Lighting
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Environment > Lighting
Configure the lighting in the scene.
Setting | Value | Description |
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Settings for the sunlight. Keep in mind that sunlight is very bright and will require a higher exposure value. | |
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[ON] | |
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[0] (-90 ~ 90) | The angle between the horizon and the plane the sun moves within. |
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[0] (-180 ~ 180) | |
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[9] (0 ~ 24) | Set sun angle at a certain time, in hours. |
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[100] (0 ~ 200) | Brightness of the sun. |
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[6500] (1000 ~ 20000) | Color temporature of the sunlight. |
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[0.1] (0 ~ 1) | This affects the size of the sun disc in procedural sky and the softness of the shadow. |
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[1] (0 ~ 16) | |
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[1] (0 ~ 8) | Set intensity of stars in night time when using procedural sky. |
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[OFF] | |
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[8] (0 ~ 16) | The width of the window when cookie map is enabled. |
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[2] (0 ~ 16) | The height of the window when cookie map is enabled. |
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[0] (0 ~ 2) | |
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[1] (0 ~ 16) | |
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[1] (0 ~ 8) | |
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[2] (0 ~ 8) | |
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[OFF] | |
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[0.05] (0 ~ 0.5) | |
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[0.25] (0 ~ 1) | |
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Shadow settings. | |
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[ON] | |
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Use Global Setting | Use Global Setting, Shadow Map, Screen Space, Raytracing (If Available), |
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[OFF] | Enable shadows for small details. |
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[8] (1 ~ 32) | Sample count when using raytracing shadows. Higher = better result but worse performance. |
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[OFF] | Enable denoising when using raytracing shadows. |
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[8] (1 ~ 32) | |
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[1] (0 ~ 1) | Reduce intensity of the shadow. |
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[ON] | Enable lens flare |
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Configure light group 1 | |
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[OFF] | |
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[1] (0 ~ 16) | |
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Spotlight | Spotlight, Point light, Area light, Pyramid, Box, |
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RGB | RGB, HSV, |
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[0] (0 ~ 1) | |
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[0] (0 ~ 1) | |
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[1] (0 ~ 1) | |
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[1] (0 ~ 1) | |
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[1] (0 ~ 1) | |
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[1] (0 ~ 1) | |
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[OFF] | Use the color from the stage ring |
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[6500] (3000 ~ 8000) | |
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White | White, Sunset, Red, Yellow, Blue, Green, |
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[25] (0 ~ 100) | |
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[None] | [None], [Window], [Blinds], [Spot], [Tube], [Video], |
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[0.05] (0 ~ 1) | Size of the light source. |
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[1.25] (0 ~ 16) | |
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[1.25] (0 ~ 16) | |
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[0] (0 ~ 4) | Controls how bright the light source is when being renderred. Set to 0 to make it invisible. |
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[1.25] (0 ~ 2) | Length of the volumatric light cone. |
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[0] (-180 ~ 180) | |
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[25] (-90 ~ 180) | |
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[3] (0 ~ 20) | |
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[2] (0 ~ 16) | Height of light position. |
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Maintain Distance | Stationary, Follow Actor, Behind Actor, Maintain Distance, |
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[5] (Unlimited) | |
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[OFF] | |
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[2] (1 ~ 5) | Enable suspension effect. |
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[1] (0 ~ 5) | |
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[0.5] (0 ~ 1) | Control speed to maintain swing motion |
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[OFF] | Use actor’s position and orientation when positioning the lights. |
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[0] (-2 ~ 2) | |
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[OFF] | |
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[OFF] | |
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[1] (1 ~ 8) | How many lights in the array. |
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Grid | Circle, Grid, Use grid or circle formation. |
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[7] (0 ~ 20) | Distance between the lights in grid mode. |
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[360] (0 ~ 360) | The angle of the lights in circle mode. |
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Off | Off, 3x3 Grid, 2x Fan, 4x Fan, 4x Circle, 8x Circle, |
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[ON] | |
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Use Global Setting | Use Global Setting, Shadow Map, Screen Space, Raytracing (If Available), |
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[OFF] | Enable shadows for small details. |
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[8] (1 ~ 32) | Sample count when using raytracing shadows. Higher = better result but worse performance. |
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[OFF] | Enable denoising when using raytracing shadows. |
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[8] (1 ~ 32) | |
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[1] (0 ~ 1) | Reduce intensity of the shadow. |
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Spotlight | Spotlight, Point Light, Area Light, Pyramid Projector Near, Pyramid Projector Far, Box Projector Near, Box Projector Far, Spotlight Array, Spotlight Suspended, Preset 1, |
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Configure light group 2 | |
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[OFF] | |
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[1] (0 ~ 16) | |
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Spotlight | Spotlight, Point light, Area light, Pyramid, Box, |
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RGB | RGB, HSV, |
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[0] (0 ~ 1) | |
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[0] (0 ~ 1) | |
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[1] (0 ~ 1) | |
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[1] (0 ~ 1) | |
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[1] (0 ~ 1) | |
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[1] (0 ~ 1) | |
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[OFF] | Use the color from the stage ring |
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[6500] (3000 ~ 8000) | |
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White | White, Sunset, Red, Yellow, Blue, Green, |
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[25] (0 ~ 100) | |
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[None] | [None], [Window], [Blinds], [Spot], [Tube], [Video], |
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[0.05] (0 ~ 1) | Size of the light source. |
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[1.25] (0 ~ 16) | |
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[1.25] (0 ~ 16) | |
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[0] (0 ~ 4) | Controls how bright the light source is when being renderred. Set to 0 to make it invisible. |
