Accessory
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Pro > Accessory
Setting | Value | Description |
---|---|---|
□ Pole | ||
├─ □ Enable | [OFF] | |
├─ > Model | [Pole] | [Pole], |
├─ ⚙️ Anchor Offset | Set the anchor position for the attachment to attach to | |
│ ├─ Position | ||
│ ├─ ⊖ X | [0] (-1 ~ 1) | |
│ ├─ ⊖ Y | [0] (-1 ~ 1) | |
│ ├─ ⊖ Z | [0] (-1 ~ 1) | |
│ ├─ Rotation | ||
│ ├─ ⊖ X | [0] (-90 ~ 90) | |
│ ├─ ⊖ Y | [0] (-90 ~ 90) | |
│ └─ ⊖ Z | [0] (-90 ~ 90) | |
├─ Size & Alignment | ||
├─ ⊖ Object Radius | [0.02] (0.01 ~ 0.05) | |
├─ ⊖ Object Length | [3] (0 ~ 5) | |
├─ ⊖ Scale | [0] (-5 ~ 5) | |
├─ ☑ Orientation | Y Up | Y Up, Y Down, X Up, X Down, Z Up, Z Down, |
├─ Offset | ||
├─ ⊖ X | [0] (-2 ~ 2) | |
├─ ⊖ Y | [0] (-2 ~ 2) | |
├─ ⊖ Z | [0] (-2 ~ 2) | |
├─ Rotation | ||
├─ ⊖ X | [0] (-180 ~ 180) | |
├─ ⊖ Y | [0] (-180 ~ 180) | |
├─ ⊖ Z | [0] (-180 ~ 180) | |
├─ □ Guitar Mode | [OFF] | |
├─ □ Motion | Apply up / down motion to the attachment model | |
│ ├─ □ Enable | [OFF] | |
│ ├─ ⚙️ Speed | ||
│ │ ├─ ☑ Moves Per Beat | 1 | 1/4, 1/3, 1/2, 2/3, 1, 4/3, 3/2, 2, 3, 4, |
│ │ ├─ ⊖ Moves Per Group | [8] (4 ~ 32) | |
│ │ ├─ ⊖ Phase | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Curve | [0] (0 ~ 1) | |
│ │ ├─ □ Variable Speed | [OFF] | |
│ │ ├─ ☑ Mode | Gradual | Gradual, Random, Volume, |
│ │ ├─ ☑ Min Speed | 1/2 | 1/4, 1/3, 1/2, 2/3, 1, |
│ │ └─ ☑ Max Speed | 3/2 | 1, 3/2, 2, 3, 4, |
│ ├─ ⊖ Distance | [0.1] (0 ~ 0.3) | |
│ └─ ⊖ Angle | [0] (-60 ~ 60) | |
├─ > Animation | None | None, Select loaded motion to use for the attachment model |
├─![]() |
||
│ ├─ ⊖ Gloss | [0.9] (0 ~ 1) | |
│ ├─ ⊖ Metallic | [1] (0 ~ 1) | |
│ ├─ ⊖ Bump | [0.2] (0 ~ 1) | |
│ ├─ ⊖ Glow | [0] (0 ~ 10) | |
│ ├─ ⊖ Ambient | [1] (0 ~ 1) | |
│ ├─ ⊖ Alpha | [1] (0 ~ 1) | |
│ ├─ ⊖ Clip | [0] (0 ~ 1) | |
│ ├─ ⚙️ Color | ||
│ │ ├─ ☑ Color Mode | RGB | RGB, HSV, |
│ │ ├─ ⊖ Hue | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Satuation | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Brightness | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Red | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Green | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Blue | [1] (0 ~ 1) | |
│ │ ├─ > Blend Mode | Blend | Original, Multiply, Blend, Color Shift, |
│ │ ├─ ⊖ Blend | [1] (0 ~ 1) | |
│ │ └─ ≡ Presets | White | Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, |
│ ├─ □ Toon Shader | ||
│ │ ├─ □ Enable | [OFF] | |
│ │ ├─ ⊖ Shading | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Outline | [0.5] (0 ~ 1) | |
│ │ ├─ ⊖ Specular | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Specular | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Highlight Area | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Highlight | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Ambient | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Shadow Area | [0.65] (0 ~ 1) | |
│ │ ├─ ⊖ Shadow | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Shadow | [0.1] (0 ~ 1) | |
│ │ └─ ≡ Presets | Sharp | Sharp, Soft, Bright, Flat + Specular, Flat, |
│ ├─ ⚙️ Special Shader | ||
│ │ ├─ > Mode | Off | Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment, |
