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Environment > Lighting

Feature Page

Setting Value Description
Sunlight   Settings for the sunlight. Keep in mind that sunlight is very bright and will require a higher exposure value.
├─ ☑ Enable [ON]  
├─ ⊖ Ecliptic Angle [0] (-90 ~ 90) The angle between the horizon and the plane the sun moves within.
├─ ⊖ Orientation [0] (-180 ~ 180)  
├─ ⊖ Time Of Day [9] (0 ~ 24) Set sun angle at a certain time, in hours.
├─ ⊖ Intensity [100] (0 ~ 200) Brightness of the sun.
├─ ⊖ Color Temperature [6500] (1000 ~ 20000) Color temporature of the sunlight.
├─ ⊖ Spot Radius [0.1] (0 ~ 1) This affects the size of the sun disc in procedural sky and the softness of the shadow.
├─ ⊖ Volumetric Multiplier [1] (0 ~ 16)  
├─ ⊖ Stars [1] (0 ~ 8) Set intensity of stars in night time when using procedural sky.
├─ □ Window    
│ ├─ □ Enable [OFF]  
│ ├─ ⊖ Width [8] (0 ~ 16) The width of the window when cookie map is enabled.
│ ├─ ⊖ Height [2] (0 ~ 16) The height of the window when cookie map is enabled.
│ ├─ ⊖ Bottom [0] (0 ~ 2)  
│ ├─ ⊖ Distance [1] (0 ~ 16)  
│ ├─ ⊖ Rows [1] (0 ~ 8)  
│ ├─ ⊖ Columns [2] (0 ~ 8)  
│ ├─ □ Circle [OFF]  
│ ├─ ⊖ Spacing [0.05] (0 ~ 0.5)  
│ └─ ⊖ Glow [0.25] (0 ~ 1)  
├─ ☑ Shadow   Shadow settings.
│ ├─ ☑ Enable [ON]  
│ ├─ ☑ Mode Use Global Setting Use Global Setting, Shadow Map, Screen Space, Raytracing (If Available),
│ ├─ □ Contact Shadow [OFF] Enable shadows for small details.
│ ├─ ⊖ Sample Count [8] (1 ~ 32) Sample count when using raytracing shadows. Higher = better result but worse performance.
│ ├─ □ Denoise [OFF] Enable denoising when using raytracing shadows.
│ ├─ ⊖ Denoise Radius [8] (1 ~ 32)  
│ └─ ⊖ Shadow Dimmer [1] (0 ~ 1) Reduce intensity of the shadow.
└─ ☑ Lens Flare [ON] Enable lens flare
Additional 1   Configure light group 1
├─ □ Enable [OFF]  
├─ ⊖ Volumetric Multiplier [1] (0 ~ 16)  
├─ > Type Spotlight Spotlight, Point light, Area light, Pyramid, Box,
├─ ⚙️ Color    
│ ├─ ☑ Color Mode RGB RGB, HSV,
│ ├─ ⊖ Hue [0] (0 ~ 1)  
│ ├─ ⊖ Satuation [0] (0 ~ 1)  
│ ├─ ⊖ Brightness [1] (0 ~ 1)  
│ ├─ ⊖ Red [1] (0 ~ 1)  
│ ├─ ⊖ Green [1] (0 ~ 1)  
│ ├─ ⊖ Blue [1] (0 ~ 1)  
│ ├─ □ Use Stage Color [OFF] Use the color from the stage ring
│ ├─ ☑ Color Temp [6500] (3000 ~ 8000)  
│ └─ ≡ Presets White White, Sunset, Red, Yellow, Blue, Green,
├─ ⊖ Intensity [25] (0 ~ 100)  
├─ > Cookie [None] [None], [Window], [Blinds], [Spot], [Tube], [Video],
├─ ⊖ Emitter Radius [0.05] (0 ~ 1) Size of the light source.
├─ ⊖ Size X [1.25] (0 ~ 16)  
├─ ⊖ Size Y [1.25] (0 ~ 16)  
├─ ☑ Visible [0] (0 ~ 4) Controls how bright the light source is when being renderred. Set to 0 to make it invisible.
