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Environment > Lighting

Configure the lighting in the scene.

Configurations

Setting Value Description
Sunlight   Settings for the sunlight. Keep in mind that sunlight is very bright and will require a higher exposure value.
├─☐ Enable [OFF]  
├─⊖ Ecliptic Angle [0] (-90 ~ 90) The angle between the horizon and the plane the sun moves within.
├─⊖ Orientation [0] (-180 ~ 180)  
├─⊖ Time Of Day [9] (0 ~ 24) Set sun angle at a certain time, in hours.
├─⊖ Intensity [100] (0 ~ 200) Brightness of the sun.
├─⊖ Color Temperature [6500] (1000 ~ 20000) Color temporature of the sunlight.
├─⊖ Spot Radius [0.1] (0 ~ 1) This affects the size of the sun disc in procedural sky and the softness of the shadow.
├─⊖ Volumetric Multiplier [1] (0 ~ 16)  
├─☐ Window    
│ ├─☐ Enable [OFF]  
│ ├─⊖ Width [8] (0 ~ 16) The width of the window when cookie map is enabled.
│ ├─⊖ Height [2] (0 ~ 16) The height of the window when cookie map is enabled.
│ ├─⊖ Bottom [0] (0 ~ 2)  
│ ├─tune icon Position    
│ │ ├─⊖ X [-2] (Unlimited)  
│ │ └─⊖ Y [0] (Unlimited)  
│ ├─⊖ Rows [1] (0 ~ 8)  
│ ├─⊖ Columns [2] (0 ~ 8)  
│ ├─⊖ Space X [0.05] (0 ~ 0.5)  
│ ├─⊖ Space Y [0.05] (0 ~ 0.5)  
│ ├─☐ Visible [OFF] Show window in the scene.
│ ├─⊖ Origin [1] (-1 ~ 1)  
│ ├─⊖ Sky Light [0.5] (0 ~ 2) The brightness of the sky light.
│ ├─⊖ Sky Light Angle [0] (0 ~ 90)  
│ └─☐ Sky Light Shadow [OFF] Enable shadow for the sky light.
├─☐ Shadow   Shadow settings.
│ ├─☐ Enable [OFF]  
│ ├─☑ Mode Use Global Setting Use Global Setting, Shadow Map, Screen Space, Raytracing (If Available),
│ ├─☐ Contact Shadow [OFF] Enable shadows for small details.
│ ├─⊖ Sample Count [8] (1 ~ 32) Sample count when using raytracing shadows. Higher = better result but worse performance.
│ ├─☐ Denoise [OFF] Enable denoising when using raytracing shadows.
│ ├─⊖ Denoise Radius [8] (1 ~ 32)  
│ └─⊖ Shadow Dimmer [1] (0 ~ 1) Reduce intensity of the shadow.
└─☑ Lens Flare [ON] Enable lens flare
Additional 1   Configure light group 1
├─☑ Enable [ON]  
├─⊖ Volumetric Multiplier [1] (0 ~ 16)  
├─> Type Pyramid Spotlight, Point light, Area light, Pyramid, Box,
├─tune icon Color    
│ ├─☑ Color Mode RGB RGB, HSV,
│ ├─⊖ Hue [0] (0 ~ 1)  
│ ├─⊖ Satuation [0] (0 ~ 1)  
│ ├─⊖ Brightness [1] (0 ~ 1)  
│ ├─⊖ Red [1] (0 ~ 1)  
│ ├─⊖ Green [1] (0 ~ 1)  
│ ├─⊖ Blue [1] (0 ~ 1)  
│ ├─☐ Use Stage Color [OFF] Use the color from the stage ring
│ ├─☑ Color Temp [6500] (3000 ~ 8000)  
│ └─≡ Presets White White, Sunset, Red, Yellow, Blue, Green,
├─⊖ Intensity [25] (0 ~ 100)  
├─> Cookie [Video] [None], [Window], [Blinds], [Spot], [Tube], [Video], love,
├─⊖ Emitter Radius [0.05] (0 ~ 1) Size of the light source.
