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System > Application Settings

Feature Page

Setting Value Description
□ Load Previous Scene [OFF] Automatically load the last scene on start
☑ Block desktop window in VR [ON] Blocks desktop window in VR mode
□ Recover Tags From Save [OFF] Attempts to recover tags from saved settings in case your content cache is rebuilt or broken
☑ Flip DDS Compressed [ON] Flip compressed DDS texture
□ Flip DDS Uncompressed [OFF] Flip uncomrpessed DDS texture
hand icon VR Hands    
├─ ☑ Hand Visible [ON]  
├─ □ Cast Shadow [OFF]  
├─ ☑ Time And FPS [ON]  
├─ ⚙️ Hand Orientation    
│ ├─ Offset    
│ ├─ ⊖ X [0] (-0.1 ~ 0.1)  
│ ├─ ⊖ Y [0] (-0.1 ~ 0.1)  
│ ├─ ⊖ Z [0] (-0.1 ~ 0.1)  
│ ├─ ⊖ Rotation [45] (-90 ~ 90)  
│ └─ Update Pointer    
├─ > Left Hand Pose Auto Auto, Palm Fingers Apart, Palm Fingers Together, Fist, Victory, Okay, Hold, Vulcan, Horn, Point, Middle Finger, Thumb Up, Grab,
├─ □ Left Hand Accessory    
│ ├─ □ Enable [OFF]  
│ ├─ > Model [Pole] [Pole],
│ ├─ ⚙️ Anchor Offset   Set the anchor position for the attachment to attach to
│ │ ├─ Position    
│ │ ├─ ⊖ X [0] (-1 ~ 1)  
│ │ ├─ ⊖ Y [0] (-1 ~ 1)  
│ │ ├─ ⊖ Z [0] (-1 ~ 1)  
│ │ ├─ Rotation    
│ │ ├─ ⊖ X [0] (-90 ~ 90)  
│ │ ├─ ⊖ Y [0] (-90 ~ 90)  
│ │ └─ ⊖ Z [0] (-90 ~ 90)  
│ ├─ Size & Alignment    
│ ├─ ⊖ Object Radius [0.02] (0.01 ~ 0.05)  
│ ├─ ⊖ Object Length [0.2] (0 ~ 5)  
│ ├─ ⊖ Scale [0] (-5 ~ 5)  
│ ├─ ☑ Orientation Y Up Y Up, Y Down, X Up, X Down, Z Up, Z Down,
│ ├─ Offset    
│ ├─ ⊖ X [0] (-2 ~ 2)  
│ ├─ ⊖ Y [0] (-2 ~ 2)  
│ ├─ ⊖ Z [0] (-2 ~ 2)  
│ ├─ Rotation    
│ ├─ ⊖ X [0] (-180 ~ 180)  
│ ├─ ⊖ Y [0] (-180 ~ 180)  
│ ├─ ⊖ Z [0] (-180 ~ 180)  
│ ├─ □ Guitar Mode [OFF]  
│ ├─ □ Motion   Apply up / down motion to the attachment model
│ │ ├─ □ Enable [OFF]  
│ │ ├─ ⚙️ Speed    
│ │ │ ├─ ☑ Moves Per Beat 1 1/4, 1/3, 1/2, 2/3, 1, 4/3, 3/2, 2, 3, 4,
│ │ │ ├─ ⊖ Moves Per Group [8] (4 ~ 32)  
│ │ │ ├─ ⊖ Phase [0] (0 ~ 1)  
│ │ │ ├─ ⊖ Curve [0] (0 ~ 1)  
│ │ │ ├─ □ Variable Speed [OFF]  
│ │ │ ├─ ☑ Mode Gradual Gradual, Random, Volume,
│ │ │ ├─ ☑ Min Speed 1/2 1/4, 1/3, 1/2, 2/3, 1,
│ │ │ └─ ☑ Max Speed 3/2 1, 3/2, 2, 3, 4,
│ │ ├─ ⊖ Distance [0.1] (0 ~ 0.3)  
│ │ └─ ⊖ Angle [0] (-60 ~ 60)  
│ ├─ > Animation None None,
Select loaded motion to use for the attachment model
│ ├─texture icon Surface    
│ │ ├─ ⊖ Gloss [0.9] (0 ~ 1)  
│ │ ├─ ⊖ Metallic [1] (0 ~ 1)  
│ │ ├─ ⊖ Bump [0.2] (0 ~ 1)  
