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Stage > Physics

Setting Value Description
check off icon Disable PMX Physics [OFF] Disable PMX physics to use XPS tools instead
check on icon Reduced Constraints [ON] Use the experimental setup that reduces constraints to allow smoother simulation
tune icon Collision    
check on icon Static Inclusive [ON]  
check on icon Static Exclusive [ON]  
check on icon Dynamic Inclusive [ON]  
check on icon Dynamic Exclusive [ON]  
tune icon Linear Movement   Settings for linear movements
toggle on icon Restriction Auto Auto, Limited, Locked, Free,
check on icon Lock 0 Limit [ON]  
slider icon Min Spring Force [5] (0 ~ 15)  
slider icon Max Limit [0.05] (0.05 ~ 0.1)  
slider icon Bonciness [0.5] (0 ~ 1)  
slider icon Contact Distance [0.5] (0 ~ 1)  
slider icon Damping [0.05] (0 ~ 1)  
slider icon Drag [0.15] (0 ~ 1)  
tune icon Angular Movement   Settings for angular movements
toggle on icon Restriction Auto Auto, Limited, Locked, Free,
check on icon Lock 0 Limit [ON]  
slider icon Min Spring Force [5] (0 ~ 15)  
slider icon Max Limit [90] (3 ~ 90)  
slider icon Bonciness [0.5] (0 ~ 1)  
slider icon Contact Distance [0.5] (0 ~ 1)  
slider icon Damping [0.05] (0 ~ 1)  
slider icon Drag [0.15] (0 ~ 1)  
check on icon Linear Drive   Apply linear drive
check on icon Enable [ON]  
slider icon Spring Force [3] (0 ~ 5)  
slider icon Damping [0.1] (0 ~ 1)  
check on icon Angular Drive   Apply angular drive
check on icon Enable [ON]  
slider icon Spring Force [0.1] (0 ~ 5)  
slider icon Damping [0.1] (0 ~ 1)  
tune icon Linear Motion   Settings for linear motion
slider icon Firmness [0] (-1 ~ 1)  
slider icon Main Drive Force [5] (0 ~ 8)  
slider icon Second Drive Force [3] (0 ~ 8)  
toggle on icon Target Position Zero Zero, Center, Min, Max,
check on icon Lock When Possible [ON]  
check on icon Acceleration Mode [ON]  
slider icon Damping [0.05] (0 ~ 1)  
slider icon Drag [0.15] (0 ~ 1)  
check off icon Ignore Limit [OFF] Further reducing constraints by ignoring joint limits
tune icon Angular Motion   Settings for angular motion
slider icon Firmness [0] (-1 ~ 1)  
slider icon Main Drive Force [5] (0 ~ 8)  
slider icon Second Drive Force [5] (0 ~ 8)  
toggle on icon Target Position Zero Zero, Center, Min, Max,
check off icon Lock When Possible [OFF]  
check on icon Acceleration Mode [ON]  
slider icon Damping [0.05] (0 ~ 1)  
slider icon Drag [0.15] (0 ~ 1)  
check off icon Ignore Limit [OFF] Further reducing constraints by ignoring joint limits
tune icon Options    
slider icon Min Drag [0] (0 ~ 1) The min drag value in auto mode
slider icon Drag Scale [1] (0 ~ 5) The scale applied to drag values in auto mode
slider icon Min Mass [0] (0 ~ 1) The min mass value in auto mode
slider icon Mass Scale [1] (0 ~ 10) The scale applied to mass values in auto mode
toggle on icon Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
slider icon Projection Dist [0.05] (0 ~ 0.1) Force reset the joint when distance between objects relative to neutral exceed this value
slider icon Projection Angle [5] (0 ~ 60) Force reset the joint when angle between the objects relative to neutral exceed this value
slider icon Auto Reset Threshold [35] (0 ~ 100) Automatically reset the bone and its children when the velocity exceed this value
tune icon Auto Reset    
slider icon Threshold [30] (0 ~ 50)  
check on icon Body Colliders    
check on icon Enable [ON]  
slider icon Size [0.5] (0 ~ 1)  
slider icon Head Radius [1] (0 ~ 2)  
slider icon Arm Radius [1] (0 ~ 2)  
slider icon Forearms [1] (0 ~ 2)  
slider icon Chest Width [1] (0 ~ 2)  
slider icon Waist Width [0.5] (0 ~ 1)  
slider icon Hips Width [0] (-1 ~ 1)  
slider icon Butts Radius [1] (0 ~ 2)  
Butts Position    
slider icon X [0] (-0.1 ~ 0.1)  
slider icon Y [0] (-0.1 ~ 0.1)  
slider icon Z [0] (-0.1 ~ 0.1)  
slider icon Belly Radius [1] (0 ~ 2)  
slider icon Belly Position [0] (-1 ~ 1)  
slider icon Leg Radius [1] (0 ~ 2)  
slider icon Thigh Fwd/Back [0] (-1 ~ 1)  
slider icon Thigh Start Position [0] (0 ~ 1)  
slider icon Hand [0] (0 ~ 1)  
check off icon Visualize [OFF]  
list icon Presets Default (Reset) Default (Reset), amy, misaki,
check on icon Boobs Physics[PRO]    
check on icon Enable [ON]  
Select Bones    
slider icon Spring Force [1.5] (0 ~ 5)  
slider icon Damping [0.1] (0 ~ 1)  
slider icon Mass [0.1] (0 ~ 1)  
slider icon Drag [0.1] (0 ~ 10)  
slider icon Counter Gravity [10] (0 ~ 45)  
tune icon Rotation Limit    
slider icon Up Limit [100] (0 ~ 120)  
slider icon Down Limit [15] (0 ~ 45)  
slider icon Left / Right Limit [15] (0 ~ 45)  
slider icon Spring Force [1.25] (0 ~ 10) Spring force when exceeding limit
slider icon Damping [1] (0 ~ 1)  
slider icon Contact Distance [0.5] (0 ~ 1)  
slider icon Bounce [0.2] (0 ~ 1)  
tune icon Anchor    
slider icon X [-0.03] (-0.2 ~ 0.2)  
slider icon Y [0.03] (-0.2 ~ 0.2)  
slider icon Z [0.08] (-0.2 ~ 0.2)  
tune icon Center    
slider icon X [0.02] (-0.2 ~ 0.2)  
slider icon Y [-0.05] (-0.2 ~ 0.2)  
slider icon Z [0.025] (-0.2 ~ 0.2)  
tune icon Collision    
check off icon Collide With Arms [OFF]  
slider icon Collider Radius [0.07] (0 ~ 0.1)  
slider icon Collider Length [0.65] (0 ~ 1)  
slider icon Collider Curve [2] (-2 ~ 2) Works with cloth simulation.