├─⊖ Size X [1.25] (0 ~ 16)  
├─⊖ Size Y [1.25] (0 ~ 16)  
├─☑ Visible [0] (0 ~ 4) Controls how bright the light source is when being renderred. Set to 0 to make it invisible.
├─⊖ Cone Length [1.25] (0 ~ 2) Length of the volumatric light cone.
├─⊖ Orientation [0] (-180 ~ 180)  
├─⊖ Angle [25] (-90 ~ 180)  
├─⊖ Distance [3] (0 ~ 20)  
├─⊖ Height [2] (0 ~ 16) Height of light position.
├─> Dynamics Stationary Stationary, Follow Actor, Behind Actor, Maintain Distance,
├─⊖ Max Follow Distance [5] (Unlimited)  
├─☐ Suspension [OFF]  
├─⊖ Suspension Segments [2] (1 ~ 5) Enable suspension effect.
├─⊖ Suspension Distance [1] (0 ~ 5)  
├─⊖ Swing Speed [0.5] (0 ~ 1) Control speed to maintain swing motion
├─☐ Use Actor Position [OFF] Use actor’s position and orientation when positioning the lights.
├─⊖ Target Height [0] (-2 ~ 2)  
├─☐ Lens Flare [OFF]  
├─☐ Repeat    
│ ├─☐ Enable [OFF]  
│ ├─⊖ Number [1] (1 ~ 8) How many lights in the array.
│ ├─☑ Formation Grid Circle, Grid,
Use grid or circle formation.
│ ├─⊖ Dist / Radius [7] (0 ~ 20) Distance between the lights in grid mode.
│ ├─⊖ Range [360] (0 ~ 360) The angle of the lights in circle mode.
│ └─≡ Presets Off Off, 3x3 Grid, 2x Fan, 4x Fan, 4x Circle, 8x Circle,
├─☑ Shadow    
│ ├─☑ Enable [ON]  
│ ├─☑ Mode Use Global Setting Use Global Setting, Shadow Map, Screen Space, Raytracing (If Available),
│ ├─☐ Contact Shadow [OFF] Enable shadows for small details.
│ ├─⊖ Sample Count [8] (1 ~ 32) Sample count when using raytracing shadows. Higher = better result but worse performance.
│ ├─☐ Denoise [OFF] Enable denoising when using raytracing shadows.
│ ├─⊖ Denoise Radius [8] (1 ~ 32)  
│ └─⊖ Shadow Dimmer [1] (0 ~ 1) Reduce intensity of the shadow.
└─≡ Presets Spotlight Spotlight, Point Light, Area Light, Pyramid Projector Near, Pyramid Projector Far, Box Projector Near, Box Projector Far, Spotlight Array, Spotlight Suspended, (Preset )1, Preset 1,
Additional 2   Configure light group 2
├─☐ Enable [OFF]  
├─⊖ Volumetric Multiplier [1] (0 ~ 16)  
├─> Type Spotlight Spotlight, Point light, Area light, Pyramid, Box,
├─tune icon Color    
│ ├─☑ Color Mode RGB RGB, HSV,
│ ├─⊖ Hue [0] (0 ~ 1)  
│ ├─⊖ Satuation [0] (0 ~ 1)  
│ ├─⊖ Brightness [1] (0 ~ 1)  
│ ├─⊖ Red [1] (0 ~ 1)  
│ ├─⊖ Green [1] (0 ~ 1)  
│ ├─⊖ Blue [1] (0 ~ 1)  
│ ├─☐ Use Stage Color [OFF] Use the color from the stage ring
│ ├─☑ Color Temp [6500] (3000 ~ 8000)  
│ └─≡ Presets White White, Sunset, Red, Yellow, Blue, Green,
├─⊖ Intensity [25] (0 ~ 100)  
├─> Cookie [None] [None], [Window], [Blinds], [Spot], [Tube], [Video], love,
├─⊖ Emitter Radius [0.05] (0 ~ 1) Size of the light source.
├─⊖ Size X [1.25] (0 ~ 16)  
├─⊖ Size Y [1.25] (0 ~ 16)  
├─☑ Visible [0] (0 ~ 4) Controls how bright the light source is when being renderred. Set to 0 to make it invisible.
