☑ Enable |
[ON] |
|
Reset |
|
|
□ Cloth 1 |
|
|
├─ □ Enable |
[OFF] |
|
├─ Rebuild Mesh |
|
Most parameters here requires rebuilding the mesh to take effect. |
├─ > Topology |
Horizontal Layout |
Adaptive Hexagon, Adaptive Rectangle, Horizontal Layout, Horizontal Strings, Vertical Layout, Vertical Strings, |
├─ ⊖ String Connection |
[4] (1 ~ 10) |
|
├─ ⊖ Inner Radius |
[0.08] (0 ~ 0.2) |
Radius of inner circle in meters |
├─ ⊖ Slope |
[45] (0 ~ 90) |
Angle to expand the mesh along the length. 0 = tube, 90 = flat circle. |
├─ ⊖ Arc |
[0] (-1 ~ 1) |
Arc outwards or inwards along the length. Positive = balloon shape, Negative = bell shape |
├─ ⊖ Length |
[0.25] (0 ~ 0.75) |
Length in meters |
├─ ⊖ Arm Holes |
[0.5] (0 ~ 1) |
Size of arm holes in relation to circumference |
├─ ⊖ Arm Hole Height |
[0.25] (0 ~ 1) |
Height of arm holes in relation to total length |
├─ ⊖ Back Length |
[1] (0.1 ~ 1.9) |
|
├─ ⊖ Side Length |
[1] (0.1 ~ 1.9) |
|
├─ ⊖ Horizontal Resolution |
[0.01] (0.005 ~ 0.025) |
|
├─ ⊖ Vertical Resolution |
[0.01] (0.005 ~ 0.025) |
|
├─ ⊖ Distance Compliance |
[0] (0 ~ 0.1) |
Compliance of distance constraints between particles |
├─ > UV Mapping |
Mirror Scaled |
Circular, Mirror Scaled, Mirror Actual, Wrap Scaled, Wrap Actual, |
├─ ⚙️ Anchor |
|
|
│ ├─ ⊖ Top Layers |
[2] (0 ~ 10) |
|
│ ├─ ⚙️ Top Anchor |
|
|
│ │ ├─ ⊖ Anchor Selection |
[1] (0 ~ 1) |
|
│ │ ├─ ⊖ Selection Offset |
[0.5] (0 ~ 1) |
|
│ │ ├─ > Anchor Bone |
Torso |
Waist, Torso, Hip, Head, Thighs, Shins, Upper Arms, Lower Arms, Hands, Boobs, |
│ │ ├─ > Lock Mode |
None |
None, Lock, Lock Height, Sticky, |
│ │ ├─ Anchor Positoin |
|
|
│ │ ├─ ⊖ X |
[0] (-0.5 ~ 0.5) |
|
│ │ ├─ ⊖ Y |
[0.2] (-0.5 ~ 0.5) |
|
│ │ ├─ ⊖ Z |
[0] (-0.5 ~ 0.5) |
|
│ │ ├─ Anchor Rotation |
|
|
│ │ ├─ ⊖ X |
[0] (-1 ~ 1) |
|
│ │ ├─ ⊖ Y |
[0] (-1 ~ 1) |
|
│ │ └─ ⊖ Z |
[0] (-1 ~ 1) |
|
│ ├─ ⊖ Bottom Layers |
[0] (0 ~ 10) |
|
│ └─ ⚙️ Bottom Anchor |
|
|
│ ├─ ⊖ Anchor Selection |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Selection Offset |
[0.5] (0 ~ 1) |
|
│ ├─ > Anchor Bone |
Waist |
Waist, Torso, Hip, Head, Thighs, Shins, Upper Arms, Lower Arms, Hands, Boobs, |
│ ├─ □ Swap Side |
[OFF] |
|
│ ├─ > Lock Mode |
None |
None, Lock, Lock Height, Sticky, |
│ ├─ Anchor Positoin |
|
|
│ ├─ ⊖ X |
[0] (-0.5 ~ 0.5) |
|
│ ├─ ⊖ Y |
[0] (-0.5 ~ 0.5) |
|
│ ├─ ⊖ Z |
[0] (-0.5 ~ 0.5) |
|
│ ├─ Anchor Rotation |
|
|
│ ├─ ⊖ X |
[0] (-1 ~ 1) |
|
│ ├─ ⊖ Y |
[0] (-1 ~ 1) |
|
│ └─ ⊖ Z |
[0] (-1 ~ 1) |
|
├─ ⚙️ Particle Properties |
|
|
│ ├─ ⊖ Particle Radius |
[5] (1 ~ 20) |
Size of particle in millimeters |
│ ├─ ⊖ Stickiness |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Gravity |
[9.8] (-9.8 ~ 9.8) |
|
│ ├─ ⊖ Friction |
[1] (0 ~ 2) |
|
│ ├─ ⊖ Ground Friction |
[1] (-2 ~ 2) |
|
│ ├─ ⊖ Drag (Air) |
[0] (0 ~ 2) |
Air resistancy |
│ ├─ ⊖ Drag (Underwater) |
[1] (0 ~ 2) |
Underwater resistancy |
│ ├─ ⊖ Buoyancy |
[-0.1] (-1 ~ 1) |
|
│ ├─ ⚙️ Wind |
|
|
│ │ ├─ ⊖ Wind Influence |
[0.25] (0 ~ 1) |
|
│ │ ├─ ⊖ Turbulence Scale |
[0] (-2 ~ 2) |
|
│ │ ├─ ⊖ Turbulence Intensity |
[1] (0 ~ 2) |
|
│ │ └─ ⊖ Turbulence Time Scale |
[0] (-4 ~ 4) |
|
│ ├─ ⚙️ Collide With |
|
|
│ │ ├─ ☑ Head |
[ON] |
|
│ │ ├─ ☑ Body |
[ON] |
|
│ │ ├─ ☑ Boobs |
[ON] |
|
│ │ ├─ ☑ Butts |
[ON] |
|
│ │ ├─ ☑ Arms |
