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Stage > Physics

Setting Value Description
□ Disable PMX Physics [OFF] Disable PMX physics to use XPS tools instead
☑ Reduced Constraints [ON] Use the experimental setup that reduces constraints to allow smoother simulation
⚙️ Collision    
├─ ☑ Static Inclusive [ON]  
├─ ☑ Static Exclusive [ON]  
├─ ☑ Dynamic Inclusive [ON]  
└─ ☑ Dynamic Exclusive [ON]  
⚙️ Linear Movement   Settings for linear movements
├─ ☑ Restriction Auto Auto, Limited, Locked, Free,
├─ ☑ Lock 0 Limit [ON]  
├─ ⊖ Min Spring Force [5] (0 ~ 15)  
├─ ⊖ Max Limit [0.05] (0.05 ~ 0.1)  
├─ ⊖ Bonciness [0.5] (0 ~ 1)  
├─ ⊖ Contact Distance [0.5] (0 ~ 1)  
├─ ⊖ Damping [0.05] (0 ~ 1)  
└─ ⊖ Drag [0.15] (0 ~ 1)  
⚙️ Angular Movement   Settings for angular movements
├─ ☑ Restriction Auto Auto, Limited, Locked, Free,
├─ ☑ Lock 0 Limit [ON]  
├─ ⊖ Min Spring Force [5] (0 ~ 15)  
├─ ⊖ Max Limit [90] (3 ~ 90)  
├─ ⊖ Bonciness [0.5] (0 ~ 1)  
├─ ⊖ Contact Distance [0.5] (0 ~ 1)  
├─ ⊖ Damping [0.05] (0 ~ 1)  
└─ ⊖ Drag [0.15] (0 ~ 1)  
Linear Drive   Apply linear drive
├─ ☑ Enable [ON]  
├─ ⊖ Spring Force [3] (0 ~ 5)  
└─ ⊖ Damping [0.1] (0 ~ 1)  
Angular Drive   Apply angular drive
├─ ☑ Enable [ON]  
├─ ⊖ Spring Force [0.1] (0 ~ 5)  
└─ ⊖ Damping [0.1] (0 ~ 1)  
⚙️ Linear Motion   Settings for linear motion
├─ ⊖ Firmness [0] (-1 ~ 1)  
├─ ⊖ Main Drive Force [5] (0 ~ 8)  
├─ ⊖ Second Drive Force [3] (0 ~ 8)  
├─ ☑ Target Position Zero Zero, Center, Min, Max,
├─ ☑ Lock When Possible [ON]  
├─ ☑ Acceleration Mode [ON]  
├─ ⊖ Damping [0.05] (0 ~ 1)  
├─ ⊖ Drag [0.15] (0 ~ 1)  
└─ □ Ignore Limit [OFF] Further reducing constraints by ignoring joint limits
⚙️ Angular Motion   Settings for angular motion
├─ ⊖ Firmness [0] (-1 ~ 1)  
├─ ⊖ Main Drive Force [5] (0 ~ 8)  
├─ ⊖ Second Drive Force [5] (0 ~ 8)  
├─ ☑ Target Position Zero Zero, Center, Min, Max,
├─ □ Lock When Possible [OFF]  
├─ ☑ Acceleration Mode [ON]  
├─ ⊖ Damping [0.05] (0 ~ 1)  
├─ ⊖ Drag [0.15] (0 ~ 1)  
└─ □ Ignore Limit [OFF] Further reducing constraints by ignoring joint limits
⚙️ Options    
├─ ⊖ Min Drag [0] (0 ~ 1) The min drag value in auto mode
├─ ⊖ Drag Scale [1] (0 ~ 5) The scale applied to drag values in auto mode
├─ ⊖ Min Mass [0] (0 ~ 1) The min mass value in auto mode
├─ ⊖ Mass Scale [1] (0 ~ 10) The scale applied to mass values in auto mode
├─ ☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
├─ ⊖ Projection Dist [0.05] (0 ~ 0.1) Force reset the joint when distance between objects relative to neutral exceed this value
