Physics
Eng | 繁中 | 日本語 | 한국어 | 简中 |
Stage > Physics
Setting | Value | Description |
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[OFF] | Disable PMX physics to use XPS tools instead |
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[ON] | Use the experimental setup that reduces constraints to allow smoother simulation |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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Settings for linear movements | |
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Auto | Auto, Limited, Locked, Free, |
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[ON] | |
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[5] (0 ~ 15) | |
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[0.05] (0.05 ~ 0.1) | |
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[0.5] (0 ~ 1) | |
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[0.5] (0 ~ 1) | |
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[0.05] (0 ~ 1) | |
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[0.15] (0 ~ 1) | |
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Settings for angular movements | |
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Auto | Auto, Limited, Locked, Free, |
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[ON] | |
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[5] (0 ~ 15) | |
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[90] (3 ~ 90) | |
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[0.5] (0 ~ 1) | |
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[0.5] (0 ~ 1) | |
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[0.05] (0 ~ 1) | |
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[0.15] (0 ~ 1) | |
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Apply linear drive | |
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[ON] | |
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[3] (0 ~ 5) | |
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[0.1] (0 ~ 1) | |
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Apply angular drive | |
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[ON] | |
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[0.1] (0 ~ 5) | |
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[0.1] (0 ~ 1) | |
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Settings for linear motion | |
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[0] (-1 ~ 1) | |
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[5] (0 ~ 8) | |
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[3] (0 ~ 8) | |
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Zero | Zero, Center, Min, Max, |
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[ON] | |
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[ON] | |
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[0.05] (0 ~ 1) | |
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[0.15] (0 ~ 1) | |
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[OFF] | Further reducing constraints by ignoring joint limits |
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Settings for angular motion | |
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[0] (-1 ~ 1) | |
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[5] (0 ~ 8) | |
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[5] (0 ~ 8) | |
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Zero | Zero, Center, Min, Max, |
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[OFF] | |
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[ON] | |
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[0.05] (0 ~ 1) | |
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[0.15] (0 ~ 1) | |
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[OFF] | Further reducing constraints by ignoring joint limits |
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[0] (0 ~ 1) | The min drag value in auto mode |
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[1] (0 ~ 5) | The scale applied to drag values in auto mode |
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[0] (0 ~ 1) | The min mass value in auto mode |
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[1] (0 ~ 10) | The scale applied to mass values in auto mode |
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Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
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[0.05] (0 ~ 0.1) | Force reset the joint when distance between objects relative to neutral exceed this value |
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[5] (0 ~ 60) | Force reset the joint when angle between the objects relative to neutral exceed this value |
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[35] (0 ~ 100) | Automatically reset the bone and its children when the velocity exceed this value |
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[30] (0 ~ 50) | |
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[ON] | |
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[0.5] (0 ~ 1) | |
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[1] (0 ~ 2) | |
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[1] (0 ~ 2) | |
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[1] (0 ~ 2) | |
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[1] (0 ~ 2) | |
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[0.5] (0 ~ 1) | |
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[0] (-1 ~ 1) | |
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[1] (0 ~ 2) | |
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[0] (-0.1 ~ 0.1) | |
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[0] (-0.1 ~ 0.1) | |
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[0] (-0.1 ~ 0.1) | |
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[1] (0 ~ 2) | |
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[0] (-1 ~ 1) | |
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[1] (0 ~ 2) | |
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[0] (-1 ~ 1) | |
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[0] (0 ~ 1) | |
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[0] (0 ~ 1) | |
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[OFF] | |
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Default (Reset) | Default (Reset), amy, misaki, |
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[ON] | |
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[1.5] (0 ~ 5) | |