check off icon Visualize [OFF]  
check on icon Enable Nipple [ON] Works with cloth simulation.
tune icon Nipple Position    
slider icon X [-0.18] (-1 ~ 1)  
slider icon Y [0.09] (-1 ~ 1)  
slider icon Z [0.2] (0 ~ 1)  
slider icon Nipple Size [0.1] (0 ~ 1)  
check on icon Softbody    
check on icon Enable [ON]  
Joints    
slider icon Depth [0.4] (0 ~ 1)  
check on icon Include Center [ON]  
check on icon Volume Constraint [0.85] (0.5 ~ 1)  
slider icon Internal Constraint [0.65] (0.5 ~ 1)  
slider icon Surface Constraint [0.75] (0.5 ~ 1)  
slider icon Rotation Constraint [0.65] (0.5 ~ 1)  
check on icon Edge Lock [0.85] (0.5 ~ 1) Lock particles on the edge.
slider icon Center Lock [1] (0.5 ~ 1)  
slider icon Damping [15] (0 ~ 40)  
check off icon Visualize [OFF]  
slider icon Max Angular Velocity [2] (0 ~ 4)  
slider icon Inertia [2] (1 ~ 5)  
slider icon Soften [0] (0 ~ 1) Soften the particle constraints.
slider icon Particle Radius [5] (1 ~ 20) Size of particle in millimeters
slider icon Gravity [9.8] (-9.8 ~ 9.8)  
slider icon Friction [1] (0 ~ 2)  
slider icon Ground Friction [1] (-2 ~ 2)  
slider icon Drag (Air) [0] (0 ~ 2) Air resistancy
slider icon Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
slider icon Buoyancy [-0.1] (-1 ~ 1)  
tune icon Wind    
slider icon Wind Influence [0] (0 ~ 1)  
slider icon Turbulence Scale [0] (-2 ~ 2)  
slider icon Turbulence Intensity [1] (0 ~ 2)  
slider icon Turbulence Time Scale [0] (-4 ~ 4)  
tune icon Collide With    
check on icon Head [ON]  
check off icon Body [OFF]  
check off icon Boobs [OFF]  
check off icon Butts [OFF]  
check on icon Arms [ON]  
check on icon Hands [ON]  
check off icon Legs [OFF]  
check on icon Feet [ON]  
check on icon Player [ON]  
tune icon Simulation Settings    
check on icon Use Global [ON] Find the global settings under Pro / Cloth Simulation
check on icon Enable Dragging [ON]  
check on icon Simulate [ON]  
chevron icon Simulation FPS Dynamic Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240,
slider icon Time Scale [0.65] (0.1 ~ 1)  
slider icon Substeps [4] (1 ~ 20)  
slider icon Iterations [1] (0 ~ 10)  
check off icon Reverse Even Substeps [OFF]  
slider icon Alternate Group Size [0] (0 ~ 20)  
slider icon Table Size [6] (1 ~ 20)  
check off icon Two Step Solving [OFF]  
list icon Presets Boobs Boobs, Butts, Legs, tina, 预设1, 预设2,
check off icon Softbody Only [OFF] Disable physics joint and use softbody particles only.