└─ ⊖ Projection Angle [5] (0 ~ 60) Force reset the joint when angle between the objects relative to neutral exceed this value
⊖ Auto Reset Threshold [35] (0 ~ 100) Automatically reset the bone and its children when the velocity exceed this value
⚙️ Auto Reset    
└─ ⊖ Threshold [30] (0 ~ 50)  
Body Colliders    
├─ ☑ Enable [ON]  
├─ ⊖ Size [0.5] (0 ~ 1)  
├─ ⊖ Head Radius [1] (0 ~ 2)  
├─ ⊖ Arm Radius [1] (0 ~ 2)  
├─ ⊖ Forearms [1] (0 ~ 2)  
├─ ⊖ Chest Width [1] (0 ~ 2)  
├─ ⊖ Waist Width [0.5] (0 ~ 1)  
├─ ⊖ Hips Width [0] (-1 ~ 1)  
├─ ⊖ Butts Radius [1] (0 ~ 2)  
├─ Butts Position    
├─ ⊖ X [0] (-0.1 ~ 0.1)  
├─ ⊖ Y [0] (-0.1 ~ 0.1)  
├─ ⊖ Z [0] (-0.1 ~ 0.1)  
├─ ⊖ Belly Radius [1] (0 ~ 2)  
├─ ⊖ Belly Position [0] (-1 ~ 1)  
├─ ⊖ Leg Radius [1] (0 ~ 2)  
├─ ⊖ Thigh Fwd/Back [0] (-1 ~ 1)  
├─ ⊖ Thigh Start Position [0] (0 ~ 1)  
├─ ⊖ Hand [0] (0 ~ 1)  
├─ □ Visualize [OFF]  
└─ ≡ Presets Default (Reset) Default (Reset), amy, misaki,
Boobs Physics[PRO]    
├─ ☑ Enable [ON]  
├─ Select Bones    
├─ ⊖ Spring Force [1.5] (0 ~ 5)  
├─ ⊖ Damping [0.1] (0 ~ 1)  
├─ ⊖ Mass [0.1] (0 ~ 1)  
├─ ⊖ Drag [0.1] (0 ~ 10)  
├─ ⊖ Counter Gravity [10] (0 ~ 45)  
├─ ⚙️ Rotation Limit    
│ ├─ ⊖ Up Limit [100] (0 ~ 120)  
│ ├─ ⊖ Down Limit [15] (0 ~ 45)  
│ ├─ ⊖ Left / Right Limit [15] (0 ~ 45)  
│ ├─ ⊖ Spring Force [1.25] (0 ~ 10) Spring force when exceeding limit
│ ├─ ⊖ Damping [1] (0 ~ 1)  
│ ├─ ⊖ Contact Distance [0.5] (0 ~ 1)  
│ └─ ⊖ Bounce [0.2] (0 ~ 1)  
├─ ⚙️ Anchor    
│ ├─ ⊖ X [-0.03] (-0.2 ~ 0.2)  
│ ├─ ⊖ Y [0.03] (-0.2 ~ 0.2)  
│ └─ ⊖ Z [0.08] (-0.2 ~ 0.2)  
├─ ⚙️ Center    
│ ├─ ⊖ X [0.02] (-0.2 ~ 0.2)  
│ ├─ ⊖ Y [-0.05] (-0.2 ~ 0.2)  
│ └─ ⊖ Z [0.025] (-0.2 ~ 0.2)  
├─ ⚙️ Collision    
│ ├─ □ Collide With Arms [OFF]  
│ ├─ ⊖ Collider Radius [0.07] (0 ~ 0.1)  
│ ├─ ⊖ Collider Length [0.65] (0 ~ 1)  
│ ├─ ⊖ Collider Curve [2] (-2 ~ 2) Works with cloth simulation.
│ ├─ □ Visualize [OFF]  
│ ├─ ☑ Enable Nipple [ON] Works with cloth simulation.
│ ├─ ⚙️ Nipple Position    
│ │ ├─ ⊖ X [-0.18] (-1 ~ 1)  
│ │ ├─ ⊖ Y [0.09] (-1 ~ 1)  
│ │ └─ ⊖ Z [0.2] (0 ~ 1)  
│ └─ ⊖ Nipple Size [0.1] (0 ~ 1)  
├─ ☑ Softbody    
│ ├─ ☑ Enable [ON]  
│ ├─ Joints    
│ ├─ ⊖ Depth [0.4] (0 ~ 1)  
│ ├─ ☑ Include Center [ON]  
│ ├─ ☑ Volume Constraint [0.85] (0.5 ~ 1)  
│ ├─ ⊖ Internal Constraint [0.65] (0.5 ~ 1)  
│ ├─ ⊖ Surface Constraint [0.75] (0.5 ~ 1)  
│ ├─ ⊖ Rotation Constraint [0.65] (0.5 ~ 1)  
│ ├─ ☑ Edge Lock [0.85] (0.5 ~ 1) Lock particles on the edge.
