Lighting
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Environment > Lighting
Setting | Value | Description |
---|---|---|
☑ Sunlight | Settings for the sunlight. Keep in mind that sunlight is very bright and will require a higher exposure value. | |
├─ ☑ Enable | [ON] | |
├─ ⊖ Ecliptic Angle | [0] (-90 ~ 90) | The angle between the horizon and the plane the sun moves within. |
├─ ⊖ Orientation | [0] (-180 ~ 180) | |
├─ ⊖ Time Of Day | [9] (0 ~ 24) | Set sun angle at a certain time, in hours. |
├─ ⊖ Intensity | [100] (0 ~ 200) | Brightness of the sun. |
├─ ⊖ Color Temperature | [6500] (1000 ~ 20000) | Color temporature of the sunlight. |
├─ ⊖ Spot Radius | [0.1] (0 ~ 1) | This affects the size of the sun disc in procedural sky and the softness of the shadow. |
├─ ⊖ Volumetric Multiplier | [1] (0 ~ 16) | |
├─ ⊖ Stars | [1] (0 ~ 8) | Set intensity of stars in night time when using procedural sky. |
├─ □ Window | ||
│ ├─ □ Enable | [OFF] | |
│ ├─ ⊖ Width | [8] (0 ~ 16) | The width of the window when cookie map is enabled. |
│ ├─ ⊖ Height | [2] (0 ~ 16) | The height of the window when cookie map is enabled. |
│ ├─ ⊖ Bottom | [0] (0 ~ 2) | |
│ ├─ ⊖ Distance | [1] (0 ~ 16) | |
│ ├─ ⊖ Rows | [1] (0 ~ 8) | |
│ ├─ ⊖ Columns | [2] (0 ~ 8) | |
│ ├─ □ Circle | [OFF] | |
│ ├─ ⊖ Spacing | [0.05] (0 ~ 0.5) | |
│ └─ ⊖ Glow | [0.25] (0 ~ 1) | |
├─ ☑ Shadow | Shadow settings. | |
│ ├─ ☑ Enable | [ON] | |
│ ├─ ☑ Mode | Use Global Setting | Use Global Setting, Shadow Map, Screen Space, Raytracing (If Available), |
│ ├─ □ Contact Shadow | [OFF] | Enable shadows for small details. |
│ ├─ ⊖ Sample Count | [8] (1 ~ 32) | Sample count when using raytracing shadows. Higher = better result but worse performance. |
│ ├─ □ Denoise | [OFF] | Enable denoising when using raytracing shadows. |
│ ├─ ⊖ Denoise Radius | [8] (1 ~ 32) | |
│ └─ ⊖ Shadow Dimmer | [1] (0 ~ 1) | Reduce intensity of the shadow. |
└─ ☑ Lens Flare | [ON] | Enable lens flare |
□ Additional 1 | Configure light group 1 | |
├─ □ Enable | [OFF] | |
├─ ⊖ Volumetric Multiplier | [1] (0 ~ 16) | |
├─ > Type | Spotlight | Spotlight, Point light, Area light, Pyramid, Box, |
├─ ⚙️ Color | ||
│ ├─ ☑ Color Mode | RGB | RGB, HSV, |
│ ├─ ⊖ Hue | [0] (0 ~ 1) | |
│ ├─ ⊖ Satuation | [0] (0 ~ 1) | |
│ ├─ ⊖ Brightness | [1] (0 ~ 1) | |
│ ├─ ⊖ Red | [1] (0 ~ 1) | |
│ ├─ ⊖ Green | [1] (0 ~ 1) | |
│ ├─ ⊖ Blue | [1] (0 ~ 1) | |
│ ├─ □ Use Stage Color | [OFF] | Use the color from the stage ring |
│ ├─ ☑ Color Temp | [6500] (3000 ~ 8000) | |
│ └─ ≡ Presets | White | White, Sunset, Red, Yellow, Blue, Green, |
├─ ⊖ Intensity | [25] (0 ~ 100) | |
├─ > Cookie | [None] | [None], [Window], [Blinds], [Spot], [Tube], [Video], |
├─ ⊖ Emitter Radius | [0.05] (0 ~ 1) | Size of the light source. |
├─ ⊖ Size X | [1.25] (0 ~ 16) | |
├─ ⊖ Size Y | [1.25] (0 ~ 16) | |
├─ ☑ Visible | [0] (0 ~ 4) | Controls how bright the light source is when being renderred. Set to 0 to make it invisible. |
