⊖ Ground Height |
[0] (-2 ~ 2) |
|
☑ Ground |
[OFF] |
|
⊖ Radius |
[200] (2 ~ 100) |
Size of the ground mesh. |
☑ Hide If Stage Present |
[ON] |
Hide ground when there are stage models. |
⚙️ Surface |
|
|
├─ > Texture |
[Tiles] |
[Sky Map], [Wood1], [Wood2], [Tiles], [Concrete], [Video], |
├─ ⚙️ Tiling |
|
|
│ ├─ ⊖ Tiling X |
[1] (0.1 ~ 10) |
|
│ ├─ ⊖ Tiling Y |
[1] (0.1 ~ 10) |
|
│ ├─ ☑ Wrap Mode |
Repeat |
Repeat, Mirror U, Mirror V, Mirror Both, |
│ ├─ ⊖ Offset X |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Offset Y |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Rotation |
[0] (0 ~ 360) |
|
│ ├─ ⊖ Variation |
[0.5] (0 ~ 1) |
|
│ └─ □ Fit Texture |
[OFF] |
|
├─ ⊖ Gloss |
[0.95] (0 ~ 1) |
|
├─ ⊖ Metallic |
[0] (0 ~ 1) |
|
├─ ⊖ Bump |
[0.2] (0 ~ 1) |
|
├─ ⊖ Glow |
[0] (0 ~ 10) |
|
├─ ⊖ Ambient |
[1] (0 ~ 1) |
|
├─ ⊖ Alpha |
[1] (0 ~ 1) |
|
├─ ⊖ Clip |
[0] (0 ~ 1) |
|
├─ ⚙️ Color |
|
|
│ ├─ ☑ Color Mode |
RGB |
RGB, HSV, |
│ ├─ ⊖ Hue |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Satuation |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Brightness |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Red |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Green |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Blue |
[1] (0 ~ 1) |
|
│ ├─ > Blend Mode |
Blend |
Original, Multiply, Blend, Color Shift, |
│ ├─ ⊖ Blend |
[1] (0 ~ 1) |
|
│ └─ ≡ Presets |
Black |
Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, |
├─ □ Toon Shader |
|
|
│ ├─ □ Enable |
[OFF] |
|
│ ├─ ⊖ Shading |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Outline |
[0.5] (0 ~ 1) |
|
│ ├─ ⊖ Specular |
[0.25] (0 ~ 1) |
|
│ ├─ ⊖ Soft Specular |
[0.1] (0 ~ 1) |
|
│ ├─ ⊖ Highlight Area |
[0.25] (0 ~ 1) |
|
│ ├─ ⊖ Soft Highlight |
[0.1] (0 ~ 1) |
|
│ ├─ ⊖ Ambient |
[0.75] (0 ~ 1) |
|
│ ├─ ⊖ Shadow Area |
[0.65] (0 ~ 1) |
|
│ ├─ ⊖ Shadow |
[0.75] (0 ~ 1) |
|
│ ├─ ⊖ Soft Shadow |
[0.1] (0 ~ 1) |
|
│ └─ ≡ Presets |
Sharp |
Sharp, Soft, Bright, Flat + Specular, Flat, |
├─ ⚙️ Special Shader |
|
|
│ ├─ > Mode |
Off |
Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment, |
│ ├─ ⊖ Refraction |
[0.5] (1 ~ 3) |
|
│ └─ ⊖ Thickness |
[1] (0 ~ 1) |
|
├─ ⊖ Viewer Height |
[1.5] (0.5 ~ 3) |
Viewer height used when projecting the the texture on to the ground |
├─ □ LED Mode |
|
|
│ ├─ □ Enable |
[OFF] |
|
│ ├─ ⊖ Density |
[7] (4 ~ 10) |
|
│ ├─ ⊖ Size |
[0.8] (0 ~ 1) |
|
│ ├─ ⊖ Soft Edge |
