Skirt Physics
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Physics > Skirt Physics
Setting | Value | Description |
---|---|---|
☑ Enable | [ON] | |
☑ Use Particle Dynamics | [ON] | |
⚙️ Simulation Settings | ||
├─ ☑ Use Global | [ON] | Find the global settings under Pro / Cloth Simulation |
├─ ☑ Enable Dragging | [ON] | |
├─ ☑ Simulate | [ON] | |
├─ > Simulation FPS | Dynamic | Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
├─ ⊖ Time Scale | [0.65] (0.1 ~ 1) | |
├─ ⊖ Substeps | [4] (1 ~ 20) | |
├─ ⊖ Iterations | [1] (0 ~ 10) | |
├─ □ Reverse Even Substeps | [OFF] | |
├─ ⊖ Alternate Group Size | [0] (0 ~ 20) | |
├─ ⊖ Table Size | [6] (1 ~ 20) | |
└─ □ Two Step Solving | [OFF] | |
Primary Group | ||
Select Bones | ||
> Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
☑ Closed Loop | [ON] | Bones for closed loops at each level |
⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
⚙️ Particle Dynamics | ||
├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
├─ □ Visualize | [OFF] | |
├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
├─ ⊖ Inertia | [2] (1 ~ 5) | |
├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
├─ ⊖ Friction | [1] (0 ~ 2) | |
├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
├─ ⚙️ Wind | ||
│ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
└─ ⚙️ Collide With | ||
├─ ☑ Head | [ON] | |
├─ ☑ Body | [ON] | |
├─ ☑ Boobs | [ON] | |
├─ ☑ Butts | [ON] | |
├─ ☑ Arms | [ON] | |
├─ ☑ Hands | [ON] | |
├─ ☑ Legs | [ON] | |
├─ ☑ Feet | [ON] | |
└─ ☑ Player | [ON] | |
⚙️ Physics Properties | Physics properties like mass, drag and friction | |
├─ ⊖ Mass | [0.1] (0 ~ 1) | |
├─ ⊖ Drag | [0] (0 ~ 10) | |
├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
├─ ⊖ Friction | [0] (0 ~ 1) | |
├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
└─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
⚙️ Parent-Child Joint | ||
├─ □ Visualize | [OFF] | |
├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
└─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
⚙️ Lateral Joint | ||
├─ □ Visualize | [OFF] | |
├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
├─ □ Lock Y | [OFF] | |
└─ □ Lock Z | [OFF] | |
⚙️ Collider | ||
├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
├─ > Collider Type | Box | Box, Capsule, Sphere, |
├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
└─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
⊖ Additional Groups | [0] (0 ~ 7) | |
□ Group 2 | ||
├─ □ Enable | [OFF] | |
├─ Select Bones | ||
├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
├─ ⚙️ Particle Dynamics | ||
│ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
│ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
│ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
│ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
│ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
│ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ ├─ ⚙️ Wind | ||
│ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ └─ ⚙️ Collide With | ||
│ ├─ ☑ Head | [ON] | |
│ ├─ ☑ Body | [ON] | |
│ ├─ ☑ Boobs | [ON] | |
│ ├─ ☑ Butts | [ON] | |
│ ├─ ☑ Arms | [ON] | |
│ ├─ ☑ Hands | [ON] | |
│ ├─ ☑ Legs | [ON] | |
│ ├─ ☑ Feet | [ON] | |
│ └─ ☑ Player | [ON] | |
├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
│ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
│ ├─ ⊖ Drag | [0] (0 ~ 10) | |
│ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
│ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
│ ├─ ⊖ Friction | [0] (0 ~ 1) | |
│ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
│ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
├─ ⚙️ Parent-Child Joint | ||
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
│ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
│ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
│ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
│ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
├─ ⚙️ Lateral Joint | ||
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
│ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
│ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
│ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
│ ├─ □ Lock Y | [OFF] | |
│ └─ □ Lock Z | [OFF] | |
├─ ⚙️ Collider | ||
│ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
│ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
│ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
└─ ☑ Use Primary Group Settings | [ON] | |
□ Group 3 | ||
├─ □ Enable | [OFF] | |
├─ Select Bones | ||
├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
├─ ⚙️ Particle Dynamics | ||
│ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
│ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
│ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
│ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
│ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
│ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ ├─ ⚙️ Wind | ||
│ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ └─ ⚙️ Collide With | ||
│ ├─ ☑ Head | [ON] | |
│ ├─ ☑ Body | [ON] | |
│ ├─ ☑ Boobs | [ON] | |
│ ├─ ☑ Butts | [ON] | |
│ ├─ ☑ Arms | [ON] | |
│ ├─ ☑ Hands | [ON] | |
│ ├─ ☑ Legs | [ON] | |
│ ├─ ☑ Feet | [ON] | |
│ └─ ☑ Player | [ON] | |
├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
│ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
│ ├─ ⊖ Drag | [0] (0 ~ 10) | |
│ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
│ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
│ ├─ ⊖ Friction | [0] (0 ~ 1) | |
│ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
│ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
├─ ⚙️ Parent-Child Joint | ||
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
│ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
│ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
│ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
│ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
├─ ⚙️ Lateral Joint | ||
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
│ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
│ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
│ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
│ ├─ □ Lock Y | [OFF] | |
│ └─ □ Lock Z | [OFF] | |
├─ ⚙️ Collider | ||
│ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
│ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
│ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
└─ ☑ Use Primary Group Settings | [ON] | |
□ Group 4 | ||
├─ □ Enable | [OFF] | |
├─ Select Bones | ||
├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
├─ ⚙️ Particle Dynamics | ||
│ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
│ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
│ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
│ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
│ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
│ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ ├─ ⚙️ Wind | ||
│ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ └─ ⚙️ Collide With | ||
│ ├─ ☑ Head | [ON] | |
│ ├─ ☑ Body | [ON] | |
│ ├─ ☑ Boobs | [ON] | |
│ ├─ ☑ Butts | [ON] | |
│ ├─ ☑ Arms | [ON] | |
│ ├─ ☑ Hands | [ON] | |
│ ├─ ☑ Legs | [ON] | |
│ ├─ ☑ Feet | [ON] | |
│ └─ ☑ Player | [ON] | |
├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
│ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
│ ├─ ⊖ Drag | [0] (0 ~ 10) | |
│ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
│ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
│ ├─ ⊖ Friction | [0] (0 ~ 1) | |
│ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
│ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
├─ ⚙️ Parent-Child Joint | ||
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
│ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
│ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
│ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
│ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
├─ ⚙️ Lateral Joint | ||
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
│ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
│ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
│ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
│ ├─ □ Lock Y | [OFF] | |
│ └─ □ Lock Z | [OFF] | |
├─ ⚙️ Collider | ||
│ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
│ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
│ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
└─ ☑ Use Primary Group Settings | [ON] | |
□ Group 5 | ||
├─ □ Enable | [OFF] | |
├─ Select Bones | ||
├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
├─ ⚙️ Particle Dynamics | ||
│ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
│ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
│ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
│ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
│ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
│ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ ├─ ⚙️ Wind | ||
│ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ └─ ⚙️ Collide With | ||
│ ├─ ☑ Head | [ON] | |
│ ├─ ☑ Body | [ON] | |
│ ├─ ☑ Boobs | [ON] | |
│ ├─ ☑ Butts | [ON] | |
│ ├─ ☑ Arms | [ON] | |
│ ├─ ☑ Hands | [ON] | |
│ ├─ ☑ Legs | [ON] | |
│ ├─ ☑ Feet | [ON] | |
│ └─ ☑ Player | [ON] | |
├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
│ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
│ ├─ ⊖ Drag | [0] (0 ~ 10) | |
│ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
│ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
│ ├─ ⊖ Friction | [0] (0 ~ 1) | |
│ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
│ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
├─ ⚙️ Parent-Child Joint | ||
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
│ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
│ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
│ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
│ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
├─ ⚙️ Lateral Joint | ||
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
│ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
│ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
│ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
│ ├─ □ Lock Y | [OFF] | |
│ └─ □ Lock Z | [OFF] | |
├─ ⚙️ Collider | ||
│ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
│ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
│ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
└─ ☑ Use Primary Group Settings | [ON] | |
□ Group 6 | ||
├─ □ Enable | [OFF] | |
├─ Select Bones | ||
├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
├─ ⚙️ Particle Dynamics | ||
│ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
│ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
│ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
│ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
│ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
│ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ ├─ ⚙️ Wind | ||
│ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ └─ ⚙️ Collide With | ||
│ ├─ ☑ Head | [ON] | |
│ ├─ ☑ Body | [ON] | |
