Eng 繁中 日本語 한국어 简中

Options > DanceXR Logo

Configurations

Setting Value Description
☐ Enable [OFF]  
texture icon Logo Surface 1    
├─⊖ Gloss [0.9] (0 ~ 1)  
├─⊖ Metallic [0] (0 ~ 1)  
├─⊖ Bump [0.2] (0 ~ 1)  
├─⊖ Glow [0] (0 ~ 10)  
├─⊖ Ambient [1] (0 ~ 1)  
├─⊖ Alpha [1] (0 ~ 1)  
├─⊖ Clip [0] (0 ~ 1)  
├─tune icon Color    
│ ├─☑ Color Mode RGB RGB, HSV,
│ ├─⊖ Hue [0] (0 ~ 1)  
│ ├─⊖ Satuation [0] (0 ~ 1)  
│ ├─⊖ Brightness [1] (0 ~ 1)  
│ ├─⊖ Red [1] (0 ~ 1)  
│ ├─⊖ Green [1] (0 ~ 1)  
│ ├─⊖ Blue [1] (0 ~ 1)  
│ ├─> Blend Mode Original Original, Multiply, Blend, Color Shift,
│ ├─⊖ Blend [1] (0 ~ 1)  
│ └─≡ Presets Original Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange,
├─☐ Toon Shader    
│ ├─☐ Enable [OFF]  
│ ├─⊖ Shading [1] (0 ~ 1)  
│ ├─⊖ Outline [0.5] (0 ~ 1)  
│ ├─⊖ Specular [0.25] (0 ~ 1)  
│ ├─⊖ Soft Specular [0.1] (0 ~ 1)  
│ ├─⊖ Highlight Area [0.25] (0 ~ 1)  
│ ├─⊖ Soft Highlight [0.1] (0 ~ 1)  
│ ├─⊖ Ambient [0.75] (0 ~ 1)  
│ ├─⊖ Shadow Area [0.65] (0 ~ 1)  
│ ├─⊖ Shadow [0.75] (0 ~ 1)  
│ ├─⊖ Soft Shadow [0.1] (0 ~ 1)  
│ └─≡ Presets Sharp Sharp, Soft, Bright, Flat + Specular, Flat,
├─tune icon Special Shader    
│ ├─> Mode Off Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment,
│ ├─⊖ Refraction [0.5] (1 ~ 3)  
│ └─⊖ Thickness [1] (0 ~ 1)  
└─≡ Presets White Gloss White Gloss, Red Gloss, Chrome, Black Gloss, Gold, Solid Glass, Thin Glass,
texture icon Logo Surface 2    
├─⊖ Gloss [0.9] (0 ~ 1)  
├─⊖ Metallic [0] (0 ~ 1)  
├─⊖ Bump [0.2] (0 ~ 1)  
├─⊖ Glow [0] (0 ~ 10)  
├─⊖ Ambient [1] (0 ~ 1)  
├─⊖ Alpha [1] (0 ~ 1)  
├─⊖ Clip [0] (0 ~ 1)  
├─tune icon Color    
│ ├─☑ Color Mode RGB RGB, HSV,
│ ├─⊖ Hue [0] (0 ~ 1)  
│ ├─⊖ Satuation [0] (0 ~ 1)  
│ ├─⊖ Brightness [1] (0 ~ 1)  
│ ├─⊖ Red [1] (0 ~ 1)  
│ ├─⊖ Green [1] (0 ~ 1)  
│ ├─⊖ Blue [1] (0 ~ 1)  
│ ├─> Blend Mode Blend Original, Multiply, Blend, Color Shift,
│ ├─⊖ Blend [1] (0 ~ 1)  
│ └─≡ Presets Black Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange,
├─☐ Toon Shader    
│ ├─☐ Enable [OFF]  
│ ├─⊖ Shading [1] (0 ~ 1)  
│ ├─⊖ Outline [0.5] (0 ~ 1)  
│ ├─⊖ Specular [0.25] (0 ~ 1)  
│ ├─⊖ Soft Specular [0.1] (0 ~ 1)  
│ ├─⊖ Highlight Area [0.25] (0 ~ 1)  
│ ├─⊖ Soft Highlight [0.1] (0 ~ 1)  
│ ├─⊖ Ambient [0.75] (0 ~ 1)  
│ ├─⊖ Shadow Area [0.65] (0 ~ 1)  
│ ├─⊖ Shadow [0.75] (0 ~ 1)  
│ ├─⊖ Soft Shadow [0.1] (0 ~ 1)  
│ └─≡ Presets Sharp Sharp, Soft, Bright, Flat + Specular, Flat,
├─tune icon Special Shader    
│ ├─> Mode Off Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment,
│ ├─⊖ Refraction [0.5] (1 ~ 3)  
│ └─⊖ Thickness [1] (0 ~ 1)  
└─≡ Presets Red Gloss White Gloss, Red Gloss, Chrome, Black Gloss, Gold, Solid Glass, Thin Glass,
☑ Diamond [ON]  
texture icon Diamond Surface    
├─⊖ Gloss [0.9] (0 ~ 1)  
├─⊖ Metallic [1] (0 ~ 1)  
├─⊖ Bump [0.2] (0 ~ 1)  
├─⊖ Glow [0] (0 ~ 10)  
├─⊖ Ambient [1] (0 ~ 1)  
├─⊖ Alpha [1] (0 ~ 1)  
├─⊖ Clip [0] (0 ~ 1)  
├─tune icon Color    
│ ├─☑ Color Mode RGB RGB, HSV,
│ ├─⊖ Hue [0] (0 ~ 1)  
│ ├─⊖ Satuation [0] (0 ~ 1)  
│ ├─⊖ Brightness [1] (0 ~ 1)  
│ ├─⊖ Red [1] (0 ~ 1)  
│ ├─⊖ Green [1] (0 ~ 1)  
│ ├─⊖ Blue [1] (0 ~ 1)  
│ ├─> Blend Mode Original Original, Multiply, Blend, Color Shift,
│ ├─⊖ Blend [1] (0 ~ 1)  
│ └─≡ Presets Original Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange,
├─☐ Toon Shader    
│ ├─☐ Enable [OFF]  
│ ├─⊖ Shading [1] (0 ~ 1)  
│ ├─⊖ Outline [0.5] (0 ~ 1)  
│ ├─⊖ Specular [0.25] (0 ~ 1)  
│ ├─⊖ Soft Specular [0.1] (0 ~ 1)  
│ ├─⊖ Highlight Area [0.25] (0 ~ 1)  
│ ├─⊖ Soft Highlight [0.1] (0 ~ 1)  
│ ├─⊖ Ambient [0.75] (0 ~ 1)  
│ ├─⊖ Shadow Area [0.65] (0 ~ 1)  
│ ├─⊖ Shadow [0.75] (0 ~ 1)  
│ ├─⊖ Soft Shadow [0.1] (0 ~ 1)  
│ └─≡ Presets Sharp Sharp, Soft, Bright, Flat + Specular, Flat,
├─tune icon Special Shader    
│ ├─> Mode Off Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment,
│ ├─⊖ Refraction [0.5] (1 ~ 3)  
│ └─⊖ Thickness [1] (0 ~ 1)  
└─≡ Presets Chrome White Gloss, Red Gloss, Chrome, Black Gloss, Gold, Solid Glass, Thin Glass,
⊖ Distance [4.5] (1 ~ 8)  
⊖ Position [0] (-180 ~ 180)  
⊖ Scale [1] (0.2 ~ 2)