Ground Height |
[0] (-2 ~ 2) |
|
Ground |
[OFF] |
|
Radius |
[200] (2 ~ 100) |
Size of the ground mesh. |
Hide If Stage Present |
[ON] |
Hide ground when there are stage models. |
Surface |
|
|
 Texture |
[Tiles] |
[Sky Map], [Wood1], [Wood2], [Tiles], [Concrete], [Video], |
 Tiling |
|
|
  Tiling X |
[1] (0.1 ~ 10) |
|
  Tiling Y |
[1] (0.1 ~ 10) |
|
  Wrap Mode |
Repeat |
Repeat, Mirror U, Mirror V, Mirror Both, |
  Offset X |
[0] (0 ~ 1) |
|
  Offset Y |
[0] (0 ~ 1) |
|
  Rotation |
[0] (0 ~ 360) |
|
  Variation |
[0.5] (0 ~ 1) |
|
  Fit Texture |
[OFF] |
|
 Gloss |
[0.95] (0 ~ 1) |
|
 Metallic |
[0] (0 ~ 1) |
|
 Bump |
[0.2] (0 ~ 1) |
|
 Glow |
[0] (0 ~ 10) |
|
 Ambient |
[1] (0 ~ 1) |
|
 Alpha |
[1] (0 ~ 1) |
|
 Clip |
[0] (0 ~ 1) |
|
 Color |
|
|
  Color Mode |
RGB |
RGB, HSV, |
  Hue |
[0] (0 ~ 1) |
|
  Satuation |
[0] (0 ~ 1) |
|
  Brightness |
[1] (0 ~ 1) |
|
  Red |
[1] (0 ~ 1) |
|
  Green |
[1] (0 ~ 1) |
|
  Blue |
[1] (0 ~ 1) |
|
  Blend Mode |
Blend |
Original, Multiply, Blend, Color Shift, |
  Blend |
[1] (0 ~ 1) |
|
  Presets |
Black |
Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, |
 Toon Shader |
|
|
  Enable |
[OFF] |
|
  Shading |
[1] (0 ~ 1) |
|
  Outline |
[0.5] (0 ~ 1) |
|
  Specular |
[0.25] (0 ~ 1) |
|
  Soft Specular |
[0.1] (0 ~ 1) |
|
  Highlight Area |
[0.25] (0 ~ 1) |
|
  Soft Highlight |
[0.1] (0 ~ 1) |
|
  Ambient |
[0.75] (0 ~ 1) |
|
  Shadow Area |
[0.65] (0 ~ 1) |
|
  Shadow |
[0.75] (0 ~ 1) |
|
  Soft Shadow |
[0.1] (0 ~ 1) |
|
  Presets |
Sharp |
Sharp, Soft, Bright, Flat + Specular, Flat, |
 Special Shader |
|
|
  Mode |
Off |
Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment, |
  Refraction |
[0.5] (1 ~ 3) |
|
  Thickness |
[1] (0 ~ 1) |
|
 Viewer Height |
[1.5] (0.5 ~ 3) |
Viewer height used when projecting the the texture on to the ground |
 LED Mode |
|
|
  Enable |
[OFF] |
|
  Density |
[7] (4 ~ 10) |
|
  Size |
[0.8] (0 ~ 1) |
|
  Soft Edge |
[0.3] (0 ~ 1) |
|
  Viewing Angle |
[1] (0 ~ 8) |
Reduce brightness when viewed from an angle. 0 = perfect |
  Edge |
[0.5] (0 ~ 1) |
|
  Reduce Moire |
[0.1] (0 ~ 1) |
|
 Presets |
Black Gloss |
Sky Map, Wood, Concrete, Blue Tiles, Projector Screen, Emissive Screen, LED Screen, Black Gloss, Glow, Glass, |
Shadow Only |
|
|
Shadow Color |
|
|
 Presets |
Black |
White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, Preset 1, |
 Color Mode |
RGB |
RGB, HSV, |
 Hue |
[0] (0 ~ 1) |
|
 Satuation |
[0] (0 ~ 1) |
|
 Brightness |
[0] (0 ~ 1) |
|
 Red |
[0] (0 ~ 1) |
|
 Green |
[0] (0 ~ 1) |
|
 Blue |
[0] (0 ~ 1) |
|
 Transparency |
[0.5] (0 ~ 1) |
|
Stage / Pool |
[OFF] |
|
Presets |
Off |
Off, Runway, Pool, Room, Background Board, Projector Screen, LED Screen, |
