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Environment > Ground

Setting Value Description
⊖ Ground Height [0] (-2 ~ 2)  
☑ Ground [OFF]  
⊖ Radius [200] (2 ~ 100) Size of the ground mesh.
☑ Hide If Stage Present [ON] Hide ground when there are stage models.
⚙️ Surface    
├─ > Texture [Tiles] [Sky Map], [Wood1], [Wood2], [Tiles], [Concrete], [Video],
├─ ⚙️ Tiling    
│ ├─ ⊖ Tiling X [1] (0.1 ~ 10)  
│ ├─ ⊖ Tiling Y [1] (0.1 ~ 10)  
│ ├─ ☑ Wrap Mode Repeat Repeat, Mirror U, Mirror V, Mirror Both,
│ ├─ ⊖ Offset X [0] (0 ~ 1)  
│ ├─ ⊖ Offset Y [0] (0 ~ 1)  
│ ├─ ⊖ Rotation [0] (0 ~ 360)  
│ ├─ ⊖ Variation [0.5] (0 ~ 1)  
│ └─ □ Fit Texture [OFF]  
├─ ⊖ Gloss [0.95] (0 ~ 1)  
├─ ⊖ Metallic [0] (0 ~ 1)  
├─ ⊖ Bump [0.2] (0 ~ 1)  
├─ ⊖ Glow [0] (0 ~ 10)  
├─ ⊖ Ambient [1] (0 ~ 1)  
├─ ⊖ Alpha [1] (0 ~ 1)  
├─ ⊖ Clip [0] (0 ~ 1)  
├─ ⚙️ Color    
│ ├─ ☑ Color Mode RGB RGB, HSV,
│ ├─ ⊖ Hue [0] (0 ~ 1)  
│ ├─ ⊖ Satuation [0] (0 ~ 1)  
│ ├─ ⊖ Brightness [1] (0 ~ 1)  
│ ├─ ⊖ Red [1] (0 ~ 1)  
│ ├─ ⊖ Green [1] (0 ~ 1)  
│ ├─ ⊖ Blue [1] (0 ~ 1)  
│ ├─ > Blend Mode Blend Original, Multiply, Blend, Color Shift,
│ ├─ ⊖ Blend [1] (0 ~ 1)  
│ └─ ≡ Presets Black Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange,
├─ □ Toon Shader    
│ ├─ □ Enable [OFF]  
│ ├─ ⊖ Shading [1] (0 ~ 1)  
│ ├─ ⊖ Outline [0.5] (0 ~ 1)  
│ ├─ ⊖ Specular [0.25] (0 ~ 1)  
│ ├─ ⊖ Soft Specular [0.1] (0 ~ 1)  
│ ├─ ⊖ Highlight Area [0.25] (0 ~ 1)  
│ ├─ ⊖ Soft Highlight [0.1] (0 ~ 1)  
│ ├─ ⊖ Ambient [0.75] (0 ~ 1)  
│ ├─ ⊖ Shadow Area [0.65] (0 ~ 1)  
│ ├─ ⊖ Shadow [0.75] (0 ~ 1)  
│ ├─ ⊖ Soft Shadow [0.1] (0 ~ 1)  
│ └─ ≡ Presets Sharp Sharp, Soft, Bright, Flat + Specular, Flat,
├─ ⚙️ Special Shader    
│ ├─ > Mode Off Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment,
│ ├─ ⊖ Refraction [0.5] (1 ~ 3)  
│ └─ ⊖ Thickness [1] (0 ~ 1)  
├─ ⊖ Viewer Height [1.5] (0.5 ~ 3) Viewer height used when projecting the the texture on to the ground
├─ □ LED Mode    
│ ├─ □ Enable [OFF]  
│ ├─ ⊖ Density [7] (4 ~ 10)  
│ ├─ ⊖ Size [0.8] (0 ~ 1)  
│ ├─ ⊖ Soft Edge [0.3] (0 ~ 1)  
│ ├─ ⊖ Viewing Angle [1] (0 ~ 8) Reduce brightness when viewed from an angle. 0 = perfect
│ ├─ ⊖ Edge [0.5] (0 ~ 1)  
│ └─ ⊖ Reduce Moire [0.1] (0 ~ 1)  
└─ ≡ Presets Black Gloss Sky Map, Wood, Concrete, Blue Tiles, Projector Screen, Emissive Screen, LED Screen, Black Gloss, Glow, Glass,
Shadow Only    
├─ Shadow Color    
├─ ≡ Presets Black White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, Preset 1,
├─ ☑ Color Mode RGB RGB, HSV,
├─ ⊖ Hue [0] (0 ~ 1)  
├─ ⊖ Satuation [0] (0 ~ 1)  
├─ ⊖ Brightness [0] (0 ~ 1)  
├─ ⊖ Red [0] (0 ~ 1)  
├─ ⊖ Green [0] (0 ~ 1)  
├─ ⊖ Blue [0] (0 ~ 1)  
└─ ⊖ Transparency [0.5] (0 ~ 1)  
□ Stage / Pool [OFF]  
≡ Presets Off Off, Runway, Pool, Room, Background Board, Projector Screen, LED Screen,
⊖ Lift [0.5] (-2 ~ 2) Lift the stage up / down.