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[0.1] (0 ~ 1) | |
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[0.1] (0 ~ 1) | |
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[0.1] (0 ~ 10) | |
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[10] (0 ~ 45) | |
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[100] (0 ~ 120) | |
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[15] (0 ~ 45) | |
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[15] (0 ~ 45) | |
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[1.25] (0 ~ 10) | Spring force when exceeding limit |
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[1] (0 ~ 1) | |
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[0.5] (0 ~ 1) | |
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[0.2] (0 ~ 1) | |
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[-0.03] (-0.2 ~ 0.2) | |
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[0.03] (-0.2 ~ 0.2) | |
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[0.08] (-0.2 ~ 0.2) | |
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[0.02] (-0.2 ~ 0.2) | |
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[-0.05] (-0.2 ~ 0.2) | |
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[0.025] (-0.2 ~ 0.2) | |
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[OFF] | |
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[0.07] (0 ~ 0.1) | |
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[0.65] (0 ~ 1) | |
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[2] (-2 ~ 2) | Works with cloth simulation. |
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[OFF] | |
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[ON] | Works with cloth simulation. |
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[-0.18] (-1 ~ 1) | |
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[0.09] (-1 ~ 1) | |
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[0.2] (0 ~ 1) | |
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[0.1] (0 ~ 1) | |
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[ON] | |
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[0.4] (0 ~ 1) | |
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[ON] | |
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[0.85] (0.5 ~ 1) | |
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[0.65] (0.5 ~ 1) | |
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[0.75] (0.5 ~ 1) | |
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[0.65] (0.5 ~ 1) | |
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[0.85] (0.5 ~ 1) | Lock particles on the edge. |
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[1] (0.5 ~ 1) | |
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[15] (0 ~ 40) | |
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[OFF] | |
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[2] (0 ~ 4) | |
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[2] (1 ~ 5) | |
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[0] (0 ~ 1) | Soften the particle constraints. |
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[5] (1 ~ 20) | Size of particle in millimeters |
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[9.8] (-9.8 ~ 9.8) | |
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[1] (0 ~ 2) | |
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[1] (-2 ~ 2) | |
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[0] (0 ~ 2) | Air resistancy |
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[1] (0 ~ 2) | Underwater resistancy |
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[-0.1] (-1 ~ 1) | |
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[0] (0 ~ 1) | |
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[0] (-2 ~ 2) | |
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[1] (0 ~ 2) | |
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[0] (-4 ~ 4) | |
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[ON] | |
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[OFF] | |
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[OFF] | |
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[OFF] | |
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[ON] | |
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[ON] | |
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[OFF] | |
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[ON] | |
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[ON] | |
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[ON] | Find the global settings under Pro / Cloth Simulation |
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[ON] | |
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[ON] | |
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Dynamic | Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
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[0.65] (0.1 ~ 1) | |
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[4] (1 ~ 20) | |
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[1] (0 ~ 10) | |
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[OFF] | |
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[0] (0 ~ 20) | |
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[6] (1 ~ 20) | |
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[OFF] | |
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Boobs | Boobs, Butts, Legs, tina, 预设1, 预设2, |
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[OFF] | Disable physics joint and use softbody particles only. |
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Default (Reset) | Default (Reset), Preset 1, Preset 2, Preset 3, tina, 预设1, 预设2, |
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[ON] | |
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[ON] | |
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[ON] | Find the global settings under Pro / Cloth Simulation |
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[ON] | |
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[ON] | |
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Dynamic | Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
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[0.65] (0.1 ~ 1) | |
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[4] (1 ~ 20) | |
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[1] (0 ~ 10) | |
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[OFF] | |
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[0] (0 ~ 20) | |
