Physics
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Stage > Physics
Setting | Value | Description |
---|---|---|
□ Disable PMX Physics | [OFF] | Disable PMX physics to use XPS tools instead |
☑ Reduced Constraints | [ON] | Use the experimental setup that reduces constraints to allow smoother simulation |
⚙️ Collision | ||
├─ ☑ Static Inclusive | [ON] | |
├─ ☑ Static Exclusive | [ON] | |
├─ ☑ Dynamic Inclusive | [ON] | |
└─ ☑ Dynamic Exclusive | [ON] | |
⚙️ Linear Movement | Settings for linear movements | |
├─ ☑ Restriction | Auto | Auto, Limited, Locked, Free, |
├─ ☑ Lock 0 Limit | [ON] | |
├─ ⊖ Min Spring Force | [5] (0 ~ 15) | |
├─ ⊖ Max Limit | [0.05] (0.05 ~ 0.1) | |
├─ ⊖ Bonciness | [0.5] (0 ~ 1) | |
├─ ⊖ Contact Distance | [0.5] (0 ~ 1) | |
├─ ⊖ Damping | [0.05] (0 ~ 1) | |
└─ ⊖ Drag | [0.15] (0 ~ 1) | |
⚙️ Angular Movement | Settings for angular movements | |
├─ ☑ Restriction | Auto | Auto, Limited, Locked, Free, |
├─ ☑ Lock 0 Limit | [ON] | |
├─ ⊖ Min Spring Force | [5] (0 ~ 15) | |
├─ ⊖ Max Limit | [90] (3 ~ 90) | |
├─ ⊖ Bonciness | [0.5] (0 ~ 1) | |
├─ ⊖ Contact Distance | [0.5] (0 ~ 1) | |
├─ ⊖ Damping | [0.05] (0 ~ 1) | |
└─ ⊖ Drag | [0.15] (0 ~ 1) | |
☑ Linear Drive | Apply linear drive | |
├─ ☑ Enable | [ON] | |
├─ ⊖ Spring Force | [3] (0 ~ 5) | |
└─ ⊖ Damping | [0.1] (0 ~ 1) | |
☑ Angular Drive | Apply angular drive | |
├─ ☑ Enable | [ON] | |
├─ ⊖ Spring Force | [0.1] (0 ~ 5) | |
└─ ⊖ Damping | [0.1] (0 ~ 1) | |
⚙️ Linear Motion | Settings for linear motion | |
├─ ⊖ Firmness | [0] (-1 ~ 1) | |
├─ ⊖ Main Drive Force | [5] (0 ~ 8) | |
├─ ⊖ Second Drive Force | [3] (0 ~ 8) | |
├─ ☑ Target Position | Zero | Zero, Center, Min, Max, |
├─ ☑ Lock When Possible | [ON] | |
├─ ☑ Acceleration Mode | [ON] | |
├─ ⊖ Damping | [0.05] (0 ~ 1) | |
├─ ⊖ Drag | [0.15] (0 ~ 1) | |
└─ □ Ignore Limit | [OFF] | Further reducing constraints by ignoring joint limits |
⚙️ Angular Motion | Settings for angular motion | |
├─ ⊖ Firmness | [0] (-1 ~ 1) | |
├─ ⊖ Main Drive Force | [5] (0 ~ 8) | |
├─ ⊖ Second Drive Force | [5] (0 ~ 8) | |
├─ ☑ Target Position | Zero | Zero, Center, Min, Max, |
├─ □ Lock When Possible | [OFF] | |
├─ ☑ Acceleration Mode | [ON] | |
├─ ⊖ Damping | [0.05] (0 ~ 1) | |
├─ ⊖ Drag | [0.15] (0 ~ 1) | |
└─ □ Ignore Limit | [OFF] | Further reducing constraints by ignoring joint limits |
⚙️ Options | ||
├─ ⊖ Min Drag | [0] (0 ~ 1) | The min drag value in auto mode |
├─ ⊖ Drag Scale | [1] (0 ~ 5) | The scale applied to drag values in auto mode |
├─ ⊖ Min Mass | [0] (0 ~ 1) | The min mass value in auto mode |
├─ ⊖ Mass Scale | [1] (0 ~ 10) | The scale applied to mass values in auto mode |
├─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
├─ ⊖ Projection Dist | [0.05] (0 ~ 0.1) | Force reset the joint when distance between objects relative to neutral exceed this value |
└─ ⊖ Projection Angle | [5] (0 ~ 60) | Force reset the joint when angle between the objects relative to neutral exceed this value |
⊖ Auto Reset Threshold | [35] (0 ~ 100) | Automatically reset the bone and its children when the velocity exceed this value |
⚙️ Auto Reset | ||
└─ ⊖ Threshold | [30] (0 ~ 50) | |
☑ Body Colliders | ||
├─ ☑ Enable | [ON] | |
├─ ⊖ Size | [0.5] (0 ~ 1) | |
├─ ⊖ Head Radius | [1] (0 ~ 2) | |
├─ ⊖ Arm Radius | [1] (0 ~ 2) | |
├─ ⊖ Forearms | [1] (0 ~ 2) | |
├─ ⊖ Chest Width | [1] (0 ~ 2) | |
├─ ⊖ Waist Width | [0.5] (0 ~ 1) | |
├─ ⊖ Hips Width | [0] (-1 ~ 1) | |
├─ ⊖ Butts Radius | [1] (0 ~ 2) | |
├─ Butts Position | ||
├─ ⊖ X | [0] (-0.1 ~ 0.1) | |
├─ ⊖ Y | [0] (-0.1 ~ 0.1) | |
├─ ⊖ Z | [0] (-0.1 ~ 0.1) | |
├─ ⊖ Belly Radius | [1] (0 ~ 2) | |
├─ ⊖ Belly Position | [0] (-1 ~ 1) | |
├─ ⊖ Leg Radius | [1] (0 ~ 2) | |
├─ ⊖ Thigh Fwd/Back | [0] (-1 ~ 1) | |