├─⊖ Cone Length [1.25] (0 ~ 2) Length of the volumatric light cone.
├─⊖ Orientation [-135] (-180 ~ 180)  
├─⊖ Angle [35] (-90 ~ 180)  
├─⊖ Distance [3] (0 ~ 20)  
├─⊖ Height [2] (0 ~ 16) Height of light position.
├─> Dynamics Follow Actor Stationary, Follow Actor, Behind Actor, Maintain Distance,
├─⊖ Max Follow Distance [5] (Unlimited)  
├─☐ Suspension [OFF]  
├─⊖ Suspension Segments [2] (1 ~ 5) Enable suspension effect.
├─⊖ Suspension Distance [1] (0 ~ 5)  
├─⊖ Swing Speed [0.5] (0 ~ 1) Control speed to maintain swing motion
├─☑ Use Actor Position [ON] Use actor’s position and orientation when positioning the lights.
├─⊖ Target Height [0] (-2 ~ 2)  
├─☐ Lens Flare [OFF]  
├─☐ Repeat    
│ ├─☐ Enable [OFF]  
│ ├─⊖ Number [1] (1 ~ 8) How many lights in the array.
│ ├─☑ Formation Grid Circle, Grid,
Use grid or circle formation.
│ ├─⊖ Dist / Radius [7] (0 ~ 20) Distance between the lights in grid mode.
│ ├─⊖ Range [360] (0 ~ 360) The angle of the lights in circle mode.
│ └─≡ Presets Off Off, 3x3 Grid, 2x Fan, 4x Fan, 4x Circle, 8x Circle,
├─☑ Shadow    
│ ├─☑ Enable [ON]  
│ ├─☑ Mode Use Global Setting Use Global Setting, Shadow Map, Screen Space, Raytracing (If Available),
│ ├─☐ Contact Shadow [OFF] Enable shadows for small details.
│ ├─⊖ Sample Count [8] (1 ~ 32) Sample count when using raytracing shadows. Higher = better result but worse performance.
│ ├─☐ Denoise [OFF] Enable denoising when using raytracing shadows.
│ ├─⊖ Denoise Radius [8] (1 ~ 32)  
│ └─⊖ Shadow Dimmer [1] (0 ~ 1) Reduce intensity of the shadow.
└─≡ Presets Spotlight Spotlight, Point Light, Area Light, Pyramid Projector Near, Pyramid Projector Far, Box Projector Near, Box Projector Far, Spotlight Array, Spotlight Suspended, (Preset )1, Preset 1,
Additional 3   Configure light group 3
├─☐ Enable [OFF]  
├─⊖ Volumetric Multiplier [1] (0 ~ 16)  
├─> Type Spotlight Spotlight, Point light, Area light, Pyramid, Box,
├─tune icon Color    
│ ├─☑ Color Mode RGB RGB, HSV,
│ ├─⊖ Hue [0] (0 ~ 1)  
│ ├─⊖ Satuation [0] (0 ~ 1)  
│ ├─⊖ Brightness [1] (0 ~ 1)  
│ ├─⊖ Red [1] (0 ~ 1)  
│ ├─⊖ Green [1] (0 ~ 1)  
│ ├─⊖ Blue [1] (0 ~ 1)  
│ ├─☐ Use Stage Color [OFF] Use the color from the stage ring
│ ├─☑ Color Temp [6500] (3000 ~ 8000)  
│ └─≡ Presets White White, Sunset, Red, Yellow, Blue, Green,
├─⊖ Intensity [25] (0 ~ 100)  
├─> Cookie [None] [None], [Window], [Blinds], [Spot], [Tube], [Video], love,
├─⊖ Emitter Radius [0.05] (0 ~ 1) Size of the light source.
├─⊖ Size X [1.25] (0 ~ 16)  
├─⊖ Size Y [1.25] (0 ~ 16)  
├─☑ Visible [0] (0 ~ 4) Controls how bright the light source is when being renderred. Set to 0 to make it invisible.
