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Hair Materials

Controls properties of the materials categorized as hair. Hair materials use a special shader with anisotropic highlights to produce the directional sheen that real hair has — a long stripe of specular along the hair flow rather than a circular highlight.


What this category controls

  • Base color and smoothness — the same controls as other material categories.
  • Anisotropic highlight — the shape and intensity of the directional sheen.
  • Hair flow direction — which way the highlight runs across the strand.

The hair shader received improvements over time. Notable releases:

  • 2024.5 — improved procedural hair detail map.
  • 2025.10 — better LW / Android skin and hair shaders, less excessive sky reflection on hair.

Categorization

DanceXR auto-assigns materials whose names match common hair keywords to this category. If a model misclassifies its hair (or assigns hair material names to non-hair geometry), reassign manually from Material Settings.

How materials are categorized


Hair physics is separate

Hair movement — the bones swinging when the head turns or the actor walks — is configured in Hair Physics (or via Particle Dynamics on the new simulation system). The materials page only controls how hair surfaces render.