│ ├─ ⊖ Center Lock [1] (0.5 ~ 1)  
│ ├─ ⊖ Damping [15] (0 ~ 40)  
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ ├─ ⊖ Friction [1] (0 ~ 2)  
│ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ ├─ ⚙️ Wind    
│ │ ├─ ⊖ Wind Influence [0] (0 ~ 1)  
│ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ ├─ ⚙️ Collide With    
│ │ ├─ ☑ Head [ON]  
│ │ ├─ □ Body [OFF]  
│ │ ├─ □ Boobs [OFF]  
│ │ ├─ □ Butts [OFF]  
│ │ ├─ ☑ Arms [ON]  
│ │ ├─ ☑ Hands [ON]  
│ │ ├─ □ Legs [OFF]  
│ │ ├─ ☑ Feet [ON]  
│ │ └─ ☑ Player [ON]  
│ ├─ ⚙️ Simulation Settings    
│ │ ├─ ☑ Use Global [ON] Find the global settings under Pro / Cloth Simulation
│ │ ├─ ☑ Enable Dragging [ON]  
│ │ ├─ ☑ Simulate [ON]  
│ │ ├─ > Simulation FPS Dynamic Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240,
│ │ ├─ ⊖ Time Scale [0.65] (0.1 ~ 1)  
│ │ ├─ ⊖ Substeps [4] (1 ~ 20)  
│ │ ├─ ⊖ Iterations [1] (0 ~ 10)  
│ │ ├─ □ Reverse Even Substeps [OFF]  
│ │ ├─ ⊖ Alternate Group Size [0] (0 ~ 20)  
│ │ ├─ ⊖ Table Size [6] (1 ~ 20)  
│ │ └─ □ Two Step Solving [OFF]  
│ └─ ≡ Presets Boobs Boobs, Butts, Legs, tina, 预设1, 预设2,
├─ □ Softbody Only [OFF] Disable physics joint and use softbody particles only.
└─ ≡ Presets Default (Reset) Default (Reset), Preset 1, Preset 2, Preset 3, tina, 预设1, 预设2,
Skirt Physics[PRO]    
├─ ☑ Enable [ON]  
├─ ☑ Use Particle Dynamics [ON]  
├─ ⚙️ Simulation Settings    
│ ├─ ☑ Use Global [ON] Find the global settings under Pro / Cloth Simulation
│ ├─ ☑ Enable Dragging [ON]  
│ ├─ ☑ Simulate [ON]  
│ ├─ > Simulation FPS Dynamic Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240,
│ ├─ ⊖ Time Scale [0.65] (0.1 ~ 1)  
│ ├─ ⊖ Substeps [4] (1 ~ 20)  
│ ├─ ⊖ Iterations [1] (0 ~ 10)  
│ ├─ □ Reverse Even Substeps [OFF]  
│ ├─ ⊖ Alternate Group Size [0] (0 ~ 20)  
│ ├─ ⊖ Table Size [6] (1 ~ 20)  
│ └─ □ Two Step Solving [OFF]  
├─ Primary Group    
├─ Select Bones    
├─ > Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
├─ ☑ Closed Loop [ON] Bones for closed loops at each level
├─ ⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
├─ ⚙️ Particle Dynamics    
│ ├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
│ ├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
│ ├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
│ ├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ ├─ ⊖ Lateral Compliance [1] (0 ~ 1)  
│ ├─ ⊖ Lateral Anchor [0] (0 ~ 0.5)  
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ ├─ ⊖ Friction [1] (0 ~ 2)  
│ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ ├─ ⚙️ Wind    
│ │ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ └─ ⚙️ Collide With    
│ ├─ ☑ Head [ON]  
│ ├─ ☑ Body [ON]  
│ ├─ ☑ Boobs [ON]  
│ ├─ ☑ Butts [ON]  
│ ├─ ☑ Arms [ON]  
│ ├─ ☑ Hands [ON]  
│ ├─ ☑ Legs [ON]  
│ ├─ ☑ Feet [ON]  
│ └─ ☑ Player [ON]  
├─ ⚙️ Physics Properties   Physics properties like mass, drag and friction
│ ├─ ⊖ Mass [0.1] (0 ~ 1)  
│ ├─ ⊖ Drag [0] (0 ~ 10)  
│ ├─ ⊖ Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
│ ├─ ⊖ Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
│ ├─ ⊖ Friction [0] (0 ~ 1)  
│ ├─ ⊖ Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
│ └─ ☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
├─ ⚙️ Parent-Child Joint    
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Swing Drive [0] (0 ~ 10)  
│ ├─ ⊖ Twist Drive [5] (0 ~ 10)  
│ ├─ ⊖ Drive Damping [0.01] (0 ~ 1)  
│ ├─ ⊖ Reduction Rate [0.5] (0 ~ 1)  
│ └─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
├─ ⚙️ Lateral Joint    
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Linear Drive [5] (0 ~ 10)  
│ ├─ ⊖ Angular Drive [0] (0 ~ 10)  
│ ├─ ⊖ Drive Damping [0.1] (0 ~ 1)  
│ ├─ ⊖ Reduction Rate [1] (0 ~ 1)  
│ ├─ □ Lock Y [OFF]  
│ └─ □ Lock Z [OFF]  
├─ ⚙️ Collider    
│ ├─ ⊖ Collider Radius [0.01] (0 ~ 0.1)  
│ ├─ > Collider Type Box Box, Capsule, Sphere,
