Eng 繁中 日本語 한국어 简中

Eye Materials

Controls properties of the materials categorized as eyes. Eye materials default to higher smoothness so they reflect the environment more strongly than skin or hair, giving them their characteristic glossy look.

Eye materials gained their own preset list in 2024.1.


What this category controls

  • Smoothness / roughness — eye gloss / wetness.
  • Reflection intensity from the environment.
  • <!– TODO: confirm:
    • Iris / sclera split, if exposed.
    • Pupil size or eye-shine controls.
    • Anisotropic shading for irises (sometimes used to simulate fiber direction). –>

Categorization

DanceXR auto-assigns materials whose names match common eye keywords to this category. Manually reassign via Material Settings if a model misclassifies eye geometry as opaque or skin.

How materials are categorized


Eye behavior is separate from materials

Eye movement — blinking, gaze, eye contact — is configured in Blink, Breathing & Eye Contact, not here. The materials page only controls how the eye surface renders.