├─ ⊖ Thigh Start Position | [0] (0 ~ 1) | |
├─ ⊖ Hand | [0] (0 ~ 1) | |
├─ □ Visualize | [OFF] | |
└─ ≡ Presets | Default (Reset) | Default (Reset), amy, misaki, |
☑ Boobs Physics[PRO] | ||
├─ ☑ Enable | [ON] | |
├─ Select Bones | ||
├─ ⊖ Spring Force | [1.5] (0 ~ 5) | |
├─ ⊖ Damping | [0.1] (0 ~ 1) | |
├─ ⊖ Mass | [0.1] (0 ~ 1) | |
├─ ⊖ Drag | [0.1] (0 ~ 10) | |
├─ ⊖ Counter Gravity | [10] (0 ~ 45) | |
├─ ⚙️ Rotation Limit | ||
│ ├─ ⊖ Up Limit | [100] (0 ~ 120) | |
│ ├─ ⊖ Down Limit | [15] (0 ~ 45) | |
│ ├─ ⊖ Left / Right Limit | [15] (0 ~ 45) | |
│ ├─ ⊖ Spring Force | [1.25] (0 ~ 10) | Spring force when exceeding limit |
│ ├─ ⊖ Damping | [1] (0 ~ 1) | |
│ ├─ ⊖ Contact Distance | [0.5] (0 ~ 1) | |
│ └─ ⊖ Bounce | [0.2] (0 ~ 1) | |
├─ ⚙️ Anchor | ||
│ ├─ ⊖ X | [-0.03] (-0.2 ~ 0.2) | |
│ ├─ ⊖ Y | [0.03] (-0.2 ~ 0.2) | |
│ └─ ⊖ Z | [0.08] (-0.2 ~ 0.2) | |
├─ ⚙️ Center | ||
│ ├─ ⊖ X | [0.02] (-0.2 ~ 0.2) | |
│ ├─ ⊖ Y | [-0.05] (-0.2 ~ 0.2) | |
│ └─ ⊖ Z | [0.025] (-0.2 ~ 0.2) | |
├─ ⚙️ Collision | ||
│ ├─ □ Collide With Arms | [OFF] | |
│ ├─ ⊖ Collider Radius | [0.07] (0 ~ 0.1) | |
│ ├─ ⊖ Collider Length | [0.65] (0 ~ 1) | |
│ ├─ ⊖ Collider Curve | [2] (-2 ~ 2) | Works with cloth simulation. |
│ ├─ □ Visualize | [OFF] | |
│ ├─ ☑ Enable Nipple | [ON] | Works with cloth simulation. |
│ ├─ ⚙️ Nipple Position | ||
│ │ ├─ ⊖ X | [-0.18] (-1 ~ 1) | |
│ │ ├─ ⊖ Y | [0.09] (-1 ~ 1) | |
│ │ └─ ⊖ Z | [0.2] (0 ~ 1) | |
│ └─ ⊖ Nipple Size | [0.1] (0 ~ 1) | |
├─ ☑ Softbody | ||
│ ├─ ☑ Enable | [ON] | |
│ ├─ Joints | ||
│ ├─ ⊖ Depth | [0.4] (0 ~ 1) | |
│ ├─ ☑ Include Center | [ON] | |
│ ├─ ☑ Volume Constraint | [0.85] (0.5 ~ 1) | |
│ ├─ ⊖ Internal Constraint | [0.65] (0.5 ~ 1) | |
│ ├─ ⊖ Surface Constraint | [0.75] (0.5 ~ 1) | |
│ ├─ ⊖ Rotation Constraint | [0.65] (0.5 ~ 1) | |
│ ├─ ☑ Edge Lock | [0.85] (0.5 ~ 1) | Lock particles on the edge. |
│ ├─ ⊖ Center Lock | [1] (0.5 ~ 1) | |
│ ├─ ⊖ Damping | [15] (0 ~ 40) | |
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ ├─ ⚙️ Wind | ||
│ │ ├─ ⊖ Wind Influence | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ ├─ ⚙️ Collide With | ||
│ │ ├─ ☑ Head | [ON] | |
│ │ ├─ □ Body | [OFF] | |
│ │ ├─ □ Boobs | [OFF] | |
│ │ ├─ □ Butts | [OFF] | |
│ │ ├─ ☑ Arms | [ON] | |
│ │ ├─ ☑ Hands | [ON] | |
│ │ ├─ □ Legs | [OFF] | |
│ │ ├─ ☑ Feet | [ON] | |
│ │ └─ ☑ Player | [ON] | |
│ ├─ ⚙️ Simulation Settings | ||
│ │ ├─ ☑ Use Global | [ON] | Find the global settings under Pro / Cloth Simulation |
│ │ ├─ ☑ Enable Dragging | [ON] | |
│ │ ├─ ☑ Simulate | [ON] | |
│ │ ├─ > Simulation FPS | Dynamic | Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
│ │ ├─ ⊖ Time Scale | [0.65] (0.1 ~ 1) | |
│ │ ├─ ⊖ Substeps | [4] (1 ~ 20) | |
│ │ ├─ ⊖ Iterations | [1] (0 ~ 10) | |
│ │ ├─ □ Reverse Even Substeps | [OFF] | |
│ │ ├─ ⊖ Alternate Group Size | [0] (0 ~ 20) | |
│ │ ├─ ⊖ Table Size | [6] (1 ~ 20) | |
│ │ └─ □ Two Step Solving | [OFF] | |
│ └─ ≡ Presets | Boobs | Boobs, Butts, Legs, tina, 预设1, 预设2, |
├─ □ Softbody Only | [OFF] | Disable physics joint and use softbody particles only. |
└─ ≡ Presets | Default (Reset) | Default (Reset), Preset 1, Preset 2, Preset 3, tina, 预设1, 预设2, |
☑ Skirt Physics[PRO] | ||
├─ ☑ Enable | [ON] | |
├─ ☑ Use Particle Dynamics | [ON] | |
├─ ⚙️ Simulation Settings | ||
│ ├─ ☑ Use Global | [ON] | Find the global settings under Pro / Cloth Simulation |
│ ├─ ☑ Enable Dragging | [ON] | |
│ ├─ ☑ Simulate | [ON] | |
│ ├─ > Simulation FPS | Dynamic | Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
│ ├─ ⊖ Time Scale | [0.65] (0.1 ~ 1) | |
│ ├─ ⊖ Substeps | [4] (1 ~ 20) | |
│ ├─ ⊖ Iterations | [1] (0 ~ 10) | |
│ ├─ □ Reverse Even Substeps | [OFF] | |
│ ├─ ⊖ Alternate Group Size | [0] (0 ~ 20) | |
│ ├─ ⊖ Table Size | [6] (1 ~ 20) | |
