Detach Object
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Physics > Detach Object
Detach selected bone from the character model and add physics to it. For example allowing the accessories to fall off.
Configurations
| Setting | Value | Description |
|---|---|---|
| ☑ Enable | [ON] | |
| Select Bones | ||
| ☑ Gravity | [ON] | |
| ⊖ Mass | [0.1] (0 ~ 10) | |
| ⊖ Damp | [0] (0 ~ 1) | |
| ☑ Collider | Sphere | None, Sphere, Capsule, |
| ⊖ Collider Radius | [0.1] (0 ~ 1) | |
| ⊖ Collider Length | [0.3] (0 ~ 2) |