list icon Presets Default (Reset) Default (Reset), Preset 1, Preset 2, Preset 3, tina, 预设1, 预设2,
check on icon Skirt Physics[PRO]    
check on icon Enable [ON]  
check on icon Use Particle Dynamics [ON]  
tune icon Simulation Settings    
check on icon Use Global [ON] Find the global settings under Pro / Cloth Simulation
check on icon Enable Dragging [ON]  
check on icon Simulate [ON]  
chevron icon Simulation FPS Dynamic Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240,
slider icon Time Scale [0.65] (0.1 ~ 1)  
slider icon Substeps [4] (1 ~ 20)  
slider icon Iterations [1] (0 ~ 10)  
check off icon Reverse Even Substeps [OFF]  
slider icon Alternate Group Size [0] (0 ~ 20)  
slider icon Table Size [6] (1 ~ 20)  
check off icon Two Step Solving [OFF]  
Primary Group    
Select Bones    
chevron icon Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
check on icon Closed Loop [ON] Bones for closed loops at each level
slider icon Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
tune icon Particle Dynamics    
slider icon Swing Compliance [0.25] (0 ~ 1)  
slider icon Twist Compliance [0.75] (0 ~ 1)  
slider icon Particle Anchor [0.5] (0 ~ 1)  
slider icon Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
slider icon Lateral Compliance [1] (0 ~ 1)  
slider icon Lateral Anchor [0] (0 ~ 0.5)  
check off icon Visualize [OFF]  
slider icon Max Angular Velocity [2] (0 ~ 4)  
slider icon Inertia [2] (1 ~ 5)  
slider icon Soften [0] (0 ~ 1) Soften the particle constraints.
slider icon Particle Radius [5] (1 ~ 20) Size of particle in millimeters
slider icon Gravity [9.8] (-9.8 ~ 9.8)  
slider icon Friction [1] (0 ~ 2)  
slider icon Ground Friction [1] (-2 ~ 2)  
slider icon Drag (Air) [0] (0 ~ 2) Air resistancy
slider icon Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
slider icon Buoyancy [-0.1] (-1 ~ 1)  
tune icon Wind    
slider icon Wind Influence [0.25] (0 ~ 1)  
slider icon Turbulence Scale [0] (-2 ~ 2)  
slider icon Turbulence Intensity [1] (0 ~ 2)  
slider icon Turbulence Time Scale [0] (-4 ~ 4)  
tune icon Collide With    
check on icon Head [ON]  
check on icon Body [ON]  
check on icon Boobs [ON]  
check on icon Butts [ON]  
check on icon Arms [ON]  
check on icon Hands [ON]  
check on icon Legs [ON]  
check on icon Feet [ON]  
check on icon Player [ON]  
tune icon Physics Properties   Physics properties like mass, drag and friction
slider icon Mass [0.1] (0 ~ 1)  
slider icon Drag [0] (0 ~ 10)  
slider icon Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
slider icon Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
slider icon Friction [0] (0 ~ 1)  
slider icon Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
toggle on icon Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
tune icon Parent-Child Joint    
check off icon Visualize [OFF]  
slider icon Swing Drive [0] (0 ~ 10)  
slider icon Twist Drive [5] (0 ~ 10)  
slider icon Drive Damping [0.01] (0 ~ 1)  
slider icon Reduction Rate [0.5] (0 ~ 1)  
slider icon Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
tune icon Lateral Joint    
check off icon Visualize [OFF]  
slider icon Linear Drive [5] (0 ~ 10)  
slider icon Angular Drive [0] (0 ~ 10)  
slider icon Drive Damping [0.1] (0 ~ 1)  
slider icon Reduction Rate [1] (0 ~ 1)  
check off icon Lock Y [OFF]  
check off icon Lock Z [OFF]  
tune icon Collider    
slider icon Collider Radius [0.01] (0 ~ 0.1)  
chevron icon Collider Type Box Box, Capsule, Sphere,
slider icon Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
slider icon First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
slider icon Additional Groups [0] (0 ~ 7)  
check off icon Group 2    
check off icon Enable [OFF]  
Select Bones    
chevron icon Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
check on icon Closed Loop [ON] Bones for closed loops at each level
slider icon Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
tune icon Particle Dynamics    
slider icon Swing Compliance [0.25] (0 ~ 1)  
slider icon Twist Compliance [0.75] (0 ~ 1)  
slider icon Particle Anchor [0.5] (0 ~ 1)  
slider icon Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
slider icon Lateral Compliance [1] (0 ~ 1)  
slider icon Lateral Anchor [0] (0 ~ 0.5)  
check off icon Visualize [OFF]  
slider icon Max Angular Velocity [2] (0 ~ 4)  
slider icon Inertia [2] (1 ~ 5)  
slider icon Soften [0] (0 ~ 1) Soften the particle constraints.