│ │ ├─ ⊖ Refraction | [0.5] (1 ~ 3) | |
│ │ └─ ⊖ Thickness | [1] (0 ~ 1) | |
│ └─ ≡ Presets | Chrome | White Gloss, Red Gloss, Chrome, Black Gloss, Gold, Solid Glass, Thin Glass, |
├─ ⊖ XRay | [0] (0 ~ 1) | |
├─ ⊖ Alpha | [1] (0 ~ 1) | |
├─ ⊖ Pull Hands | [0.1] (0 ~ 0.5) | Pulling hands towards the attachment when they are close enough |
├─ □ Grab Pose | [OFF] | Automatically change hand pose to grab when they are on the attachment |
└─ ⊖ Hand Motion | [0] (-1 ~ 1) | Move hands relative to the attachment motion |
□ Left Hand | ||
├─ □ Enable | [OFF] | |
├─ > Model | [Pole] | [Pole], |
├─ ⚙️ Anchor Offset | Set the anchor position for the attachment to attach to | |
│ ├─ Position | ||
│ ├─ ⊖ X | [0] (-1 ~ 1) | |
│ ├─ ⊖ Y | [0] (-1 ~ 1) | |
│ ├─ ⊖ Z | [0] (-1 ~ 1) | |
│ ├─ Rotation | ||
│ ├─ ⊖ X | [0] (-90 ~ 90) | |
│ ├─ ⊖ Y | [0] (-90 ~ 90) | |
│ └─ ⊖ Z | [0] (-90 ~ 90) | |
├─ Size & Alignment | ||
├─ ⊖ Object Radius | [0.02] (0.01 ~ 0.05) | |
├─ ⊖ Object Length | [0.2] (0 ~ 5) | |
├─ ⊖ Scale | [0] (-5 ~ 5) | |
├─ ☑ Orientation | Y Up | Y Up, Y Down, X Up, X Down, Z Up, Z Down, |
├─ Offset | ||
├─ ⊖ X | [0] (-2 ~ 2) | |
├─ ⊖ Y | [0] (-2 ~ 2) | |
├─ ⊖ Z | [0] (-2 ~ 2) | |
├─ Rotation | ||
├─ ⊖ X | [0] (-180 ~ 180) | |
├─ ⊖ Y | [0] (-180 ~ 180) | |
├─ ⊖ Z | [0] (-180 ~ 180) | |
├─ □ Guitar Mode | [OFF] | |
├─ □ Motion | Apply up / down motion to the attachment model | |
│ ├─ □ Enable | [OFF] | |
│ ├─ ⚙️ Speed | ||
│ │ ├─ ☑ Moves Per Beat | 1 | 1/4, 1/3, 1/2, 2/3, 1, 4/3, 3/2, 2, 3, 4, |
│ │ ├─ ⊖ Moves Per Group | [8] (4 ~ 32) | |
│ │ ├─ ⊖ Phase | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Curve | [0] (0 ~ 1) | |
│ │ ├─ □ Variable Speed | [OFF] | |
│ │ ├─ ☑ Mode | Gradual | Gradual, Random, Volume, |
│ │ ├─ ☑ Min Speed | 1/2 | 1/4, 1/3, 1/2, 2/3, 1, |
│ │ └─ ☑ Max Speed | 3/2 | 1, 3/2, 2, 3, 4, |
│ ├─ ⊖ Distance | [0.1] (0 ~ 0.3) | |
│ └─ ⊖ Angle | [0] (-60 ~ 60) | |
├─ > Animation | None | None, Select loaded motion to use for the attachment model |
├─![]() |
||
│ ├─ ⊖ Gloss | [0.9] (0 ~ 1) | |
│ ├─ ⊖ Metallic | [1] (0 ~ 1) | |
│ ├─ ⊖ Bump | [0.2] (0 ~ 1) | |
│ ├─ ⊖ Glow | [0] (0 ~ 10) | |
│ ├─ ⊖ Ambient | [1] (0 ~ 1) | |
│ ├─ ⊖ Alpha | [1] (0 ~ 1) | |
│ ├─ ⊖ Clip | [0] (0 ~ 1) | |
│ ├─ ⚙️ Color | ||
│ │ ├─ ☑ Color Mode | RGB | RGB, HSV, |
│ │ ├─ ⊖ Hue | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Satuation | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Brightness | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Red | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Green | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Blue | [1] (0 ~ 1) | |
│ │ ├─ > Blend Mode | Blend | Original, Multiply, Blend, Color Shift, |
│ │ ├─ ⊖ Blend | [1] (0 ~ 1) | |
│ │ └─ ≡ Presets | White | Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, |
│ ├─ □ Toon Shader | ||
│ │ ├─ □ Enable | [OFF] | |
│ │ ├─ ⊖ Shading | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Outline | [0.5] (0 ~ 1) | |
│ │ ├─ ⊖ Specular | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Specular | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Highlight Area | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Highlight | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Ambient | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Shadow Area | [0.65] (0 ~ 1) | |