Lift |
[0.5] (-2 ~ 2) |
Lift the stage up / down. |
Front / Back Offset |
[0] (-10 ~ 10) |
|
Shape |
|
|
 Center Width |
[8] (0 ~ 10) |
Width of the center area. |
 Center Depth |
[5] (0 ~ 9) |
Depth of the center area. |
 Back Height |
[0] (0 ~ 9) |
Height of the background board. |
 Side Extension |
[0] (0 ~ 5) |
Extension at left and right. |
 Front Extension |
[0] (0 ~ 10) |
Extension at front. |
 Back Extension |
[0] (0 ~ 10) |
Extension at back. |
 Wall Height |
[0.05] (0 ~ 5) |
Height of the edge above ground. |
 Wall Thickness |
[0.1] (0 ~ 1) |
Size of the edge. |
 Window |
[0] (0 ~ 1) |
|
 Floating |
[OFF] |
|
Surface |
|
|
 Texture |
[Wood1] |
[Blank], [Wood1], [Wood2], [Tiles], [Concrete], [Video], |
 Tiling |
|
|
  Tiling X |
[1] (0.1 ~ 10) |
|
  Tiling Y |
[1] (0.1 ~ 10) |
|
  Wrap Mode |
Repeat |
Repeat, Mirror U, Mirror V, Mirror Both, |
  Offset X |
[0] (0 ~ 1) |
|
  Offset Y |
[0] (0 ~ 1) |
|
  Rotation |
[0] (0 ~ 360) |
|
  Variation |
[0.5] (0 ~ 1) |
|
  Fit Texture |
[OFF] |
|
 Gloss |
[0.95] (0 ~ 1) |
|
 Metallic |
[0] (0 ~ 1) |
|
 Bump |
[0.2] (0 ~ 1) |
|
 Glow |
[0] (0 ~ 10) |
|
 Ambient |
[1] (0 ~ 1) |
|
 Alpha |
[1] (0 ~ 1) |
|
 Clip |
[0] (0 ~ 1) |
|
 Color |
|
|
  Color Mode |
RGB |
RGB, HSV, |
  Hue |
[0] (0 ~ 1) |
|
  Satuation |
[0] (0 ~ 1) |
|
  Brightness |
[1] (0 ~ 1) |
|
  Red |
[1] (0 ~ 1) |
|
  Green |
[1] (0 ~ 1) |
|
  Blue |
[1] (0 ~ 1) |
|
  Blend Mode |
Blend |
Original, Multiply, Blend, Color Shift, |
  Blend |
[1] (0 ~ 1) |
|
  Presets |
White |
Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, |
 Toon Shader |
|
|
  Enable |
[OFF] |
|
  Shading |
[1] (0 ~ 1) |
|
  Outline |
[0.5] (0 ~ 1) |
|
  Specular |
[0.25] (0 ~ 1) |
|
  Soft Specular |
[0.1] (0 ~ 1) |
|
  Highlight Area |
[0.25] (0 ~ 1) |
|
  Soft Highlight |
[0.1] (0 ~ 1) |
|
  Ambient |
[0.75] (0 ~ 1) |
|
  Shadow Area |
[0.65] (0 ~ 1) |
|
  Shadow |
[0.75] (0 ~ 1) |
|
  Soft Shadow |
[0.1] (0 ~ 1) |
|
  Presets |
Sharp |
Sharp, Soft, Bright, Flat + Specular, Flat, |
 Special Shader |
|
|
  Mode |
Off |
Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment, |
  Refraction |
[0.5] (1 ~ 3) |
|
  Thickness |
[1] (0 ~ 1) |
|
 LED Mode |
|
|
  Enable |
[OFF] |
|
  Density |
[7] (4 ~ 10) |
|
  Size |
[0.8] (0 ~ 1) |
|
  Soft Edge |
[0.3] (0 ~ 1) |
|
  Viewing Angle |
[1] (0 ~ 8) |
Reduce brightness when viewed from an angle. 0 = perfect |
  Edge |
[0.5] (0 ~ 1) |
|
  Reduce Moire |
[0.1] (0 ~ 1) |
|
 Presets |
Wood |
Blank, Wood, Concrete, Blue Tiles, Projector Screen, Emissive Screen, LED Screen, Black Gloss, Glow, Glass, |
Back Surface |
|
|
 Texture |
[Blank] |
[Blank], [Wood1], [Wood2], [Tiles], [Concrete], [Video], |