slider icon Particle Radius [5] (1 ~ 20) Size of particle in millimeters
slider icon Gravity [9.8] (-9.8 ~ 9.8)  
slider icon Friction [1] (0 ~ 2)  
slider icon Ground Friction [1] (-2 ~ 2)  
slider icon Drag (Air) [0] (0 ~ 2) Air resistancy
slider icon Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
slider icon Buoyancy [-0.1] (-1 ~ 1)  
tune icon Wind    
slider icon Wind Influence [0.25] (0 ~ 1)  
slider icon Turbulence Scale [0] (-2 ~ 2)  
slider icon Turbulence Intensity [1] (0 ~ 2)  
slider icon Turbulence Time Scale [0] (-4 ~ 4)  
tune icon Collide With    
check on icon Head [ON]  
check on icon Body [ON]  
check on icon Boobs [ON]  
check on icon Butts [ON]  
check on icon Arms [ON]  
check on icon Hands [ON]  
check on icon Legs [ON]  
check on icon Feet [ON]  
check on icon Player [ON]  
tune icon Physics Properties   Physics properties like mass, drag and friction
slider icon Mass [0.1] (0 ~ 1)  
slider icon Drag [0] (0 ~ 10)  
slider icon Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
slider icon Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
slider icon Friction [0] (0 ~ 1)  
slider icon Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
toggle on icon Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
tune icon Parent-Child Joint    
check off icon Visualize [OFF]  
slider icon Swing Drive [0] (0 ~ 10)  
slider icon Twist Drive [5] (0 ~ 10)  
slider icon Drive Damping [0.01] (0 ~ 1)  
slider icon Reduction Rate [0.5] (0 ~ 1)  
slider icon Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
tune icon Lateral Joint    
check off icon Visualize [OFF]  
slider icon Linear Drive [5] (0 ~ 10)  
slider icon Angular Drive [0] (0 ~ 10)  
slider icon Drive Damping [0.1] (0 ~ 1)  
slider icon Reduction Rate [1] (0 ~ 1)  
check off icon Lock Y [OFF]  
check off icon Lock Z [OFF]  
tune icon Collider    
slider icon Collider Radius [0.01] (0 ~ 0.1)  
chevron icon Collider Type Box Box, Capsule, Sphere,
slider icon Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
slider icon First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
check on icon Use Primary Group Settings [ON]  
check off icon Group 3    
check off icon Enable [OFF]  
Select Bones    
chevron icon Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
check on icon Closed Loop [ON] Bones for closed loops at each level
slider icon Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
tune icon Particle Dynamics    
slider icon Swing Compliance [0.25] (0 ~ 1)  
slider icon Twist Compliance [0.75] (0 ~ 1)  
slider icon Particle Anchor [0.5] (0 ~ 1)  
slider icon Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
slider icon Lateral Compliance [1] (0 ~ 1)  
slider icon Lateral Anchor [0] (0 ~ 0.5)  
check off icon Visualize [OFF]  
slider icon Max Angular Velocity [2] (0 ~ 4)  
slider icon Inertia [2] (1 ~ 5)  
slider icon Soften [0] (0 ~ 1) Soften the particle constraints.
slider icon Particle Radius [5] (1 ~ 20) Size of particle in millimeters
slider icon Gravity [9.8] (-9.8 ~ 9.8)  
slider icon Friction [1] (0 ~ 2)  
slider icon Ground Friction [1] (-2 ~ 2)  
slider icon Drag (Air) [0] (0 ~ 2) Air resistancy
slider icon Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
slider icon Buoyancy [-0.1] (-1 ~ 1)  
tune icon Wind    
slider icon Wind Influence [0.25] (0 ~ 1)  
slider icon Turbulence Scale [0] (-2 ~ 2)  
slider icon Turbulence Intensity [1] (0 ~ 2)  
slider icon Turbulence Time Scale [0] (-4 ~ 4)  
tune icon Collide With    
check on icon Head [ON]  
check on icon Body [ON]  
check on icon Boobs [ON]  
check on icon Butts [ON]  
check on icon Arms [ON]  
check on icon Hands [ON]  
check on icon Legs [ON]  
check on icon Feet [ON]  
check on icon Player [ON]  
tune icon Physics Properties   Physics properties like mass, drag and friction
slider icon Mass [0.1] (0 ~ 1)  
slider icon Drag [0] (0 ~ 10)  
slider icon Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
slider icon Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
slider icon Friction [0] (0 ~ 1)  
slider icon Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
toggle on icon Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
tune icon Parent-Child Joint    
check off icon Visualize [OFF]  
slider icon Swing Drive [0] (0 ~ 10)  
slider icon Twist Drive [5] (0 ~ 10)  
slider icon Drive Damping [0.01] (0 ~ 1)  
slider icon Reduction Rate [0.5] (0 ~ 1)  
slider icon Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
tune icon Lateral Joint    
check off icon Visualize [OFF]  
slider icon Linear Drive [5] (0 ~ 10)  
slider icon Angular Drive [0] (0 ~ 10)  
slider icon Drive Damping [0.1] (0 ~ 1)  
slider icon Reduction Rate [1] (0 ~ 1)  
check off icon Lock Y [OFF]  
check off icon Lock Z [OFF]  
tune icon Collider    
slider icon Collider Radius [0.01] (0 ~ 0.1)  
chevron icon Collider Type Box Box, Capsule, Sphere,
slider icon Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
slider icon First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
check on icon Use Primary Group Settings [ON]  
check off icon Group 4    
check off icon Enable [OFF]  
Select Bones    
chevron icon Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
check on icon Closed Loop [ON] Bones for closed loops at each level
slider icon Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
tune icon Particle Dynamics    
slider icon Swing Compliance [0.25] (0 ~ 1)  
slider icon Twist Compliance [0.75] (0 ~ 1)  
slider icon Particle Anchor [0.5] (0 ~ 1)  
slider icon Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
slider icon Lateral Compliance [1] (0 ~ 1)  
slider icon Lateral Anchor [0] (0 ~ 0.5)  
check off icon Visualize [OFF]  
slider icon Max Angular Velocity [2] (0 ~ 4)  
slider icon Inertia [2] (1 ~ 5)  
slider icon Soften [0] (0 ~ 1) Soften the particle constraints.