│ ├─ ⊖ Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ └─ ⊖ First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
├─ ⊖ Additional Groups [0] (0 ~ 7)  
├─ □ Group 2    
│ ├─ □ Enable [OFF]  
│ ├─ Select Bones    
│ ├─ > Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
│ ├─ ☑ Closed Loop [ON] Bones for closed loops at each level
│ ├─ ⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
│ ├─ ⚙️ Particle Dynamics    
│ │ ├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
│ │ ├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ │ ├─ ⊖ Lateral Compliance [1] (0 ~ 1)  
│ │ ├─ ⊖ Lateral Anchor [0] (0 ~ 0.5)  
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ │ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ │ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ │ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ │ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ │ ├─ ⊖ Friction [1] (0 ~ 2)  
│ │ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ │ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ │ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ │ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ │ ├─ ⚙️ Wind    
│ │ │ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ │ └─ ⚙️ Collide With    
│ │ ├─ ☑ Head [ON]  
│ │ ├─ ☑ Body [ON]  
│ │ ├─ ☑ Boobs [ON]  
│ │ ├─ ☑ Butts [ON]  
│ │ ├─ ☑ Arms [ON]  
│ │ ├─ ☑ Hands [ON]  
│ │ ├─ ☑ Legs [ON]  
│ │ ├─ ☑ Feet [ON]  
│ │ └─ ☑ Player [ON]  
│ ├─ ⚙️ Physics Properties   Physics properties like mass, drag and friction
│ │ ├─ ⊖ Mass [0.1] (0 ~ 1)  
│ │ ├─ ⊖ Drag [0] (0 ~ 10)  
│ │ ├─ ⊖ Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
│ │ ├─ ⊖ Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
│ │ ├─ ⊖ Friction [0] (0 ~ 1)  
│ │ ├─ ⊖ Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
│ │ └─ ☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
│ ├─ ⚙️ Parent-Child Joint    
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Swing Drive [0] (0 ~ 10)  
│ │ ├─ ⊖ Twist Drive [5] (0 ~ 10)  
│ │ ├─ ⊖ Drive Damping [0.01] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Rate [0.5] (0 ~ 1)  
│ │ └─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
│ ├─ ⚙️ Lateral Joint    
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Linear Drive [5] (0 ~ 10)  
│ │ ├─ ⊖ Angular Drive [0] (0 ~ 10)  
│ │ ├─ ⊖ Drive Damping [0.1] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Rate [1] (0 ~ 1)  
│ │ ├─ □ Lock Y [OFF]  
│ │ └─ □ Lock Z [OFF]  
│ ├─ ⚙️ Collider    
│ │ ├─ ⊖ Collider Radius [0.01] (0 ~ 0.1)  
│ │ ├─ > Collider Type Box Box, Capsule, Sphere,
│ │ ├─ ⊖ Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ │ └─ ⊖ First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ └─ ☑ Use Primary Group Settings [ON]  
├─ □ Group 3    
│ ├─ □ Enable [OFF]  
│ ├─ Select Bones    
│ ├─ > Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
│ ├─ ☑ Closed Loop [ON] Bones for closed loops at each level
│ ├─ ⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
│ ├─ ⚙️ Particle Dynamics    
│ │ ├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
│ │ ├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ │ ├─ ⊖ Lateral Compliance [1] (0 ~ 1)  
│ │ ├─ ⊖ Lateral Anchor [0] (0 ~ 0.5)  
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ │ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ │ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ │ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ │ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ │ ├─ ⊖ Friction [1] (0 ~ 2)  
│ │ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ │ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ │ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ │ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ │ ├─ ⚙️ Wind    
│ │ │ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ │ └─ ⚙️ Collide With    