[ON] |
|
│ │ ├─ ☑ Hands |
[ON] |
|
│ │ ├─ ☑ Legs |
[ON] |
|
│ │ ├─ ☑ Feet |
[ON] |
|
│ │ └─ ☑ Player |
[ON] |
|
│ ├─ ☑ Enable Bending Constraints |
[ON] |
|
│ ├─ ⊖ Bending Compliance |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Scale |
[1] (0 ~ 2) |
|
│ ├─ □ Self Collision |
[OFF] |
|
│ ├─ ⊖ Grip Mass |
[2] (0 ~ 4) |
Mass of grip particles |
│ ├─ ⊖ Grip Friction |
[2] (-2 ~ 4) |
Friction for grip particles |
│ ├─ ⊖ Grip Stickiness |
[0.25] (0 ~ 1) |
Stickiness of grip particles |
│ ├─ ⊖ Grip Drag |
[0] (-2 ~ 2) |
Air resistancy for grip particles |
│ ├─ ⊖ Grip Scale |
[1] (0 ~ 2) |
|
│ ├─ □ Enable Tearing |
[OFF] |
|
│ ├─ ⊖ Tear Threshold |
[2] (1 ~ 10) |
|
│ └─ ⊖ Limit Tearing Speed |
[0] (0 ~ 25) |
Cool down interval after tearing, in frames |
└─ ≡ Presets |
Top |
Skirt, Top, Tight Skirt, String Skirt, Hula Skirt, |
⚙️ C1 Material |
|
|
├─ Surface |
|
|
├─ ≡ Presets |
Matt Gray |
Original, Matt Gray, Translucent, Glow, Silver, Solid Glass, Thin Glass, Outline, Preset 1, Preset 2, Preset 3, |
├─ □ Glass Mode |
[OFF] |
|
├─ □ Alpha As Gloss |
[OFF] |
|
├─ □ Double Side |
[OFF] |
|
├─ ⊖ Dim Back |
[1] (0 ~ 1) |
|
├─ ☑ Cast Shadow |
[0.5] (0 ~ 1) |
|
├─ □ Depth Prepass |
[0.8] (0 ~ 1) |
|
├─ ⊖ Gloss |
[0.3] (0 ~ 1) |
|
├─ ⊖ Metallic |
[0] (0 ~ 1) |
|
├─ ⊖ Bump |
[0.2] (0 ~ 1) |
|
├─ ⊖ Glow |
[0] (0 ~ 10) |
|
├─ ⊖ Ambient |
[1] (0 ~ 1) |
|
├─ ⊖ Alpha |
[1] (0 ~ 1) |
|
├─ ⊖ Clip |
[0] (0 ~ 1) |
|
├─ ⚙️ Color |
|
|
│ ├─ ☑ Color Mode |
RGB |
RGB, HSV, |
│ ├─ ⊖ Hue |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Satuation |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Brightness |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Red |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Green |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Blue |
[1] (0 ~ 1) |
|
│ ├─ > Blend Mode |
Blend |
Original, Multiply, Blend, Color Shift, |
│ ├─ ⊖ Blend |
[1] (0 ~ 1) |
|
│ └─ ≡ Presets |
Gray |
Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, |
├─ □ Toon Shader |
|
|
│ ├─ □ Enable |
[OFF] |
|
│ ├─ ⊖ Shading |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Outline |
[0.5] (0 ~ 1) |
|
│ ├─ ⊖ Specular |
[0.25] (0 ~ 1) |
|
│ ├─ ⊖ Soft Specular |
[0.1] (0 ~ 1) |
|
│ ├─ ⊖ Highlight Area |
[0.25] (0 ~ 1) |
|
│ ├─ ⊖ Soft Highlight |
[0.1] (0 ~ 1) |
|
│ ├─ ⊖ Ambient |
[0.75] (0 ~ 1) |
|
│ ├─ ⊖ Shadow Area |
[0.65] (0 ~ 1) |
|
│ ├─ ⊖ Shadow |
[0.75] (0 ~ 1) |
|
│ ├─ ⊖ Soft Shadow |
[0.1] (0 ~ 1) |
|
│ └─ ≡ Presets |
Sharp |
Sharp, Soft, Bright, Flat + Specular, Flat, |
├─ ⚙️ Special Shader |
|
|
│ ├─ > Mode |
Off |
Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment, |
│ ├─ ⊖ Refraction |
[0.5] (1 ~ 3) |
|
│ └─ ⊖ Thickness |
[1] (0 ~ 1) |
|
├─ > Texture |
[Solid Color] |
[Solid Color], [Wood1], [Wood2], [Tiles], [Concrete], [Video], |
└─ ☑ Detail Map |
|
|
├─ ☑ Enable |
[ON] |
|
├─ □ Hexagon Map |
|
|
│ ├─ □ Enable |
[OFF] |
|
│ ├─ ⊖ Density |
[2] (0 ~ 8) |
|
│ ├─ ⊖ Size |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Bump |
[0.5] (-1 ~ 1) |
|
│ ├─ ⊖ Noise |
[0.2] (0 ~ 1) |
|
│ ├─ □ Use Circle |
[OFF] |
|
│ └─ ⊖ Soft Edge |
[0.1] (0 ~ 1) |
|
├─ > Select Map |
Fabric 3 |
Carbon Fiber, Leather, Fabric 1, Fabric 2, Fabric 3, Wool 1, Wool 2, Metal Satin, Metal Brushed, Hair, |
