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Physics > Skirt Physics

Setting Value Description
☑ Enable [ON]  
☑ Use Particle Dynamics [ON]  
⚙️ Simulation Settings    
├─ ☑ Use Global [ON] Find the global settings under Pro / Cloth Simulation
├─ ☑ Enable Dragging [ON]  
├─ ☑ Simulate [ON]  
├─ > Simulation FPS Dynamic Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240,
├─ ⊖ Time Scale [0.65] (0.1 ~ 1)  
├─ ⊖ Substeps [4] (1 ~ 20)  
├─ ⊖ Iterations [1] (0 ~ 10)  
├─ □ Reverse Even Substeps [OFF]  
├─ ⊖ Alternate Group Size [0] (0 ~ 20)  
├─ ⊖ Table Size [6] (1 ~ 20)  
└─ □ Two Step Solving [OFF]  
Primary Group    
Select Bones    
> Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
☑ Closed Loop [ON] Bones for closed loops at each level
⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
⚙️ Particle Dynamics    
├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
├─ ⊖ Lateral Compliance [1] (0 ~ 1)  
├─ ⊖ Lateral Anchor [0] (0 ~ 0.5)  
├─ □ Visualize [OFF]  
├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
├─ ⊖ Inertia [2] (1 ~ 5)  
├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
├─ ⊖ Friction [1] (0 ~ 2)  
├─ ⊖ Ground Friction [1] (-2 ~ 2)  
├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
├─ ⚙️ Wind    
│ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
└─ ⚙️ Collide With    
├─ ☑ Head [ON]  
├─ ☑ Body [ON]  
├─ ☑ Boobs [ON]  
├─ ☑ Butts [ON]  
├─ ☑ Arms [ON]  
├─ ☑ Hands [ON]  
├─ ☑ Legs [ON]  
├─ ☑ Feet [ON]  
└─ ☑ Player [ON]  
⚙️ Physics Properties   Physics properties like mass, drag and friction
├─ ⊖ Mass [0.1] (0 ~ 1)  
├─ ⊖ Drag [0] (0 ~ 10)  
├─ ⊖ Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
├─ ⊖ Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
├─ ⊖ Friction [0] (0 ~ 1)  
├─ ⊖ Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
└─ ☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
⚙️ Parent-Child Joint    
├─ □ Visualize [OFF]  
├─ ⊖ Swing Drive [0] (0 ~ 10)  
├─ ⊖ Twist Drive [5] (0 ~ 10)  
├─ ⊖ Drive Damping [0.01] (0 ~ 1)  
├─ ⊖ Reduction Rate [0.5] (0 ~ 1)  
└─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
⚙️ Lateral Joint    
├─ □ Visualize [OFF]  
├─ ⊖ Linear Drive [5] (0 ~ 10)  
├─ ⊖ Angular Drive [0] (0 ~ 10)  
├─ ⊖ Drive Damping [0.1] (0 ~ 1)  
├─ ⊖ Reduction Rate [1] (0 ~ 1)  
├─ □ Lock Y [OFF]  
└─ □ Lock Z [OFF]  
⚙️ Collider    
├─ ⊖ Collider Radius [0.01] (0 ~ 0.1)  
├─ > Collider Type Box Box, Capsule, Sphere,
├─ ⊖ Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
└─ ⊖ First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
⊖ Additional Groups [0] (0 ~ 7)  
Group 2    
├─ □ Enable [OFF]  
├─ Select Bones    
├─ > Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
├─ ☑ Closed Loop [ON] Bones for closed loops at each level
├─ ⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
├─ ⚙️ Particle Dynamics    
│ ├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
│ ├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
│ ├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
│ ├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ ├─ ⊖ Lateral Compliance [1] (0 ~ 1)  
│ ├─ ⊖ Lateral Anchor [0] (0 ~ 0.5)  
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ ├─ ⊖ Friction [1] (0 ~ 2)  
│ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ ├─ ⚙️ Wind    
│ │ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ └─ ⚙️ Collide With    
│ ├─ ☑ Head [ON]  
│ ├─ ☑ Body [ON]  
│ ├─ ☑ Boobs [ON]  
│ ├─ ☑ Butts [ON]  
│ ├─ ☑ Arms [ON]  
│ ├─ ☑ Hands [ON]  
│ ├─ ☑ Legs [ON]  
│ ├─ ☑ Feet [ON]  
│ └─ ☑ Player [ON]  