│ ├─ ☑ Boobs | [ON] | |
│ ├─ ☑ Butts | [ON] | |
│ ├─ ☑ Arms | [ON] | |
│ ├─ ☑ Hands | [ON] | |
│ ├─ ☑ Legs | [ON] | |
│ ├─ ☑ Feet | [ON] | |
│ └─ ☑ Player | [ON] | |
├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
│ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
│ ├─ ⊖ Drag | [0] (0 ~ 10) | |
│ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
│ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
│ ├─ ⊖ Friction | [0] (0 ~ 1) | |
│ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
│ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
├─ ⚙️ Parent-Child Joint | ||
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
│ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
│ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
│ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
│ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
├─ ⚙️ Lateral Joint | ||
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
│ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
│ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
│ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
│ ├─ □ Lock Y | [OFF] | |
│ └─ □ Lock Z | [OFF] | |
├─ ⚙️ Collider | ||
│ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
│ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
│ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
└─ ☑ Use Primary Group Settings | [ON] | |
□ Group 7 | ||
├─ □ Enable | [OFF] | |
├─ Select Bones | ||
├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
├─ ⚙️ Particle Dynamics | ||
│ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
│ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
│ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
│ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
│ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
│ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ ├─ ⚙️ Wind | ||
│ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ └─ ⚙️ Collide With | ||
│ ├─ ☑ Head | [ON] | |
│ ├─ ☑ Body | [ON] | |
│ ├─ ☑ Boobs | [ON] | |
│ ├─ ☑ Butts | [ON] | |
│ ├─ ☑ Arms | [ON] | |
│ ├─ ☑ Hands | [ON] | |
│ ├─ ☑ Legs | [ON] | |
│ ├─ ☑ Feet | [ON] | |
│ └─ ☑ Player | [ON] | |
├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
│ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
│ ├─ ⊖ Drag | [0] (0 ~ 10) | |
│ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
│ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
│ ├─ ⊖ Friction | [0] (0 ~ 1) | |
│ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
│ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
├─ ⚙️ Parent-Child Joint | ||
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
│ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
│ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
│ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
│ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
├─ ⚙️ Lateral Joint | ||
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
│ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
│ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
│ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
│ ├─ □ Lock Y | [OFF] | |
│ └─ □ Lock Z | [OFF] | |
├─ ⚙️ Collider | ||
│ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
│ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
│ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
└─ ☑ Use Primary Group Settings | [ON] | |
□ Group 8 | ||
├─ □ Enable | [OFF] | |
├─ Select Bones | ||
├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
├─ ⚙️ Particle Dynamics | ||
│ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
│ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
│ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
│ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
│ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
│ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ ├─ ⚙️ Wind | ||
│ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ └─ ⚙️ Collide With | ||
│ ├─ ☑ Head | [ON] | |
│ ├─ ☑ Body | [ON] | |
│ ├─ ☑ Boobs | [ON] | |
│ ├─ ☑ Butts | [ON] | |
│ ├─ ☑ Arms | [ON] | |
│ ├─ ☑ Hands | [ON] | |
│ ├─ ☑ Legs | [ON] | |
│ ├─ ☑ Feet | [ON] | |
│ └─ ☑ Player | [ON] | |
├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
│ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
│ ├─ ⊖ Drag | [0] (0 ~ 10) | |
│ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
│ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
│ ├─ ⊖ Friction | [0] (0 ~ 1) | |
│ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
│ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
├─ ⚙️ Parent-Child Joint | ||
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
│ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
│ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
│ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
│ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
├─ ⚙️ Lateral Joint | ||
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
│ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
│ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
│ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
│ ├─ □ Lock Y | [OFF] | |
│ └─ □ Lock Z | [OFF] | |
├─ ⚙️ Collider | ||
│ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
│ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
│ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
└─ ☑ Use Primary Group Settings | [ON] | |
≡ Presets | Default (Reset) | Default (Reset), hurrah, nyotengu cheongsam, nyo birthday, Preset 1, Preset 2, Preset 3, Preset 4, Preset 5, Preset 6, 预设1, |