Detach Object
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Physics > Detach Object
Detach selected bone from the character model and add physics to it. For example allowing the accessories to fall off.
Configurations
Setting | Value | Description |
---|---|---|
☑ Enable | [ON] | |
Select Bones | ||
☑ Gravity | [ON] | |
⊖ Mass | [0.1] (0 ~ 10) | |
⊖ Damp | [0] (0 ~ 1) | |
☑ Collider | Sphere | None, Sphere, Capsule, |
⊖ Collider Radius | [0.1] (0 ~ 1) | |
⊖ Collider Length | [0.3] (0 ~ 2) |