├─ ⚙️ Physics Properties   Physics properties like mass, drag and friction
│ ├─ ⊖ Mass [0.1] (0 ~ 1)  
│ ├─ ⊖ Drag [0] (0 ~ 10)  
│ ├─ ⊖ Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
│ ├─ ⊖ Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
│ ├─ ⊖ Friction [0] (0 ~ 1)  
│ ├─ ⊖ Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
│ └─ ☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
├─ ⚙️ Parent-Child Joint    
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Swing Drive [0] (0 ~ 10)  
│ ├─ ⊖ Twist Drive [5] (0 ~ 10)  
│ ├─ ⊖ Drive Damping [0.01] (0 ~ 1)  
│ ├─ ⊖ Reduction Rate [0.5] (0 ~ 1)  
│ └─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
├─ ⚙️ Lateral Joint    
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Linear Drive [5] (0 ~ 10)  
│ ├─ ⊖ Angular Drive [0] (0 ~ 10)  
│ ├─ ⊖ Drive Damping [0.1] (0 ~ 1)  
│ ├─ ⊖ Reduction Rate [1] (0 ~ 1)  
│ ├─ □ Lock Y [OFF]  
│ └─ □ Lock Z [OFF]  
├─ ⚙️ Collider    
│ ├─ ⊖ Collider Radius [0.01] (0 ~ 0.1)  
│ ├─ > Collider Type Box Box, Capsule, Sphere,
│ ├─ ⊖ Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ └─ ⊖ First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
└─ ☑ Use Primary Group Settings [ON]  
Group 3    
├─ □ Enable [OFF]  
├─ Select Bones    
├─ > Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
├─ ☑ Closed Loop [ON] Bones for closed loops at each level
├─ ⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
├─ ⚙️ Particle Dynamics    
│ ├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
│ ├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
│ ├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
│ ├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ ├─ ⊖ Lateral Compliance [1] (0 ~ 1)  
│ ├─ ⊖ Lateral Anchor [0] (0 ~ 0.5)  
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ ├─ ⊖ Friction [1] (0 ~ 2)  
│ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ ├─ ⚙️ Wind    
│ │ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ └─ ⚙️ Collide With    
│ ├─ ☑ Head [ON]  
│ ├─ ☑ Body [ON]  
│ ├─ ☑ Boobs [ON]  
│ ├─ ☑ Butts [ON]  
│ ├─ ☑ Arms [ON]  
│ ├─ ☑ Hands [ON]  
│ ├─ ☑ Legs [ON]  
│ ├─ ☑ Feet [ON]  
│ └─ ☑ Player [ON]  
├─ ⚙️ Physics Properties   Physics properties like mass, drag and friction
│ ├─ ⊖ Mass [0.1] (0 ~ 1)  
│ ├─ ⊖ Drag [0] (0 ~ 10)  
│ ├─ ⊖ Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
│ ├─ ⊖ Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
│ ├─ ⊖ Friction [0] (0 ~ 1)  
│ ├─ ⊖ Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
│ └─ ☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
├─ ⚙️ Parent-Child Joint    
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Swing Drive [0] (0 ~ 10)  
│ ├─ ⊖ Twist Drive [5] (0 ~ 10)  
│ ├─ ⊖ Drive Damping [0.01] (0 ~ 1)  
│ ├─ ⊖ Reduction Rate [0.5] (0 ~ 1)  
│ └─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
├─ ⚙️ Lateral Joint    
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Linear Drive [5] (0 ~ 10)  
│ ├─ ⊖ Angular Drive [0] (0 ~ 10)  
│ ├─ ⊖ Drive Damping [0.1] (0 ~ 1)  
│ ├─ ⊖ Reduction Rate [1] (0 ~ 1)  
│ ├─ □ Lock Y [OFF]  
│ └─ □ Lock Z [OFF]  
├─ ⚙️ Collider    
│ ├─ ⊖ Collider Radius [0.01] (0 ~ 0.1)  
│ ├─ > Collider Type Box Box, Capsule, Sphere,
│ ├─ ⊖ Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ └─ ⊖ First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
└─ ☑ Use Primary Group Settings [ON]  
Group 4    
├─ □ Enable [OFF]  
├─ Select Bones    
├─ > Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
├─ ☑ Closed Loop [ON] Bones for closed loops at each level
├─ ⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