[0.3] (0 ~ 1) |
|
│ ├─ ⊖ Viewing Angle |
[1] (0 ~ 8) |
Reduce brightness when viewed from an angle. 0 = perfect |
│ ├─ ⊖ Edge |
[0.5] (0 ~ 1) |
|
│ └─ ⊖ Reduce Moire |
[0.1] (0 ~ 1) |
|
└─ ≡ Presets |
Black Gloss |
Sky Map, Wood, Concrete, Blue Tiles, Projector Screen, Emissive Screen, LED Screen, Black Gloss, Glow, Glass, |
□ Shadow Only |
|
|
├─ Shadow Color |
|
|
├─ ≡ Presets |
Black |
White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, Preset 1, |
├─ ☑ Color Mode |
RGB |
RGB, HSV, |
├─ ⊖ Hue |
[0] (0 ~ 1) |
|
├─ ⊖ Satuation |
[0] (0 ~ 1) |
|
├─ ⊖ Brightness |
[0] (0 ~ 1) |
|
├─ ⊖ Red |
[0] (0 ~ 1) |
|
├─ ⊖ Green |
[0] (0 ~ 1) |
|
├─ ⊖ Blue |
[0] (0 ~ 1) |
|
└─ ⊖ Transparency |
[0.5] (0 ~ 1) |
|
□ Stage / Pool |
[OFF] |
|
≡ Presets |
Off |
Off, Runway, Pool, Room, Background Board, Projector Screen, LED Screen, |
⊖ Lift |
[0.5] (-2 ~ 2) |
Lift the stage up / down. |
⊖ Front / Back Offset |
[0] (-10 ~ 10) |
|
⚙️ Shape |
|
|
├─ ⊖ Center Width |
[8] (0 ~ 10) |
Width of the center area. |
├─ ⊖ Center Depth |
[5] (0 ~ 9) |
Depth of the center area. |
├─ ⊖ Back Height |
[0] (0 ~ 9) |
Height of the background board. |
├─ ⊖ Side Extension |
[0] (0 ~ 5) |
Extension at left and right. |
├─ ⊖ Front Extension |
[0] (0 ~ 10) |
Extension at front. |
├─ ⊖ Back Extension |
[0] (0 ~ 10) |
Extension at back. |
├─ ⊖ Wall Height |
[0.05] (0 ~ 5) |
Height of the edge above ground. |
├─ ⊖ Wall Thickness |
[0.1] (0 ~ 1) |
Size of the edge. |
├─ ⊖ Window |
[0] (0 ~ 1) |
|
└─ □ Floating |
[OFF] |
|
⚙️ Surface |
|
|
├─ > Texture |
[Wood1] |
[Blank], [Wood1], [Wood2], [Tiles], [Concrete], [Video], |
├─ ⚙️ Tiling |
|
|
│ ├─ ⊖ Tiling X |
[1] (0.1 ~ 10) |
|
│ ├─ ⊖ Tiling Y |
[1] (0.1 ~ 10) |
|
│ ├─ ☑ Wrap Mode |
Repeat |
Repeat, Mirror U, Mirror V, Mirror Both, |
│ ├─ ⊖ Offset X |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Offset Y |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Rotation |
[0] (0 ~ 360) |
|
│ ├─ ⊖ Variation |
[0.5] (0 ~ 1) |
|
│ └─ □ Fit Texture |
[OFF] |
|
├─ ⊖ Gloss |
[0.95] (0 ~ 1) |
|
├─ ⊖ Metallic |
[0] (0 ~ 1) |
|
├─ ⊖ Bump |
[0.2] (0 ~ 1) |
|
├─ ⊖ Glow |
[0] (0 ~ 10) |
|
├─ ⊖ Ambient |
[1] (0 ~ 1) |
|
├─ ⊖ Alpha |
[1] (0 ~ 1) |
|
├─ ⊖ Clip |
[0] (0 ~ 1) |
|
├─ ⚙️ Color |
|
|
│ ├─ ☑ Color Mode |
RGB |
RGB, HSV, |