├─ ⊖ Detail Map Rotation |
[0] (-180 ~ 180) |
|
├─ ⊖ Detail Map Scale |
[6] (0 ~ 8) |
|
├─ ⊖ Detail Map Bump |
[0.5] (0 ~ 1) |
|
├─ ⊖ Affect AO |
[0] (0 ~ 1) |
|
├─ ⊖ Affect Smoothness |
[0] (0 ~ 1) |
|
├─ ⊖ Affect Metallic |
[0] (0 ~ 1) |
|
├─ ⊖ Affect Color Blend |
[0] (0 ~ 1) |
|
├─ ⊖ Anisotropy |
[0] (-1 ~ 1) |
|
└─ ⊖ MIP Map Bias |
[0] (-5 ~ 5) |
Adjust sharpness of detail texture. |
□ Cloth 2 |
|
|
├─ □ Enable |
[OFF] |
|
├─ Rebuild Mesh |
|
Most parameters here requires rebuilding the mesh to take effect. |
├─ > Topology |
Horizontal Layout |
Adaptive Hexagon, Adaptive Rectangle, Horizontal Layout, Horizontal Strings, Vertical Layout, Vertical Strings, |
├─ ⊖ String Connection |
[4] (1 ~ 10) |
|
├─ ⊖ Inner Radius |
[0.08] (0 ~ 0.2) |
Radius of inner circle in meters |
├─ ⊖ Slope |
[45] (0 ~ 90) |
Angle to expand the mesh along the length. 0 = tube, 90 = flat circle. |
├─ ⊖ Arc |
[0] (-1 ~ 1) |
Arc outwards or inwards along the length. Positive = balloon shape, Negative = bell shape |
├─ ⊖ Length |
[0.25] (0 ~ 0.75) |
Length in meters |
├─ ⊖ Arm Holes |
[0.5] (0 ~ 1) |
Size of arm holes in relation to circumference |
├─ ⊖ Arm Hole Height |
[0.25] (0 ~ 1) |
Height of arm holes in relation to total length |
├─ ⊖ Back Length |
[1] (0.1 ~ 1.9) |
|
├─ ⊖ Side Length |
[1] (0.1 ~ 1.9) |
|
├─ ⊖ Horizontal Resolution |
[0.01] (0.005 ~ 0.025) |
|
├─ ⊖ Vertical Resolution |
[0.01] (0.005 ~ 0.025) |
|
├─ ⊖ Distance Compliance |
[0] (0 ~ 0.1) |
Compliance of distance constraints between particles |
├─ > UV Mapping |
Mirror Scaled |
Circular, Mirror Scaled, Mirror Actual, Wrap Scaled, Wrap Actual, |
├─ ⚙️ Anchor |
|
|
│ ├─ ⊖ Top Layers |
[2] (0 ~ 10) |
|
│ ├─ ⚙️ Top Anchor |
|
|
│ │ ├─ ⊖ Anchor Selection |
[1] (0 ~ 1) |
|
│ │ ├─ ⊖ Selection Offset |
[0.5] (0 ~ 1) |
|
│ │ ├─ > Anchor Bone |
Torso |
Waist, Torso, Hip, Head, Thighs, Shins, Upper Arms, Lower Arms, Hands, Boobs, |
│ │ ├─ > Lock Mode |
None |
None, Lock, Lock Height, Sticky, |
│ │ ├─ Anchor Positoin |
|
|
│ │ ├─ ⊖ X |
[0] (-0.5 ~ 0.5) |
|
│ │ ├─ ⊖ Y |
[0.2] (-0.5 ~ 0.5) |
|
│ │ ├─ ⊖ Z |
[0] (-0.5 ~ 0.5) |
|
│ │ ├─ Anchor Rotation |
|
|
│ │ ├─ ⊖ X |
[0] (-1 ~ 1) |
|
│ │ ├─ ⊖ Y |
[0] (-1 ~ 1) |
|
│ │ └─ ⊖ Z |
[0] (-1 ~ 1) |
|
│ ├─ ⊖ Bottom Layers |
[0] (0 ~ 10) |
|
│ └─ ⚙️ Bottom Anchor |
|
|
│ ├─ ⊖ Anchor Selection |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Selection Offset |
[0.5] (0 ~ 1) |
|
│ ├─ > Anchor Bone |
Waist |
Waist, Torso, Hip, Head, Thighs, Shins, Upper Arms, Lower Arms, Hands, Boobs, |
│ ├─ □ Swap Side |
[OFF] |
|
│ ├─ > Lock Mode |
None |
None, Lock, Lock Height, Sticky, |
│ ├─ Anchor Positoin |
|
|
│ ├─ ⊖ X |
[0] (-0.5 ~ 0.5) |
|
│ ├─ ⊖ Y |
[0] (-0.5 ~ 0.5) |
|
│ ├─ ⊖ Z |
[0] (-0.5 ~ 0.5) |
|
│ ├─ Anchor Rotation |
|
|
│ ├─ ⊖ X |
[0] (-1 ~ 1) |
|
│ ├─ ⊖ Y |
[0] (-1 ~ 1) |
|
│ └─ ⊖ Z |
[0] (-1 ~ 1) |
|
├─ ⚙️ Particle Properties |
|
|
│ ├─ ⊖ Particle Radius |
[5] (1 ~ 20) |
Size of particle in millimeters |
│ ├─ ⊖ Stickiness |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Gravity |
[9.8] (-9.8 ~ 9.8) |
|
│ ├─ ⊖ Friction |
[1] (0 ~ 2) |
|
│ ├─ ⊖ Ground Friction |
[1] (-2 ~ 2) |
|
│ ├─ ⊖ Drag (Air) |
[0] (0 ~ 2) |
Air resistancy |
│ ├─ ⊖ Drag (Underwater) |
[1] (0 ~ 2) |
Underwater resistancy |
│ ├─ ⊖ Buoyancy |
[-0.1] (-1 ~ 1) |
|
│ ├─ ⚙️ Wind |