│ └─ □ Two Step Solving | [OFF] | |
├─ Primary Group | ||
├─ Select Bones | ||
├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
├─ ⚙️ Particle Dynamics | ||
│ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
│ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
│ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
│ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
│ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
│ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ ├─ ⚙️ Wind | ||
│ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ └─ ⚙️ Collide With | ||
│ ├─ ☑ Head | [ON] | |
│ ├─ ☑ Body | [ON] | |
│ ├─ ☑ Boobs | [ON] | |
│ ├─ ☑ Butts | [ON] | |
│ ├─ ☑ Arms | [ON] | |
│ ├─ ☑ Hands | [ON] | |
│ ├─ ☑ Legs | [ON] | |
│ ├─ ☑ Feet | [ON] | |
│ └─ ☑ Player | [ON] | |
├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
│ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
│ ├─ ⊖ Drag | [0] (0 ~ 10) | |
│ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
│ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
│ ├─ ⊖ Friction | [0] (0 ~ 1) | |
│ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
│ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
├─ ⚙️ Parent-Child Joint | ||
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
│ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
│ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
│ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
│ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
├─ ⚙️ Lateral Joint | ||
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
│ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
│ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
│ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
│ ├─ □ Lock Y | [OFF] | |
│ └─ □ Lock Z | [OFF] | |
├─ ⚙️ Collider | ||
│ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
│ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
│ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
├─ ⊖ Additional Groups | [0] (0 ~ 7) | |
├─ □ Group 2 | ||
│ ├─ □ Enable | [OFF] | |
│ ├─ Select Bones | ||
│ ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
│ ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
│ ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
│ ├─ ⚙️ Particle Dynamics | ||
│ │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
│ │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ │ ├─ ⚙️ Wind | ||
│ │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ │ └─ ⚙️ Collide With | ||
│ │ ├─ ☑ Head | [ON] | |
│ │ ├─ ☑ Body | [ON] | |
│ │ ├─ ☑ Boobs | [ON] | |
│ │ ├─ ☑ Butts | [ON] | |
│ │ ├─ ☑ Arms | [ON] | |
│ │ ├─ ☑ Hands | [ON] | |
│ │ ├─ ☑ Legs | [ON] | |
│ │ ├─ ☑ Feet | [ON] | |
│ │ └─ ☑ Player | [ON] | |
│ ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
│ │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
│ │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
│ │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
│ │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
│ ├─ ⚙️ Parent-Child Joint | ||
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
│ │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
│ │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
│ ├─ ⚙️ Lateral Joint | ||
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
│ │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
│ │ ├─ □ Lock Y | [OFF] | |
│ │ └─ □ Lock Z | [OFF] | |
│ ├─ ⚙️ Collider | ||
│ │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
│ │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
│ │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ └─ ☑ Use Primary Group Settings | [ON] | |
├─ □ Group 3 | ||
│ ├─ □ Enable | [OFF] | |
│ ├─ Select Bones | ||
│ ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
│ ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
│ ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
│ ├─ ⚙️ Particle Dynamics | ||
│ │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
│ │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ │ ├─ ⚙️ Wind | ||
│ │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ │ └─ ⚙️ Collide With | ||
│ │ ├─ ☑ Head | [ON] | |
│ │ ├─ ☑ Body | [ON] | |
│ │ ├─ ☑ Boobs | [ON] | |
│ │ ├─ ☑ Butts | [ON] | |
│ │ ├─ ☑ Arms | [ON] | |
│ │ ├─ ☑ Hands | [ON] | |
│ │ ├─ ☑ Legs | [ON] | |
│ │ ├─ ☑ Feet | [ON] | |
│ │ └─ ☑ Player | [ON] | |
│ ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
│ │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
│ │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
│ │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
│ │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
│ ├─ ⚙️ Parent-Child Joint | ||
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
│ │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
│ │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
│ ├─ ⚙️ Lateral Joint | ||
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
│ │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
│ │ ├─ □ Lock Y | [OFF] | |
│ │ └─ □ Lock Z | [OFF] | |
│ ├─ ⚙️ Collider | ||
│ │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
│ │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
│ │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ └─ ☑ Use Primary Group Settings | [ON] | |
├─ □ Group 4 | ||
│ ├─ □ Enable | [OFF] | |
│ ├─ Select Bones | ||
│ ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
│ ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
│ ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
│ ├─ ⚙️ Particle Dynamics | ||
│ │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
│ │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ │ ├─ ⚙️ Wind | ||
│ │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ │ └─ ⚙️ Collide With | ||
│ │ ├─ ☑ Head | [ON] | |
│ │ ├─ ☑ Body | [ON] | |
│ │ ├─ ☑ Boobs | [ON] | |
│ │ ├─ ☑ Butts | [ON] | |
│ │ ├─ ☑ Arms | [ON] | |
│ │ ├─ ☑ Hands | [ON] | |
│ │ ├─ ☑ Legs | [ON] | |
│ │ ├─ ☑ Feet | [ON] | |
│ │ └─ ☑ Player | [ON] | |
│ ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
│ │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
│ │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
│ │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
│ │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
│ ├─ ⚙️ Parent-Child Joint | ||
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
│ │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
│ │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
│ ├─ ⚙️ Lateral Joint | ||
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
│ │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
│ │ ├─ □ Lock Y | [OFF] | |
│ │ └─ □ Lock Z | [OFF] | |
│ ├─ ⚙️ Collider | ||
│ │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
│ │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
│ │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ └─ ☑ Use Primary Group Settings | [ON] | |
├─ □ Group 5 | ||
│ ├─ □ Enable | [OFF] | |
│ ├─ Select Bones | ||
│ ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
│ ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
│ ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
│ ├─ ⚙️ Particle Dynamics | ||
│ │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
│ │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ │ ├─ ⚙️ Wind | ||
│ │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ │ └─ ⚙️ Collide With | ||
│ │ ├─ ☑ Head | [ON] | |
│ │ ├─ ☑ Body | [ON] | |