slider icon Particle Radius [5] (1 ~ 20) Size of particle in millimeters
slider icon Gravity [9.8] (-9.8 ~ 9.8)  
slider icon Friction [1] (0 ~ 2)  
slider icon Ground Friction [1] (-2 ~ 2)  
slider icon Drag (Air) [0] (0 ~ 2) Air resistancy
slider icon Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
slider icon Buoyancy [-0.1] (-1 ~ 1)  
tune icon Wind    
slider icon Wind Influence [0.25] (0 ~ 1)  
slider icon Turbulence Scale [0] (-2 ~ 2)  
slider icon Turbulence Intensity [1] (0 ~ 2)  
slider icon Turbulence Time Scale [0] (-4 ~ 4)  
tune icon Collide With    
check on icon Head [ON]  
check on icon Body [ON]  
check on icon Boobs [ON]  
check on icon Butts [ON]  
check on icon Arms [ON]  
check on icon Hands [ON]  
check on icon Legs [ON]  
check on icon Feet [ON]  
check on icon Player [ON]  
tune icon Physics Properties   Physics properties like mass, drag and friction
slider icon Mass [0.1] (0 ~ 1)  
slider icon Drag [0] (0 ~ 10)  
slider icon Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
slider icon Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
slider icon Friction [0] (0 ~ 1)  
slider icon Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
toggle on icon Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
tune icon Parent-Child Joint    
check off icon Visualize [OFF]  
slider icon Swing Drive [0] (0 ~ 10)  
slider icon Twist Drive [5] (0 ~ 10)  
slider icon Drive Damping [0.01] (0 ~ 1)  
slider icon Reduction Rate [0.5] (0 ~ 1)  
slider icon Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
tune icon Lateral Joint    
check off icon Visualize [OFF]  
slider icon Linear Drive [5] (0 ~ 10)  
slider icon Angular Drive [0] (0 ~ 10)  
slider icon Drive Damping [0.1] (0 ~ 1)  
slider icon Reduction Rate [1] (0 ~ 1)  
check off icon Lock Y [OFF]  
check off icon Lock Z [OFF]  
tune icon Collider    
slider icon Collider Radius [0.01] (0 ~ 0.1)  
chevron icon Collider Type Box Box, Capsule, Sphere,
slider icon Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
slider icon First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
check on icon Use Primary Group Settings [ON]  
check off icon Group 5    
check off icon Enable [OFF]  
Select Bones    
chevron icon Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
check on icon Closed Loop [ON] Bones for closed loops at each level
slider icon Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
tune icon Particle Dynamics    
slider icon Swing Compliance [0.25] (0 ~ 1)  
slider icon Twist Compliance [0.75] (0 ~ 1)  
slider icon Particle Anchor [0.5] (0 ~ 1)  
slider icon Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
slider icon Lateral Compliance [1] (0 ~ 1)  
slider icon Lateral Anchor [0] (0 ~ 0.5)  
check off icon Visualize [OFF]  
slider icon Max Angular Velocity [2] (0 ~ 4)  
slider icon Inertia [2] (1 ~ 5)  
slider icon Soften [0] (0 ~ 1) Soften the particle constraints.
slider icon Particle Radius [5] (1 ~ 20) Size of particle in millimeters
slider icon Gravity [9.8] (-9.8 ~ 9.8)  
slider icon Friction [1] (0 ~ 2)  
slider icon Ground Friction [1] (-2 ~ 2)  
slider icon Drag (Air) [0] (0 ~ 2) Air resistancy
slider icon Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
slider icon Buoyancy [-0.1] (-1 ~ 1)  
tune icon Wind    
slider icon Wind Influence [0.25] (0 ~ 1)  
slider icon Turbulence Scale [0] (-2 ~ 2)  
slider icon Turbulence Intensity [1] (0 ~ 2)  
slider icon Turbulence Time Scale [0] (-4 ~ 4)  
tune icon Collide With    
check on icon Head [ON]  
check on icon Body [ON]  
check on icon Boobs [ON]  
check on icon Butts [ON]  
check on icon Arms [ON]  
check on icon Hands [ON]  
check on icon Legs [ON]  
check on icon Feet [ON]  
check on icon Player [ON]  
tune icon Physics Properties   Physics properties like mass, drag and friction
slider icon Mass [0.1] (0 ~ 1)  
slider icon Drag [0] (0 ~ 10)  
slider icon Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
slider icon Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
slider icon Friction [0] (0 ~ 1)  
slider icon Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
toggle on icon Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
tune icon Parent-Child Joint    
check off icon Visualize [OFF]  
slider icon Swing Drive [0] (0 ~ 10)  
slider icon Twist Drive [5] (0 ~ 10)  
slider icon Drive Damping [0.01] (0 ~ 1)  
slider icon Reduction Rate [0.5] (0 ~ 1)  
slider icon Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
tune icon Lateral Joint    
check off icon Visualize [OFF]  
slider icon Linear Drive [5] (0 ~ 10)  
slider icon Angular Drive [0] (0 ~ 10)  
slider icon Drive Damping [0.1] (0 ~ 1)  
slider icon Reduction Rate [1] (0 ~ 1)  
check off icon Lock Y [OFF]  
check off icon Lock Z [OFF]  
tune icon Collider    
slider icon Collider Radius [0.01] (0 ~ 0.1)  
chevron icon Collider Type Box Box, Capsule, Sphere,
slider icon Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
slider icon First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
check on icon Use Primary Group Settings [ON]  
check off icon Group 6    
check off icon Enable [OFF]  
Select Bones    
chevron icon Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
check on icon Closed Loop [ON] Bones for closed loops at each level
slider icon Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
tune icon Particle Dynamics    
slider icon Swing Compliance [0.25] (0 ~ 1)  
slider icon Twist Compliance [0.75] (0 ~ 1)  
slider icon Particle Anchor [0.5] (0 ~ 1)  
slider icon Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
slider icon Lateral Compliance [1] (0 ~ 1)  
slider icon Lateral Anchor [0] (0 ~ 0.5)  
check off icon Visualize [OFF]  
slider icon Max Angular Velocity [2] (0 ~ 4)  
slider icon Inertia [2] (1 ~ 5)  
slider icon Soften [0] (0 ~ 1) Soften the particle constraints.