│ │ ├─ ⊖ Shadow | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Shadow | [0.1] (0 ~ 1) | |
│ │ └─ ≡ Presets | Sharp | Sharp, Soft, Bright, Flat + Specular, Flat, |
│ ├─ ⚙️ Special Shader | ||
│ │ ├─ > Mode | Off | Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment, |
│ │ ├─ ⊖ Refraction | [0.5] (1 ~ 3) | |
│ │ └─ ⊖ Thickness | [1] (0 ~ 1) | |
│ └─ ≡ Presets | Chrome | White Gloss, Red Gloss, Chrome, Black Gloss, Gold, Solid Glass, Thin Glass, |
├─ ⊖ XRay | [0] (0 ~ 1) | |
├─ ⊖ Alpha | [1] (0 ~ 1) | |
├─ ⊖ Pull Hands | [0.1] (0 ~ 0.5) | Pulling hands towards the attachment when they are close enough |
├─ ☑ Grab Pose | [ON] | Automatically change hand pose to grab when they are on the attachment |
└─ ⊖ Hand Motion | [0] (-1 ~ 1) | Move hands relative to the attachment motion |
□ Symmetrical Hands | [OFF] | |
□ Right Hand | ||
├─ □ Enable | [OFF] | |
├─ > Model | [Pole] | [Pole], |
├─ ⚙️ Anchor Offset | Set the anchor position for the attachment to attach to | |
│ ├─ Position | ||
│ ├─ ⊖ X | [0] (-1 ~ 1) | |
│ ├─ ⊖ Y | [0] (-1 ~ 1) | |
│ ├─ ⊖ Z | [0] (-1 ~ 1) | |
│ ├─ Rotation | ||
│ ├─ ⊖ X | [0] (-90 ~ 90) | |
│ ├─ ⊖ Y | [0] (-90 ~ 90) | |
│ └─ ⊖ Z | [0] (-90 ~ 90) | |
├─ Size & Alignment | ||
├─ ⊖ Object Radius | [0.02] (0.01 ~ 0.05) | |
├─ ⊖ Object Length | [0.2] (0 ~ 5) | |
├─ ⊖ Scale | [0] (-5 ~ 5) | |
├─ ☑ Orientation | Y Up | Y Up, Y Down, X Up, X Down, Z Up, Z Down, |
├─ Offset | ||
├─ ⊖ X | [0] (-2 ~ 2) | |
├─ ⊖ Y | [0] (-2 ~ 2) | |
├─ ⊖ Z | [0] (-2 ~ 2) | |
├─ Rotation | ||
├─ ⊖ X | [0] (-180 ~ 180) | |
├─ ⊖ Y | [0] (-180 ~ 180) | |
├─ ⊖ Z | [0] (-180 ~ 180) | |
├─ □ Guitar Mode | [OFF] | |
├─ □ Motion | Apply up / down motion to the attachment model | |
│ ├─ □ Enable | [OFF] | |
│ ├─ ⚙️ Speed | ||
│ │ ├─ ☑ Moves Per Beat | 1 | 1/4, 1/3, 1/2, 2/3, 1, 4/3, 3/2, 2, 3, 4, |
│ │ ├─ ⊖ Moves Per Group | [8] (4 ~ 32) | |
│ │ ├─ ⊖ Phase | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Curve | [0] (0 ~ 1) | |
│ │ ├─ □ Variable Speed | [OFF] | |
│ │ ├─ ☑ Mode | Gradual | Gradual, Random, Volume, |
│ │ ├─ ☑ Min Speed | 1/2 | 1/4, 1/3, 1/2, 2/3, 1, |
│ │ └─ ☑ Max Speed | 3/2 | 1, 3/2, 2, 3, 4, |
│ ├─ ⊖ Distance | [0.1] (0 ~ 0.3) | |
│ └─ ⊖ Angle | [0] (-60 ~ 60) | |
├─ > Animation | None | None, Select loaded motion to use for the attachment model |
├─![]() |
||
│ ├─ ⊖ Gloss | [0.9] (0 ~ 1) | |
│ ├─ ⊖ Metallic | [1] (0 ~ 1) | |
│ ├─ ⊖ Bump | [0.2] (0 ~ 1) | |
│ ├─ ⊖ Glow | [0] (0 ~ 10) | |
│ ├─ ⊖ Ambient | [1] (0 ~ 1) | |
│ ├─ ⊖ Alpha | [1] (0 ~ 1) | |
│ ├─ ⊖ Clip | [0] (0 ~ 1) | |
│ ├─ ⚙️ Color | ||
│ │ ├─ ☑ Color Mode | RGB | RGB, HSV, |
│ │ ├─ ⊖ Hue | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Satuation | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Brightness | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Red | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Green | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Blue | [1] (0 ~ 1) | |
│ │ ├─ > Blend Mode | Blend | Original, Multiply, Blend, Color Shift, |