│ │ ├─ ☑ Head [ON]  
│ │ ├─ ☑ Body [ON]  
│ │ ├─ ☑ Boobs [ON]  
│ │ ├─ ☑ Butts [ON]  
│ │ ├─ ☑ Arms [ON]  
│ │ ├─ ☑ Hands [ON]  
│ │ ├─ ☑ Legs [ON]  
│ │ ├─ ☑ Feet [ON]  
│ │ └─ ☑ Player [ON]  
│ ├─ ⚙️ Physics Properties   Physics properties like mass, drag and friction
│ │ ├─ ⊖ Mass [0.1] (0 ~ 1)  
│ │ ├─ ⊖ Drag [0] (0 ~ 10)  
│ │ ├─ ⊖ Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
│ │ ├─ ⊖ Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
│ │ ├─ ⊖ Friction [0] (0 ~ 1)  
│ │ ├─ ⊖ Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
│ │ └─ ☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
│ ├─ ⚙️ Parent-Child Joint    
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Swing Drive [0] (0 ~ 10)  
│ │ ├─ ⊖ Twist Drive [5] (0 ~ 10)  
│ │ ├─ ⊖ Drive Damping [0.01] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Rate [0.5] (0 ~ 1)  
│ │ └─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
│ ├─ ⚙️ Lateral Joint    
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Linear Drive [5] (0 ~ 10)  
│ │ ├─ ⊖ Angular Drive [0] (0 ~ 10)  
│ │ ├─ ⊖ Drive Damping [0.1] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Rate [1] (0 ~ 1)  
│ │ ├─ □ Lock Y [OFF]  
│ │ └─ □ Lock Z [OFF]  
│ ├─ ⚙️ Collider    
│ │ ├─ ⊖ Collider Radius [0.01] (0 ~ 0.1)  
│ │ ├─ > Collider Type Box Box, Capsule, Sphere,
│ │ ├─ ⊖ Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ │ └─ ⊖ First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ └─ ☑ Use Primary Group Settings [ON]  
├─ □ Group 4    
│ ├─ □ Enable [OFF]  
│ ├─ Select Bones    
│ ├─ > Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
│ ├─ ☑ Closed Loop [ON] Bones for closed loops at each level
│ ├─ ⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
│ ├─ ⚙️ Particle Dynamics    
│ │ ├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
│ │ ├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ │ ├─ ⊖ Lateral Compliance [1] (0 ~ 1)  
│ │ ├─ ⊖ Lateral Anchor [0] (0 ~ 0.5)  
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ │ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ │ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ │ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ │ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ │ ├─ ⊖ Friction [1] (0 ~ 2)  
│ │ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ │ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ │ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ │ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ │ ├─ ⚙️ Wind    
│ │ │ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ │ └─ ⚙️ Collide With    
│ │ ├─ ☑ Head [ON]  
│ │ ├─ ☑ Body [ON]  
│ │ ├─ ☑ Boobs [ON]  
│ │ ├─ ☑ Butts [ON]  
│ │ ├─ ☑ Arms [ON]  
│ │ ├─ ☑ Hands [ON]  
│ │ ├─ ☑ Legs [ON]  
│ │ ├─ ☑ Feet [ON]  
│ │ └─ ☑ Player [ON]  
│ ├─ ⚙️ Physics Properties   Physics properties like mass, drag and friction
│ │ ├─ ⊖ Mass [0.1] (0 ~ 1)  
│ │ ├─ ⊖ Drag [0] (0 ~ 10)  
│ │ ├─ ⊖ Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
│ │ ├─ ⊖ Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
│ │ ├─ ⊖ Friction [0] (0 ~ 1)  
│ │ ├─ ⊖ Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
│ │ └─ ☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
│ ├─ ⚙️ Parent-Child Joint    
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Swing Drive [0] (0 ~ 10)  
│ │ ├─ ⊖ Twist Drive [5] (0 ~ 10)  
│ │ ├─ ⊖ Drive Damping [0.01] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Rate [0.5] (0 ~ 1)  
│ │ └─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
│ ├─ ⚙️ Lateral Joint    
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Linear Drive [5] (0 ~ 10)  
│ │ ├─ ⊖ Angular Drive [0] (0 ~ 10)  
│ │ ├─ ⊖ Drive Damping [0.1] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Rate [1] (0 ~ 1)  
│ │ ├─ □ Lock Y [OFF]  
│ │ └─ □ Lock Z [OFF]  
│ ├─ ⚙️ Collider    