⊖ Front / Back Offset [0] (-10 ~ 10)  
⚙️ Shape    
├─ ⊖ Center Width [8] (0 ~ 10) Width of the center area.
├─ ⊖ Center Depth [5] (0 ~ 9) Depth of the center area.
├─ ⊖ Back Height [0] (0 ~ 9) Height of the background board.
├─ ⊖ Side Extension [0] (0 ~ 5) Extension at left and right.
├─ ⊖ Front Extension [0] (0 ~ 10) Extension at front.
├─ ⊖ Back Extension [0] (0 ~ 10) Extension at back.
├─ ⊖ Wall Height [0.05] (0 ~ 5) Height of the edge above ground.
├─ ⊖ Wall Thickness [0.1] (0 ~ 1) Size of the edge.
├─ ⊖ Window [0] (0 ~ 1)  
└─ □ Floating [OFF]  
⚙️ Surface    
├─ > Texture [Wood1] [Blank], [Wood1], [Wood2], [Tiles], [Concrete], [Video],
├─ ⚙️ Tiling    
│ ├─ ⊖ Tiling X [1] (0.1 ~ 10)  
│ ├─ ⊖ Tiling Y [1] (0.1 ~ 10)  
│ ├─ ☑ Wrap Mode Repeat Repeat, Mirror U, Mirror V, Mirror Both,
│ ├─ ⊖ Offset X [0] (0 ~ 1)  
│ ├─ ⊖ Offset Y [0] (0 ~ 1)  
│ ├─ ⊖ Rotation [0] (0 ~ 360)  
│ ├─ ⊖ Variation [0.5] (0 ~ 1)  
│ └─ □ Fit Texture [OFF]  
├─ ⊖ Gloss [0.95] (0 ~ 1)  
├─ ⊖ Metallic [0] (0 ~ 1)  
├─ ⊖ Bump [0.2] (0 ~ 1)  
├─ ⊖ Glow [0] (0 ~ 10)  
├─ ⊖ Ambient [1] (0 ~ 1)  
├─ ⊖ Alpha [1] (0 ~ 1)  
├─ ⊖ Clip [0] (0 ~ 1)  
├─ ⚙️ Color    
│ ├─ ☑ Color Mode RGB RGB, HSV,
│ ├─ ⊖ Hue [0] (0 ~ 1)  
│ ├─ ⊖ Satuation [0] (0 ~ 1)  
│ ├─ ⊖ Brightness [1] (0 ~ 1)  
│ ├─ ⊖ Red [1] (0 ~ 1)  
│ ├─ ⊖ Green [1] (0 ~ 1)  
│ ├─ ⊖ Blue [1] (0 ~ 1)  
│ ├─ > Blend Mode Blend Original, Multiply, Blend, Color Shift,
│ ├─ ⊖ Blend [1] (0 ~ 1)  
│ └─ ≡ Presets White Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange,
├─ □ Toon Shader    
│ ├─ □ Enable [OFF]  
│ ├─ ⊖ Shading [1] (0 ~ 1)  
│ ├─ ⊖ Outline [0.5] (0 ~ 1)  
│ ├─ ⊖ Specular [0.25] (0 ~ 1)  
│ ├─ ⊖ Soft Specular [0.1] (0 ~ 1)  
│ ├─ ⊖ Highlight Area [0.25] (0 ~ 1)  
│ ├─ ⊖ Soft Highlight [0.1] (0 ~ 1)  
│ ├─ ⊖ Ambient [0.75] (0 ~ 1)  
│ ├─ ⊖ Shadow Area [0.65] (0 ~ 1)  
│ ├─ ⊖ Shadow [0.75] (0 ~ 1)  
│ ├─ ⊖ Soft Shadow [0.1] (0 ~ 1)  
│ └─ ≡ Presets Sharp Sharp, Soft, Bright, Flat + Specular, Flat,
├─ ⚙️ Special Shader    
│ ├─ > Mode Off Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment,
│ ├─ ⊖ Refraction [0.5] (1 ~ 3)  
│ └─ ⊖ Thickness [1] (0 ~ 1)  
├─ □ LED Mode    
│ ├─ □ Enable [OFF]  
│ ├─ ⊖ Density [7] (4 ~ 10)  
│ ├─ ⊖ Size [0.8] (0 ~ 1)  
│ ├─ ⊖ Soft Edge [0.3] (0 ~ 1)  
│ ├─ ⊖ Viewing Angle [1] (0 ~ 8) Reduce brightness when viewed from an angle. 0 = perfect
│ ├─ ⊖ Edge [0.5] (0 ~ 1)  
│ └─ ⊖ Reduce Moire [0.1] (0 ~ 1)  
└─ ≡ Presets Wood Blank, Wood, Concrete, Blue Tiles, Projector Screen, Emissive Screen, LED Screen, Black Gloss, Glow, Glass,
⚙️ Back Surface    
├─ > Texture [Blank] [Blank], [Wood1], [Wood2], [Tiles], [Concrete], [Video],
├─ ⚙️ Tiling    