│ │ ├─ ⊖ Blend | [1] (0 ~ 1) | |
│ │ └─ ≡ Presets | White | Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, |
│ ├─ □ Toon Shader | ||
│ │ ├─ □ Enable | [OFF] | |
│ │ ├─ ⊖ Shading | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Outline | [0.5] (0 ~ 1) | |
│ │ ├─ ⊖ Specular | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Specular | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Highlight Area | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Highlight | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Ambient | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Shadow Area | [0.65] (0 ~ 1) | |
│ │ ├─ ⊖ Shadow | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Shadow | [0.1] (0 ~ 1) | |
│ │ └─ ≡ Presets | Sharp | Sharp, Soft, Bright, Flat + Specular, Flat, |
│ ├─ ⚙️ Special Shader | ||
│ │ ├─ > Mode | Off | Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment, |
│ │ ├─ ⊖ Refraction | [0.5] (1 ~ 3) | |
│ │ └─ ⊖ Thickness | [1] (0 ~ 1) | |
│ └─ ≡ Presets | Chrome | White Gloss, Red Gloss, Chrome, Black Gloss, Gold, Solid Glass, Thin Glass, |
├─ ⊖ XRay | [0] (0 ~ 1) | |
├─ ⊖ Alpha | [1] (0 ~ 1) | |
├─ ⊖ Pull Hands | [0.1] (0 ~ 0.5) | Pulling hands towards the attachment when they are close enough |
├─ ☑ Grab Pose | [ON] | Automatically change hand pose to grab when they are on the attachment |
└─ ⊖ Hand Motion | [0] (-1 ~ 1) | Move hands relative to the attachment motion |
□ Chest | ||
├─ □ Enable | [OFF] | |
├─ > Model | [Pole] | [Pole], |
├─ ⚙️ Anchor Offset | Set the anchor position for the attachment to attach to | |
│ ├─ Position | ||
│ ├─ ⊖ X | [0] (-1 ~ 1) | |
│ ├─ ⊖ Y | [0] (-1 ~ 1) | |
│ ├─ ⊖ Z | [0] (-1 ~ 1) | |
│ ├─ Rotation | ||
│ ├─ ⊖ X | [0] (-90 ~ 90) | |
│ ├─ ⊖ Y | [0] (-90 ~ 90) | |
│ └─ ⊖ Z | [0] (-90 ~ 90) | |
├─ Size & Alignment | ||
├─ ⊖ Object Radius | [0.02] (0.01 ~ 0.05) | |
├─ ⊖ Object Length | [0.2] (0 ~ 5) | |
├─ ⊖ Scale | [0] (-5 ~ 5) | |
├─ ☑ Orientation | Y Up | Y Up, Y Down, X Up, X Down, Z Up, Z Down, |
├─ Offset | ||
├─ ⊖ X | [0] (-2 ~ 2) | |
├─ ⊖ Y | [0] (-2 ~ 2) | |
├─ ⊖ Z | [0] (-2 ~ 2) | |
├─ Rotation | ||
├─ ⊖ X | [0] (-180 ~ 180) | |
├─ ⊖ Y | [0] (-180 ~ 180) | |
├─ ⊖ Z | [0] (-180 ~ 180) | |
├─ □ Guitar Mode | [OFF] | |
├─ □ Motion | Apply up / down motion to the attachment model | |
│ ├─ □ Enable | [OFF] | |
│ ├─ ⚙️ Speed | ||
│ │ ├─ ☑ Moves Per Beat | 1 | 1/4, 1/3, 1/2, 2/3, 1, 4/3, 3/2, 2, 3, 4, |
│ │ ├─ ⊖ Moves Per Group | [8] (4 ~ 32) | |
│ │ ├─ ⊖ Phase | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Curve | [0] (0 ~ 1) | |
│ │ ├─ □ Variable Speed | [OFF] | |
│ │ ├─ ☑ Mode | Gradual | Gradual, Random, Volume, |
│ │ ├─ ☑ Min Speed | 1/2 | 1/4, 1/3, 1/2, 2/3, 1, |
│ │ └─ ☑ Max Speed | 3/2 | 1, 3/2, 2, 3, 4, |
│ ├─ ⊖ Distance | [0.1] (0 ~ 0.3) | |
│ └─ ⊖ Angle | [0] (-60 ~ 60) | |
├─ > Animation | None | None, Select loaded motion to use for the attachment model |
├─![]() |
||
│ ├─ ⊖ Gloss | [0.9] (0 ~ 1) | |
│ ├─ ⊖ Metallic | [1] (0 ~ 1) | |
│ ├─ ⊖ Bump | [0.2] (0 ~ 1) | |
│ ├─ ⊖ Glow | [0] (0 ~ 10) | |
│ ├─ ⊖ Ambient | [1] (0 ~ 1) | |
│ ├─ ⊖ Alpha | [1] (0 ~ 1) | |
│ ├─ ⊖ Clip | [0] (0 ~ 1) | |
│ ├─ ⚙️ Color | ||