|
|
│ │ ├─ ⊖ Wind Influence |
[0.25] (0 ~ 1) |
|
│ │ ├─ ⊖ Turbulence Scale |
[0] (-2 ~ 2) |
|
│ │ ├─ ⊖ Turbulence Intensity |
[1] (0 ~ 2) |
|
│ │ └─ ⊖ Turbulence Time Scale |
[0] (-4 ~ 4) |
|
│ ├─ ⚙️ Collide With |
|
|
│ │ ├─ ☑ Head |
[ON] |
|
│ │ ├─ ☑ Body |
[ON] |
|
│ │ ├─ ☑ Boobs |
[ON] |
|
│ │ ├─ ☑ Butts |
[ON] |
|
│ │ ├─ ☑ Arms |
[ON] |
|
│ │ ├─ ☑ Hands |
[ON] |
|
│ │ ├─ ☑ Legs |
[ON] |
|
│ │ ├─ ☑ Feet |
[ON] |
|
│ │ └─ ☑ Player |
[ON] |
|
│ ├─ ☑ Enable Bending Constraints |
[ON] |
|
│ ├─ ⊖ Bending Compliance |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Scale |
[1] (0 ~ 2) |
|
│ ├─ □ Self Collision |
[OFF] |
|
│ ├─ ⊖ Grip Mass |
[2] (0 ~ 4) |
Mass of grip particles |
│ ├─ ⊖ Grip Friction |
[2] (-2 ~ 4) |
Friction for grip particles |
│ ├─ ⊖ Grip Stickiness |
[0.25] (0 ~ 1) |
Stickiness of grip particles |
│ ├─ ⊖ Grip Drag |
[0] (-2 ~ 2) |
Air resistancy for grip particles |
│ ├─ ⊖ Grip Scale |
[1] (0 ~ 2) |
|
│ ├─ □ Enable Tearing |
[OFF] |
|
│ ├─ ⊖ Tear Threshold |
[2] (1 ~ 10) |
|
│ └─ ⊖ Limit Tearing Speed |
[0] (0 ~ 25) |
Cool down interval after tearing, in frames |
└─ ≡ Presets |
Skirt |
Skirt, Top, Tight Skirt, String Skirt, Hula Skirt, |
⚙️ C2 Material |
|
|
├─ Surface |
|
|
├─ ≡ Presets |
Matt Gray |
Original, Matt Gray, Translucent, Glow, Silver, Solid Glass, Thin Glass, Outline, Preset 1, Preset 2, Preset 3, |
├─ □ Glass Mode |
[OFF] |
|
├─ □ Alpha As Gloss |
[OFF] |
|
├─ ☑ Double Side |
[ON] |
|
├─ ⊖ Dim Back |
[1] (0 ~ 1) |
|
├─ ☑ Cast Shadow |
[0.5] (0 ~ 1) |
|
├─ □ Depth Prepass |
[0.8] (0 ~ 1) |
|
├─ ⊖ Gloss |
[0.3] (0 ~ 1) |
|
├─ ⊖ Metallic |
[0] (0 ~ 1) |
|
├─ ⊖ Bump |
[0.2] (0 ~ 1) |
|
├─ ⊖ Glow |
[0] (0 ~ 10) |
|
├─ ⊖ Ambient |
[1] (0 ~ 1) |
|
├─ ⊖ Alpha |
[1] (0 ~ 1) |
|
├─ ⊖ Clip |
[0] (0 ~ 1) |
|
├─ ⚙️ Color |
|
|
│ ├─ ☑ Color Mode |
RGB |
RGB, HSV, |
│ ├─ ⊖ Hue |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Satuation |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Brightness |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Red |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Green |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Blue |
[1] (0 ~ 1) |
|
│ ├─ > Blend Mode |
Multiply |
Original, Multiply, Blend, Color Shift, |
│ ├─ ⊖ Blend |
[1] (0 ~ 1) |
|
│ └─ ≡ Presets |
Gray |
Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, |
├─ □ Toon Shader |
|
|
│ ├─ □ Enable |
[OFF] |
|
│ ├─ ⊖ Shading |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Outline |
[0.5] (0 ~ 1) |
|
│ ├─ ⊖ Specular |
[0.25] (0 ~ 1) |
|
│ ├─ ⊖ Soft Specular |
[0.1] (0 ~ 1) |
|
│ ├─ ⊖ Highlight Area |
[0.25] (0 ~ 1) |
|
│ ├─ ⊖ Soft Highlight |
[0.1] (0 ~ 1) |
|
│ ├─ ⊖ Ambient |
[0.75] (0 ~ 1) |
|
│ ├─ ⊖ Shadow Area |
[0.65] (0 ~ 1) |
|
│ ├─ ⊖ Shadow |
[0.75] (0 ~ 1) |
|
│ ├─ ⊖ Soft Shadow |
[0.1] (0 ~ 1) |
|
│ └─ ≡ Presets |
Sharp |
Sharp, Soft, Bright, Flat + Specular, Flat, |
├─ ⚙️ Special Shader |
|
|
│ ├─ > Mode |
Off |
Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment, |
│ ├─ ⊖ Refraction |
[0.5] (1 ~ 3) |
|
│ └─ ⊖ Thickness |
[1] (0 ~ 1) |
|
├─ > Texture |
[Solid Color] |
[Solid Color], [Wood1], [Wood2], [Tiles], [Concrete], [Video], |
└─ ☑ Detail Map |
|
|
├─ ☑ Enable |
[ON] |
|
├─ □ Hexagon Map |
|
|
│ ├─ □ Enable |
[OFF] |
|
│ ├─ ⊖ Density |