├─ ⚙️ Particle Dynamics    
│ ├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
│ ├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
│ ├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
│ ├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ ├─ ⊖ Lateral Compliance [1] (0 ~ 1)  
│ ├─ ⊖ Lateral Anchor [0] (0 ~ 0.5)  
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ ├─ ⊖ Friction [1] (0 ~ 2)  
│ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ ├─ ⚙️ Wind    
│ │ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ └─ ⚙️ Collide With    
│ ├─ ☑ Head [ON]  
│ ├─ ☑ Body [ON]  
│ ├─ ☑ Boobs [ON]  
│ ├─ ☑ Butts [ON]  
│ ├─ ☑ Arms [ON]  
│ ├─ ☑ Hands [ON]  
│ ├─ ☑ Legs [ON]  
│ ├─ ☑ Feet [ON]  
│ └─ ☑ Player [ON]  
├─ ⚙️ Physics Properties   Physics properties like mass, drag and friction
│ ├─ ⊖ Mass [0.1] (0 ~ 1)  
│ ├─ ⊖ Drag [0] (0 ~ 10)  
│ ├─ ⊖ Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
│ ├─ ⊖ Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
│ ├─ ⊖ Friction [0] (0 ~ 1)  
│ ├─ ⊖ Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
│ └─ ☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
├─ ⚙️ Parent-Child Joint    
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Swing Drive [0] (0 ~ 10)  
│ ├─ ⊖ Twist Drive [5] (0 ~ 10)  
│ ├─ ⊖ Drive Damping [0.01] (0 ~ 1)  
│ ├─ ⊖ Reduction Rate [0.5] (0 ~ 1)  
│ └─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
├─ ⚙️ Lateral Joint    
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Linear Drive [5] (0 ~ 10)  
│ ├─ ⊖ Angular Drive [0] (0 ~ 10)  
│ ├─ ⊖ Drive Damping [0.1] (0 ~ 1)  
│ ├─ ⊖ Reduction Rate [1] (0 ~ 1)  
│ ├─ □ Lock Y [OFF]  
│ └─ □ Lock Z [OFF]  
├─ ⚙️ Collider    
│ ├─ ⊖ Collider Radius [0.01] (0 ~ 0.1)  
│ ├─ > Collider Type Box Box, Capsule, Sphere,
│ ├─ ⊖ Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ └─ ⊖ First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
└─ ☑ Use Primary Group Settings [ON]  
Group 5    
├─ □ Enable [OFF]  
├─ Select Bones    
├─ > Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
├─ ☑ Closed Loop [ON] Bones for closed loops at each level
├─ ⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
├─ ⚙️ Particle Dynamics    
│ ├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
│ ├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
│ ├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
│ ├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ ├─ ⊖ Lateral Compliance [1] (0 ~ 1)  
│ ├─ ⊖ Lateral Anchor [0] (0 ~ 0.5)  
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ ├─ ⊖ Friction [1] (0 ~ 2)  
│ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ ├─ ⚙️ Wind    
│ │ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ └─ ⚙️ Collide With    
│ ├─ ☑ Head [ON]  
│ ├─ ☑ Body [ON]  
│ ├─ ☑ Boobs [ON]  
│ ├─ ☑ Butts [ON]  
│ ├─ ☑ Arms [ON]  
│ ├─ ☑ Hands [ON]  
│ ├─ ☑ Legs [ON]  
│ ├─ ☑ Feet [ON]  
│ └─ ☑ Player [ON]  
├─ ⚙️ Physics Properties   Physics properties like mass, drag and friction
│ ├─ ⊖ Mass [0.1] (0 ~ 1)  
│ ├─ ⊖ Drag [0] (0 ~ 10)  
│ ├─ ⊖ Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
│ ├─ ⊖ Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
│ ├─ ⊖ Friction [0] (0 ~ 1)  
│ ├─ ⊖ Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
│ └─ ☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
├─ ⚙️ Parent-Child Joint    
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Swing Drive [0] (0 ~ 10)  
│ ├─ ⊖ Twist Drive [5] (0 ~ 10)  
│ ├─ ⊖ Drive Damping [0.01] (0 ~ 1)  
│ ├─ ⊖ Reduction Rate [0.5] (0 ~ 1)  
│ └─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