├─ ⊖ Cone Length | [1.25] (0 ~ 2) | Length of the volumatric light cone. |
├─ ⊖ Orientation | [0] (-180 ~ 180) | |
├─ ⊖ Angle | [25] (-90 ~ 180) | |
├─ ⊖ Distance | [3] (0 ~ 20) | |
├─ ⊖ Height | [2] (0 ~ 16) | Height of light position. |
├─ > Dynamics | Maintain Distance | Stationary, Follow Actor, Behind Actor, Maintain Distance, |
├─ ⊖ Max Follow Distance | [5] (Unlimited) | |
├─ □ Suspension | [OFF] | |
├─ ⊖ Suspension Segments | [2] (1 ~ 5) | Enable suspension effect. |
├─ ⊖ Suspension Distance | [1] (0 ~ 5) | |
├─ ⊖ Swing Speed | [0.5] (0 ~ 1) | Control speed to maintain swing motion |
├─ □ Use Actor Position | [OFF] | Use actor’s position and orientation when positioning the lights. |
├─ ⊖ Target Height | [0] (-2 ~ 2) | |
├─ □ Lens Flare | [OFF] | |
├─ □ Repeat | ||
│ ├─ □ Enable | [OFF] | |
│ ├─ ⊖ Number | [1] (1 ~ 8) | How many lights in the array. |
│ ├─ ☑ Formation | Grid | Circle, Grid, Use grid or circle formation. |
│ ├─ ⊖ Dist / Radius | [7] (0 ~ 20) | Distance between the lights in grid mode. |
│ ├─ ⊖ Range | [360] (0 ~ 360) | The angle of the lights in circle mode. |
│ └─ ≡ Presets | Off | Off, 3x3 Grid, 2x Fan, 4x Fan, 4x Circle, 8x Circle, |
├─ ☑ Shadow | ||
│ ├─ ☑ Enable | [ON] | |
│ ├─ ☑ Mode | Use Global Setting | Use Global Setting, Shadow Map, Screen Space, Raytracing (If Available), |
│ ├─ □ Contact Shadow | [OFF] | Enable shadows for small details. |
│ ├─ ⊖ Sample Count | [8] (1 ~ 32) | Sample count when using raytracing shadows. Higher = better result but worse performance. |
│ ├─ □ Denoise | [OFF] | Enable denoising when using raytracing shadows. |
│ ├─ ⊖ Denoise Radius | [8] (1 ~ 32) | |
│ └─ ⊖ Shadow Dimmer | [1] (0 ~ 1) | Reduce intensity of the shadow. |
└─ ≡ Presets | Spotlight | Spotlight, Point Light, Area Light, Pyramid Projector Near, Pyramid Projector Far, Box Projector Near, Box Projector Far, Spotlight Array, Spotlight Suspended, Preset 1, |
□ Additional 2 | Configure light group 2 | |
├─ □ Enable | [OFF] | |
├─ ⊖ Volumetric Multiplier | [1] (0 ~ 16) | |
├─ > Type | Spotlight | Spotlight, Point light, Area light, Pyramid, Box, |
├─ ⚙️ Color | ||
│ ├─ ☑ Color Mode | RGB | RGB, HSV, |
│ ├─ ⊖ Hue | [0] (0 ~ 1) | |
│ ├─ ⊖ Satuation | [0] (0 ~ 1) | |
│ ├─ ⊖ Brightness | [1] (0 ~ 1) | |
│ ├─ ⊖ Red | [1] (0 ~ 1) | |
│ ├─ ⊖ Green | [1] (0 ~ 1) | |
│ ├─ ⊖ Blue | [1] (0 ~ 1) | |
│ ├─ □ Use Stage Color | [OFF] | Use the color from the stage ring |
│ ├─ ☑ Color Temp | [6500] (3000 ~ 8000) | |
│ └─ ≡ Presets | White | White, Sunset, Red, Yellow, Blue, Green, |
├─ ⊖ Intensity | [25] (0 ~ 100) | |
├─ > Cookie | [None] | [None], [Window], [Blinds], [Spot], [Tube], [Video], |
├─ ⊖ Emitter Radius | [0.05] (0 ~ 1) | Size of the light source. |
├─ ⊖ Size X | [1.25] (0 ~ 16) | |
├─ ⊖ Size Y | [1.25] (0 ~ 16) | |
├─ ☑ Visible | [0] (0 ~ 4) | Controls how bright the light source is when being renderred. Set to 0 to make it invisible. |
├─ ⊖ Cone Length | [1.25] (0 ~ 2) | Length of the volumatric light cone. |