│ │ ├─ ⊖ Glow [0] (0 ~ 10)  
│ │ ├─ ⊖ Ambient [1] (0 ~ 1)  
│ │ ├─ ⊖ Alpha [1] (0 ~ 1)  
│ │ ├─ ⊖ Clip [0] (0 ~ 1)  
│ │ ├─ ⚙️ Color    
│ │ │ ├─ ☑ Color Mode RGB RGB, HSV,
│ │ │ ├─ ⊖ Hue [0] (0 ~ 1)  
│ │ │ ├─ ⊖ Satuation [0] (0 ~ 1)  
│ │ │ ├─ ⊖ Brightness [1] (0 ~ 1)  
│ │ │ ├─ ⊖ Red [1] (0 ~ 1)  
│ │ │ ├─ ⊖ Green [1] (0 ~ 1)  
│ │ │ ├─ ⊖ Blue [1] (0 ~ 1)  
│ │ │ ├─ > Blend Mode Blend Original, Multiply, Blend, Color Shift,
│ │ │ ├─ ⊖ Blend [1] (0 ~ 1)  
│ │ │ └─ ≡ Presets White Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange,
│ │ ├─ □ Toon Shader    
│ │ │ ├─ □ Enable [OFF]  
│ │ │ ├─ ⊖ Shading [1] (0 ~ 1)  
│ │ │ ├─ ⊖ Outline [0.5] (0 ~ 1)  
│ │ │ ├─ ⊖ Specular [0.25] (0 ~ 1)  
│ │ │ ├─ ⊖ Soft Specular [0.1] (0 ~ 1)  
│ │ │ ├─ ⊖ Highlight Area [0.25] (0 ~ 1)  
│ │ │ ├─ ⊖ Soft Highlight [0.1] (0 ~ 1)  
│ │ │ ├─ ⊖ Ambient [0.75] (0 ~ 1)  
│ │ │ ├─ ⊖ Shadow Area [0.65] (0 ~ 1)  
│ │ │ ├─ ⊖ Shadow [0.75] (0 ~ 1)  
│ │ │ ├─ ⊖ Soft Shadow [0.1] (0 ~ 1)  
│ │ │ └─ ≡ Presets Sharp Sharp, Soft, Bright, Flat + Specular, Flat,
│ │ ├─ ⚙️ Special Shader    
│ │ │ ├─ > Mode Off Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment,
│ │ │ ├─ ⊖ Refraction [0.5] (1 ~ 3)  
│ │ │ └─ ⊖ Thickness [1] (0 ~ 1)  
│ │ └─ ≡ Presets Chrome White Gloss, Red Gloss, Chrome, Black Gloss, Gold, Solid Glass, Thin Glass,
│ ├─ ⊖ XRay [0] (0 ~ 1)  
│ ├─ ⊖ Alpha [1] (0 ~ 1)  
│ ├─ ⊖ Pull Hands [0.1] (0 ~ 0.5) Pulling hands towards the attachment when they are close enough
│ ├─ ☑ Grab Pose [ON] Automatically change hand pose to grab when they are on the attachment
│ └─ ⊖ Hand Motion [0] (-1 ~ 1) Move hands relative to the attachment motion
├─ > Right Hand Pose Auto Auto, Palm Fingers Apart, Palm Fingers Together, Fist, Victory, Okay, Hold, Vulcan, Horn, Point, Middle Finger, Thumb Up, Grab,
└─ □ Right Hand Accessory    
├─ □ Enable [OFF]  
├─ > Model [Pole] [Pole],
├─ ⚙️ Anchor Offset   Set the anchor position for the attachment to attach to
│ ├─ Position    
│ ├─ ⊖ X [0] (-1 ~ 1)  
│ ├─ ⊖ Y [0] (-1 ~ 1)  
│ ├─ ⊖ Z [0] (-1 ~ 1)  
│ ├─ Rotation    
│ ├─ ⊖ X [0] (-90 ~ 90)  
│ ├─ ⊖ Y [0] (-90 ~ 90)  
│ └─ ⊖ Z [0] (-90 ~ 90)  
├─ Size & Alignment    
├─ ⊖ Object Radius [0.02] (0.01 ~ 0.05)  
├─ ⊖ Object Length [0.2] (0 ~ 5)  
├─ ⊖ Scale [0] (-5 ~ 5)  
├─ ☑ Orientation Y Up Y Up, Y Down, X Up, X Down, Z Up, Z Down,
├─ Offset    
├─ ⊖ X [0] (-2 ~ 2)  
├─ ⊖ Y [0] (-2 ~ 2)  
├─ ⊖ Z [0] (-2 ~ 2)  
├─ Rotation    
├─ ⊖ X [0] (-180 ~ 180)  