├─ ⚙️ Lateral Joint    
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Linear Drive [5] (0 ~ 10)  
│ ├─ ⊖ Angular Drive [0] (0 ~ 10)  
│ ├─ ⊖ Drive Damping [0.1] (0 ~ 1)  
│ ├─ ⊖ Reduction Rate [1] (0 ~ 1)  
│ ├─ □ Lock Y [OFF]  
│ └─ □ Lock Z [OFF]  
├─ ⚙️ Collider    
│ ├─ ⊖ Collider Radius [0.01] (0 ~ 0.1)  
│ ├─ > Collider Type Box Box, Capsule, Sphere,
│ ├─ ⊖ Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ └─ ⊖ First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
└─ ☑ Use Primary Group Settings [ON]  
Group 6    
├─ □ Enable [OFF]  
├─ Select Bones    
├─ > Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
├─ ☑ Closed Loop [ON] Bones for closed loops at each level
├─ ⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
├─ ⚙️ Particle Dynamics    
│ ├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
│ ├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
│ ├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
│ ├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ ├─ ⊖ Lateral Compliance [1] (0 ~ 1)  
│ ├─ ⊖ Lateral Anchor [0] (0 ~ 0.5)  
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ ├─ ⊖ Friction [1] (0 ~ 2)  
│ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ ├─ ⚙️ Wind    
│ │ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ └─ ⚙️ Collide With    
│ ├─ ☑ Head [ON]  
│ ├─ ☑ Body [ON]  
│ ├─ ☑ Boobs [ON]  
│ ├─ ☑ Butts [ON]  
│ ├─ ☑ Arms [ON]  
│ ├─ ☑ Hands [ON]  
│ ├─ ☑ Legs [ON]  
│ ├─ ☑ Feet [ON]  
│ └─ ☑ Player [ON]  
├─ ⚙️ Physics Properties   Physics properties like mass, drag and friction
│ ├─ ⊖ Mass [0.1] (0 ~ 1)  
│ ├─ ⊖ Drag [0] (0 ~ 10)  
│ ├─ ⊖ Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
│ ├─ ⊖ Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
│ ├─ ⊖ Friction [0] (0 ~ 1)  
│ ├─ ⊖ Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
│ └─ ☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
├─ ⚙️ Parent-Child Joint    
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Swing Drive [0] (0 ~ 10)  
│ ├─ ⊖ Twist Drive [5] (0 ~ 10)  
│ ├─ ⊖ Drive Damping [0.01] (0 ~ 1)  
│ ├─ ⊖ Reduction Rate [0.5] (0 ~ 1)  
│ └─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
├─ ⚙️ Lateral Joint    
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Linear Drive [5] (0 ~ 10)  
│ ├─ ⊖ Angular Drive [0] (0 ~ 10)  
│ ├─ ⊖ Drive Damping [0.1] (0 ~ 1)  
│ ├─ ⊖ Reduction Rate [1] (0 ~ 1)  
│ ├─ □ Lock Y [OFF]  
│ └─ □ Lock Z [OFF]  
├─ ⚙️ Collider    
│ ├─ ⊖ Collider Radius [0.01] (0 ~ 0.1)  
│ ├─ > Collider Type Box Box, Capsule, Sphere,
│ ├─ ⊖ Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ └─ ⊖ First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
└─ ☑ Use Primary Group Settings [ON]  
Group 7    
├─ □ Enable [OFF]  
├─ Select Bones    
├─ > Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
├─ ☑ Closed Loop [ON] Bones for closed loops at each level
├─ ⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
├─ ⚙️ Particle Dynamics    
│ ├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
│ ├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
│ ├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
│ ├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ ├─ ⊖ Lateral Compliance [1] (0 ~ 1)  
│ ├─ ⊖ Lateral Anchor [0] (0 ~ 0.5)  
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ ├─ ⊖ Friction [1] (0 ~ 2)  
│ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ ├─ ⚙️ Wind    
│ │ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ └─ ⚙️ Collide With    
│ ├─ ☑ Head [ON]  
│ ├─ ☑ Body [ON]  
│ ├─ ☑ Boobs [ON]  
│ ├─ ☑ Butts [ON]  
│ ├─ ☑ Arms [ON]  
│ ├─ ☑ Hands [ON]  
