Skirt Physics
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Physics > Skirt Physics
| Setting | Value | Description |
|---|---|---|
| ☑ Enable | [ON] | |
| ☑ Use Particle Dynamics | [ON] | |
| ⚙️ Simulation Settings | ||
| ├─ ☑ Use Global | [ON] | Find the global settings under Pro / Cloth Simulation |
| ├─ ☑ Enable Dragging | [ON] | |
| ├─ ☑ Simulate | [ON] | |
| ├─ > Simulation FPS | Dynamic | Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
| ├─ ⊖ Time Scale | [0.65] (0.1 ~ 1) | |
| ├─ ⊖ Substeps | [4] (1 ~ 20) | |
| ├─ ⊖ Iterations | [1] (0 ~ 10) | |
| ├─ □ Reverse Even Substeps | [OFF] | |
| ├─ ⊖ Alternate Group Size | [0] (0 ~ 20) | |
| ├─ ⊖ Table Size | [6] (1 ~ 20) | |
| └─ □ Two Step Solving | [OFF] | |
| Primary Group | ||
| Select Bones | ||
| > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
| ☑ Closed Loop | [ON] | Bones for closed loops at each level |
| ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| ⚙️ Particle Dynamics | ||
| ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
| ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
| ├─ □ Visualize | [OFF] | |
| ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| ├─ ⊖ Friction | [1] (0 ~ 2) | |
| ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| ├─ ⚙️ Wind | ||
| │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| └─ ⚙️ Collide With | ||
| ├─ ☑ Head | [ON] | |
| ├─ ☑ Body | [ON] | |
| ├─ ☑ Boobs | [ON] | |
| ├─ ☑ Butts | [ON] | |
| ├─ ☑ Arms | [ON] | |
| ├─ ☑ Hands | [ON] | |
| ├─ ☑ Legs | [ON] | |
| ├─ ☑ Feet | [ON] | |
| └─ ☑ Player | [ON] | |
| ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
| ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
| ├─ ⊖ Drag | [0] (0 ~ 10) | |
| ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
| ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
| ├─ ⊖ Friction | [0] (0 ~ 1) | |
| ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
| └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
| ⚙️ Parent-Child Joint | ||
| ├─ □ Visualize | [OFF] | |
| ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
| ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
| ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
| ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
| └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| ⚙️ Lateral Joint | ||
| ├─ □ Visualize | [OFF] | |
| ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
| ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
| ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
| ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
| ├─ □ Lock Y | [OFF] | |
| └─ □ Lock Z | [OFF] | |
| ⚙️ Collider | ||
| ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
| ├─ > Collider Type | Box | Box, Capsule, Sphere, |
| ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| ⊖ Additional Groups | [0] (0 ~ 7) | |
| □ Group 2 | ||
| ├─ □ Enable | [OFF] | |
| ├─ Select Bones | ||
| ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
| ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
| ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| ├─ ⚙️ Particle Dynamics | ||
| │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
| │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ ├─ ⚙️ Wind | ||
| │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ └─ ⚙️ Collide With | ||
| │ ├─ ☑ Head | [ON] | |
| │ ├─ ☑ Body | [ON] | |
| │ ├─ ☑ Boobs | [ON] | |
| │ ├─ ☑ Butts | [ON] | |
| │ ├─ ☑ Arms | [ON] | |
| │ ├─ ☑ Hands | [ON] | |
| │ ├─ ☑ Legs | [ON] | |
| │ ├─ ☑ Feet | [ON] | |
| │ └─ ☑ Player | [ON] | |
| ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
| │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
| │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
| │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
| │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
| │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
| │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
| │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
| ├─ ⚙️ Parent-Child Joint | ||
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
| │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
| │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
| │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| ├─ ⚙️ Lateral Joint | ||
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
| │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
| │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
| │ ├─ □ Lock Y | [OFF] | |
| │ └─ □ Lock Z | [OFF] | |
| ├─ ⚙️ Collider | ||
| │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
| │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
| │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| └─ ☑ Use Primary Group Settings | [ON] | |
| □ Group 3 | ||
| ├─ □ Enable | [OFF] | |
| ├─ Select Bones | ||
| ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
| ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
| ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| ├─ ⚙️ Particle Dynamics | ||
| │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
| │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ ├─ ⚙️ Wind | ||
| │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ └─ ⚙️ Collide With | ||
| │ ├─ ☑ Head | [ON] | |
| │ ├─ ☑ Body | [ON] | |
| │ ├─ ☑ Boobs | [ON] | |
| │ ├─ ☑ Butts | [ON] | |
| │ ├─ ☑ Arms | [ON] | |
| │ ├─ ☑ Hands | [ON] | |
| │ ├─ ☑ Legs | [ON] | |
| │ ├─ ☑ Feet | [ON] | |