[2] (0 ~ 8) |
|
│ ├─ ⊖ Size |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Bump |
[0.5] (-1 ~ 1) |
|
│ ├─ ⊖ Noise |
[0.2] (0 ~ 1) |
|
│ ├─ □ Use Circle |
[OFF] |
|
│ └─ ⊖ Soft Edge |
[0.1] (0 ~ 1) |
|
├─ > Select Map |
Fabric 3 |
Carbon Fiber, Leather, Fabric 1, Fabric 2, Fabric 3, Wool 1, Wool 2, Metal Satin, Metal Brushed, Hair, |
├─ ⊖ Detail Map Rotation |
[0] (-180 ~ 180) |
|
├─ ⊖ Detail Map Scale |
[6] (0 ~ 8) |
|
├─ ⊖ Detail Map Bump |
[0.5] (0 ~ 1) |
|
├─ ⊖ Affect AO |
[0] (0 ~ 1) |
|
├─ ⊖ Affect Smoothness |
[0] (0 ~ 1) |
|
├─ ⊖ Affect Metallic |
[0] (0 ~ 1) |
|
├─ ⊖ Affect Color Blend |
[0] (0 ~ 1) |
|
├─ ⊖ Anisotropy |
[0] (-1 ~ 1) |
|
└─ ⊖ MIP Map Bias |
[0] (-5 ~ 5) |
Adjust sharpness of detail texture. |
□ Combine |
[OFF] |
Combine Cloth 1 and 2 as a single simulation, this allows collision between the 2 but will be slower. |
□ Fluid (Experimental) |
|
|
├─ □ Enable |
[OFF] |
|
├─ ⚙️ Spawn |
|
|
│ ├─ ⚙️ Position |
|
|
│ │ ├─ ⊖ X |
[0] (Unlimited) |
|
│ │ ├─ ⊖ Y |
[2.5] (Unlimited) |
|
│ │ └─ ⊖ Z |
[0] (Unlimited) |
|
│ ├─ ⚙️ Rotation |
|
|
│ │ ├─ ⊖ X |
[0] (-180 ~ 180) |
|
│ │ ├─ ⊖ Y |
[0] (-180 ~ 180) |
|
│ │ └─ ⊖ Z |
[0] (-180 ~ 180) |
|
│ ├─ ⊖ Spawn Radius |
[0.1] (0 ~ 1) |
|
│ ├─ ⊖ Spread |
[0.1] (0 ~ 1) |
|
│ ├─ ⊖ Spawn Rate |
[20] (0 ~ 20) |
|
│ ├─ ⊖ Speed |
[5] (0 ~ 10) |
|
│ ├─ □ Mouse / Hand Control |
[OFF] |
|
│ ├─ ☑ Auto Aim |
[ON] |
|
│ ├─ ⊖ Max TTL |
[10] (5 ~ 15) |
Particles disappear and respawn after this amount of time. |
│ ├─ ⊖ TTL on Floor |
[0.1] (0 ~ 1) |
Time to live after hitting floor. |
│ ├─ ⊖ Smoothing |
[0.5] (0 ~ 1) |
|
│ └─ ≡ Presets |
Sprinkler |
Shower, Fountain, Sprinkler, Handheld, |
├─ ⚙️ Fluid |
|
|
│ ├─ ⊖ Cohesion |
[0.5] (0 ~ 1) |
|
│ ├─ ⊖ Viscosity |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Stick To Surface |
[0.1] (0 ~ 1) |
|
│ ├─ ⊖ Target Density |
[2] (1 ~ 10) |
|
│ ├─ ⊖ Cohesion Range |
[20] (1 ~ 50) |
Max distance for cohesion effect |
│ ├─ ⊖ Target Distance |
[10] (1 ~ 20) |
Minimum distance between particles in MM when cohesion is off. |
│ ├─ ⊖ Elevation |
[0.25] (0 ~ 0.5) |
Elevate particle in proportion of its size |
│ └─ ≡ Presets |
Water |
Water, Viscous, Sand, |
├─ ⚙️ Render |
|
|
│ ├─ ☑ Render Particle |
[ON] |
|
│ ├─ □ Render Droplet |
[OFF] |
|
│ ├─ ⊖ Droplet Size |
[2] (0 ~ 50) |
Droplet size in MM |
│ ├─ ⊖ Scale By Density |
[0] (0 ~ 5) |
Scale droplet size by density of the fluid |
│ ├─ ⚙️ Color |
|
|
│ │ ├─ ☑ Color Mode |
RGB |
RGB, HSV, |
│ │ ├─ ⊖ Hue |
[0] (0 ~ 1) |
|
│ │ ├─ ⊖ Satuation |
[0] (0 ~ 1) |
|
│ │ ├─ ⊖ Brightness |
[1] (0 ~ 1) |
|
│ │ ├─ ⊖ Red |
[1] (0 ~ 1) |
|
│ │ ├─ ⊖ Green |
[1] (0 ~ 1) |
|
│ │ └─ ⊖ Blue |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Metallic |
[0] (0 ~ 1) |
|
│ ├─ ⊖ Smoothness |
[0.95] (0 ~ 1) |
|
│ ├─ ⊖ Glow |
[0] (0 ~ 1) |
|
│ └─ ⊖ Transparency |
[0.1] (0 ~ 1) |
|
├─ ⚙️ Particle Properties |
|
|
│ ├─ ⊖ Gravity |
[9.8] (-9.8 ~ 9.8) |
|
│ ├─ ⊖ Friction |
[0] (0 ~ 2) |
|
│ ├─ ⊖ Ground Friction |
[0] (-2 ~ 2) |
|
│ ├─ ⊖ Drag (Air) |
[-2] (0 ~ 2) |
Air resistancy |
│ ├─ ⊖ Drag (Underwater) |
[-2] (0 ~ 2) |
Underwater resistancy |
│ ├─ ⊖ Buoyancy |
[-0.1] (-1 ~ 1) |
|
│ ├─ ⚙️ Wind |
|
|
│ │ ├─ ⊖ Wind Influence |
[0] (0 ~ 1) |
|
│ │ ├─ ⊖ Turbulence Scale |
[0] (-2 ~ 2) |
|
│ │ ├─ ⊖ Turbulence Intensity |