│ │ ├─ ☑ Color Mode | RGB | RGB, HSV, |
│ │ ├─ ⊖ Hue | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Satuation | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Brightness | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Red | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Green | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Blue | [1] (0 ~ 1) | |
│ │ ├─ > Blend Mode | Blend | Original, Multiply, Blend, Color Shift, |
│ │ ├─ ⊖ Blend | [1] (0 ~ 1) | |
│ │ └─ ≡ Presets | White | Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, |
│ ├─ □ Toon Shader | ||
│ │ ├─ □ Enable | [OFF] | |
│ │ ├─ ⊖ Shading | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Outline | [0.5] (0 ~ 1) | |
│ │ ├─ ⊖ Specular | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Specular | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Highlight Area | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Highlight | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Ambient | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Shadow Area | [0.65] (0 ~ 1) | |
│ │ ├─ ⊖ Shadow | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Shadow | [0.1] (0 ~ 1) | |
│ │ └─ ≡ Presets | Sharp | Sharp, Soft, Bright, Flat + Specular, Flat, |
│ ├─ ⚙️ Special Shader | ||
│ │ ├─ > Mode | Off | Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment, |
│ │ ├─ ⊖ Refraction | [0.5] (1 ~ 3) | |
│ │ └─ ⊖ Thickness | [1] (0 ~ 1) | |
│ └─ ≡ Presets | Chrome | White Gloss, Red Gloss, Chrome, Black Gloss, Gold, Solid Glass, Thin Glass, |
├─ ⊖ XRay | [0] (0 ~ 1) | |
├─ ⊖ Alpha | [1] (0 ~ 1) | |
├─ ⊖ Pull Hands | [0.1] (0 ~ 0.5) | Pulling hands towards the attachment when they are close enough |
├─ ☑ Grab Pose | [ON] | Automatically change hand pose to grab when they are on the attachment |
└─ ⊖ Hand Motion | [0] (-1 ~ 1) | Move hands relative to the attachment motion |
□ Head | ||
├─ □ Enable | [OFF] | |
├─ > Model | [Pole] | [Pole], |
├─ ⚙️ Anchor Offset | Set the anchor position for the attachment to attach to | |
│ ├─ Position | ||
│ ├─ ⊖ X | [0] (-1 ~ 1) | |
│ ├─ ⊖ Y | [0] (-1 ~ 1) | |
│ ├─ ⊖ Z | [0] (-1 ~ 1) | |
│ ├─ Rotation | ||
│ ├─ ⊖ X | [0] (-90 ~ 90) | |
│ ├─ ⊖ Y | [0] (-90 ~ 90) | |
│ └─ ⊖ Z | [0] (-90 ~ 90) | |
├─ Size & Alignment | ||
├─ ⊖ Object Radius | [0.02] (0.01 ~ 0.05) | |
├─ ⊖ Object Length | [0.2] (0 ~ 5) | |
├─ ⊖ Scale | [0] (-5 ~ 5) | |
├─ ☑ Orientation | Y Up | Y Up, Y Down, X Up, X Down, Z Up, Z Down, |
├─ Offset | ||
├─ ⊖ X | [0] (-2 ~ 2) | |
├─ ⊖ Y | [0] (-2 ~ 2) | |
├─ ⊖ Z | [0] (-2 ~ 2) | |
├─ Rotation | ||
├─ ⊖ X | [0] (-180 ~ 180) | |
├─ ⊖ Y | [0] (-180 ~ 180) | |
├─ ⊖ Z | [0] (-180 ~ 180) | |
├─ □ Guitar Mode | [OFF] | |
├─ □ Motion | Apply up / down motion to the attachment model | |
│ ├─ □ Enable | [OFF] | |
│ ├─ ⚙️ Speed | ||
│ │ ├─ ☑ Moves Per Beat | 1 | 1/4, 1/3, 1/2, 2/3, 1, 4/3, 3/2, 2, 3, 4, |
│ │ ├─ ⊖ Moves Per Group | [8] (4 ~ 32) | |
│ │ ├─ ⊖ Phase | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Curve | [0] (0 ~ 1) | |
│ │ ├─ □ Variable Speed | [OFF] | |
│ │ ├─ ☑ Mode | Gradual | Gradual, Random, Volume, |
│ │ ├─ ☑ Min Speed | 1/2 | 1/4, 1/3, 1/2, 2/3, 1, |
│ │ └─ ☑ Max Speed | 3/2 | 1, 3/2, 2, 3, 4, |