├─ ⊖ Cone Length [1.25] (0 ~ 2) Length of the volumatric light cone.
├─ ⊖ Orientation [0] (-180 ~ 180)  
├─ ⊖ Angle [25] (-90 ~ 180)  
├─ ⊖ Distance [3] (0 ~ 20)  
├─ ⊖ Height [2] (0 ~ 16) Height of light position.
├─ > Dynamics Maintain Distance Stationary, Follow Actor, Behind Actor, Maintain Distance,
├─ ⊖ Max Follow Distance [5] (Unlimited)  
├─ □ Suspension [OFF]  
├─ ⊖ Suspension Segments [2] (1 ~ 5) Enable suspension effect.
├─ ⊖ Suspension Distance [1] (0 ~ 5)  
├─ ⊖ Swing Speed [0.5] (0 ~ 1) Control speed to maintain swing motion
├─ □ Use Actor Position [OFF] Use actor’s position and orientation when positioning the lights.
├─ ⊖ Target Height [0] (-2 ~ 2)  
├─ □ Lens Flare [OFF]  
├─ □ Repeat    
│ ├─ □ Enable [OFF]  
│ ├─ ⊖ Number [1] (1 ~ 8) How many lights in the array.
│ ├─ ☑ Formation Grid Circle, Grid,
Use grid or circle formation.
│ ├─ ⊖ Dist / Radius [7] (0 ~ 20) Distance between the lights in grid mode.
│ ├─ ⊖ Range [360] (0 ~ 360) The angle of the lights in circle mode.
│ └─ ≡ Presets Off Off, 3x3 Grid, 2x Fan, 4x Fan, 4x Circle, 8x Circle,
├─ ☑ Shadow    
│ ├─ ☑ Enable [ON]  
│ ├─ ☑ Mode Use Global Setting Use Global Setting, Shadow Map, Screen Space, Raytracing (If Available),
│ ├─ □ Contact Shadow [OFF] Enable shadows for small details.
│ ├─ ⊖ Sample Count [8] (1 ~ 32) Sample count when using raytracing shadows. Higher = better result but worse performance.
│ ├─ □ Denoise [OFF] Enable denoising when using raytracing shadows.
│ ├─ ⊖ Denoise Radius [8] (1 ~ 32)  
│ └─ ⊖ Shadow Dimmer [1] (0 ~ 1) Reduce intensity of the shadow.
└─ ≡ Presets Spotlight Spotlight, Point Light, Area Light, Pyramid Projector Near, Pyramid Projector Far, Box Projector Near, Box Projector Far, Spotlight Array, Spotlight Suspended, Preset 1,
Additional 2   Configure light group 2
├─ □ Enable [OFF]  
├─ ⊖ Volumetric Multiplier [1] (0 ~ 16)  
├─ > Type Spotlight Spotlight, Point light, Area light, Pyramid, Box,
├─ ⚙️ Color    
│ ├─ ☑ Color Mode RGB RGB, HSV,
│ ├─ ⊖ Hue [0] (0 ~ 1)  
│ ├─ ⊖ Satuation [0] (0 ~ 1)  
│ ├─ ⊖ Brightness [1] (0 ~ 1)  
│ ├─ ⊖ Red [1] (0 ~ 1)  
│ ├─ ⊖ Green [1] (0 ~ 1)  
│ ├─ ⊖ Blue [1] (0 ~ 1)  
│ ├─ □ Use Stage Color [OFF] Use the color from the stage ring
│ ├─ ☑ Color Temp [6500] (3000 ~ 8000)  
│ └─ ≡ Presets White White, Sunset, Red, Yellow, Blue, Green,
├─ ⊖ Intensity [25] (0 ~ 100)  
├─ > Cookie [None] [None], [Window], [Blinds], [Spot], [Tube], [Video],
├─ ⊖ Emitter Radius [0.05] (0 ~ 1) Size of the light source.
├─ ⊖ Size X [1.25] (0 ~ 16)  
├─ ⊖ Size Y [1.25] (0 ~ 16)  
├─ ☑ Visible [0] (0 ~ 4) Controls how bright the light source is when being renderred. Set to 0 to make it invisible.