│ │ ├─ ⊖ Collider Radius [0.01] (0 ~ 0.1)  
│ │ ├─ > Collider Type Box Box, Capsule, Sphere,
│ │ ├─ ⊖ Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ │ └─ ⊖ First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ └─ ☑ Use Primary Group Settings [ON]  
├─ □ Group 5    
│ ├─ □ Enable [OFF]  
│ ├─ Select Bones    
│ ├─ > Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
│ ├─ ☑ Closed Loop [ON] Bones for closed loops at each level
│ ├─ ⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
│ ├─ ⚙️ Particle Dynamics    
│ │ ├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
│ │ ├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ │ ├─ ⊖ Lateral Compliance [1] (0 ~ 1)  
│ │ ├─ ⊖ Lateral Anchor [0] (0 ~ 0.5)  
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ │ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ │ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ │ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ │ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ │ ├─ ⊖ Friction [1] (0 ~ 2)  
│ │ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ │ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ │ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ │ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ │ ├─ ⚙️ Wind    
│ │ │ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ │ └─ ⚙️ Collide With    
│ │ ├─ ☑ Head [ON]  
│ │ ├─ ☑ Body [ON]  
│ │ ├─ ☑ Boobs [ON]  
│ │ ├─ ☑ Butts [ON]  
│ │ ├─ ☑ Arms [ON]  
│ │ ├─ ☑ Hands [ON]  
│ │ ├─ ☑ Legs [ON]  
│ │ ├─ ☑ Feet [ON]  
│ │ └─ ☑ Player [ON]  
│ ├─ ⚙️ Physics Properties   Physics properties like mass, drag and friction
│ │ ├─ ⊖ Mass [0.1] (0 ~ 1)  
│ │ ├─ ⊖ Drag [0] (0 ~ 10)  
│ │ ├─ ⊖ Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
│ │ ├─ ⊖ Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
│ │ ├─ ⊖ Friction [0] (0 ~ 1)  
│ │ ├─ ⊖ Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
│ │ └─ ☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
│ ├─ ⚙️ Parent-Child Joint    
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Swing Drive [0] (0 ~ 10)  
│ │ ├─ ⊖ Twist Drive [5] (0 ~ 10)  
│ │ ├─ ⊖ Drive Damping [0.01] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Rate [0.5] (0 ~ 1)  
│ │ └─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
│ ├─ ⚙️ Lateral Joint    
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Linear Drive [5] (0 ~ 10)  
│ │ ├─ ⊖ Angular Drive [0] (0 ~ 10)  
│ │ ├─ ⊖ Drive Damping [0.1] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Rate [1] (0 ~ 1)  
│ │ ├─ □ Lock Y [OFF]  
│ │ └─ □ Lock Z [OFF]  
│ ├─ ⚙️ Collider    
│ │ ├─ ⊖ Collider Radius [0.01] (0 ~ 0.1)  
│ │ ├─ > Collider Type Box Box, Capsule, Sphere,
│ │ ├─ ⊖ Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ │ └─ ⊖ First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ └─ ☑ Use Primary Group Settings [ON]  
├─ □ Group 6    
│ ├─ □ Enable [OFF]  
│ ├─ Select Bones    
│ ├─ > Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
│ ├─ ☑ Closed Loop [ON] Bones for closed loops at each level
│ ├─ ⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
│ ├─ ⚙️ Particle Dynamics    
│ │ ├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
│ │ ├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ │ ├─ ⊖ Lateral Compliance [1] (0 ~ 1)  
│ │ ├─ ⊖ Lateral Anchor [0] (0 ~ 0.5)  
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ │ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ │ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ │ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ │ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ │ ├─ ⊖ Friction [1] (0 ~ 2)  
│ │ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ │ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ │ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ │ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ │ ├─ ⚙️ Wind    