slider icon Particle Radius [5] (1 ~ 20) Size of particle in millimeters
slider icon Gravity [9.8] (-9.8 ~ 9.8)  
slider icon Friction [1] (0 ~ 2)  
slider icon Ground Friction [1] (-2 ~ 2)  
slider icon Drag (Air) [0] (0 ~ 2) Air resistancy
slider icon Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
slider icon Buoyancy [-0.1] (-1 ~ 1)  
tune icon Wind    
slider icon Wind Influence [0.25] (0 ~ 1)  
slider icon Turbulence Scale [0] (-2 ~ 2)  
slider icon Turbulence Intensity [1] (0 ~ 2)  
slider icon Turbulence Time Scale [0] (-4 ~ 4)  
tune icon Collide With    
check on icon Head [ON]  
check on icon Body [ON]  
check on icon Boobs [ON]  
check on icon Butts [ON]  
check on icon Arms [ON]  
check on icon Hands [ON]  
check on icon Legs [ON]  
check on icon Feet [ON]  
check on icon Player [ON]  
tune icon Physics Properties   Physics properties like mass, drag and friction
slider icon Mass [0.1] (0 ~ 1)  
slider icon Drag [0] (0 ~ 10)  
slider icon Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
slider icon Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
slider icon Friction [0] (0 ~ 1)  
slider icon Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
toggle on icon Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
tune icon Parent-Child Joint    
check off icon Visualize [OFF]  
slider icon Swing Drive [0] (0 ~ 10)  
slider icon Twist Drive [5] (0 ~ 10)  
slider icon Drive Damping [0.01] (0 ~ 1)  
slider icon Reduction Rate [0.5] (0 ~ 1)  
slider icon Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
tune icon Lateral Joint    
check off icon Visualize [OFF]  
slider icon Linear Drive [5] (0 ~ 10)  
slider icon Angular Drive [0] (0 ~ 10)  
slider icon Drive Damping [0.1] (0 ~ 1)  
slider icon Reduction Rate [1] (0 ~ 1)  
check off icon Lock Y [OFF]  
check off icon Lock Z [OFF]  
tune icon Collider    
slider icon Collider Radius [0.01] (0 ~ 0.1)  
chevron icon Collider Type Box Box, Capsule, Sphere,
slider icon Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
slider icon First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
check on icon Use Primary Group Settings [ON]  
check off icon Group 7    
check off icon Enable [OFF]  
Select Bones    
chevron icon Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
check on icon Closed Loop [ON] Bones for closed loops at each level
slider icon Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
tune icon Particle Dynamics    
slider icon Swing Compliance [0.25] (0 ~ 1)  
slider icon Twist Compliance [0.75] (0 ~ 1)  
slider icon Particle Anchor [0.5] (0 ~ 1)  
slider icon Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
slider icon Lateral Compliance [1] (0 ~ 1)  
slider icon Lateral Anchor [0] (0 ~ 0.5)  
check off icon Visualize [OFF]  
slider icon Max Angular Velocity [2] (0 ~ 4)  
slider icon Inertia [2] (1 ~ 5)  
slider icon Soften [0] (0 ~ 1) Soften the particle constraints.
slider icon Particle Radius [5] (1 ~ 20) Size of particle in millimeters
slider icon Gravity [9.8] (-9.8 ~ 9.8)  
slider icon Friction [1] (0 ~ 2)  
slider icon Ground Friction [1] (-2 ~ 2)  
slider icon Drag (Air) [0] (0 ~ 2) Air resistancy
slider icon Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
slider icon Buoyancy [-0.1] (-1 ~ 1)  
tune icon Wind    
slider icon Wind Influence [0.25] (0 ~ 1)  
slider icon Turbulence Scale [0] (-2 ~ 2)  
slider icon Turbulence Intensity [1] (0 ~ 2)  
slider icon Turbulence Time Scale [0] (-4 ~ 4)  
tune icon Collide With    
check on icon Head [ON]  
check on icon Body [ON]  
check on icon Boobs [ON]  
check on icon Butts [ON]  
check on icon Arms [ON]  
check on icon Hands [ON]  
check on icon Legs [ON]  
check on icon Feet [ON]  
check on icon Player [ON]  
tune icon Physics Properties   Physics properties like mass, drag and friction
slider icon Mass [0.1] (0 ~ 1)  
slider icon Drag [0] (0 ~ 10)  
slider icon Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
slider icon Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
slider icon Friction [0] (0 ~ 1)  
slider icon Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
toggle on icon Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
tune icon Parent-Child Joint    
check off icon Visualize [OFF]  
slider icon Swing Drive [0] (0 ~ 10)  
slider icon Twist Drive [5] (0 ~ 10)  
slider icon Drive Damping [0.01] (0 ~ 1)  
slider icon Reduction Rate [0.5] (0 ~ 1)  
slider icon Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
tune icon Lateral Joint    
check off icon Visualize [OFF]  
slider icon Linear Drive [5] (0 ~ 10)  
slider icon Angular Drive [0] (0 ~ 10)  
slider icon Drive Damping [0.1] (0 ~ 1)  
slider icon Reduction Rate [1] (0 ~ 1)  
check off icon Lock Y [OFF]  
check off icon Lock Z [OFF]  
tune icon Collider    
slider icon Collider Radius [0.01] (0 ~ 0.1)  
chevron icon Collider Type Box Box, Capsule, Sphere,
slider icon Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
slider icon First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
check on icon Use Primary Group Settings [ON]  
check off icon Group 8    
check off icon Enable [OFF]  
Select Bones    
chevron icon Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
check on icon Closed Loop [ON] Bones for closed loops at each level
slider icon Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
tune icon Particle Dynamics    
slider icon Swing Compliance [0.25] (0 ~ 1)  
slider icon Twist Compliance [0.75] (0 ~ 1)  
slider icon Particle Anchor [0.5] (0 ~ 1)  
slider icon Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
slider icon Lateral Compliance [1] (0 ~ 1)  
slider icon Lateral Anchor [0] (0 ~ 0.5)  
check off icon Visualize [OFF]  
slider icon Max Angular Velocity [2] (0 ~ 4)  
slider icon Inertia [2] (1 ~ 5)  
slider icon Soften [0] (0 ~ 1) Soften the particle constraints.