| │ └─ ☑ Player | [ON] | |
| ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
| │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
| │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
| │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
| │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
| │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
| │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
| │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
| ├─ ⚙️ Parent-Child Joint | ||
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
| │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
| │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
| │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| ├─ ⚙️ Lateral Joint | ||
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
| │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
| │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
| │ ├─ □ Lock Y | [OFF] | |
| │ └─ □ Lock Z | [OFF] | |
| ├─ ⚙️ Collider | ||
| │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
| │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
| │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| └─ ☑ Use Primary Group Settings | [ON] | |
| □ Group 4 | ||
| ├─ □ Enable | [OFF] | |
| ├─ Select Bones | ||
| ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
| ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
| ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| ├─ ⚙️ Particle Dynamics | ||
| │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
| │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ ├─ ⚙️ Wind | ||
| │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ └─ ⚙️ Collide With | ||
| │ ├─ ☑ Head | [ON] | |
| │ ├─ ☑ Body | [ON] | |
| │ ├─ ☑ Boobs | [ON] | |
| │ ├─ ☑ Butts | [ON] | |
| │ ├─ ☑ Arms | [ON] | |
| │ ├─ ☑ Hands | [ON] | |
| │ ├─ ☑ Legs | [ON] | |
| │ ├─ ☑ Feet | [ON] | |
| │ └─ ☑ Player | [ON] | |
| ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
| │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
| │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
| │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
| │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
| │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
| │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
| │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
| ├─ ⚙️ Parent-Child Joint | ||
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
| │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
| │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
| │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| ├─ ⚙️ Lateral Joint | ||
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
| │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
| │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
| │ ├─ □ Lock Y | [OFF] | |
| │ └─ □ Lock Z | [OFF] | |
| ├─ ⚙️ Collider | ||
| │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
| │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
| │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| └─ ☑ Use Primary Group Settings | [ON] | |
| □ Group 5 | ||
| ├─ □ Enable | [OFF] | |
| ├─ Select Bones | ||
| ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
| ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
| ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| ├─ ⚙️ Particle Dynamics | ||
| │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
| │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ ├─ ⚙️ Wind | ||
| │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ └─ ⚙️ Collide With | ||
| │ ├─ ☑ Head | [ON] | |
| │ ├─ ☑ Body | [ON] | |
| │ ├─ ☑ Boobs | [ON] | |
| │ ├─ ☑ Butts | [ON] | |
| │ ├─ ☑ Arms | [ON] | |
| │ ├─ ☑ Hands | [ON] | |
| │ ├─ ☑ Legs | [ON] | |
| │ ├─ ☑ Feet | [ON] | |
| │ └─ ☑ Player | [ON] | |
| ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
| │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
| │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
| │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
| │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
| │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
| │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
| │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
| ├─ ⚙️ Parent-Child Joint | ||
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
| │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
| │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
| │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| ├─ ⚙️ Lateral Joint | ||
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
| │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
| │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
| │ ├─ □ Lock Y | [OFF] | |
| │ └─ □ Lock Z | [OFF] | |
| ├─ ⚙️ Collider | ||
| │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
| │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
| │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| └─ ☑ Use Primary Group Settings | [ON] | |
| □ Group 6 | ||
| ├─ □ Enable | [OFF] | |
| ├─ Select Bones | ||
| ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
| ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
| ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| ├─ ⚙️ Particle Dynamics | ||
| │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
| │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ ├─ ⚙️ Wind | ||