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[6] (1 ~ 20) | |
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[OFF] | |
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Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
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[ON] | Bones for closed loops at each level |
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[0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
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[0.25] (0 ~ 1) | |
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[0.75] (0 ~ 1) | |
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[0.5] (0 ~ 1) | |
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[0] (0 ~ 1) | Reducing mass at each level |
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[1] (0 ~ 1) | |
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[0] (0 ~ 0.5) | |
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[OFF] | |
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[2] (0 ~ 4) | |
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[2] (1 ~ 5) | |
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[0] (0 ~ 1) | Soften the particle constraints. |
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[5] (1 ~ 20) | Size of particle in millimeters |
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[9.8] (-9.8 ~ 9.8) | |
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[1] (0 ~ 2) | |
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[1] (-2 ~ 2) | |
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[0] (0 ~ 2) | Air resistancy |
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[1] (0 ~ 2) | Underwater resistancy |
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[-0.1] (-1 ~ 1) | |
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[0.25] (0 ~ 1) | |
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[0] (-2 ~ 2) | |
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[1] (0 ~ 2) | |
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[0] (-4 ~ 4) | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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Physics properties like mass, drag and friction | |
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[0.1] (0 ~ 1) | |
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[0] (0 ~ 10) | |
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[-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
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[0] (-1 ~ 1) | Reduce mass at each level |
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[0] (0 ~ 1) | |
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[20] (1 ~ 150) | Number of iterations when solving collision |
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Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
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[OFF] | |
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[0] (0 ~ 10) | |
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[5] (0 ~ 10) | |
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[0.01] (0 ~ 1) | |
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[0.5] (0 ~ 1) | |
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[0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
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[OFF] | |
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[5] (0 ~ 10) | |
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[0] (0 ~ 10) | |
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[0.1] (0 ~ 1) | |
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[1] (0 ~ 1) | |
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[OFF] | |
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[OFF] | |
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[0.01] (0 ~ 0.1) | |
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Box | Box, Capsule, Sphere, |
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[0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
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[0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
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[0] (0 ~ 7) | |
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[OFF] | |
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Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
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[ON] | Bones for closed loops at each level |
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[0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
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[0.25] (0 ~ 1) | |
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[0.75] (0 ~ 1) | |
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[0.5] (0 ~ 1) | |
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[0] (0 ~ 1) | Reducing mass at each level |
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[1] (0 ~ 1) | |
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[0] (0 ~ 0.5) | |
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[OFF] | |
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[2] (0 ~ 4) | |
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[2] (1 ~ 5) | |
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[0] (0 ~ 1) | Soften the particle constraints. |
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[5] (1 ~ 20) | Size of particle in millimeters |
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[9.8] (-9.8 ~ 9.8) | |
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[1] (0 ~ 2) | |
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[1] (-2 ~ 2) | |
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[0] (0 ~ 2) | Air resistancy |
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[1] (0 ~ 2) | Underwater resistancy |
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[-0.1] (-1 ~ 1) | |
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[0.25] (0 ~ 1) | |
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[0] (-2 ~ 2) | |
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[1] (0 ~ 2) | |
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[0] (-4 ~ 4) | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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Physics properties like mass, drag and friction | |
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[0.1] (0 ~ 1) | |
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[0] (0 ~ 10) | |