slider icon Particle Radius [5] (1 ~ 20) Size of particle in millimeters
slider icon Gravity [9.8] (-9.8 ~ 9.8)  
slider icon Friction [1] (0 ~ 2)  
slider icon Ground Friction [1] (-2 ~ 2)  
slider icon Drag (Air) [0] (0 ~ 2) Air resistancy
slider icon Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
slider icon Buoyancy [-0.1] (-1 ~ 1)  
tune icon Wind    
slider icon Wind Influence [0.25] (0 ~ 1)  
slider icon Turbulence Scale [0] (-2 ~ 2)  
slider icon Turbulence Intensity [1] (0 ~ 2)  
slider icon Turbulence Time Scale [0] (-4 ~ 4)  
tune icon Collide With    
check on icon Head [ON]  
check on icon Body [ON]  
check on icon Boobs [ON]  
check on icon Butts [ON]  
check on icon Arms [ON]  
check on icon Hands [ON]  
check on icon Legs [ON]  
check on icon Feet [ON]  
check on icon Player [ON]  
tune icon Physics Properties   Physics properties like mass, drag and friction
slider icon Mass [0.1] (0 ~ 1)  
slider icon Drag [0] (0 ~ 10)  
slider icon Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
slider icon Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
slider icon Friction [0] (0 ~ 1)  
slider icon Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
toggle on icon Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
tune icon Parent-Child Joint    
check off icon Visualize [OFF]  
slider icon Swing Drive [0] (0 ~ 10)  
slider icon Twist Drive [5] (0 ~ 10)  
slider icon Drive Damping [0.01] (0 ~ 1)  
slider icon Reduction Rate [0.5] (0 ~ 1)  
slider icon Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
tune icon Lateral Joint    
check off icon Visualize [OFF]  
slider icon Linear Drive [5] (0 ~ 10)  
slider icon Angular Drive [0] (0 ~ 10)  
slider icon Drive Damping [0.1] (0 ~ 1)  
slider icon Reduction Rate [1] (0 ~ 1)  
check off icon Lock Y [OFF]  
check off icon Lock Z [OFF]  
tune icon Collider    
slider icon Collider Radius [0.01] (0 ~ 0.1)  
chevron icon Collider Type Box Box, Capsule, Sphere,
slider icon Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
slider icon First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
check on icon Use Primary Group Settings [ON]  
list icon Presets Default (Reset) Default (Reset), hurrah, nyotengu cheongsam, nyo birthday, Preset 1, Preset 2, Preset 3, Preset 4, Preset 5, Preset 6, 预设1,
check on icon Hair Physics    
check on icon Enable [ON]  
Select Bones   Select bones
slider icon Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
check on icon Particle Dynamics    
check on icon Enable [ON]  
slider icon Swing Compliance [0.25] (0 ~ 1)  
slider icon Twist Compliance [0.75] (0 ~ 1)  
slider icon Particle Anchor [0.5] (0 ~ 1)  
slider icon Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
check off icon Visualize [OFF]  
slider icon Max Angular Velocity [2] (0 ~ 4)  
slider icon Inertia [2] (1 ~ 5)  
slider icon Soften [0] (0 ~ 1) Soften the particle constraints.
