Graphics
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System > Graphics
Settings for graphics quality for HD & RT versions.
Presets
- Performance: No reflection, minimum effects, shadow map.
- Medium: Screenspace shadow, fog enabled.
- High: With reflections.
- Indoor GI: Global illumination without sky influences.
- Outdoor GI: Global illumination with sky.
- Toon Effect: Flat shading for actors and stages. All effects off.
Configurations
Setting | Value | Description |
---|---|---|
> Anti-Aliasing | Deferred SMAA | No AA, Deferred SMAA, Deferred TAA, |
☑ Raytracing | ||
├─☑ Enable | [ON] | |
├─☑ Reflection | [ON] | |
├─☑ Ambient Occlusion | [ON] | |
├─☑ Global Illumination | [ON] | |
├─☑ Shadow | [ON] | |
├─☐ Contact Shadow | [OFF] | |
├─⊖ Ray Length | [50] (0 ~ 100) | |
├─☑ Denoise | [ON] | |
└─⊖ Denoise Radius | [0.1] (0 ~ 1) | |
☐ Path Tracing (Experimental) | ||
├─☐ Enable | [OFF] | |
├─☑ Responsive Mode | [ON] | Disable accumulation and denoising when the UI is visible. |
├─⊖ Max Samples | [5] (2 ~ 10) | |
├─⊖ Accumulate Frames | [1] (0 ~ 16) | |
├─⊖ Shutter Open | [0.25] (0 ~ 1) | |
├─⊖ Shutter Close | [0.75] (0 ~ 1) | |
├─☑ Denoise | None | None, Open Image, Optix, |
├─☑ Use AOVs | [ON] | |
├─☑ Temporal | [ON] | |
├─⊖ Min Depth | [1] (1 ~ 32) | |
├─⊖ Max Depth | [16] (1 ~ 32) | |
├─⊖ Max Intensity | [10] (0 ~ 100) | |
├─☑ Sky Sampling | HDRI Only | HDRI Only, On, Off, |
└─≡ Presets | Low (Single Sample) | Low (Single Sample), Medium (Multi-Sampled), High (Denoised), |
> Super Sampling | Off | Off, DLSS Performance, DLSS Balance, DLSS Quality, DLSS Ultra Performance, FSR 50%, FSR 66%, FSR 75%, FSR 100%, |
☑ Reflection | ||
├─☑ Enable | [ON] | |
├─☑ Mode | Screen Space | Screen Space, Probe, |
├─☑ Quality | High | Low, Medium, High, |
├─☑ Algorithm | Approximation | Approximation, PBRAccumulation, Algorithm for screen space reflection. |
├─⊖ Edge Fade Dist | [0.1] (0 ~ 1) | |
├─⊖ Object Thickness | [0.01] (0 ~ 0.1) | |
├─☐ Fallback To Sky | [OFF] | Fallback to sky color when raytracing has no hit. |
└─☐ Sky Reflection | [OFF] | |
☑ Fog | ||
├─☑ Enable | [ON] | |
├─☑ Volumetric Fog | [ON] | |
├─⊖ Base Height | [0] (0 ~ 10) | |
├─⊖ Max Height | [25] (10 ~ 100) | |
└─⊖ Max Distance | [5000] (0 ~ 10000) | |
☐ Ambient Occlusion | ||
├─☐ Enable | [OFF] | |
├─☑ Quality | High | Low, Medium, High, |
└─⊖ Intensity | [1] (0 ~ 1) | |
☑ Global Illumination | ||
├─☑ Enable | [ON] | |
├─☑ Quality | Low | Low, Medium, High, |
└─☐ Fallback To Sky | [OFF] | |
☐ Depth Of Field | ||
├─☐ Enable | [OFF] | |
├─☑ Quality | Medium | Low, Medium, High, |
├─⊖ Intensity | [0.25] (0 ~ 1) | |
└─⊖ Offset | [0.1] (-1 ~ 1) | |
☐ Motion Blur | ||
├─☐ Enable | [OFF] | |
├─☑ Quality | Medium | Low, Medium, High, |
└─⊖ Intensity | [0.25] (0 ~ 1) | |
☑ Bloom | ||
├─☑ Enable | [ON] | |
├─☑ Quality | High | Low, Medium, High, |
└─⊖ Intensity | [0.25] (0 ~ 1) | |
☑ Lens Flare | ||
├─☑ Enable | [ON] | |