├─ ⊖ Orientation | [-135] (-180 ~ 180) | |
├─ ⊖ Angle | [35] (-90 ~ 180) | |
├─ ⊖ Distance | [3] (0 ~ 20) | |
├─ ⊖ Height | [2] (0 ~ 16) | Height of light position. |
├─ > Dynamics | Follow Actor | Stationary, Follow Actor, Behind Actor, Maintain Distance, |
├─ ⊖ Max Follow Distance | [5] (Unlimited) | |
├─ □ Suspension | [OFF] | |
├─ ⊖ Suspension Segments | [2] (1 ~ 5) | Enable suspension effect. |
├─ ⊖ Suspension Distance | [1] (0 ~ 5) | |
├─ ⊖ Swing Speed | [0.5] (0 ~ 1) | Control speed to maintain swing motion |
├─ ☑ Use Actor Position | [ON] | Use actor’s position and orientation when positioning the lights. |
├─ ⊖ Target Height | [0] (-2 ~ 2) | |
├─ □ Lens Flare | [OFF] | |
├─ □ Repeat | ||
│ ├─ □ Enable | [OFF] | |
│ ├─ ⊖ Number | [1] (1 ~ 8) | How many lights in the array. |
│ ├─ ☑ Formation | Grid | Circle, Grid, Use grid or circle formation. |
│ ├─ ⊖ Dist / Radius | [7] (0 ~ 20) | Distance between the lights in grid mode. |
│ ├─ ⊖ Range | [360] (0 ~ 360) | The angle of the lights in circle mode. |
│ └─ ≡ Presets | Off | Off, 3x3 Grid, 2x Fan, 4x Fan, 4x Circle, 8x Circle, |
├─ ☑ Shadow | ||
│ ├─ ☑ Enable | [ON] | |
│ ├─ ☑ Mode | Use Global Setting | Use Global Setting, Shadow Map, Screen Space, Raytracing (If Available), |
│ ├─ □ Contact Shadow | [OFF] | Enable shadows for small details. |
│ ├─ ⊖ Sample Count | [8] (1 ~ 32) | Sample count when using raytracing shadows. Higher = better result but worse performance. |
│ ├─ □ Denoise | [OFF] | Enable denoising when using raytracing shadows. |
│ ├─ ⊖ Denoise Radius | [8] (1 ~ 32) | |
│ └─ ⊖ Shadow Dimmer | [1] (0 ~ 1) | Reduce intensity of the shadow. |
└─ ≡ Presets | Spotlight | Spotlight, Point Light, Area Light, Pyramid Projector Near, Pyramid Projector Far, Box Projector Near, Box Projector Far, Spotlight Array, Spotlight Suspended, Preset 1, |
□ Additional 3 | Configure light group 3 | |
├─ □ Enable | [OFF] | |
├─ ⊖ Volumetric Multiplier | [1] (0 ~ 16) | |
├─ > Type | Spotlight | Spotlight, Point light, Area light, Pyramid, Box, |
├─ ⚙️ Color | ||
│ ├─ ☑ Color Mode | RGB | RGB, HSV, |
│ ├─ ⊖ Hue | [0] (0 ~ 1) | |
│ ├─ ⊖ Satuation | [0] (0 ~ 1) | |
│ ├─ ⊖ Brightness | [1] (0 ~ 1) | |
│ ├─ ⊖ Red | [1] (0 ~ 1) | |
│ ├─ ⊖ Green | [1] (0 ~ 1) | |
│ ├─ ⊖ Blue | [1] (0 ~ 1) | |
│ ├─ □ Use Stage Color | [OFF] | Use the color from the stage ring |
│ ├─ ☑ Color Temp | [6500] (3000 ~ 8000) | |
│ └─ ≡ Presets | White | White, Sunset, Red, Yellow, Blue, Green, |
├─ ⊖ Intensity | [25] (0 ~ 100) | |
├─ > Cookie | [None] | [None], [Window], [Blinds], [Spot], [Tube], [Video], |
├─ ⊖ Emitter Radius | [0.05] (0 ~ 1) | Size of the light source. |
├─ ⊖ Size X | [1.25] (0 ~ 16) | |
├─ ⊖ Size Y | [1.25] (0 ~ 16) | |
├─ ☑ Visible | [0] (0 ~ 4) | Controls how bright the light source is when being renderred. Set to 0 to make it invisible. |
├─ ⊖ Cone Length | [1.25] (0 ~ 2) | Length of the volumatric light cone. |
├─ ⊖ Orientation | [135] (-180 ~ 180) | |
├─ ⊖ Angle | [35] (-90 ~ 180) | |