│ │ ├─ ☑ Boobs | [ON] | |
│ │ ├─ ☑ Butts | [ON] | |
│ │ ├─ ☑ Arms | [ON] | |
│ │ ├─ ☑ Hands | [ON] | |
│ │ ├─ ☑ Legs | [ON] | |
│ │ ├─ ☑ Feet | [ON] | |
│ │ └─ ☑ Player | [ON] | |
│ ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
│ │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
│ │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
│ │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
│ │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
│ ├─ ⚙️ Parent-Child Joint | ||
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
│ │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
│ │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
│ ├─ ⚙️ Lateral Joint | ||
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
│ │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
│ │ ├─ □ Lock Y | [OFF] | |
│ │ └─ □ Lock Z | [OFF] | |
│ ├─ ⚙️ Collider | ||
│ │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
│ │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
│ │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ └─ ☑ Use Primary Group Settings | [ON] | |
├─ □ Group 6 | ||
│ ├─ □ Enable | [OFF] | |
│ ├─ Select Bones | ||
│ ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
│ ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
│ ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
│ ├─ ⚙️ Particle Dynamics | ||
│ │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
│ │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ │ ├─ ⚙️ Wind | ||
│ │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ │ └─ ⚙️ Collide With | ||
│ │ ├─ ☑ Head | [ON] | |
│ │ ├─ ☑ Body | [ON] | |
│ │ ├─ ☑ Boobs | [ON] | |
│ │ ├─ ☑ Butts | [ON] | |
│ │ ├─ ☑ Arms | [ON] | |
│ │ ├─ ☑ Hands | [ON] | |
│ │ ├─ ☑ Legs | [ON] | |
│ │ ├─ ☑ Feet | [ON] | |
│ │ └─ ☑ Player | [ON] | |
│ ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
│ │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
│ │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
│ │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
│ │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
│ ├─ ⚙️ Parent-Child Joint | ||
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
│ │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
│ │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
│ ├─ ⚙️ Lateral Joint | ||
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
│ │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
│ │ ├─ □ Lock Y | [OFF] | |
│ │ └─ □ Lock Z | [OFF] | |
│ ├─ ⚙️ Collider | ||
│ │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
│ │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
│ │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ └─ ☑ Use Primary Group Settings | [ON] | |
├─ □ Group 7 | ||
│ ├─ □ Enable | [OFF] | |
│ ├─ Select Bones | ||
│ ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
│ ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
│ ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
│ ├─ ⚙️ Particle Dynamics | ||
│ │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
│ │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ │ ├─ ⚙️ Wind | ||
│ │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ │ └─ ⚙️ Collide With | ||
│ │ ├─ ☑ Head | [ON] | |
│ │ ├─ ☑ Body | [ON] | |
│ │ ├─ ☑ Boobs | [ON] | |
│ │ ├─ ☑ Butts | [ON] | |
│ │ ├─ ☑ Arms | [ON] | |
│ │ ├─ ☑ Hands | [ON] | |
│ │ ├─ ☑ Legs | [ON] | |
│ │ ├─ ☑ Feet | [ON] | |
│ │ └─ ☑ Player | [ON] | |
│ ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
│ │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
│ │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
│ │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
│ │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