├─ ⊖ Cone Length [1.25] (0 ~ 2) Length of the volumatric light cone.
├─ ⊖ Orientation [-135] (-180 ~ 180)  
├─ ⊖ Angle [35] (-90 ~ 180)  
├─ ⊖ Distance [3] (0 ~ 20)  
├─ ⊖ Height [2] (0 ~ 16) Height of light position.
├─ > Dynamics Follow Actor Stationary, Follow Actor, Behind Actor, Maintain Distance,
├─ ⊖ Max Follow Distance [5] (Unlimited)  
├─ □ Suspension [OFF]  
├─ ⊖ Suspension Segments [2] (1 ~ 5) Enable suspension effect.
├─ ⊖ Suspension Distance [1] (0 ~ 5)  
├─ ⊖ Swing Speed [0.5] (0 ~ 1) Control speed to maintain swing motion
├─ ☑ Use Actor Position [ON] Use actor’s position and orientation when positioning the lights.
├─ ⊖ Target Height [0] (-2 ~ 2)  
├─ □ Lens Flare [OFF]  
├─ □ Repeat    
│ ├─ □ Enable [OFF]  
│ ├─ ⊖ Number [1] (1 ~ 8) How many lights in the array.
│ ├─ ☑ Formation Grid Circle, Grid,
Use grid or circle formation.
│ ├─ ⊖ Dist / Radius [7] (0 ~ 20) Distance between the lights in grid mode.
│ ├─ ⊖ Range [360] (0 ~ 360) The angle of the lights in circle mode.
│ └─ ≡ Presets Off Off, 3x3 Grid, 2x Fan, 4x Fan, 4x Circle, 8x Circle,
├─ ☑ Shadow    
│ ├─ ☑ Enable [ON]  
│ ├─ ☑ Mode Use Global Setting Use Global Setting, Shadow Map, Screen Space, Raytracing (If Available),
│ ├─ □ Contact Shadow [OFF] Enable shadows for small details.
│ ├─ ⊖ Sample Count [8] (1 ~ 32) Sample count when using raytracing shadows. Higher = better result but worse performance.
│ ├─ □ Denoise [OFF] Enable denoising when using raytracing shadows.
│ ├─ ⊖ Denoise Radius [8] (1 ~ 32)  
│ └─ ⊖ Shadow Dimmer [1] (0 ~ 1) Reduce intensity of the shadow.
└─ ≡ Presets Spotlight Spotlight, Point Light, Area Light, Pyramid Projector Near, Pyramid Projector Far, Box Projector Near, Box Projector Far, Spotlight Array, Spotlight Suspended, Preset 1,
Additional 3   Configure light group 3
├─ □ Enable [OFF]  
├─ ⊖ Volumetric Multiplier [1] (0 ~ 16)  
├─ > Type Spotlight Spotlight, Point light, Area light, Pyramid, Box,
├─ ⚙️ Color    
│ ├─ ☑ Color Mode RGB RGB, HSV,
│ ├─ ⊖ Hue [0] (0 ~ 1)  
│ ├─ ⊖ Satuation [0] (0 ~ 1)  
│ ├─ ⊖ Brightness [1] (0 ~ 1)  
│ ├─ ⊖ Red [1] (0 ~ 1)  
│ ├─ ⊖ Green [1] (0 ~ 1)  
│ ├─ ⊖ Blue [1] (0 ~ 1)  
│ ├─ □ Use Stage Color [OFF] Use the color from the stage ring
│ ├─ ☑ Color Temp [6500] (3000 ~ 8000)  
│ └─ ≡ Presets White White, Sunset, Red, Yellow, Blue, Green,
├─ ⊖ Intensity [25] (0 ~ 100)  
├─ > Cookie [None] [None], [Window], [Blinds], [Spot], [Tube], [Video],
├─ ⊖ Emitter Radius [0.05] (0 ~ 1) Size of the light source.
├─ ⊖ Size X [1.25] (0 ~ 16)  
├─ ⊖ Size Y [1.25] (0 ~ 16)  
├─ ☑ Visible [0] (0 ~ 4) Controls how bright the light source is when being renderred. Set to 0 to make it invisible.