├─⊖ Cone Length [1.25] (0 ~ 2) Length of the volumatric light cone.
├─⊖ Orientation [135] (-180 ~ 180)  
├─⊖ Angle [35] (-90 ~ 180)  
├─⊖ Distance [3] (0 ~ 20)  
├─⊖ Height [2] (0 ~ 16) Height of light position.
├─> Dynamics Follow Actor Stationary, Follow Actor, Behind Actor, Maintain Distance,
├─⊖ Max Follow Distance [5] (Unlimited)  
├─☐ Suspension [OFF]  
├─⊖ Suspension Segments [2] (1 ~ 5) Enable suspension effect.
├─⊖ Suspension Distance [1] (0 ~ 5)  
├─⊖ Swing Speed [0.5] (0 ~ 1) Control speed to maintain swing motion
├─☑ Use Actor Position [ON] Use actor’s position and orientation when positioning the lights.
├─⊖ Target Height [0] (-2 ~ 2)  
├─☐ Lens Flare [OFF]  
├─☐ Repeat    
│ ├─☐ Enable [OFF]  
│ ├─⊖ Number [1] (1 ~ 8) How many lights in the array.
│ ├─☑ Formation Grid Circle, Grid,
Use grid or circle formation.
│ ├─⊖ Dist / Radius [7] (0 ~ 20) Distance between the lights in grid mode.
│ ├─⊖ Range [360] (0 ~ 360) The angle of the lights in circle mode.
│ └─≡ Presets Off Off, 3x3 Grid, 2x Fan, 4x Fan, 4x Circle, 8x Circle,
├─☑ Shadow    
│ ├─☑ Enable [ON]  
│ ├─☑ Mode Use Global Setting Use Global Setting, Shadow Map, Screen Space, Raytracing (If Available),
│ ├─☐ Contact Shadow [OFF] Enable shadows for small details.
│ ├─⊖ Sample Count [8] (1 ~ 32) Sample count when using raytracing shadows. Higher = better result but worse performance.
│ ├─☐ Denoise [OFF] Enable denoising when using raytracing shadows.
│ ├─⊖ Denoise Radius [8] (1 ~ 32)  
│ └─⊖ Shadow Dimmer [1] (0 ~ 1) Reduce intensity of the shadow.
└─≡ Presets Spotlight Spotlight, Point Light, Area Light, Pyramid Projector Near, Pyramid Projector Far, Box Projector Near, Box Projector Far, Spotlight Array, Spotlight Suspended, (Preset )1, Preset 1,
⊖ Overall Intensity [1] (0 ~ 2) Overall intensity of all the lights.
⊖ Sky Ambient [1] (0 ~ 14) Intensity of ambient lighting from sky.
Auto Exposure   Auto exposure settings.
├─☐ Enable [OFF]  
├─☑ Metering Mode Average Average, Spot, Center Weighted,
Choose metering mode.
├─☑ Compensation 0.00 -3.00, -2.75, -2.50, -2.25, -2.00, -1.75, -1.50, -1.25, -1.00, -0.75, -0.50, -0.25, 0.00, 0.25, 0.50, 0.75, 1.00, 1.25, 1.50, 1.75, 2.00, 2.25, 2.50, 2.75, 3.00,
├─⊖ Range [0] (0 ~ 15)  
└─☑ Adaptation Normal Normal, Fast, Instant,
The speed of auto exposure level change when the lighting condition changes.
⊖ Fog [0] (0 ~ 1) Fog level
⊖ Light Limit [8] (0 ~ 16) Set max number of lights available in the scene.
⊖ Shadow Limit [4] (0 ~ 16) Set max number of lights that can have shadows.
tune icon Allocation    
├─☑ Auto Allocate By Distance By Distance, By Index (Fixed),
├─⊖ Refresh Interval [8] (1 ~ 32) How often does it reassign lights. In beats.
└─ Manual Refresh   Force reassign lights.
≡ Presets Projector Sunset, Daylight, Window, Stage, Silhouette, Projector, Area light, Point Light Array, Preset 1, Preset 2, Preset 3, Preset 4,