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[1.25] (0 ~ 2) | Length of the volumatric light cone. |
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[-135] (-180 ~ 180) | |
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[35] (-90 ~ 180) | |
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[3] (0 ~ 20) | |
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[2] (0 ~ 16) | Height of light position. |
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Follow Actor | Stationary, Follow Actor, Behind Actor, Maintain Distance, |
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[5] (Unlimited) | |
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[OFF] | |
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[2] (1 ~ 5) | Enable suspension effect. |
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[1] (0 ~ 5) | |
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[0.5] (0 ~ 1) | Control speed to maintain swing motion |
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[ON] | Use actor’s position and orientation when positioning the lights. |
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[0] (-2 ~ 2) | |
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[OFF] | |
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[OFF] | |
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[1] (1 ~ 8) | How many lights in the array. |
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Grid | Circle, Grid, Use grid or circle formation. |
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[7] (0 ~ 20) | Distance between the lights in grid mode. |
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[360] (0 ~ 360) | The angle of the lights in circle mode. |
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Off | Off, 3x3 Grid, 2x Fan, 4x Fan, 4x Circle, 8x Circle, |
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[ON] | |
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Use Global Setting | Use Global Setting, Shadow Map, Screen Space, Raytracing (If Available), |
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[OFF] | Enable shadows for small details. |
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[8] (1 ~ 32) | Sample count when using raytracing shadows. Higher = better result but worse performance. |
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[OFF] | Enable denoising when using raytracing shadows. |
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[8] (1 ~ 32) | |
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[1] (0 ~ 1) | Reduce intensity of the shadow. |
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Spotlight | Spotlight, Point Light, Area Light, Pyramid Projector Near, Pyramid Projector Far, Box Projector Near, Box Projector Far, Spotlight Array, Spotlight Suspended, Preset 1, |
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Configure light group 3 | |
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[OFF] | |
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[1] (0 ~ 16) | |
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Spotlight | Spotlight, Point light, Area light, Pyramid, Box, |
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RGB | RGB, HSV, |
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[0] (0 ~ 1) | |
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[0] (0 ~ 1) | |
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[1] (0 ~ 1) | |
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[1] (0 ~ 1) | |
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[1] (0 ~ 1) | |
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[1] (0 ~ 1) | |
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[OFF] | Use the color from the stage ring |
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[6500] (3000 ~ 8000) | |
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White | White, Sunset, Red, Yellow, Blue, Green, |
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[25] (0 ~ 100) | |
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[None] | [None], [Window], [Blinds], [Spot], [Tube], [Video], |
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[0.05] (0 ~ 1) | Size of the light source. |
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[1.25] (0 ~ 16) | |
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[1.25] (0 ~ 16) | |
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[0] (0 ~ 4) | Controls how bright the light source is when being renderred. Set to 0 to make it invisible. |
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[1.25] (0 ~ 2) | Length of the volumatric light cone. |
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[135] (-180 ~ 180) | |
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[35] (-90 ~ 180) | |
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[3] (0 ~ 20) | |
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[2] (0 ~ 16) | Height of light position. |
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Follow Actor | Stationary, Follow Actor, Behind Actor, Maintain Distance, |
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[5] (Unlimited) | |
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[OFF] | |
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[2] (1 ~ 5) | Enable suspension effect. |
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[1] (0 ~ 5) | |
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[0.5] (0 ~ 1) | Control speed to maintain swing motion |
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[ON] | Use actor’s position and orientation when positioning the lights. |
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[0] (-2 ~ 2) | |
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[OFF] | |
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[OFF] | |
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[1] (1 ~ 8) | How many lights in the array. |
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Grid | Circle, Grid, Use grid or circle formation. |
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[7] (0 ~ 20) | Distance between the lights in grid mode. |
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[360] (0 ~ 360) | The angle of the lights in circle mode. |
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Off | Off, 3x3 Grid, 2x Fan, 4x Fan, 4x Circle, 8x Circle, |
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[ON] | |
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Use Global Setting | Use Global Setting, Shadow Map, Screen Space, Raytracing (If Available), |
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[OFF] | Enable shadows for small details. |
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[8] (1 ~ 32) | Sample count when using raytracing shadows. Higher = better result but worse performance. |
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[OFF] | Enable denoising when using raytracing shadows. |
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[8] (1 ~ 32) | |
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[1] (0 ~ 1) | Reduce intensity of the shadow. |
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Spotlight | Spotlight, Point Light, Area Light, Pyramid Projector Near, Pyramid Projector Far, Box Projector Near, Box Projector Far, Spotlight Array, Spotlight Suspended, Preset 1, |
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[1] (0 ~ 2) | Overall intensity of all the lights. |
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[1] (0 ~ 14) | Intensity of ambient lighting from sky. |
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Auto exposure settings. | |
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[OFF] | |
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Average | Average, Spot, Center Weighted, Choose metering mode. |
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0.00 | -3.00, -2.75, -2.50, -2.25, -2.00, -1.75, -1.50, -1.25, -1.00, -0.75, -0.50, -0.25, 0.00, 0.25, 0.50, 0.75, 1.00, 1.25, 1.50, 1.75, 2.00, 2.25, 2.50, 2.75, 3.00, |
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[0] (0 ~ 15) | |
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Normal | Normal, Fast, Instant, The speed of auto exposure level change when the lighting condition changes. |
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[0] (0 ~ 1) | Fog level |
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[8] (0 ~ 16) | Set max number of lights available in the scene. |
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[4] (0 ~ 16) | Set max number of lights that can have shadows. |
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By Distance | By Distance, By Index (Fixed), |
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[8] (1 ~ 32) | How often does it reassign lights. In beats. |
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Force reassign lights. | |
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Daylight | Sunset, Daylight, Window, Stage, Silhouette, Projector, Area light, Point Light Array, Preset 1, Preset 2, Preset 3, |