[1] (0 ~ 2) |
|
│ │ └─ ⊖ Turbulence Time Scale |
[0] (-4 ~ 4) |
|
│ └─ ⚙️ Collide With |
|
|
│ ├─ ☑ Head |
[ON] |
|
│ ├─ ☑ Body |
[ON] |
|
│ ├─ ☑ Boobs |
[ON] |
|
│ ├─ ☑ Butts |
[ON] |
|
│ ├─ ☑ Arms |
[ON] |
|
│ ├─ ☑ Hands |
[ON] |
|
│ ├─ ☑ Legs |
[ON] |
|
│ ├─ ☑ Feet |
[ON] |
|
│ └─ □ Player |
[OFF] |
|
└─ ≡ Presets |
Default (Reset) |
Default (Reset), |
☑ Geometry Collider |
|
|
├─ ☑ Enable |
[ON] |
|
├─ □ Visible |
[OFF] |
|
├─ Export Shape |
|
|
├─ ☑ Head |
|
|
│ ├─ ☑ Enable |
[ON] |
|
│ ├─ Position From |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[-0.05] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius From |
[0.04] (0 ~ 0.15) |
|
│ ├─ ⊖ Curve |
[0.5] (-2 ~ 2) |
|
│ ├─ Position To |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0.08] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius To |
[0.11] (0 ~ 0.15) |
|
│ ├─ Scale |
|
|
│ ├─ ⊖ X |
[0.8] (0 ~ 1) |
|
│ ├─ ⊖ Y |
[1] (0 ~ 1) |
|
│ └─ ⊖ Z |
[1] (0 ~ 1) |
|
├─ ☑ Neck |
|
|
│ ├─ ☑ Enable |
[ON] |
|
│ ├─ Position From |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius From |
[0.045] (0 ~ 0.15) |
|
│ ├─ ⊖ Curve |
[0.1] (-2 ~ 2) |
|
│ ├─ Position To |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0.065] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius To |
[0.045] (0 ~ 0.15) |
|
│ ├─ Scale |
|
|
│ ├─ ⊖ X |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Y |
[1] (0 ~ 1) |
|
│ └─ ⊖ Z |
[1] (0 ~ 1) |
|
├─ ☑ Chest |
|
|
│ ├─ ☑ Enable |
[ON] |
|
│ ├─ Position From |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0.08] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0.023] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius From |
[0.15] (0 ~ 0.15) |
|
│ ├─ ⊖ Curve |
[0.1] (-2 ~ 2) |
|
│ ├─ Position To |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0.05] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0.04] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius To |
[0.15] (0 ~ 0.15) |
|
│ ├─ Scale |
|
|
│ ├─ ⊖ X |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Y |
[0.88] (0 ~ 1) |
|
│ └─ ⊖ Z |
[0.7] (0 ~ 1) |
|
├─ ☑ Ribs |
|
|
│ ├─ ☑ Enable |
[ON] |
|
│ ├─ Position From |
|
|
│ ├─ ⊖ X |
[0.075] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0.015] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[-0.015] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius From |
[0.05] (0 ~ 0.15) |
|
│ ├─ ⊖ Curve |
[0.1] (-2 ~ 2) |
|
│ ├─ Position To |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius To |
[0.05] (0 ~ 0.15) |
|
│ ├─ Scale |
|
|
│ ├─ ⊖ X |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Y |
[1] (0 ~ 1) |
|
│ └─ ⊖ Z |
[1] (0 ~ 1) |
|
├─ ☑ Waist |
|
|
│ ├─ ☑ Enable |
[ON] |
|
│ ├─ Position From |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0.032] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[-0.01] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius From |
[0.11] (0 ~ 0.15) |
|
│ ├─ ⊖ Curve |
[-0.3] (-2 ~ 2) |
|
│ ├─ Position To |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0.05] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius To |
[0.125] (0 ~ 0.15) |
|
│ ├─ Scale |
|
|
│ ├─ ⊖ X |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Y |
[1] (0 ~ 1) |
|
│ └─ ⊖ Z |
[0.8] (0 ~ 1) |
|
├─ ☑ Belly |
|
|
│ ├─ ☑ Enable |