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[-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
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[0] (-1 ~ 1) | Reduce mass at each level |
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[0] (0 ~ 1) | |
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[20] (1 ~ 150) | Number of iterations when solving collision |
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Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
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[OFF] | |
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[0] (0 ~ 10) | |
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[5] (0 ~ 10) | |
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[0.01] (0 ~ 1) | |
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[0.5] (0 ~ 1) | |
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[0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
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[OFF] | |
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[5] (0 ~ 10) | |
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[0] (0 ~ 10) | |
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[0.1] (0 ~ 1) | |
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[1] (0 ~ 1) | |
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[OFF] | |
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[OFF] | |
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[0.01] (0 ~ 0.1) | |
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Box | Box, Capsule, Sphere, |
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[0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
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[0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
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[ON] | |
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[OFF] | |
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Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
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[ON] | Bones for closed loops at each level |
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[0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
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[0.25] (0 ~ 1) | |
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[0.75] (0 ~ 1) | |
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[0.5] (0 ~ 1) | |
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[0] (0 ~ 1) | Reducing mass at each level |
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[1] (0 ~ 1) | |
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[0] (0 ~ 0.5) | |
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[OFF] | |
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[2] (0 ~ 4) | |
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[2] (1 ~ 5) | |
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[0] (0 ~ 1) | Soften the particle constraints. |
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[5] (1 ~ 20) | Size of particle in millimeters |
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[9.8] (-9.8 ~ 9.8) | |
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[1] (0 ~ 2) | |
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[1] (-2 ~ 2) | |
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[0] (0 ~ 2) | Air resistancy |
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[1] (0 ~ 2) | Underwater resistancy |
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[-0.1] (-1 ~ 1) | |
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[0.25] (0 ~ 1) | |
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[0] (-2 ~ 2) | |
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[1] (0 ~ 2) | |
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[0] (-4 ~ 4) | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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Physics properties like mass, drag and friction | |
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[0.1] (0 ~ 1) | |
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[0] (0 ~ 10) | |
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[-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
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[0] (-1 ~ 1) | Reduce mass at each level |
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[0] (0 ~ 1) | |
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[20] (1 ~ 150) | Number of iterations when solving collision |
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Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
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[OFF] | |
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[0] (0 ~ 10) | |
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[5] (0 ~ 10) | |
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[0.01] (0 ~ 1) | |
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[0.5] (0 ~ 1) | |
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[0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[5] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[0.1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[0.01] (0 ~ 0.1) | |
![]() ![]() ![]() ![]() |
Box | Box, Capsule, Sphere, |
![]() ![]() ![]() ![]() |
[0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
![]() ![]() ![]() ![]() |
[0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
![]() ![]() ![]() |
[ON] | |
![]() ![]() |
||
![]() ![]() ![]() |
[OFF] | |
![]() ![]() |
||
![]() ![]() ![]() |
Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
![]() ![]() ![]() |
[ON] | Bones for closed loops at each level |
![]() ![]() ![]() |
[0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[0.25] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0.75] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0.5] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | Reducing mass at each level |
![]() ![]() ![]() ![]() |
[1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 0.5) | |
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[2] (0 ~ 4) | |
![]() ![]() ![]() ![]() |
[2] (1 ~ 5) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | Soften the particle constraints. |
![]() ![]() ![]() ![]() |
[5] (1 ~ 20) | Size of particle in millimeters |
![]() ![]() ![]() ![]() |
[9.8] (-9.8 ~ 9.8) | |
![]() ![]() ![]() ![]() |
[1] (0 ~ 2) | |
![]() ![]() ![]() ![]() |
[1] (-2 ~ 2) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 2) | Air resistancy |