│ ├─ ⊖ Distance | [0.1] (0 ~ 0.3) | |
│ └─ ⊖ Angle | [0] (-60 ~ 60) | |
├─ > Animation | None | None, Select loaded motion to use for the attachment model |
├─![]() |
||
│ ├─ ⊖ Gloss | [0.9] (0 ~ 1) | |
│ ├─ ⊖ Metallic | [1] (0 ~ 1) | |
│ ├─ ⊖ Bump | [0.2] (0 ~ 1) | |
│ ├─ ⊖ Glow | [0] (0 ~ 10) | |
│ ├─ ⊖ Ambient | [1] (0 ~ 1) | |
│ ├─ ⊖ Alpha | [1] (0 ~ 1) | |
│ ├─ ⊖ Clip | [0] (0 ~ 1) | |
│ ├─ ⚙️ Color | ||
│ │ ├─ ☑ Color Mode | RGB | RGB, HSV, |
│ │ ├─ ⊖ Hue | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Satuation | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Brightness | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Red | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Green | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Blue | [1] (0 ~ 1) | |
│ │ ├─ > Blend Mode | Blend | Original, Multiply, Blend, Color Shift, |
│ │ ├─ ⊖ Blend | [1] (0 ~ 1) | |
│ │ └─ ≡ Presets | White | Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, |
│ ├─ □ Toon Shader | ||
│ │ ├─ □ Enable | [OFF] | |
│ │ ├─ ⊖ Shading | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Outline | [0.5] (0 ~ 1) | |
│ │ ├─ ⊖ Specular | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Specular | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Highlight Area | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Highlight | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Ambient | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Shadow Area | [0.65] (0 ~ 1) | |
│ │ ├─ ⊖ Shadow | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Shadow | [0.1] (0 ~ 1) | |
│ │ └─ ≡ Presets | Sharp | Sharp, Soft, Bright, Flat + Specular, Flat, |
│ ├─ ⚙️ Special Shader | ||
│ │ ├─ > Mode | Off | Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment, |
│ │ ├─ ⊖ Refraction | [0.5] (1 ~ 3) | |
│ │ └─ ⊖ Thickness | [1] (0 ~ 1) | |
│ └─ ≡ Presets | Chrome | White Gloss, Red Gloss, Chrome, Black Gloss, Gold, Solid Glass, Thin Glass, |
├─ ⊖ XRay | [0] (0 ~ 1) | |
├─ ⊖ Alpha | [1] (0 ~ 1) | |
├─ ⊖ Pull Hands | [0.1] (0 ~ 0.5) | Pulling hands towards the attachment when they are close enough |
├─ ☑ Grab Pose | [ON] | Automatically change hand pose to grab when they are on the attachment |
└─ ⊖ Hand Motion | [0] (-1 ~ 1) | Move hands relative to the attachment motion |
□ Left Foot | ||
├─ □ Enable | [OFF] | |
├─ > Model | [Pole] | [Pole], |
├─ ⚙️ Anchor Offset | Set the anchor position for the attachment to attach to | |
│ ├─ Position | ||
│ ├─ ⊖ X | [0] (-1 ~ 1) | |
│ ├─ ⊖ Y | [0] (-1 ~ 1) | |
│ ├─ ⊖ Z | [0] (-1 ~ 1) | |
│ ├─ Rotation | ||
│ ├─ ⊖ X | [0] (-90 ~ 90) | |
│ ├─ ⊖ Y | [0] (-90 ~ 90) | |
│ └─ ⊖ Z | [0] (-90 ~ 90) | |
├─ Size & Alignment | ||
├─ ⊖ Object Radius | [0.02] (0.01 ~ 0.05) | |
├─ ⊖ Object Length | [0.2] (0 ~ 5) | |
├─ ⊖ Scale | [0] (-5 ~ 5) | |
├─ ☑ Orientation | Y Up | Y Up, Y Down, X Up, X Down, Z Up, Z Down, |
├─ Offset | ||
├─ ⊖ X | [0] (-2 ~ 2) | |
├─ ⊖ Y | [0] (-2 ~ 2) | |
├─ ⊖ Z | [0] (-2 ~ 2) | |
├─ Rotation | ||
├─ ⊖ X | [0] (-180 ~ 180) | |
├─ ⊖ Y | [0] (-180 ~ 180) | |
├─ ⊖ Z | [0] (-180 ~ 180) | |
├─ □ Guitar Mode | [OFF] | |
├─ □ Motion | Apply up / down motion to the attachment model | |
│ ├─ □ Enable | [OFF] | |