│ ├─ ⊖ Tiling X [1] (0.1 ~ 10)  
│ ├─ ⊖ Tiling Y [1] (0.1 ~ 10)  
│ ├─ ☑ Wrap Mode Repeat Repeat, Mirror U, Mirror V, Mirror Both,
│ ├─ ⊖ Offset X [0] (0 ~ 1)  
│ ├─ ⊖ Offset Y [0] (0 ~ 1)  
│ ├─ ⊖ Rotation [0] (0 ~ 360)  
│ ├─ ⊖ Variation [0.5] (0 ~ 1)  
│ └─ ☑ Fit Texture [ON]  
├─ ⊖ Gloss [0.95] (0 ~ 1)  
├─ ⊖ Metallic [0] (0 ~ 1)  
├─ ⊖ Bump [0.2] (0 ~ 1)  
├─ ⊖ Glow [0] (0 ~ 10)  
├─ ⊖ Ambient [1] (0 ~ 1)  
├─ ⊖ Alpha [1] (0 ~ 1)  
├─ ⊖ Clip [0] (0 ~ 1)  
├─ ⚙️ Color    
│ ├─ ☑ Color Mode RGB RGB, HSV,
│ ├─ ⊖ Hue [0] (0 ~ 1)  
│ ├─ ⊖ Satuation [0] (0 ~ 1)  
│ ├─ ⊖ Brightness [1] (0 ~ 1)  
│ ├─ ⊖ Red [1] (0 ~ 1)  
│ ├─ ⊖ Green [1] (0 ~ 1)  
│ ├─ ⊖ Blue [1] (0 ~ 1)  
│ ├─ > Blend Mode Original Original, Multiply, Blend, Color Shift,
│ ├─ ⊖ Blend [1] (0 ~ 1)  
│ └─ ≡ Presets White Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange,
├─ □ Toon Shader    
│ ├─ □ Enable [OFF]  
│ ├─ ⊖ Shading [1] (0 ~ 1)  
│ ├─ ⊖ Outline [0.5] (0 ~ 1)  
│ ├─ ⊖ Specular [0.25] (0 ~ 1)  
│ ├─ ⊖ Soft Specular [0.1] (0 ~ 1)  
│ ├─ ⊖ Highlight Area [0.25] (0 ~ 1)  
│ ├─ ⊖ Soft Highlight [0.1] (0 ~ 1)  
│ ├─ ⊖ Ambient [0.75] (0 ~ 1)  
│ ├─ ⊖ Shadow Area [0.65] (0 ~ 1)  
│ ├─ ⊖ Shadow [0.75] (0 ~ 1)  
│ ├─ ⊖ Soft Shadow [0.1] (0 ~ 1)  
│ └─ ≡ Presets Sharp Sharp, Soft, Bright, Flat + Specular, Flat,
├─ ⚙️ Special Shader    
│ ├─ > Mode Off Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment,
│ ├─ ⊖ Refraction [0.5] (1 ~ 3)  
│ └─ ⊖ Thickness [1] (0 ~ 1)  
├─ □ LED Mode    
│ ├─ □ Enable [OFF]  
│ ├─ ⊖ Density [7] (4 ~ 10)  
│ ├─ ⊖ Size [0.8] (0 ~ 1)  
│ ├─ ⊖ Soft Edge [0.3] (0 ~ 1)  
│ ├─ ⊖ Viewing Angle [1] (0 ~ 8) Reduce brightness when viewed from an angle. 0 = perfect
│ ├─ ⊖ Edge [0.5] (0 ~ 1)  
│ └─ ⊖ Reduce Moire [0.1] (0 ~ 1)  
└─ ≡ Presets Blank Blank, Wood, Concrete, Blue Tiles, Projector Screen, Emissive Screen, LED Screen, Black Gloss, Glow, Glass,
□ Water System [OFF]  
≡ Presets Off Off, Pool, Still Water, Ocean,
☑ Type Pool Pool, River, Ocean,
⊖ Height [-0.1] (-2 ~ 2) Height of water level.
⊖ Ripples [3] (0 ~ 10) Intensity of small wave
⊖ Large Wave [30] (0 ~ 100) Intensity of large wave
⊖ Refraction Max Distance [0.35] (0 ~ 3.5) Controls the maximum distance in meters used to clamp the under water refraction depth. Higher value increases the distortion amount.
⊖ Absorption Distance [5] (1 ~ 10) Max distance you can see in the water from above.
⊖ Caustics [0.5] (0 ~ 1) Caustics effect
⊖ Absorption Multiplier [2] (0 ~ 5) Multiplication applied to the Absorption Distance when viewing from below.
≡ Presets Black Gloss Sky Map, Black Gloss, Stage, Pool, Ocean, Background Board, Projector Screen, Emissive Screen, Preset 1,