├─ ⊖ Y [0] (-180 ~ 180)  
├─ ⊖ Z [0] (-180 ~ 180)  
├─ □ Guitar Mode [OFF]  
├─ □ Motion   Apply up / down motion to the attachment model
│ ├─ □ Enable [OFF]  
│ ├─ ⚙️ Speed    
│ │ ├─ ☑ Moves Per Beat 1 1/4, 1/3, 1/2, 2/3, 1, 4/3, 3/2, 2, 3, 4,
│ │ ├─ ⊖ Moves Per Group [8] (4 ~ 32)  
│ │ ├─ ⊖ Phase [0] (0 ~ 1)  
│ │ ├─ ⊖ Curve [0] (0 ~ 1)  
│ │ ├─ □ Variable Speed [OFF]  
│ │ ├─ ☑ Mode Gradual Gradual, Random, Volume,
│ │ ├─ ☑ Min Speed 1/2 1/4, 1/3, 1/2, 2/3, 1,
│ │ └─ ☑ Max Speed 3/2 1, 3/2, 2, 3, 4,
│ ├─ ⊖ Distance [0.1] (0 ~ 0.3)  
│ └─ ⊖ Angle [0] (-60 ~ 60)  
├─ > Animation None None,
Select loaded motion to use for the attachment model
├─texture icon Surface    
│ ├─ ⊖ Gloss [0.9] (0 ~ 1)  
│ ├─ ⊖ Metallic [1] (0 ~ 1)  
│ ├─ ⊖ Bump [0.2] (0 ~ 1)  
│ ├─ ⊖ Glow [0] (0 ~ 10)  
│ ├─ ⊖ Ambient [1] (0 ~ 1)  
│ ├─ ⊖ Alpha [1] (0 ~ 1)  
│ ├─ ⊖ Clip [0] (0 ~ 1)  
│ ├─ ⚙️ Color    
│ │ ├─ ☑ Color Mode RGB RGB, HSV,
│ │ ├─ ⊖ Hue [0] (0 ~ 1)  
│ │ ├─ ⊖ Satuation [0] (0 ~ 1)  
│ │ ├─ ⊖ Brightness [1] (0 ~ 1)  
│ │ ├─ ⊖ Red [1] (0 ~ 1)  
│ │ ├─ ⊖ Green [1] (0 ~ 1)  
│ │ ├─ ⊖ Blue [1] (0 ~ 1)  
│ │ ├─ > Blend Mode Blend Original, Multiply, Blend, Color Shift,
│ │ ├─ ⊖ Blend [1] (0 ~ 1)  
│ │ └─ ≡ Presets White Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange,
│ ├─ □ Toon Shader    
│ │ ├─ □ Enable [OFF]  
│ │ ├─ ⊖ Shading [1] (0 ~ 1)  
│ │ ├─ ⊖ Outline [0.5] (0 ~ 1)  
│ │ ├─ ⊖ Specular [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Soft Specular [0.1] (0 ~ 1)  
│ │ ├─ ⊖ Highlight Area [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Soft Highlight [0.1] (0 ~ 1)  
│ │ ├─ ⊖ Ambient [0.75] (0 ~ 1)  
│ │ ├─ ⊖ Shadow Area [0.65] (0 ~ 1)  
│ │ ├─ ⊖ Shadow [0.75] (0 ~ 1)  
│ │ ├─ ⊖ Soft Shadow [0.1] (0 ~ 1)  
│ │ └─ ≡ Presets Sharp Sharp, Soft, Bright, Flat + Specular, Flat,
│ ├─ ⚙️ Special Shader    
│ │ ├─ > Mode Off Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment,
│ │ ├─ ⊖ Refraction [0.5] (1 ~ 3)  
│ │ └─ ⊖ Thickness [1] (0 ~ 1)  
│ └─ ≡ Presets Chrome White Gloss, Red Gloss, Chrome, Black Gloss, Gold, Solid Glass, Thin Glass,
├─ ⊖ XRay [0] (0 ~ 1)  
├─ ⊖ Alpha [1] (0 ~ 1)  
├─ ⊖ Pull Hands [0.1] (0 ~ 0.5) Pulling hands towards the attachment when they are close enough
├─ ☑ Grab Pose [ON] Automatically change hand pose to grab when they are on the attachment
└─ ⊖ Hand Motion [0] (-1 ~ 1) Move hands relative to the attachment motion
> Gizmo 3rd Axis Rotation Rotation, Depth,
☑ Use Translated Names [ON]