ~ 1)  
│ ├─⊖ Blue [1] (0 ~ 1)  
│ ├─☐ Use Stage Color [OFF] Use the color from the stage ring
│ ├─☑ Color Temp [6500] (3000 ~ 8000)  
│ └─≡ Presets White White, Sunset, Red, Yellow, Blue, Green,
├─⊖ Flares [1] (0 ~ 1)  
├─⊖ Streaks [0.2] (0 ~ 1)  
├─⊖ Length [0.5] (0 ~ 1)  
└─⊖ Chromatic Abberation [0.5] (0 ~ 1)  
tune icon Color Adjustment    
├─☑ Tonemapping Neutral None, Neutral, ACES, Custom,
├─☑ Adjustment [ON] Enable color adjustment.
├─⊖ Post Exposure [0] (-12 ~ 12)  
├─⊖ Contrast [1] (-100 ~ 100)  
├─⊖ Hue Shift [0] (-180 ~ 180)  
├─⊖ Saturation [1] (-100 ~ 100)  
├─tune icon Color Filter    
│ ├─☑ Color Mode RGB RGB, HSV,
│ ├─⊖ Hue [0] (0 ~ 1)  
│ ├─⊖ Satuation [0] (0 ~ 1)  
│ ├─⊖ Brightness [1] (0 ~ 1)  
│ ├─⊖ Red [1] (0 ~ 1)  
│ ├─⊖ Green [1] (0 ~ 1)  
│ ├─⊖ Blue [1] (0 ~ 1)  
│ ├─⊖ Glow [0] (0 ~ 100)  
│ └─≡ Presets White White, Black, Yellow, Blue, Animated Hue, Glow w/ Music,
├─☑ Color Curve [ON]  
├─⊖ Start Gradient [1] (0 ~ 4)  
├─⊖ Start Position [0] (0 ~ 0.5)  
├─⊖ Start Value [0] (0 ~ 0.5)  
├─⊖ End Gradient [1] (0 ~ 4)  
├─⊖ End Position [1] (0.5 ~ 1)  
├─⊖ End Value [1] (0.5 ~ 1)  
├─☑ White Balance [ON] Enable white balance.
├─⊖ Temperature [0] (-100 ~ 100)  
└─⊖ Tint [0] (-100 ~ 100)  
Posterization    
├─☐ Enable [OFF]  
├─⊖ Outline Thickness [0.1] (0 ~ 1)  
├─⊖ Outline Intensity [1] (0 ~ 1)  
├─⊖ Quantize Illumination [8] (0 ~ 16)  
├─⊖ Quantize Color [0] (0 ~ 64)  
├─⊖ Dithering [0.25] (0 ~ 1)  
├─⊖ Halftone Size [0.25] (0 ~ 1) Halftone size
├─⊖ Halftone Strength [0.1] (0 ~ 1) Halftone strength
└─≡ Presets Outline Outline, Black & White, Posterize, Halftone,
tune icon Options    
├─☑ Transparent Prepass [ON] Enable transparent prepass. This will make obscured transparent materials invisible.
├─☑ Screen Space Shadows [ON]  
├─☐ Contact Shadow [OFF] Shadow for small details.
├─⊖ Bump Map Shadow [0.5] (0 ~ 1) Enable shadows for bump map and detail map.
├─☑ Stop NaN [ON] Prevent black screen when error happens during post processing.
├─☑ Compute Thickness [ON] Calculate thickness that can be used in skin effect.
├─☐ Actor Model Toon Shading [OFF] Use toon shading for all actors.
└─☐ Stage Model Toon Shading [OFF] Use toon shading for stages and props.
≡ Presets Indoor GI Performance, Medium, High, Indoor GI, Outdoor GI, Toon Effect,