☑ Enable |
[ON] |
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Select Bones |
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Select bones |
⊖ Skip First X Bones |
[0] (0 ~ 5) |
Do not create physics connection for the first x number of levels |
☑ Particle Dynamics |
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├─ ☑ Enable |
[ON] |
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├─ ⊖ Swing Compliance |
[0.25] (0 ~ 1) |
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├─ ⊖ Twist Compliance |
[0.75] (0 ~ 1) |
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├─ ⊖ Particle Anchor |
[0.5] (0 ~ 1) |
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├─ ⊖ Reduction Ratio |
[0] (0 ~ 1) |
Reducing mass at each level |
├─ □ Visualize |
[OFF] |
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├─ ⊖ Max Angular Velocity |
[2] (0 ~ 4) |
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├─ ⊖ Inertia |
[2] (1 ~ 5) |
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├─ ⊖ Soften |
[0] (0 ~ 1) |
Soften the particle constraints. |
├─ ⊖ Particle Radius |
[5] (1 ~ 20) |
Size of particle in millimeters |
├─ ⊖ Gravity |
[9.8] (-9.8 ~ 9.8) |
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├─ ⊖ Friction |
[1] (0 ~ 2) |
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├─ ⊖ Ground Friction |
[1] (-2 ~ 2) |
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├─ ⊖ Drag (Air) |
[0] (0 ~ 2) |
Air resistancy |
├─ ⊖ Drag (Underwater) |
[1] (0 ~ 2) |
Underwater resistancy |
├─ ⊖ Buoyancy |
[-0.1] (-1 ~ 1) |
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├─ ⚙️ Wind |
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│ ├─ ⊖ Wind Influence |
[0.25] (0 ~ 1) |
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│ ├─ ⊖ Turbulence Scale |
[0] (-2 ~ 2) |
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│ ├─ ⊖ Turbulence Intensity |
[1] (0 ~ 2) |
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│ └─ ⊖ Turbulence Time Scale |
[0] (-4 ~ 4) |
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├─ ⚙️ Collide With |
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│ ├─ ☑ Head |
[ON] |
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│ ├─ ☑ Body |
[ON] |
|
│ ├─ ☑ Boobs |
[ON] |
|
│ ├─ ☑ Butts |
[ON] |
|
│ ├─ ☑ Arms |
[ON] |
|
│ ├─ ☑ Hands |
[ON] |
|
│ ├─ ☑ Legs |
[ON] |
|
│ ├─ ☑ Feet |
[ON] |
|
│ └─ ☑ Player |
[ON] |
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└─ ⚙️ Simulation Settings |
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├─ ☑ Use Global |
[ON] |
Find the global settings under Pro / Cloth Simulation |
├─ ☑ Enable Dragging |
[ON] |
|
├─ ☑ Simulate |
[ON] |
|
├─ > Simulation FPS |
Dynamic |
Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
├─ ⊖ Time Scale |
[0.65] (0.1 ~ 1) |
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├─ ⊖ Substeps |
[4] (1 ~ 20) |
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├─ ⊖ Iterations |
[1] (0 ~ 10) |
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├─ □ Reverse Even Substeps |
[OFF] |
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├─ ⊖ Alternate Group Size |
[0] (0 ~ 20) |
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├─ ⊖ Table Size |
[6] (1 ~ 20) |
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└─ □ Two Step Solving |
[OFF] |
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⊖ Spring |
[0.5] (0 ~ 5) |
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⊖ Damp |
[0.01] (0 ~ 0.1) |
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⊖ Reduction Ratio |
[0.25] (0 ~ 1) |
Reducing stiffness at each level |
⊖ Twist Limit |
[5] (0 ~ 180) |
Limit tiwsting rotation |
⊖ Limit Force |
[3] (0 ~ 8) |
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⊖ Mass |
[0.05] (0 ~ 0.1) |
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⊖ Drag |
[1] (0 ~ 10) |
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⊖ Collider Radius |
[0.01] (0 ~ 0.05) |
Size of the particle used when solving collision. |
⊖ Collider Length |
[0.9] (0 ~ 1) |
|
⊖ Anchor Position |
[0] (0 ~ 1) |
Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
≡ Presets |
Default (Reset) |
Default (Reset), Preset 1, Preset 2, |