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Record Scene

Record Scene renders a clip of what is on screen in DanceXR Native, including the actors, their clips, the music, and the camera, and saves it as an MP4. It renders on a clock of its own, so the result is smooth whatever your PC’s real frame rate is, and it does not depend on the size of your window or monitor. It is part of the Creator edition.

For the Unity apps’ recording, see Creator Edition.


Record a clip

Open Scene > Record Scene.

Setting Options
Name The name of the take.
Size 1280 x 720, 1920 x 1080, 2560 x 1440, 3840 x 2160, or 1080 x 1920 (portrait).
Frame Rate 24, 30, or 60.
Full Dance Record the whole dance set from the beginning, music and every clip, instead of Length.
Length How many seconds to record from the playhead (1 to 120).
Camera Current view, as set up, Current view, fixed pose, Orbit the first actor, or Leave to the scene.

Press Record Video. While it runs the button shows progress and a Stop Recording button keeps what was written. Show Folder opens the folder of the last take.

Camera choices

  • Current view, as set up reproduces your camera, including free-fly tracking of a dancer, so a view that follows a character keeps following.
  • Current view, fixed pose holds the pose the camera is in and ignores tracking.
  • Orbit the first actor circles the first character, starting where the view is.
  • Leave to the scene writes no camera of its own. Use it when a dance has its own camera motion.

What the video holds

  • The loaded music is mixed in from the start of the clip.
  • On-screen helpers such as handles, hover rings, and the cursor are left out.
  • Takes are saved to a recordings folder beside the app, in a folder named for the take and the time.

Requirements

Recording needs ffmpeg, which ships with Native in the ffmpeg folder beside the app. Native picks the first video encoder your PC supports: NVIDIA, AMD, Intel, or Windows Media Foundation, with a software fallback. The Record Scene menu is shown in every edition, but recording is available only with an activated Creator license.