| ☑ Enable |
[ON] |
|
| Select Bones |
|
Select bones |
| ⊖ Skip First X Bones |
[0] (0 ~ 5) |
Do not create physics connection for the first x number of levels |
| ☑ Particle Dynamics |
|
|
| ├─ ☑ Enable |
[ON] |
|
| ├─ ⊖ Swing Compliance |
[0.25] (0 ~ 1) |
|
| ├─ ⊖ Twist Compliance |
[0.75] (0 ~ 1) |
|
| ├─ ⊖ Particle Anchor |
[0.5] (0 ~ 1) |
|
| ├─ ⊖ Reduction Ratio |
[0] (0 ~ 1) |
Reducing mass at each level |
| ├─ □ Visualize |
[OFF] |
|
| ├─ ⊖ Max Angular Velocity |
[2] (0 ~ 4) |
|
| ├─ ⊖ Inertia |
[2] (1 ~ 5) |
|
| ├─ ⊖ Soften |
[0] (0 ~ 1) |
Soften the particle constraints. |
| ├─ ⊖ Particle Radius |
[5] (1 ~ 20) |
Size of particle in millimeters |
| ├─ ⊖ Gravity |
[9.8] (-9.8 ~ 9.8) |
|
| ├─ ⊖ Friction |
[1] (0 ~ 2) |
|
| ├─ ⊖ Ground Friction |
[1] (-2 ~ 2) |
|
| ├─ ⊖ Drag (Air) |
[0] (0 ~ 2) |
Air resistancy |
| ├─ ⊖ Drag (Underwater) |
[1] (0 ~ 2) |
Underwater resistancy |
| ├─ ⊖ Buoyancy |
[-0.1] (-1 ~ 1) |
|
| ├─ ⚙️ Wind |
|
|
| │ ├─ ⊖ Wind Influence |
[0.25] (0 ~ 1) |
|
| │ ├─ ⊖ Turbulence Scale |
[0] (-2 ~ 2) |
|
| │ ├─ ⊖ Turbulence Intensity |
[1] (0 ~ 2) |
|
| │ └─ ⊖ Turbulence Time Scale |
[0] (-4 ~ 4) |
|
| ├─ ⚙️ Collide With |
|
|
| │ ├─ ☑ Head |
[ON] |
|
| │ ├─ ☑ Body |
[ON] |
|
| │ ├─ ☑ Boobs |
[ON] |
|
| │ ├─ ☑ Butts |
[ON] |
|
| │ ├─ ☑ Arms |
[ON] |
|
| │ ├─ ☑ Hands |
[ON] |
|
| │ ├─ ☑ Legs |
[ON] |
|
| │ ├─ ☑ Feet |
[ON] |
|
| │ └─ ☑ Player |
[ON] |
|
| └─ ⚙️ Simulation Settings |
|
|
| ├─ ☑ Use Global |
[ON] |
Find the global settings under Pro / Cloth Simulation |
| ├─ ☑ Enable Dragging |
[ON] |
|
| ├─ ☑ Simulate |
[ON] |
|
| ├─ > Simulation FPS |
Dynamic |
Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
| ├─ ⊖ Time Scale |
[0.65] (0.1 ~ 1) |
|
| ├─ ⊖ Substeps |
[4] (1 ~ 20) |
|
| ├─ ⊖ Iterations |
[1] (0 ~ 10) |
|
| ├─ □ Reverse Even Substeps |
[OFF] |
|
| ├─ ⊖ Alternate Group Size |
[0] (0 ~ 20) |
|
| ├─ ⊖ Table Size |
[6] (1 ~ 20) |
|
| └─ □ Two Step Solving |
[OFF] |
|
| ⊖ Spring |
[0.5] (0 ~ 5) |
|
| ⊖ Damp |
[0.01] (0 ~ 0.1) |
|
| ⊖ Reduction Ratio |
[0.25] (0 ~ 1) |
Reducing stiffness at each level |
| ⊖ Twist Limit |
[5] (0 ~ 180) |
Limit tiwsting rotation |
| ⊖ Limit Force |
[3] (0 ~ 8) |
|
| ⊖ Mass |
[0.05] (0 ~ 0.1) |
|
| ⊖ Drag |
[1] (0 ~ 10) |
|
| ⊖ Collider Radius |
[0.01] (0 ~ 0.05) |
Size of the particle used when solving collision. |
| ⊖ Collider Length |
[0.9] (0 ~ 1) |
|
| ⊖ Anchor Position |
[0] (0 ~ 1) |
Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| ≡ Presets |
Default (Reset) |
Default (Reset), Preset 1, Preset 2, |