[ON] |
|
│ ├─ Position From |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0.013] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius From |
[0.15] (0 ~ 0.15) |
|
│ ├─ ⊖ Curve |
[1] (-2 ~ 2) |
|
│ ├─ Position To |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0.073] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[-0.01] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius To |
[0.125] (0 ~ 0.15) |
|
│ ├─ Scale |
|
|
│ ├─ ⊖ X |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Y |
[1] (0 ~ 1) |
|
│ └─ ⊖ Z |
[0.65] (0 ~ 1) |
|
├─ ☑ Butts |
|
|
│ ├─ ☑ Enable |
[ON] |
|
│ ├─ Position From |
|
|
│ ├─ ⊖ X |
[0.066] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[-0.0425] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0.05] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius From |
[0.105] (0 ~ 0.15) |
|
│ ├─ ⊖ Curve |
[1] (-2 ~ 2) |
|
│ ├─ Position To |
|
|
│ ├─ ⊖ X |
[0.066] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0.012] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius To |
[0.09] (0 ~ 0.15) |
|
│ ├─ Scale |
|
|
│ ├─ ⊖ X |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Y |
[1] (0 ~ 1) |
|
│ └─ ⊖ Z |
[1] (0 ~ 1) |
|
├─ ☑ Shoulder |
|
|
│ ├─ ☑ Enable |
[ON] |
|
│ ├─ Position From |
|
|
│ ├─ ⊖ X |
[-0.02] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0.02] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0.01] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius From |
[0.05] (0 ~ 0.15) |
|
│ ├─ ⊖ Curve |
[0.4] (-2 ~ 2) |
|
│ ├─ Position To |
|
|
│ ├─ ⊖ X |
[-0.01] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius To |
[0.05] (0 ~ 0.15) |
|
│ ├─ Scale |
|
|
│ ├─ ⊖ X |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Y |
[1] (0 ~ 1) |
|
│ └─ ⊖ Z |
[1] (0 ~ 1) |
|
├─ ☑ Upper Arm |
|
|
│ ├─ ☑ Enable |
[ON] |
|
│ ├─ Position From |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0.01] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius From |
[0.053] (0 ~ 0.15) |
|
│ ├─ ⊖ Curve |
[0.15] (-2 ~ 2) |
|
│ ├─ Position To |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius To |
[0.035] (0 ~ 0.15) |
|
│ ├─ Scale |
|
|
│ ├─ ⊖ X |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Y |
[1] (0 ~ 1) |
|
│ └─ ⊖ Z |
[1] (0 ~ 1) |
|
├─ ☑ Lower Arm |
|
|
│ ├─ ☑ Enable |
[ON] |
|
│ ├─ Position From |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0.01] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius From |
[0.0445] (0 ~ 0.15) |
|
│ ├─ ⊖ Curve |
[0.44] (-2 ~ 2) |
|
│ ├─ Position To |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius To |
[0.01] (0 ~ 0.15) |
|
│ ├─ Scale |
|
|
│ ├─ ⊖ X |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Y |
[1] (0 ~ 1) |
|
│ └─ ⊖ Z |
[1] (0 ~ 1) |
|
├─ ☑ Hand |
|
|
│ ├─ ☑ Enable |
[ON] |
|
│ ├─ Position From |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius From |
[0.0315] (0 ~ 0.15) |
|
│ ├─ ⊖ Curve |
[0.1] (-2 ~ 2) |
|
│ ├─ Position To |
|
|
│ ├─ ⊖ X |
[-0.0316] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius To |
[0.05] (0 ~ 0.15) |
|
│ ├─ Scale |
|
|
│ ├─ ⊖ X |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Y |
[1] (0 ~ 1) |
|
│ └─ ⊖ Z |
[1] (0 ~ 1) |
|
├─ ☑ Hips |
|
|
│ ├─ ☑ Enable |
[ON] |
|
│ ├─ Position From |
|
|
│ ├─ ⊖ X |