│ ├─ ☑ Legs [ON]  
│ ├─ ☑ Feet [ON]  
│ └─ ☑ Player [ON]  
├─ ⚙️ Physics Properties   Physics properties like mass, drag and friction
│ ├─ ⊖ Mass [0.1] (0 ~ 1)  
│ ├─ ⊖ Drag [0] (0 ~ 10)  
│ ├─ ⊖ Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
│ ├─ ⊖ Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
│ ├─ ⊖ Friction [0] (0 ~ 1)  
│ ├─ ⊖ Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
│ └─ ☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
├─ ⚙️ Parent-Child Joint    
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Swing Drive [0] (0 ~ 10)  
│ ├─ ⊖ Twist Drive [5] (0 ~ 10)  
│ ├─ ⊖ Drive Damping [0.01] (0 ~ 1)  
│ ├─ ⊖ Reduction Rate [0.5] (0 ~ 1)  
│ └─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
├─ ⚙️ Lateral Joint    
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Linear Drive [5] (0 ~ 10)  
│ ├─ ⊖ Angular Drive [0] (0 ~ 10)  
│ ├─ ⊖ Drive Damping [0.1] (0 ~ 1)  
│ ├─ ⊖ Reduction Rate [1] (0 ~ 1)  
│ ├─ □ Lock Y [OFF]  
│ └─ □ Lock Z [OFF]  
├─ ⚙️ Collider    
│ ├─ ⊖ Collider Radius [0.01] (0 ~ 0.1)  
│ ├─ > Collider Type Box Box, Capsule, Sphere,
│ ├─ ⊖ Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ └─ ⊖ First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
└─ ☑ Use Primary Group Settings [ON]  
Group 8    
├─ □ Enable [OFF]  
├─ Select Bones    
├─ > Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
├─ ☑ Closed Loop [ON] Bones for closed loops at each level
├─ ⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
├─ ⚙️ Particle Dynamics    
│ ├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
│ ├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
│ ├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
│ ├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ ├─ ⊖ Lateral Compliance [1] (0 ~ 1)  
│ ├─ ⊖ Lateral Anchor [0] (0 ~ 0.5)  
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ ├─ ⊖ Friction [1] (0 ~ 2)  
│ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ ├─ ⚙️ Wind    
│ │ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ └─ ⚙️ Collide With    
│ ├─ ☑ Head [ON]  
│ ├─ ☑ Body [ON]  
│ ├─ ☑ Boobs [ON]  
│ ├─ ☑ Butts [ON]  
│ ├─ ☑ Arms [ON]  
│ ├─ ☑ Hands [ON]  
│ ├─ ☑ Legs [ON]  
│ ├─ ☑ Feet [ON]  
│ └─ ☑ Player [ON]  
├─ ⚙️ Physics Properties   Physics properties like mass, drag and friction
│ ├─ ⊖ Mass [0.1] (0 ~ 1)  
│ ├─ ⊖ Drag [0] (0 ~ 10)  
│ ├─ ⊖ Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
│ ├─ ⊖ Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
│ ├─ ⊖ Friction [0] (0 ~ 1)  
│ ├─ ⊖ Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
│ └─ ☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
├─ ⚙️ Parent-Child Joint    
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Swing Drive [0] (0 ~ 10)  
│ ├─ ⊖ Twist Drive [5] (0 ~ 10)  
│ ├─ ⊖ Drive Damping [0.01] (0 ~ 1)  
│ ├─ ⊖ Reduction Rate [0.5] (0 ~ 1)  
│ └─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
├─ ⚙️ Lateral Joint    
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Linear Drive [5] (0 ~ 10)  
│ ├─ ⊖ Angular Drive [0] (0 ~ 10)  
│ ├─ ⊖ Drive Damping [0.1] (0 ~ 1)  
│ ├─ ⊖ Reduction Rate [1] (0 ~ 1)  
│ ├─ □ Lock Y [OFF]  
│ └─ □ Lock Z [OFF]  
├─ ⚙️ Collider    
│ ├─ ⊖ Collider Radius [0.01] (0 ~ 0.1)  
│ ├─ > Collider Type Box Box, Capsule, Sphere,
│ ├─ ⊖ Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ └─ ⊖ First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
└─ ☑ Use Primary Group Settings [ON]  
≡ Presets Default (Reset) Default (Reset), hurrah, nyotengu cheongsam, nyo birthday, Preset 1, Preset 2, Preset 3, Preset 4, Preset 5, Preset 6, 预设1,