│ ├─ ⚙️ Parent-Child Joint | ||
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
│ │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
│ │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
│ ├─ ⚙️ Lateral Joint | ||
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
│ │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
│ │ ├─ □ Lock Y | [OFF] | |
│ │ └─ □ Lock Z | [OFF] | |
│ ├─ ⚙️ Collider | ||
│ │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
│ │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
│ │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ └─ ☑ Use Primary Group Settings | [ON] | |
├─ □ Group 8 | ||
│ ├─ □ Enable | [OFF] | |
│ ├─ Select Bones | ||
│ ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
│ ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
│ ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
│ ├─ ⚙️ Particle Dynamics | ||
│ │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
│ │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
│ │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
│ │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ │ ├─ ⚙️ Wind | ||
│ │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ │ └─ ⚙️ Collide With | ||
│ │ ├─ ☑ Head | [ON] | |
│ │ ├─ ☑ Body | [ON] | |
│ │ ├─ ☑ Boobs | [ON] | |
│ │ ├─ ☑ Butts | [ON] | |
│ │ ├─ ☑ Arms | [ON] | |
│ │ ├─ ☑ Hands | [ON] | |
│ │ ├─ ☑ Legs | [ON] | |
│ │ ├─ ☑ Feet | [ON] | |
│ │ └─ ☑ Player | [ON] | |
│ ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
│ │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
│ │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
│ │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
│ │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
│ │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
│ ├─ ⚙️ Parent-Child Joint | ||
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
│ │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
│ │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
│ ├─ ⚙️ Lateral Joint | ||
│ │ ├─ □ Visualize | [OFF] | |
│ │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
│ │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
│ │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
│ │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
│ │ ├─ □ Lock Y | [OFF] | |
│ │ └─ □ Lock Z | [OFF] | |
│ ├─ ⚙️ Collider | ||
│ │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
│ │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
│ │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
│ └─ ☑ Use Primary Group Settings | [ON] | |
└─ ≡ Presets | Default (Reset) | Default (Reset), hurrah, nyotengu cheongsam, nyo birthday, Preset 1, Preset 2, Preset 3, Preset 4, Preset 5, Preset 6, 预设1, |
☑ Hair Physics | ||
├─ ☑ Enable | [ON] | |
├─ Select Bones | Select bones | |
├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
├─ ☑ Particle Dynamics | ||
│ ├─ ☑ Enable | [ON] | |
│ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
│ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
│ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
│ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ ├─ ⚙️ Wind | ||
│ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ ├─ ⚙️ Collide With | ||
│ │ ├─ ☑ Head | [ON] | |
│ │ ├─ ☑ Body | [ON] | |
│ │ ├─ ☑ Boobs | [ON] | |
│ │ ├─ ☑ Butts | [ON] | |
│ │ ├─ ☑ Arms | [ON] | |
│ │ ├─ ☑ Hands | [ON] | |
│ │ ├─ ☑ Legs | [ON] | |
│ │ ├─ ☑ Feet | [ON] | |
│ │ └─ ☑ Player | [ON] | |
│ └─ ⚙️ Simulation Settings | ||
│ ├─ ☑ Use Global | [ON] | Find the global settings under Pro / Cloth Simulation |
│ ├─ ☑ Enable Dragging | [ON] | |
│ ├─ ☑ Simulate | [ON] | |
│ ├─ > Simulation FPS | Dynamic | Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