├─☑ Disable in VR | [ON] | This effect is not recommended for VR |
├─⊖ Intensity | [0.1] (0 ~ 1) | |
├─![]() |
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│ ├─☑ Color Mode | RGB | RGB, HSV, |
│ ├─⊖ Hue | [0] (0 ~ 1) | |
│ ├─⊖ Satuation | [0] (0 ~ 1) | |
│ ├─⊖ Brightness | [1] (0 ~ 1) | |
│ ├─⊖ Red | [1] (0 ~ 1) | |
│ ├─⊖ Green | [1] (0 ~ 1) | |
│ ├─⊖ Blue | [1] (0 ~ 1) | |
│ ├─☐ Use Stage Color | [OFF] | Use the color from the stage ring |
│ ├─☑ Color Temp | [6500] (3000 ~ 8000) | |
│ └─≡ Presets | White | White, Sunset, Red, Yellow, Blue, Green, |
├─⊖ Flares | [1] (0 ~ 1) | |
├─⊖ Streaks | [0.2] (0 ~ 1) | |
├─⊖ Length | [0.5] (0 ~ 1) | |
└─⊖ Chromatic Abberation | [0.5] (0 ~ 1) | |
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├─☑ Tonemapping | Neutral | None, Neutral, ACES, Custom, |
├─☑ Adjustment | [ON] | Enable color adjustment. |
├─⊖ Post Exposure | [0] (-12 ~ 12) | |
├─⊖ Contrast | [1] (-100 ~ 100) | |
├─⊖ Hue Shift | [0] (-180 ~ 180) | |
├─⊖ Saturation | [1] (-100 ~ 100) | |
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│ ├─☑ Color Mode | RGB | RGB, HSV, |
│ ├─⊖ Hue | [0] (0 ~ 1) | |
│ ├─⊖ Satuation | [0] (0 ~ 1) | |
│ ├─⊖ Brightness | [1] (0 ~ 1) | |
│ ├─⊖ Red | [1] (0 ~ 1) | |
│ ├─⊖ Green | [1] (0 ~ 1) | |
│ ├─⊖ Blue | [1] (0 ~ 1) | |
│ ├─⊖ Glow | [0] (0 ~ 100) | |
│ └─≡ Presets | White | White, Black, Yellow, Blue, Animated Hue, Glow w/ Music, |
├─☑ Color Curve | [ON] | |
├─⊖ Start Gradient | [1] (0 ~ 4) | |
├─⊖ Start Position | [0] (0 ~ 0.5) | |
├─⊖ Start Value | [0] (0 ~ 0.5) | |
├─⊖ End Gradient | [1] (0 ~ 4) | |
├─⊖ End Position | [1] (0.5 ~ 1) | |
├─⊖ End Value | [1] (0.5 ~ 1) | |
├─☑ White Balance | [ON] | Enable white balance. |
├─⊖ Temperature | [0] (-100 ~ 100) | |
└─⊖ Tint | [0] (-100 ~ 100) | |
☐ Posterization | ||
├─☐ Enable | [OFF] | |
├─⊖ Outline Thickness | [0.1] (0 ~ 1) | |
├─⊖ Outline Intensity | [1] (0 ~ 1) | |
├─⊖ Quantize Illumination | [8] (0 ~ 16) | |
├─⊖ Quantize Color | [0] (0 ~ 64) | |
├─⊖ Dithering | [0.25] (0 ~ 1) | |
├─⊖ Halftone Size | [0.25] (0 ~ 1) | Halftone size |
├─⊖ Halftone Strength | [0.1] (0 ~ 1) | Halftone strength |
└─≡ Presets | Outline | Outline, Black & White, Posterize, Halftone, |
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├─☑ Transparent Prepass | [ON] | Enable transparent prepass. This will make obscured transparent materials invisible. |
├─☑ Screen Space Shadows | [ON] | |
├─☐ Contact Shadow | [OFF] | Shadow for small details. |
├─⊖ Bump Map Shadow | [0.5] (0 ~ 1) | Enable shadows for bump map and detail map. |
├─☑ Stop NaN | [ON] | Prevent black screen when error happens during post processing. |
├─☑ Compute Thickness | [ON] | Calculate thickness that can be used in skin effect. |
├─☐ Actor Model Toon Shading | [OFF] | Use toon shading for all actors. |
└─☐ Stage Model Toon Shading | [OFF] | Use toon shading for stages and props. |
≡ Presets | Indoor GI | Performance, Medium, High, Indoor GI, Outdoor GI, Toon Effect, |