 Tiling |
|
|
  Tiling X |
[1] (0.1 ~ 10) |
|
  Tiling Y |
[1] (0.1 ~ 10) |
|
  Wrap Mode |
Repeat |
Repeat, Mirror U, Mirror V, Mirror Both, |
  Offset X |
[0] (0 ~ 1) |
|
  Offset Y |
[0] (0 ~ 1) |
|
  Rotation |
[0] (0 ~ 360) |
|
  Variation |
[0.5] (0 ~ 1) |
|
  Fit Texture |
[ON] |
|
 Gloss |
[0.95] (0 ~ 1) |
|
 Metallic |
[0] (0 ~ 1) |
|
 Bump |
[0.2] (0 ~ 1) |
|
 Glow |
[0] (0 ~ 10) |
|
 Ambient |
[1] (0 ~ 1) |
|
 Alpha |
[1] (0 ~ 1) |
|
 Clip |
[0] (0 ~ 1) |
|
 Color |
|
|
  Color Mode |
RGB |
RGB, HSV, |
  Hue |
[0] (0 ~ 1) |
|
  Satuation |
[0] (0 ~ 1) |
|
  Brightness |
[1] (0 ~ 1) |
|
  Red |
[1] (0 ~ 1) |
|
  Green |
[1] (0 ~ 1) |
|
  Blue |
[1] (0 ~ 1) |
|
  Blend Mode |
Original |
Original, Multiply, Blend, Color Shift, |
  Blend |
[1] (0 ~ 1) |
|
  Presets |
White |
Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, |
 Toon Shader |
|
|
  Enable |
[OFF] |
|
  Shading |
[1] (0 ~ 1) |
|
  Outline |
[0.5] (0 ~ 1) |
|
  Specular |
[0.25] (0 ~ 1) |
|
  Soft Specular |
[0.1] (0 ~ 1) |
|
  Highlight Area |
[0.25] (0 ~ 1) |
|
  Soft Highlight |
[0.1] (0 ~ 1) |
|
  Ambient |
[0.75] (0 ~ 1) |
|
  Shadow Area |
[0.65] (0 ~ 1) |
|
  Shadow |
[0.75] (0 ~ 1) |
|
  Soft Shadow |
[0.1] (0 ~ 1) |
|
  Presets |
Sharp |
Sharp, Soft, Bright, Flat + Specular, Flat, |
 Special Shader |
|
|
  Mode |
Off |
Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment, |
  Refraction |
[0.5] (1 ~ 3) |
|
  Thickness |
[1] (0 ~ 1) |
|
 LED Mode |
|
|
  Enable |
[OFF] |
|
  Density |
[7] (4 ~ 10) |
|
  Size |
[0.8] (0 ~ 1) |
|
  Soft Edge |
[0.3] (0 ~ 1) |
|
  Viewing Angle |
[1] (0 ~ 8) |
Reduce brightness when viewed from an angle. 0 = perfect |
  Edge |
[0.5] (0 ~ 1) |
|
  Reduce Moire |
[0.1] (0 ~ 1) |
|
 Presets |
Blank |
Blank, Wood, Concrete, Blue Tiles, Projector Screen, Emissive Screen, LED Screen, Black Gloss, Glow, Glass, |
Water System |
[OFF] |
|
Presets |
Off |
Off, Pool, Still Water, Ocean, |
Type |
Pool |
Pool, River, Ocean, |
Height |
[-0.1] (-2 ~ 2) |
Height of water level. |
Ripples |
[3] (0 ~ 10) |
Intensity of small wave |
Large Wave |
[30] (0 ~ 100) |
Intensity of large wave |
Refraction Max Distance |
[0.35] (0 ~ 3.5) |
Controls the maximum distance in meters used to clamp the under water refraction depth. Higher value increases the distortion amount. |
Absorption Distance |
[5] (1 ~ 10) |
Max distance you can see in the water from above. |
Caustics |
[0.5] (0 ~ 1) |
Caustics effect |
Absorption Multiplier |
[2] (0 ~ 5) |
Multiplication applied to the Absorption Distance when viewing from below. |
Presets |
Black Gloss |
Sky Map, Black Gloss, Stage, Pool, Ocean, Background Board, Projector Screen, Emissive Screen, Preset 1, |