Eng 繁中 日本語 한국어 简中

Physics > Dangling Physics

Physics for dangling objects of the character model, like ribbons and cloth. The cloth is created as a chain of bones, and the physics is applied to the bones.

Configurations

Setting Value Description
☑ Enable [ON]  
Select Bones   Select bones
⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
Particle Dynamics    
├─☑ Enable [ON]  
├─⊖ Swing Compliance [0.25] (0 ~ 1)  
├─⊖ Twist Compliance [0.75] (0 ~ 1)  
├─⊖ Particle Anchor [0.5] (0 ~ 1)  
├─⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
├─☐ Visualize [OFF]  
├─⊖ Max Angular Velocity [2] (0 ~ 4)  
├─⊖ Inertia [2] (1 ~ 5)  
├─⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
├─⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
├─⊖ Gravity [9.8] (-9.8 ~ 9.8)  
├─⊖ Friction [1] (0 ~ 2)  
├─⊖ Ground Friction [1] (-2 ~ 2)  
├─⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
├─⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
├─⊖ Buoyancy [-0.1] (-1 ~ 1)  
├─tune icon Wind    
│ ├─⊖ Wind Influence [0.25] (0 ~ 1)  
│ ├─⊖ Turbulence Scale [0] (-2 ~ 2)  
│ ├─⊖ Turbulence Intensity [1] (0 ~ 2)  
│ └─⊖ Turbulence Time Scale [0] (-4 ~ 4)  
├─tune icon Collide With    
│ ├─☑ Head [ON]  
│ ├─☑ Body [ON]  
│ ├─☑ Boobs [ON]  
│ ├─☑ Butts [ON]  
│ ├─☑ Arms [ON]  
│ ├─☑ Hands [ON]  
│ ├─☑ Legs [ON]  
│ ├─☑ Feet [ON]  
│ └─☑ Player [ON]  
└─tune icon Simulation Settings    
├─☑ Use Global [ON] Find the global settings under Pro / Cloth Simulation
├─☑ Enable Dragging [ON]  
├─☑ Simulate [ON]  
├─> Simulation FPS Dynamic Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240,
├─⊖ Time Scale [0.65] (0.1 ~ 1)  
├─⊖ Substeps [4] (1 ~ 20)  
├─⊖ Iterations [1] (0 ~ 10)  
├─☐ Reverse Even Substeps [OFF]  
├─⊖ Alternate Group Size [0] (0 ~ 20)  
├─⊖ Table Size [6] (1 ~ 20)  
└─☐ Two Step Solving [OFF]  
⊖ Spring [0.5] (0 ~ 5)  
⊖ Damp [0.01] (0 ~ 0.1)  
⊖ Reduction Ratio [0.25] (0 ~ 1) Reducing stiffness at each level
⊖ Twist Limit [5] (0 ~ 180) Limit tiwsting rotation
⊖ Limit Force [3] (0 ~ 8)  
⊖ Mass [0.05] (0 ~ 0.1)  
⊖ Drag [1] (0 ~ 10)  
⊖ Collider Radius [0.01] (0 ~ 0.05) Size of the particle used when solving collision.
⊖ Collider Length [0.9] (0 ~ 1)  
⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
≡ Presets Default (Reset) Default (Reset), Preset 1, Preset 2,