Actor Presets
Actor presets save a snapshot of an actor’s settings — physics, materials, dressing, motion preferences — so you can reapply the same configuration to the same model later, or to a different model with a similar build.
Added in 2024.1. Stored under presets/ in the content library, which means presets can be shared between users on the same DanceXR version.
What a preset contains
A typical actor preset captures:
- Per-actor motion settings
- Dressing system state (visible / hidden items)
- Material settings per slot
- Physics configuration (PMX or XPS, including hair, skirt, boobs, body colliders)
- Feet adjustment and scale & offset
What is not in the preset:
- The model file itself (presets reference settings, not assets).
- System-wide settings — those live in System presets.
- Scene composition (stage, lighting, camera) — that lives in a scene.
Saving and loading
- Configure an actor the way you want.
- Open the actor menu, then the Tools menu (wrench-and-hammer icon).
- Save preset; give it a name.
- To apply, open the same Tools menu on any actor and select a saved preset by name.
Presets are saved under presets/ in the content library. You can copy preset files between machines.
When a preset is reusable across models
A preset is most reliable when applied to:
- The same model you saved it from.
- A closely related model (same source character, same skeleton).
- A same-format model with similar build (PMX-to-PMX, similar bone naming).
Across very different models, settings that depend on bone names — XPS physics rigs, bone mapper overrides — may not transfer cleanly.
System presets
System Presets save scene-wide settings (lighting, environment, camera, graphics) instead of per-actor settings. The save and apply flow is similar; system presets are stored separately.
Related pages
- Save scene — captures the entire scene rather than a single actor’s settings
- Scene bundle — packages a saved scene with the assets it depends on
- Content library —
presets/folder location - Actor menu & tools