![]() ![]() ![]() ![]() |
[1] (0 ~ 2) | Underwater resistancy |
![]() ![]() ![]() ![]() |
[-0.1] (-1 ~ 1) | |
![]() ![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() ![]() |
[0.25] (0 ~ 1) | |
![]() ![]() ![]() ![]() ![]() |
[0] (-2 ~ 2) | |
![]() ![]() ![]() ![]() ![]() |
[1] (0 ~ 2) | |
![]() ![]() ![]() ![]() ![]() |
[0] (-4 ~ 4) | |
![]() ![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() |
Physics properties like mass, drag and friction | |
![]() ![]() ![]() ![]() |
[0.1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
![]() ![]() ![]() ![]() |
[0] (-1 ~ 1) | Reduce mass at each level |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[20] (1 ~ 150) | Number of iterations when solving collision |
![]() ![]() ![]() ![]() |
Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[5] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[0.01] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0.5] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[5] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[0.1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[0.01] (0 ~ 0.1) | |
![]() ![]() ![]() ![]() |
Box | Box, Capsule, Sphere, |
![]() ![]() ![]() ![]() |
[0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
![]() ![]() ![]() ![]() |
[0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
![]() ![]() ![]() |
[ON] | |
![]() ![]() |
||
![]() ![]() ![]() |
[OFF] | |
![]() ![]() |
||
![]() ![]() ![]() |
Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
![]() ![]() ![]() |
[ON] | Bones for closed loops at each level |
![]() ![]() ![]() |
[0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[0.25] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0.75] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0.5] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | Reducing mass at each level |
![]() ![]() ![]() ![]() |
[1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 0.5) | |
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[2] (0 ~ 4) | |
![]() ![]() ![]() ![]() |
[2] (1 ~ 5) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | Soften the particle constraints. |
![]() ![]() ![]() ![]() |
[5] (1 ~ 20) | Size of particle in millimeters |
![]() ![]() ![]() ![]() |
[9.8] (-9.8 ~ 9.8) | |
![]() ![]() ![]() ![]() |
[1] (0 ~ 2) | |
![]() ![]() ![]() ![]() |
[1] (-2 ~ 2) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 2) | Air resistancy |
![]() ![]() ![]() ![]() |
[1] (0 ~ 2) | Underwater resistancy |
![]() ![]() ![]() ![]() |
[-0.1] (-1 ~ 1) | |
![]() ![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() ![]() |
[0.25] (0 ~ 1) | |
![]() ![]() ![]() ![]() ![]() |
[0] (-2 ~ 2) | |
![]() ![]() ![]() ![]() ![]() |
[1] (0 ~ 2) | |
![]() ![]() ![]() ![]() ![]() |
[0] (-4 ~ 4) | |
![]() ![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() |
Physics properties like mass, drag and friction | |
![]() ![]() ![]() ![]() |
[0.1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
![]() ![]() ![]() ![]() |
[0] (-1 ~ 1) | Reduce mass at each level |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[20] (1 ~ 150) | Number of iterations when solving collision |
![]() ![]() ![]() ![]() |
Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[5] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[0.01] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0.5] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[5] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[0.1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[0.01] (0 ~ 0.1) | |
![]() ![]() ![]() ![]() |
Box | Box, Capsule, Sphere, |
![]() ![]() ![]() ![]() |
[0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
![]() ![]() ![]() ![]() |
[0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
![]() ![]() ![]() |
[ON] | |
![]() ![]() |
||
![]() ![]() ![]() |
[OFF] | |
![]() ![]() |
||
![]() ![]() ![]() |
Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
![]() ![]() ![]() |
[ON] | Bones for closed loops at each level |
![]() ![]() ![]() |
[0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[0.25] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0.75] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0.5] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | Reducing mass at each level |
![]() ![]() ![]() ![]() |
[1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 0.5) | |
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[2] (0 ~ 4) | |
![]() ![]() ![]() ![]() |
[2] (1 ~ 5) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | Soften the particle constraints. |
![]() ![]() ![]() ![]() |
[5] (1 ~ 20) | Size of particle in millimeters |
![]() ![]() ![]() ![]() |
[9.8] (-9.8 ~ 9.8) | |
![]() ![]() ![]() ![]() |
[1] (0 ~ 2) | |
![]() ![]() ![]() ![]() |
[1] (-2 ~ 2) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 2) | Air resistancy |
![]() ![]() ![]() ![]() |
[1] (0 ~ 2) | Underwater resistancy |
![]() ![]() ![]() ![]() |
[-0.1] (-1 ~ 1) | |
![]() ![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() ![]() |
[0.25] (0 ~ 1) | |
![]() ![]() ![]() ![]() ![]() |
[0] (-2 ~ 2) | |
![]() ![]() ![]() ![]() ![]() |
[1] (0 ~ 2) | |
![]() ![]() ![]() ![]() ![]() |
[0] (-4 ~ 4) | |
![]() ![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() |
Physics properties like mass, drag and friction | |
![]() ![]() ![]() ![]() |
[0.1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
![]() ![]() ![]() ![]() |
[0] (-1 ~ 1) | Reduce mass at each level |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[20] (1 ~ 150) | Number of iterations when solving collision |
![]() ![]() ![]() ![]() |
Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[5] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[0.01] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0.5] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[5] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[0.1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[0.01] (0 ~ 0.1) | |
![]() ![]() ![]() ![]() |
Box | Box, Capsule, Sphere, |
![]() ![]() ![]() ![]() |
[0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
![]() ![]() ![]() ![]() |
[0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
![]() ![]() ![]() |
[ON] | |
![]() ![]() |
||
![]() ![]() ![]() |
[OFF] | |
![]() ![]() |
||
![]() ![]() ![]() |
Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
![]() ![]() ![]() |
[ON] | Bones for closed loops at each level |
![]() ![]() ![]() |