[0.01] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[-0.027] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius From |
[0.1] (0 ~ 0.15) |
|
│ ├─ ⊖ Curve |
[0.455] (-2 ~ 2) |
|
│ ├─ Position To |
|
|
│ ├─ ⊖ X |
[0.01] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[-0.1] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius To |
[0.085] (0 ~ 0.15) |
|
│ ├─ Scale |
|
|
│ ├─ ⊖ X |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Y |
[1] (0 ~ 1) |
|
│ └─ ⊖ Z |
[1] (0 ~ 1) |
|
├─ ☑ Thigh |
|
|
│ ├─ ☑ Enable |
[ON] |
|
│ ├─ Position From |
|
|
│ ├─ ⊖ X |
[0.01] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius From |
[0.073] (0 ~ 0.15) |
|
│ ├─ ⊖ Curve |
[0.455] (-2 ~ 2) |
|
│ ├─ Position To |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[-0.01] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius To |
[0.05599999] (0 ~ 0.15) |
|
│ ├─ Scale |
|
|
│ ├─ ⊖ X |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Y |
[1] (0 ~ 1) |
|
│ └─ ⊖ Z |
[1] (0 ~ 1) |
|
├─ ☑ Shin |
|
|
│ ├─ ☑ Enable |
[ON] |
|
│ ├─ Position From |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius From |
[0.05926838] (0 ~ 0.15) |
|
│ ├─ ⊖ Curve |
[0] (-2 ~ 2) |
|
│ ├─ Position Middle |
|
|
│ ├─ ⊖ X |
[0.009999919] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0.05999992] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0.01666657] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius Middle |
[0.06707321] (0 ~ 0.15) |
|
│ ├─ ⊖ Curve Middle |
[0] (-2 ~ 2) |
|
│ ├─ Position To |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius To |
[0.03231711] (0 ~ 0.15) |
|
│ ├─ Scale |
|
|
│ ├─ ⊖ X |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Y |
[1] (0 ~ 1) |
|
│ └─ ⊖ Z |
[1] (0 ~ 1) |
|
├─ ☑ Foot |
|
|
│ ├─ ☑ Enable |
[ON] |
|
│ ├─ Position From |
|
|
│ ├─ ⊖ X |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[-0.03166673] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0.015] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius From |
[0.053] (0 ~ 0.15) |
|
│ ├─ ⊖ Curve |
[0.1] (-2 ~ 2) |
|
│ ├─ Position To |
|
|
│ ├─ ⊖ X |
[0.028] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Y |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Z |
[0] (-0.25 ~ 0.25) |
|
│ ├─ ⊖ Radius To |
[0.0625] (0 ~ 0.15) |
|
│ ├─ Scale |
|
|
│ ├─ ⊖ X |
[1] (0 ~ 1) |
|
│ ├─ ⊖ Y |
[1] (0 ~ 1) |
|
│ └─ ⊖ Z |
[1] (0 ~ 1) |
|
└─ ≡ Presets |
Default (Reset) |
Default (Reset), Preset 1, Preset 2, Preset 3, Preset 4, Preset 5, |
☑ Mesh Collider |
|
|
├─ ☑ Enable |
[ON] |
|
├─ ☑ Disable Geometry Colliders |
[ON] |
|
├─ □ Visulize |
[OFF] |
|
├─ ⊖ Depth |
[0.025] (0 ~ 0.1) |
|
├─ ☑ Skip Edge |
[ON] |
|
├─ ☑ Skip Point |
[ON] |
|
└─ ☑ Single Collision |
[ON] |
|
⚙️ Simulation Settings |
|
|
├─ ☑ Enable Dragging |
[ON] |
|
├─ ⊖ Reset Scale |
[1] (1 ~ 5) |
Transit from a larger scale for the cloth during reset to help with fitting. |
├─ ☑ Simulate |
[ON] |
|
├─ > Simulation FPS |
Dynamic |
Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
├─ ⊖ Time Scale |
[0.65] (0.1 ~ 1) |
|
├─ ⊖ Substeps |
[4] (1 ~ 20) |
|
├─ ⊖ Iterations |
[1] (0 ~ 10) |
|
├─ □ Reverse Even Substeps |
[OFF] |
|
├─ ⊖ Alternate Group Size |
[0] (0 ~ 20) |
|
├─ ⊖ Table Size |
[6] (1 ~ 20) |
|
└─ □ Two Step Solving |
[OFF] |
|
≡ Presets |
Default (Reset) |
Default (Reset), |