├─ ⊖ Distance | [3] (0 ~ 20) | |
├─ ⊖ Height | [2] (0 ~ 16) | Height of light position. |
├─ > Dynamics | Follow Actor | Stationary, Follow Actor, Behind Actor, Maintain Distance, |
├─ ⊖ Max Follow Distance | [5] (Unlimited) | |
├─ □ Suspension | [OFF] | |
├─ ⊖ Suspension Segments | [2] (1 ~ 5) | Enable suspension effect. |
├─ ⊖ Suspension Distance | [1] (0 ~ 5) | |
├─ ⊖ Swing Speed | [0.5] (0 ~ 1) | Control speed to maintain swing motion |
├─ ☑ Use Actor Position | [ON] | Use actor’s position and orientation when positioning the lights. |
├─ ⊖ Target Height | [0] (-2 ~ 2) | |
├─ □ Lens Flare | [OFF] | |
├─ □ Repeat | ||
│ ├─ □ Enable | [OFF] | |
│ ├─ ⊖ Number | [1] (1 ~ 8) | How many lights in the array. |
│ ├─ ☑ Formation | Grid | Circle, Grid, Use grid or circle formation. |
│ ├─ ⊖ Dist / Radius | [7] (0 ~ 20) | Distance between the lights in grid mode. |
│ ├─ ⊖ Range | [360] (0 ~ 360) | The angle of the lights in circle mode. |
│ └─ ≡ Presets | Off | Off, 3x3 Grid, 2x Fan, 4x Fan, 4x Circle, 8x Circle, |
├─ ☑ Shadow | ||
│ ├─ ☑ Enable | [ON] | |
│ ├─ ☑ Mode | Use Global Setting | Use Global Setting, Shadow Map, Screen Space, Raytracing (If Available), |
│ ├─ □ Contact Shadow | [OFF] | Enable shadows for small details. |
│ ├─ ⊖ Sample Count | [8] (1 ~ 32) | Sample count when using raytracing shadows. Higher = better result but worse performance. |
│ ├─ □ Denoise | [OFF] | Enable denoising when using raytracing shadows. |
│ ├─ ⊖ Denoise Radius | [8] (1 ~ 32) | |
│ └─ ⊖ Shadow Dimmer | [1] (0 ~ 1) | Reduce intensity of the shadow. |
└─ ≡ Presets | Spotlight | Spotlight, Point Light, Area Light, Pyramid Projector Near, Pyramid Projector Far, Box Projector Near, Box Projector Far, Spotlight Array, Spotlight Suspended, Preset 1, |
⊖ Overall Intensity | [1] (0 ~ 2) | Overall intensity of all the lights. |
⊖ Sky Ambient | [1] (0 ~ 14) | Intensity of ambient lighting from sky. |
□ Auto Exposure | Auto exposure settings. | |
├─ □ Enable | [OFF] | |
├─ ☑ Metering Mode | Average | Average, Spot, Center Weighted, Choose metering mode. |
├─ ☑ Compensation | 0.00 | -3.00, -2.75, -2.50, -2.25, -2.00, -1.75, -1.50, -1.25, -1.00, -0.75, -0.50, -0.25, 0.00, 0.25, 0.50, 0.75, 1.00, 1.25, 1.50, 1.75, 2.00, 2.25, 2.50, 2.75, 3.00, |
├─ ⊖ Range | [0] (0 ~ 15) | |
└─ ☑ Adaptation | Normal | Normal, Fast, Instant, The speed of auto exposure level change when the lighting condition changes. |
⊖ Fog | [0] (0 ~ 1) | Fog level |
⊖ Light Limit | [8] (0 ~ 16) | Set max number of lights available in the scene. |
⊖ Shadow Limit | [4] (0 ~ 16) | Set max number of lights that can have shadows. |
⚙️ Allocation | ||
├─ ☑ Auto Allocate | By Distance | By Distance, By Index (Fixed), |
├─ ⊖ Refresh Interval | [8] (1 ~ 32) | How often does it reassign lights. In beats. |
└─ Manual Refresh | Force reassign lights. | |
≡ Presets | Daylight | Sunset, Daylight, Window, Stage, Silhouette, Projector, Area light, Point Light Array, Preset 1, Preset 2, Preset 3, |