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Motion System

Motion in DanceXR comes from several sources, configured at several levels, and can stack. This page is the map: where motion comes from, where settings live, and how layers combine.

For terms (motion pass, override, dance set, remix, custom inherit), see Concepts & glossary.


Motion sources

There are five places motion can come from:

  1. A motion file (VMD or BVH) loaded from disk.
  2. A dance set — one audio file plus one or more motions, automatically detected when grouped in a folder or zip.
  3. Procedural motion — generated at runtime by Auto Dance, Idle Motion, Catwalk, Lifelike Motions, and Secondary Motion.
  4. Keyframe animation — manually authored poses in DanceXR.
  5. Remix — using motion data from one dance set with audio from another.

You can mix these. A typical scene plays a VMD-driven dance with a procedural secondary motion layer on top, plus eye contact and breathing handled by their own systems.


The dance set unit

A dance set is the natural grouping for “a song”. When you place a folder or zip in motion/ containing one audio file and one or more matching VMD/BVH files, DanceXR groups them automatically. A loaded dance set:

  • Plays the audio.
  • Routes motions to actors (one motion per actor by default; reassignable).
  • Optionally drives the camera if a camera VMD is included.
  • Has a shared music timing tied to the audio’s BPM.

The set is the unit you load, save, share, and remix. Individual motions still have their own settings (per-motion speed, loop range, etc.), but the dance set keeps them coordinated.

VMD2PNG (added in 2026.3) lets you load motion data from PNG files that encode VMD data — smaller, easier to share, includes a thumbnail.


Settings hierarchy

Motion settings live at three levels. When the same parameter exists at multiple levels, the more specific level wins.

Level Page Scope
System Motion settings Defaults for every motion in the scene
Per-actor Actor motion settings Overrides for one actor’s motion
Per-motion inside Dance set Per-motion tuning within the set

Playback options — speed, loop mode, range — applies at the playback level (the audio/motion timeline as a whole).


Assigning motion

Assigning motion covers the actual mechanics: drag-drop a VMD onto the window, click Assign To in the audio/motion menu, or open the actor menu and pick from already-loaded motions.

Order matters when you have multiple actors. Move Up / Move Down in the actor Tools menu reorders actors, which changes which motion in the dance set they get when auto-assigned.

Spectator mode excludes an actor from auto-assignment.


Layering and override

When you want to combine or modify motions, four pages do related things — pick the right one for the job:

Want Use
Two motions playing on the same actor at once (e.g. a dance plus a hand wave) Motion passes
Replace specific bones in a motion (fix arm clipping, swap face) Motion override
Author or modify the bone-following relationships PMX inherit-bones use Custom inherit motion
Pair motion from one dance set with audio from another Remix motion

Motion passes layer; override masks per-bone; inherit motion changes what counts as following what; remix is a higher-level swap of audio under the same motion.


Procedural motion

Generated at runtime, no source VMD needed:

  • Idle motion — breathing and quiet poses when nothing else is playing.
  • Catwalk motion — procedural walk cycle.
  • Auto Dance 1, Auto Dance 2, Auto Dance 3 — procedural dance generators. Use Auto Dance 3 unless you have a reason to pick an earlier generation; it has rhythm analysis and the strongest variation.
  • Lifelike motions — micro-motions that make a paused or idle actor feel alive.
  • Secondary motion — procedural layer that runs on top of any motion (sway, breath, follow-through).
  • Keyframe animation — author your own poses with manual keyframes.

Idle motion, Auto Dance, Auto Dance 2, and Motion override all expose gizmo cubes for direct posing.


Music timing

Music timing detects (or lets you set) the BPM and beat offset of the loaded audio. Several systems consume this:

  • Auto Dance 3 syncs motion changes to beats.
  • Auto camera can sync shot transitions to beats and respond to audio sensitivity.
  • Auto update can drive any setting from the beat signal.

If procedural dance feels off-tempo, fix music timing first.


Character behavior — the always-on layer

Three systems run continuously, regardless of what motion is playing, to keep characters from looking robotic:

These compose with whatever motion source you are using.


Common problems

Symptom Likely fix
Loaded a motion but nothing happened Motion was loaded but not assigned — see Assigning motion
Wrong actor got the dance Reorder actors with Move Up / Down in Tools menu
Motion runs at wrong speed Check playback options and per-motion speed in dance set
Procedural dance is off-beat Music timing — verify BPM and offset
Arm clips through body Motion override on the offending arm bones
Character looks dead between motions Enable idle motion, eye contact, and lifelike motions