[0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[0.25] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0.75] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0.5] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | Reducing mass at each level |
![]() ![]() ![]() ![]() |
[1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 0.5) | |
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[2] (0 ~ 4) | |
![]() ![]() ![]() ![]() |
[2] (1 ~ 5) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | Soften the particle constraints. |
![]() ![]() ![]() ![]() |
[5] (1 ~ 20) | Size of particle in millimeters |
![]() ![]() ![]() ![]() |
[9.8] (-9.8 ~ 9.8) | |
![]() ![]() ![]() ![]() |
[1] (0 ~ 2) | |
![]() ![]() ![]() ![]() |
[1] (-2 ~ 2) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 2) | Air resistancy |
![]() ![]() ![]() ![]() |
[1] (0 ~ 2) | Underwater resistancy |
![]() ![]() ![]() ![]() |
[-0.1] (-1 ~ 1) | |
![]() ![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() ![]() |
[0.25] (0 ~ 1) | |
![]() ![]() ![]() ![]() ![]() |
[0] (-2 ~ 2) | |
![]() ![]() ![]() ![]() ![]() |
[1] (0 ~ 2) | |
![]() ![]() ![]() ![]() ![]() |
[0] (-4 ~ 4) | |
![]() ![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() |
Physics properties like mass, drag and friction | |
![]() ![]() ![]() ![]() |
[0.1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
![]() ![]() ![]() ![]() |
[0] (-1 ~ 1) | Reduce mass at each level |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[20] (1 ~ 150) | Number of iterations when solving collision |
![]() ![]() ![]() ![]() |
Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[5] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[0.01] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0.5] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[5] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[0.1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[0.01] (0 ~ 0.1) | |
![]() ![]() ![]() ![]() |
Box | Box, Capsule, Sphere, |
![]() ![]() ![]() ![]() |
[0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
![]() ![]() ![]() ![]() |
[0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
![]() ![]() ![]() |
[ON] | |
![]() ![]() |
||
![]() ![]() ![]() |
[OFF] | |
![]() ![]() |
||
![]() ![]() ![]() |
Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
![]() ![]() ![]() |
[ON] | Bones for closed loops at each level |
![]() ![]() ![]() |
[0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[0.25] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0.75] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0.5] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | Reducing mass at each level |
![]() ![]() ![]() ![]() |
[1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 0.5) | |
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[2] (0 ~ 4) | |
![]() ![]() ![]() ![]() |
[2] (1 ~ 5) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | Soften the particle constraints. |
![]() ![]() ![]() ![]() |
[5] (1 ~ 20) | Size of particle in millimeters |
![]() ![]() ![]() ![]() |
[9.8] (-9.8 ~ 9.8) | |
![]() ![]() ![]() ![]() |
[1] (0 ~ 2) | |
![]() ![]() ![]() ![]() |
[1] (-2 ~ 2) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 2) | Air resistancy |
![]() ![]() ![]() ![]() |
[1] (0 ~ 2) | Underwater resistancy |
![]() ![]() ![]() ![]() |
[-0.1] (-1 ~ 1) | |
![]() ![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() ![]() |
[0.25] (0 ~ 1) | |
![]() ![]() ![]() ![]() ![]() |
[0] (-2 ~ 2) | |
![]() ![]() ![]() ![]() ![]() |
[1] (0 ~ 2) | |
![]() ![]() ![]() ![]() ![]() |
[0] (-4 ~ 4) | |
![]() ![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() ![]() ![]() |
[ON] | |
![]() ![]() ![]() |
Physics properties like mass, drag and friction | |
![]() ![]() ![]() ![]() |
[0.1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
![]() ![]() ![]() ![]() |
[0] (-1 ~ 1) | Reduce mass at each level |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[20] (1 ~ 150) | Number of iterations when solving collision |
![]() ![]() ![]() ![]() |
Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[5] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[0.01] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0.5] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
![]() ![]() ![]() |
||
![]() ![]() ![]() ![]() |
[OFF] | |
![]() ![]() ![]() ![]() |
[5] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[0] (0 ~ 10) | |
![]() ![]() ![]() ![]() |
[0.1] (0 ~ 1) | |
![]() ![]() ![]() ![]() |
[1] (0 ~ 1) | |
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[OFF] | |
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[OFF] | |
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[0.01] (0 ~ 0.1) | |
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Box | Box, Capsule, Sphere, |
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[0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
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[0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
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[ON] | |
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Default (Reset) | Default (Reset), hurrah, nyotengu cheongsam, nyo birthday, Preset 1, Preset 2, Preset 3, Preset 4, Preset 5, Preset 6, 预设1, |
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[ON] | |
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Select bones | |
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[0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
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[ON] | |
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[0.25] (0 ~ 1) | |
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[0.75] (0 ~ 1) | |
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[0.5] (0 ~ 1) | |
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[0] (0 ~ 1) | Reducing mass at each level |
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[OFF] | |
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[2] (0 ~ 4) | |
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[2] (1 ~ 5) | |
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[0] (0 ~ 1) | Soften the particle constraints. |
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[5] (1 ~ 20) | Size of particle in millimeters |
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[9.8] (-9.8 ~ 9.8) | |
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[1] (0 ~ 2) | |
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[1] (-2 ~ 2) | |
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[0] (0 ~ 2) | Air resistancy |