│ ├─ ⚙️ Speed | ||
│ │ ├─ ☑ Moves Per Beat | 1 | 1/4, 1/3, 1/2, 2/3, 1, 4/3, 3/2, 2, 3, 4, |
│ │ ├─ ⊖ Moves Per Group | [8] (4 ~ 32) | |
│ │ ├─ ⊖ Phase | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Curve | [0] (0 ~ 1) | |
│ │ ├─ □ Variable Speed | [OFF] | |
│ │ ├─ ☑ Mode | Gradual | Gradual, Random, Volume, |
│ │ ├─ ☑ Min Speed | 1/2 | 1/4, 1/3, 1/2, 2/3, 1, |
│ │ └─ ☑ Max Speed | 3/2 | 1, 3/2, 2, 3, 4, |
│ ├─ ⊖ Distance | [0.1] (0 ~ 0.3) | |
│ └─ ⊖ Angle | [0] (-60 ~ 60) | |
├─ > Animation | None | None, Select loaded motion to use for the attachment model |
├─![]() |
||
│ ├─ ⊖ Gloss | [0.9] (0 ~ 1) | |
│ ├─ ⊖ Metallic | [1] (0 ~ 1) | |
│ ├─ ⊖ Bump | [0.2] (0 ~ 1) | |
│ ├─ ⊖ Glow | [0] (0 ~ 10) | |
│ ├─ ⊖ Ambient | [1] (0 ~ 1) | |
│ ├─ ⊖ Alpha | [1] (0 ~ 1) | |
│ ├─ ⊖ Clip | [0] (0 ~ 1) | |
│ ├─ ⚙️ Color | ||
│ │ ├─ ☑ Color Mode | RGB | RGB, HSV, |
│ │ ├─ ⊖ Hue | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Satuation | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Brightness | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Red | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Green | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Blue | [1] (0 ~ 1) | |
│ │ ├─ > Blend Mode | Blend | Original, Multiply, Blend, Color Shift, |
│ │ ├─ ⊖ Blend | [1] (0 ~ 1) | |
│ │ └─ ≡ Presets | White | Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, |
│ ├─ □ Toon Shader | ||
│ │ ├─ □ Enable | [OFF] | |
│ │ ├─ ⊖ Shading | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Outline | [0.5] (0 ~ 1) | |
│ │ ├─ ⊖ Specular | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Specular | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Highlight Area | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Highlight | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Ambient | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Shadow Area | [0.65] (0 ~ 1) | |
│ │ ├─ ⊖ Shadow | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Shadow | [0.1] (0 ~ 1) | |
│ │ └─ ≡ Presets | Sharp | Sharp, Soft, Bright, Flat + Specular, Flat, |
│ ├─ ⚙️ Special Shader | ||
│ │ ├─ > Mode | Off | Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment, |
│ │ ├─ ⊖ Refraction | [0.5] (1 ~ 3) | |
│ │ └─ ⊖ Thickness | [1] (0 ~ 1) | |
│ └─ ≡ Presets | Chrome | White Gloss, Red Gloss, Chrome, Black Gloss, Gold, Solid Glass, Thin Glass, |
├─ ⊖ XRay | [0] (0 ~ 1) | |
├─ ⊖ Alpha | [1] (0 ~ 1) | |
├─ ⊖ Pull Hands | [0.1] (0 ~ 0.5) | Pulling hands towards the attachment when they are close enough |
├─ ☑ Grab Pose | [ON] | Automatically change hand pose to grab when they are on the attachment |
└─ ⊖ Hand Motion | [0] (-1 ~ 1) | Move hands relative to the attachment motion |
□ Symmetrical Foot | [OFF] | |
□ Right Foot | ||
├─ □ Enable | [OFF] | |
├─ > Model | [Pole] | [Pole], |
├─ ⚙️ Anchor Offset | Set the anchor position for the attachment to attach to | |
│ ├─ Position | ||
│ ├─ ⊖ X | [0] (-1 ~ 1) | |
│ ├─ ⊖ Y | [0] (-1 ~ 1) | |
│ ├─ ⊖ Z | [0] (-1 ~ 1) | |
│ ├─ Rotation | ||
│ ├─ ⊖ X | [0] (-90 ~ 90) | |
│ ├─ ⊖ Y | [0] (-90 ~ 90) | |
│ └─ ⊖ Z | [0] (-90 ~ 90) | |
├─ Size & Alignment | ||
├─ ⊖ Object Radius | [0.02] (0.01 ~ 0.05) | |