│ ├─ ⊖ Hue |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Satuation |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Brightness |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Red |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Green |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Blue |
[1] (0 ~ 1) |
|
│ ├─ > Blend Mode |
Blend |
Original, Multiply, Blend, Color Shift, |
│ ├─ ⊖ Blend |
[1] (0 ~ 1) |
|
│ └─ ≡ Presets |
White |
Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, |
├─ □ Toon Shader |
|
|
│ ├─ □ Enable |
[OFF] |
|
│ ├─ ⊖ Shading |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Outline |
[0.5] (0 ~ 1) |
|
│ ├─ ⊖ Specular |
[0.25] (0 ~ 1) |
|
│ ├─ ⊖ Soft Specular |
[0.1] (0 ~ 1) |
|
│ ├─ ⊖ Highlight Area |
[0.25] (0 ~ 1) |
|
│ ├─ ⊖ Soft Highlight |
[0.1] (0 ~ 1) |
|
│ ├─ ⊖ Ambient |
[0.75] (0 ~ 1) |
|
│ ├─ ⊖ Shadow Area |
[0.65] (0 ~ 1) |
|
│ ├─ ⊖ Shadow |
[0.75] (0 ~ 1) |
|
│ ├─ ⊖ Soft Shadow |
[0.1] (0 ~ 1) |
|
│ └─ ≡ Presets |
Sharp |
Sharp, Soft, Bright, Flat + Specular, Flat, |
├─ ⚙️ Special Shader |
|
|
│ ├─ > Mode |
Off |
Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment, |
│ ├─ ⊖ Refraction |
[0.5] (1 ~ 3) |
|
│ └─ ⊖ Thickness |
[1] (0 ~ 1) |
|
├─ □ LED Mode |
|
|
│ ├─ □ Enable |
[OFF] |
|
│ ├─ ⊖ Density |
[7] (4 ~ 10) |
|
│ ├─ ⊖ Size |
[0.8] (0 ~ 1) |
|
│ ├─ ⊖ Soft Edge |
[0.3] (0 ~ 1) |
|
│ ├─ ⊖ Viewing Angle |
[1] (0 ~ 8) |
Reduce brightness when viewed from an angle. 0 = perfect |
│ ├─ ⊖ Edge |
[0.5] (0 ~ 1) |
|
│ └─ ⊖ Reduce Moire |
[0.1] (0 ~ 1) |
|
└─ ≡ Presets |
Wood |
Blank, Wood, Concrete, Blue Tiles, Projector Screen, Emissive Screen, LED Screen, Black Gloss, Glow, Glass, |
⚙️ Back Surface |
|
|
├─ > Texture |
[Blank] |
[Blank], [Wood1], [Wood2], [Tiles], [Concrete], [Video], |
├─ ⚙️ Tiling |
|
|
│ ├─ ⊖ Tiling X |
[1] (0.1 ~ 10) |
|
│ ├─ ⊖ Tiling Y |
[1] (0.1 ~ 10) |
|
│ ├─ ☑ Wrap Mode |
Repeat |
Repeat, Mirror U, Mirror V, Mirror Both, |
│ ├─ ⊖ Offset X |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Offset Y |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Rotation |
[0] (0 ~ 360) |
|
│ ├─ ⊖ Variation |
[0.5] (0 ~ 1) |
|
│ └─ ☑ Fit Texture |
[ON] |
|
├─ ⊖ Gloss |
[0.95] (0 ~ 1) |
|
├─ ⊖ Metallic |
[0] (0 ~ 1) |
|
├─ ⊖ Bump |
[0.2] (0 ~ 1) |
|
├─ ⊖ Glow |
[0] (0 ~ 10) |
|
├─ ⊖ Ambient |
[1] (0 ~ 1) |
|
├─ ⊖ Alpha |
[1] (0 ~ 1) |
|
├─ ⊖ Clip |
[0] (0 ~ 1) |
|
├─ ⚙️ Color |
|
|
│ ├─ ☑ Color Mode |
RGB |
RGB, HSV, |