| │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ └─ ⚙️ Collide With | ||
| │ ├─ ☑ Head | [ON] | |
| │ ├─ ☑ Body | [ON] | |
| │ ├─ ☑ Boobs | [ON] | |
| │ ├─ ☑ Butts | [ON] | |
| │ ├─ ☑ Arms | [ON] | |
| │ ├─ ☑ Hands | [ON] | |
| │ ├─ ☑ Legs | [ON] | |
| │ ├─ ☑ Feet | [ON] | |
| │ └─ ☑ Player | [ON] | |
| ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
| │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
| │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
| │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
| │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
| │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
| │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
| │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
| ├─ ⚙️ Parent-Child Joint | ||
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
| │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
| │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
| │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| ├─ ⚙️ Lateral Joint | ||
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
| │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
| │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
| │ ├─ □ Lock Y | [OFF] | |
| │ └─ □ Lock Z | [OFF] | |
| ├─ ⚙️ Collider | ||
| │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
| │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
| │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| └─ ☑ Use Primary Group Settings | [ON] | |
| □ Group 7 | ||
| ├─ □ Enable | [OFF] | |
| ├─ Select Bones | ||
| ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
| ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
| ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| ├─ ⚙️ Particle Dynamics | ||
| │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
| │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ ├─ ⚙️ Wind | ||
| │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ └─ ⚙️ Collide With | ||
| │ ├─ ☑ Head | [ON] | |
| │ ├─ ☑ Body | [ON] | |
| │ ├─ ☑ Boobs | [ON] | |
| │ ├─ ☑ Butts | [ON] | |
| │ ├─ ☑ Arms | [ON] | |
| │ ├─ ☑ Hands | [ON] | |
| │ ├─ ☑ Legs | [ON] | |
| │ ├─ ☑ Feet | [ON] | |
| │ └─ ☑ Player | [ON] | |
| ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
| │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
| │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
| │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
| │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
| │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
| │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
| │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
| ├─ ⚙️ Parent-Child Joint | ||
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
| │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
| │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
| │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| ├─ ⚙️ Lateral Joint | ||
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
| │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
| │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
| │ ├─ □ Lock Y | [OFF] | |
| │ └─ □ Lock Z | [OFF] | |
| ├─ ⚙️ Collider | ||
| │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
| │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
| │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| └─ ☑ Use Primary Group Settings | [ON] | |
| □ Group 8 | ||
| ├─ □ Enable | [OFF] | |
| ├─ Select Bones | ||
| ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
| ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
| ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| ├─ ⚙️ Particle Dynamics | ||
| │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
| │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ ├─ ⚙️ Wind | ||
| │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ └─ ⚙️ Collide With | ||
| │ ├─ ☑ Head | [ON] | |
| │ ├─ ☑ Body | [ON] | |
| │ ├─ ☑ Boobs | [ON] | |
| │ ├─ ☑ Butts | [ON] | |
| │ ├─ ☑ Arms | [ON] | |
| │ ├─ ☑ Hands | [ON] | |
| │ ├─ ☑ Legs | [ON] | |
| │ ├─ ☑ Feet | [ON] | |
| │ └─ ☑ Player | [ON] | |
| ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
| │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
| │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
| │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
| │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
| │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
| │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
| │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
| ├─ ⚙️ Parent-Child Joint | ||
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
| │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
| │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
| │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| ├─ ⚙️ Lateral Joint | ||
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
| │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
| │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
| │ ├─ □ Lock Y | [OFF] | |
| │ └─ □ Lock Z | [OFF] | |
| ├─ ⚙️ Collider | ||
| │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
| │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
| │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| └─ ☑ Use Primary Group Settings | [ON] | |
| ≡ Presets | Default (Reset) | Default (Reset), hurrah, nyotengu cheongsam, nyo birthday, Preset 1, Preset 2, Preset 3, Preset 4, Preset 5, Preset 6, 预设1, |