├─ ⊖ Cone Length [1.25] (0 ~ 2) Length of the volumatric light cone.
├─ ⊖ Orientation [135] (-180 ~ 180)  
├─ ⊖ Angle [35] (-90 ~ 180)  
├─ ⊖ Distance [3] (0 ~ 20)  
├─ ⊖ Height [2] (0 ~ 16) Height of light position.
├─ > Dynamics Follow Actor Stationary, Follow Actor, Behind Actor, Maintain Distance,
├─ ⊖ Max Follow Distance [5] (Unlimited)  
├─ □ Suspension [OFF]  
├─ ⊖ Suspension Segments [2] (1 ~ 5) Enable suspension effect.
├─ ⊖ Suspension Distance [1] (0 ~ 5)  
├─ ⊖ Swing Speed [0.5] (0 ~ 1) Control speed to maintain swing motion
├─ ☑ Use Actor Position [ON] Use actor’s position and orientation when positioning the lights.
├─ ⊖ Target Height [0] (-2 ~ 2)  
├─ □ Lens Flare [OFF]  
├─ □ Repeat    
│ ├─ □ Enable [OFF]  
│ ├─ ⊖ Number [1] (1 ~ 8) How many lights in the array.
│ ├─ ☑ Formation Grid Circle, Grid,
Use grid or circle formation.
│ ├─ ⊖ Dist / Radius [7] (0 ~ 20) Distance between the lights in grid mode.
│ ├─ ⊖ Range [360] (0 ~ 360) The angle of the lights in circle mode.
│ └─ ≡ Presets Off Off, 3x3 Grid, 2x Fan, 4x Fan, 4x Circle, 8x Circle,
├─ ☑ Shadow    
│ ├─ ☑ Enable [ON]  
│ ├─ ☑ Mode Use Global Setting Use Global Setting, Shadow Map, Screen Space, Raytracing (If Available),
│ ├─ □ Contact Shadow [OFF] Enable shadows for small details.
│ ├─ ⊖ Sample Count [8] (1 ~ 32) Sample count when using raytracing shadows. Higher = better result but worse performance.
│ ├─ □ Denoise [OFF] Enable denoising when using raytracing shadows.
│ ├─ ⊖ Denoise Radius [8] (1 ~ 32)  
│ └─ ⊖ Shadow Dimmer [1] (0 ~ 1) Reduce intensity of the shadow.
└─ ≡ Presets Spotlight Spotlight, Point Light, Area Light, Pyramid Projector Near, Pyramid Projector Far, Box Projector Near, Box Projector Far, Spotlight Array, Spotlight Suspended, Preset 1,
⊖ Overall Intensity [1] (0 ~ 2) Overall intensity of all the lights.
⊖ Sky Ambient [1] (0 ~ 14) Intensity of ambient lighting from sky.
Auto Exposure   Auto exposure settings.
├─ □ Enable [OFF]  
├─ ☑ Metering Mode Average Average, Spot, Center Weighted,
Choose metering mode.
├─ ☑ Compensation 0.00 -3.00, -2.75, -2.50, -2.25, -2.00, -1.75, -1.50, -1.25, -1.00, -0.75, -0.50, -0.25, 0.00, 0.25, 0.50, 0.75, 1.00, 1.25, 1.50, 1.75, 2.00, 2.25, 2.50, 2.75, 3.00,
├─ ⊖ Range [0] (0 ~ 15)  
└─ ☑ Adaptation Normal Normal, Fast, Instant,
The speed of auto exposure level change when the lighting condition changes.
⊖ Fog [0] (0 ~ 1) Fog level
⊖ Light Limit [8] (0 ~ 16) Set max number of lights available in the scene.
⊖ Shadow Limit [4] (0 ~ 16) Set max number of lights that can have shadows.
⚙️ Allocation    
├─ ☑ Auto Allocate By Distance By Distance, By Index (Fixed),
├─ ⊖ Refresh Interval [8] (1 ~ 32) How often does it reassign lights. In beats.
└─ Manual Refresh   Force reassign lights.
≡ Presets Daylight Sunset, Daylight, Window, Stage, Silhouette, Projector, Area light, Point Light Array, Preset 1, Preset 2, Preset 3,