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[1] (0 ~ 2) | Underwater resistancy |
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[-0.1] (-1 ~ 1) | |
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[0.25] (0 ~ 1) | |
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[0] (-2 ~ 2) | |
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[1] (0 ~ 2) | |
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[0] (-4 ~ 4) | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | Find the global settings under Pro / Cloth Simulation |
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[ON] | |
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[ON] | |
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Dynamic | Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
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[0.65] (0.1 ~ 1) | |
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[4] (1 ~ 20) | |
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[1] (0 ~ 10) | |
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[OFF] | |
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[0] (0 ~ 20) | |
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[6] (1 ~ 20) | |
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[OFF] | |
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[1.25] (0 ~ 5) | |
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[0.01] (0 ~ 0.1) | |
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[0.25] (0 ~ 1) | Reducing stiffness at each level |
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[5] (0 ~ 180) | Limit tiwsting rotation |
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[3] (0 ~ 8) | |
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[0.01] (0 ~ 0.1) | |
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[1] (0 ~ 10) | |
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[0.005] (0 ~ 0.05) | Size of the particle used when solving collision. |
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[0.9] (0 ~ 1) | |
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[0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
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Default (Reset) | Default (Reset), momiji bob, Preset 1, |
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[ON] | |
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Select bones | |
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[0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
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[ON] | |
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[0.25] (0 ~ 1) | |
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[0.75] (0 ~ 1) | |
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[0.5] (0 ~ 1) | |
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[0] (0 ~ 1) | Reducing mass at each level |
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[OFF] | |
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[2] (0 ~ 4) | |
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[2] (1 ~ 5) | |
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[0] (0 ~ 1) | Soften the particle constraints. |
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[5] (1 ~ 20) | Size of particle in millimeters |
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[9.8] (-9.8 ~ 9.8) | |
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[1] (0 ~ 2) | |
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[1] (-2 ~ 2) | |
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[0] (0 ~ 2) | Air resistancy |
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[1] (0 ~ 2) | Underwater resistancy |
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[-0.1] (-1 ~ 1) | |
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[0.25] (0 ~ 1) | |
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[0] (-2 ~ 2) | |
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[1] (0 ~ 2) | |
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[0] (-4 ~ 4) | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | |
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[ON] | Find the global settings under Pro / Cloth Simulation |
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[ON] | |
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[ON] | |
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Dynamic | Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
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[0.65] (0.1 ~ 1) | |
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[4] (1 ~ 20) | |
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[1] (0 ~ 10) | |
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[OFF] | |
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[0] (0 ~ 20) | |
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[6] (1 ~ 20) | |
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[OFF] | |
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[0.5] (0 ~ 5) | |
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[0.01] (0 ~ 0.1) | |
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[0.25] (0 ~ 1) | Reducing stiffness at each level |
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[5] (0 ~ 180) | Limit tiwsting rotation |
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[3] (0 ~ 8) | |
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[0.05] (0 ~ 0.1) | |
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[1] (0 ~ 10) | |
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[0.01] (0 ~ 0.05) | Size of the particle used when solving collision. |
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[0.9] (0 ~ 1) | |
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[0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
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Default (Reset) | Default (Reset), Preset 1, Preset 2, |
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[ON] | |
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[ON] | |
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[0.1] (0 ~ 10) | |
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[0] (0 ~ 1) | |
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Sphere | None, Sphere, Capsule, |
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[0.1] (0 ~ 1) | |
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[0.3] (0 ~ 2) | |
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Default (Reset) | Default (Reset), |