slider icon Particle Radius [5] (1 ~ 20) Size of particle in millimeters
slider icon Gravity [9.8] (-9.8 ~ 9.8)  
slider icon Friction [1] (0 ~ 2)  
slider icon Ground Friction [1] (-2 ~ 2)  
slider icon Drag (Air) [0] (0 ~ 2) Air resistancy
slider icon Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
slider icon Buoyancy [-0.1] (-1 ~ 1)  
tune icon Wind    
slider icon Wind Influence [0.25] (0 ~ 1)  
slider icon Turbulence Scale [0] (-2 ~ 2)  
slider icon Turbulence Intensity [1] (0 ~ 2)  
slider icon Turbulence Time Scale [0] (-4 ~ 4)  
tune icon Collide With    
check on icon Head [ON]  
check on icon Body [ON]  
check on icon Boobs [ON]  
check on icon Butts [ON]  
check on icon Arms [ON]  
check on icon Hands [ON]  
check on icon Legs [ON]  
check on icon Feet [ON]  
check on icon Player [ON]  
tune icon Simulation Settings    
check on icon Use Global [ON] Find the global settings under Pro / Cloth Simulation
check on icon Enable Dragging [ON]  
check on icon Simulate [ON]  
chevron icon Simulation FPS Dynamic Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240,
slider icon Time Scale [0.65] (0.1 ~ 1)  
slider icon Substeps [4] (1 ~ 20)  
slider icon Iterations [1] (0 ~ 10)  
check off icon Reverse Even Substeps [OFF]  
slider icon Alternate Group Size [0] (0 ~ 20)  
slider icon Table Size [6] (1 ~ 20)  
check off icon Two Step Solving [OFF]  
slider icon Spring [1.25] (0 ~ 5)  
slider icon Damp [0.01] (0 ~ 0.1)  
slider icon Reduction Ratio [0.25] (0 ~ 1) Reducing stiffness at each level
slider icon Twist Limit [5] (0 ~ 180) Limit tiwsting rotation
slider icon Limit Force [3] (0 ~ 8)  
slider icon Mass [0.01] (0 ~ 0.1)  
slider icon Drag [1] (0 ~ 10)  
slider icon Collider Radius [0.005] (0 ~ 0.05) Size of the particle used when solving collision.
slider icon Collider Length [0.9] (0 ~ 1)  
slider icon Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
list icon Presets Default (Reset) Default (Reset), momiji bob, Preset 1,
check on icon Dangling Physics    
check on icon Enable [ON]  
Select Bones   Select bones
slider icon Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
check on icon Particle Dynamics    
check on icon Enable [ON]  
slider icon Swing Compliance [0.25] (0 ~ 1)  
slider icon Twist Compliance [0.75] (0 ~ 1)  
slider icon Particle Anchor [0.5] (0 ~ 1)  
slider icon Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
check off icon Visualize [OFF]  
slider icon Max Angular Velocity [2] (0 ~ 4)  
slider icon Inertia [2] (1 ~ 5)  
slider icon Soften [0] (0 ~ 1) Soften the particle constraints.
slider icon Particle Radius [5] (1 ~ 20) Size of particle in millimeters
slider icon Gravity [9.8] (-9.8 ~ 9.8)  
slider icon Friction [1] (0 ~ 2)  
slider icon Ground Friction [1] (-2 ~ 2)  
slider icon Drag (Air) [0] (0 ~ 2) Air resistancy
slider icon Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
slider icon Buoyancy [-0.1] (-1 ~ 1)  
tune icon Wind    
slider icon Wind Influence [0.25] (0 ~ 1)  
slider icon Turbulence Scale [0] (-2 ~ 2)  
slider icon Turbulence Intensity [1] (0 ~ 2)  
slider icon Turbulence Time Scale [0] (-4 ~ 4)  
tune icon Collide With    
check on icon Head [ON]  
check on icon Body [ON]  
check on icon Boobs [ON]  
check on icon Butts [ON]  
check on icon Arms [ON]  
check on icon Hands [ON]  
check on icon Legs [ON]  
check on icon Feet [ON]  
check on icon Player [ON]  
tune icon Simulation Settings    
check on icon Use Global [ON] Find the global settings under Pro / Cloth Simulation
check on icon Enable Dragging [ON]  
check on icon Simulate [ON]  
chevron icon Simulation FPS Dynamic Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240,
slider icon Time Scale [0.65] (0.1 ~ 1)  
slider icon Substeps [4] (1 ~ 20)  
slider icon Iterations [1] (0 ~ 10)  
check off icon Reverse Even Substeps [OFF]  
slider icon Alternate Group Size [0] (0 ~ 20)  
slider icon Table Size [6] (1 ~ 20)  
check off icon Two Step Solving [OFF]  
slider icon Spring [0.5] (0 ~ 5)  
slider icon Damp [0.01] (0 ~ 0.1)  
slider icon Reduction Ratio [0.25] (0 ~ 1) Reducing stiffness at each level
slider icon Twist Limit [5] (0 ~ 180) Limit tiwsting rotation
slider icon Limit Force [3] (0 ~ 8)  
slider icon Mass [0.05] (0 ~ 0.1)  
slider icon Drag [1] (0 ~ 10)  
slider icon Collider Radius [0.01] (0 ~ 0.05) Size of the particle used when solving collision.
slider icon Collider Length [0.9] (0 ~ 1)  
slider icon Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
list icon Presets Default (Reset) Default (Reset), Preset 1, Preset 2,
check on icon Detach Object    
check on icon Enable [ON]  
Select Bones    
check on icon Gravity [ON]  
slider icon Mass [0.1] (0 ~ 10)  
slider icon Damp [0] (0 ~ 1)  
toggle on icon Collider Sphere None, Sphere, Capsule,
slider icon Collider Radius [0.1] (0 ~ 1)  
slider icon Collider Length [0.3] (0 ~ 2)  
list icon Presets Default (Reset) Default (Reset),