│ ├─ ⊖ Hue |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Satuation |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Brightness |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Red |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Green |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Blue |
[1] (0 ~ 1) |
|
│ ├─ > Blend Mode |
Original |
Original, Multiply, Blend, Color Shift, |
│ ├─ ⊖ Blend |
[1] (0 ~ 1) |
|
│ └─ ≡ Presets |
White |
Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, |
├─ □ Toon Shader |
|
|
│ ├─ □ Enable |
[OFF] |
|
│ ├─ ⊖ Shading |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Outline |
[0.5] (0 ~ 1) |
|
│ ├─ ⊖ Specular |
[0.25] (0 ~ 1) |
|
│ ├─ ⊖ Soft Specular |
[0.1] (0 ~ 1) |
|
│ ├─ ⊖ Highlight Area |
[0.25] (0 ~ 1) |
|
│ ├─ ⊖ Soft Highlight |
[0.1] (0 ~ 1) |
|
│ ├─ ⊖ Ambient |
[0.75] (0 ~ 1) |
|
│ ├─ ⊖ Shadow Area |
[0.65] (0 ~ 1) |
|
│ ├─ ⊖ Shadow |
[0.75] (0 ~ 1) |
|
│ ├─ ⊖ Soft Shadow |
[0.1] (0 ~ 1) |
|
│ └─ ≡ Presets |
Sharp |
Sharp, Soft, Bright, Flat + Specular, Flat, |
├─ ⚙️ Special Shader |
|
|
│ ├─ > Mode |
Off |
Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment, |
│ ├─ ⊖ Refraction |
[0.5] (1 ~ 3) |
|
│ └─ ⊖ Thickness |
[1] (0 ~ 1) |
|
├─ □ LED Mode |
|
|
│ ├─ □ Enable |
[OFF] |
|
│ ├─ ⊖ Density |
[7] (4 ~ 10) |
|
│ ├─ ⊖ Size |
[0.8] (0 ~ 1) |
|
│ ├─ ⊖ Soft Edge |
[0.3] (0 ~ 1) |
|
│ ├─ ⊖ Viewing Angle |
[1] (0 ~ 8) |
Reduce brightness when viewed from an angle. 0 = perfect |
│ ├─ ⊖ Edge |
[0.5] (0 ~ 1) |
|
│ └─ ⊖ Reduce Moire |
[0.1] (0 ~ 1) |
|
└─ ≡ Presets |
Blank |
Blank, Wood, Concrete, Blue Tiles, Projector Screen, Emissive Screen, LED Screen, Black Gloss, Glow, Glass, |
□ Water System |
[OFF] |
|
≡ Presets |
Off |
Off, Pool, Still Water, Ocean, |
☑ Type |
Pool |
Pool, River, Ocean, |
⊖ Height |
[-0.1] (-2 ~ 2) |
Height of water level. |
⊖ Ripples |
[3] (0 ~ 10) |
Intensity of small wave |
⊖ Large Wave |
[30] (0 ~ 100) |
Intensity of large wave |
⊖ Refraction Max Distance |
[0.35] (0 ~ 3.5) |
Controls the maximum distance in meters used to clamp the under water refraction depth. Higher value increases the distortion amount. |
⊖ Absorption Distance |
[5] (1 ~ 10) |
Max distance you can see in the water from above. |
⊖ Caustics |
[0.5] (0 ~ 1) |
Caustics effect |
⊖ Absorption Multiplier |
[2] (0 ~ 5) |
Multiplication applied to the Absorption Distance when viewing from below. |
≡ Presets |
Black Gloss |
Sky Map, Black Gloss, Stage, Pool, Ocean, Background Board, Projector Screen, Emissive Screen, Preset 1, |