│ ├─ ⊖ Time Scale | [0.65] (0.1 ~ 1) | |
│ ├─ ⊖ Substeps | [4] (1 ~ 20) | |
│ ├─ ⊖ Iterations | [1] (0 ~ 10) | |
│ ├─ □ Reverse Even Substeps | [OFF] | |
│ ├─ ⊖ Alternate Group Size | [0] (0 ~ 20) | |
│ ├─ ⊖ Table Size | [6] (1 ~ 20) | |
│ └─ □ Two Step Solving | [OFF] | |
├─ ⊖ Spring | [1.25] (0 ~ 5) | |
├─ ⊖ Damp | [0.01] (0 ~ 0.1) | |
├─ ⊖ Reduction Ratio | [0.25] (0 ~ 1) | Reducing stiffness at each level |
├─ ⊖ Twist Limit | [5] (0 ~ 180) | Limit tiwsting rotation |
├─ ⊖ Limit Force | [3] (0 ~ 8) | |
├─ ⊖ Mass | [0.01] (0 ~ 0.1) | |
├─ ⊖ Drag | [1] (0 ~ 10) | |
├─ ⊖ Collider Radius | [0.005] (0 ~ 0.05) | Size of the particle used when solving collision. |
├─ ⊖ Collider Length | [0.9] (0 ~ 1) | |
├─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
└─ ≡ Presets | Default (Reset) | Default (Reset), momiji bob, Preset 1, |
☑ Dangling Physics | ||
├─ ☑ Enable | [ON] | |
├─ Select Bones | Select bones | |
├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
├─ ☑ Particle Dynamics | ||
│ ├─ ☑ Enable | [ON] | |
│ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
│ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
│ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
│ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
│ ├─ □ Visualize | [OFF] | |
│ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
│ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
│ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
│ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
│ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
│ ├─ ⊖ Friction | [1] (0 ~ 2) | |
│ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
│ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
│ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
│ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
│ ├─ ⚙️ Wind | ||
│ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
│ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
│ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
│ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
│ ├─ ⚙️ Collide With | ||
│ │ ├─ ☑ Head | [ON] | |
│ │ ├─ ☑ Body | [ON] | |
│ │ ├─ ☑ Boobs | [ON] | |
│ │ ├─ ☑ Butts | [ON] | |
│ │ ├─ ☑ Arms | [ON] | |
│ │ ├─ ☑ Hands | [ON] | |
│ │ ├─ ☑ Legs | [ON] | |
│ │ ├─ ☑ Feet | [ON] | |
│ │ └─ ☑ Player | [ON] | |
│ └─ ⚙️ Simulation Settings | ||
│ ├─ ☑ Use Global | [ON] | Find the global settings under Pro / Cloth Simulation |
│ ├─ ☑ Enable Dragging | [ON] | |
│ ├─ ☑ Simulate | [ON] | |
│ ├─ > Simulation FPS | Dynamic | Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
│ ├─ ⊖ Time Scale | [0.65] (0.1 ~ 1) | |
│ ├─ ⊖ Substeps | [4] (1 ~ 20) | |
│ ├─ ⊖ Iterations | [1] (0 ~ 10) | |
│ ├─ □ Reverse Even Substeps | [OFF] | |
│ ├─ ⊖ Alternate Group Size | [0] (0 ~ 20) | |
│ ├─ ⊖ Table Size | [6] (1 ~ 20) | |
│ └─ □ Two Step Solving | [OFF] | |
├─ ⊖ Spring | [0.5] (0 ~ 5) | |
├─ ⊖ Damp | [0.01] (0 ~ 0.1) | |
├─ ⊖ Reduction Ratio | [0.25] (0 ~ 1) | Reducing stiffness at each level |
├─ ⊖ Twist Limit | [5] (0 ~ 180) | Limit tiwsting rotation |
├─ ⊖ Limit Force | [3] (0 ~ 8) | |
├─ ⊖ Mass | [0.05] (0 ~ 0.1) | |
├─ ⊖ Drag | [1] (0 ~ 10) | |
├─ ⊖ Collider Radius | [0.01] (0 ~ 0.05) | Size of the particle used when solving collision. |
├─ ⊖ Collider Length | [0.9] (0 ~ 1) | |
├─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
└─ ≡ Presets | Default (Reset) | Default (Reset), Preset 1, Preset 2, |
☑ Detach Object | ||
├─ ☑ Enable | [ON] | |
├─ Select Bones | ||
├─ ☑ Gravity | [ON] | |
├─ ⊖ Mass | [0.1] (0 ~ 10) | |
├─ ⊖ Damp | [0] (0 ~ 1) | |
├─ ☑ Collider | Sphere | None, Sphere, Capsule, |
├─ ⊖ Collider Radius | [0.1] (0 ~ 1) | |
└─ ⊖ Collider Length | [0.3] (0 ~ 2) | |
≡ Presets | Default (Reset) | Default (Reset), |