├─ ⊖ Object Length | [0.2] (0 ~ 5) | |
├─ ⊖ Scale | [0] (-5 ~ 5) | |
├─ ☑ Orientation | Y Up | Y Up, Y Down, X Up, X Down, Z Up, Z Down, |
├─ Offset | ||
├─ ⊖ X | [0] (-2 ~ 2) | |
├─ ⊖ Y | [0] (-2 ~ 2) | |
├─ ⊖ Z | [0] (-2 ~ 2) | |
├─ Rotation | ||
├─ ⊖ X | [0] (-180 ~ 180) | |
├─ ⊖ Y | [0] (-180 ~ 180) | |
├─ ⊖ Z | [0] (-180 ~ 180) | |
├─ □ Guitar Mode | [OFF] | |
├─ □ Motion | Apply up / down motion to the attachment model | |
│ ├─ □ Enable | [OFF] | |
│ ├─ ⚙️ Speed | ||
│ │ ├─ ☑ Moves Per Beat | 1 | 1/4, 1/3, 1/2, 2/3, 1, 4/3, 3/2, 2, 3, 4, |
│ │ ├─ ⊖ Moves Per Group | [8] (4 ~ 32) | |
│ │ ├─ ⊖ Phase | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Curve | [0] (0 ~ 1) | |
│ │ ├─ □ Variable Speed | [OFF] | |
│ │ ├─ ☑ Mode | Gradual | Gradual, Random, Volume, |
│ │ ├─ ☑ Min Speed | 1/2 | 1/4, 1/3, 1/2, 2/3, 1, |
│ │ └─ ☑ Max Speed | 3/2 | 1, 3/2, 2, 3, 4, |
│ ├─ ⊖ Distance | [0.1] (0 ~ 0.3) | |
│ └─ ⊖ Angle | [0] (-60 ~ 60) | |
├─ > Animation | None | None, Select loaded motion to use for the attachment model |
├─![]() |
||
│ ├─ ⊖ Gloss | [0.9] (0 ~ 1) | |
│ ├─ ⊖ Metallic | [1] (0 ~ 1) | |
│ ├─ ⊖ Bump | [0.2] (0 ~ 1) | |
│ ├─ ⊖ Glow | [0] (0 ~ 10) | |
│ ├─ ⊖ Ambient | [1] (0 ~ 1) | |
│ ├─ ⊖ Alpha | [1] (0 ~ 1) | |
│ ├─ ⊖ Clip | [0] (0 ~ 1) | |
│ ├─ ⚙️ Color | ||
│ │ ├─ ☑ Color Mode | RGB | RGB, HSV, |
│ │ ├─ ⊖ Hue | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Satuation | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Brightness | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Red | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Green | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Blue | [1] (0 ~ 1) | |
│ │ ├─ > Blend Mode | Blend | Original, Multiply, Blend, Color Shift, |
│ │ ├─ ⊖ Blend | [1] (0 ~ 1) | |
│ │ └─ ≡ Presets | White | Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, |
│ ├─ □ Toon Shader | ||
│ │ ├─ □ Enable | [OFF] | |
│ │ ├─ ⊖ Shading | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Outline | [0.5] (0 ~ 1) | |
│ │ ├─ ⊖ Specular | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Specular | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Highlight Area | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Highlight | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Ambient | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Shadow Area | [0.65] (0 ~ 1) | |
│ │ ├─ ⊖ Shadow | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Soft Shadow | [0.1] (0 ~ 1) | |
│ │ └─ ≡ Presets | Sharp | Sharp, Soft, Bright, Flat + Specular, Flat, |
│ ├─ ⚙️ Special Shader | ||
│ │ ├─ > Mode | Off | Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment, |
│ │ ├─ ⊖ Refraction | [0.5] (1 ~ 3) | |
│ │ └─ ⊖ Thickness | [1] (0 ~ 1) | |
│ └─ ≡ Presets | Chrome | White Gloss, Red Gloss, Chrome, Black Gloss, Gold, Solid Glass, Thin Glass, |
├─ ⊖ XRay | [0] (0 ~ 1) | |
├─ ⊖ Alpha | [1] (0 ~ 1) | |
├─ ⊖ Pull Hands | [0.1] (0 ~ 0.5) | Pulling hands towards the attachment when they are close enough |
├─ ☑ Grab Pose | [ON] | Automatically change hand pose to grab when they are on the attachment |
└─ ⊖ Hand Motion | [0] (-1 ~ 1) | Move hands relative to the attachment motion |