│ │ │ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ │ └─ ⚙️ Collide With    
│ │ ├─ ☑ Head [ON]  
│ │ ├─ ☑ Body [ON]  
│ │ ├─ ☑ Boobs [ON]  
│ │ ├─ ☑ Butts [ON]  
│ │ ├─ ☑ Arms [ON]  
│ │ ├─ ☑ Hands [ON]  
│ │ ├─ ☑ Legs [ON]  
│ │ ├─ ☑ Feet [ON]  
│ │ └─ ☑ Player [ON]  
│ ├─ ⚙️ Physics Properties   Physics properties like mass, drag and friction
│ │ ├─ ⊖ Mass [0.1] (0 ~ 1)  
│ │ ├─ ⊖ Drag [0] (0 ~ 10)  
│ │ ├─ ⊖ Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
│ │ ├─ ⊖ Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
│ │ ├─ ⊖ Friction [0] (0 ~ 1)  
│ │ ├─ ⊖ Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
│ │ └─ ☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
│ ├─ ⚙️ Parent-Child Joint    
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Swing Drive [0] (0 ~ 10)  
│ │ ├─ ⊖ Twist Drive [5] (0 ~ 10)  
│ │ ├─ ⊖ Drive Damping [0.01] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Rate [0.5] (0 ~ 1)  
│ │ └─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
│ ├─ ⚙️ Lateral Joint    
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Linear Drive [5] (0 ~ 10)  
│ │ ├─ ⊖ Angular Drive [0] (0 ~ 10)  
│ │ ├─ ⊖ Drive Damping [0.1] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Rate [1] (0 ~ 1)  
│ │ ├─ □ Lock Y [OFF]  
│ │ └─ □ Lock Z [OFF]  
│ ├─ ⚙️ Collider    
│ │ ├─ ⊖ Collider Radius [0.01] (0 ~ 0.1)  
│ │ ├─ > Collider Type Box Box, Capsule, Sphere,
│ │ ├─ ⊖ Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ │ └─ ⊖ First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ └─ ☑ Use Primary Group Settings [ON]  
├─ □ Group 7    
│ ├─ □ Enable [OFF]  
│ ├─ Select Bones    
│ ├─ > Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
│ ├─ ☑ Closed Loop [ON] Bones for closed loops at each level
│ ├─ ⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
│ ├─ ⚙️ Particle Dynamics    
│ │ ├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
│ │ ├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ │ ├─ ⊖ Lateral Compliance [1] (0 ~ 1)  
│ │ ├─ ⊖ Lateral Anchor [0] (0 ~ 0.5)  
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ │ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ │ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ │ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ │ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ │ ├─ ⊖ Friction [1] (0 ~ 2)  
│ │ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ │ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ │ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ │ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ │ ├─ ⚙️ Wind    
│ │ │ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ │ └─ ⚙️ Collide With    
│ │ ├─ ☑ Head [ON]  
│ │ ├─ ☑ Body [ON]  
│ │ ├─ ☑ Boobs [ON]  
│ │ ├─ ☑ Butts [ON]  
│ │ ├─ ☑ Arms [ON]  
│ │ ├─ ☑ Hands [ON]  
│ │ ├─ ☑ Legs [ON]  
│ │ ├─ ☑ Feet [ON]  
│ │ └─ ☑ Player [ON]  
│ ├─ ⚙️ Physics Properties   Physics properties like mass, drag and friction
│ │ ├─ ⊖ Mass [0.1] (0 ~ 1)  
│ │ ├─ ⊖ Drag [0] (0 ~ 10)  
│ │ ├─ ⊖ Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
│ │ ├─ ⊖ Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
│ │ ├─ ⊖ Friction [0] (0 ~ 1)  
│ │ ├─ ⊖ Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
│ │ └─ ☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
│ ├─ ⚙️ Parent-Child Joint    
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Swing Drive [0] (0 ~ 10)  
│ │ ├─ ⊖ Twist Drive [5] (0 ~ 10)  
│ │ ├─ ⊖ Drive Damping [0.01] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Rate [0.5] (0 ~ 1)  
│ │ └─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
│ ├─ ⚙️ Lateral Joint    
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Linear Drive [5] (0 ~ 10)  
│ │ ├─ ⊖ Angular Drive [0] (0 ~ 10)  
│ │ ├─ ⊖ Drive Damping [0.1] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Rate [1] (0 ~ 1)  
│ │ ├─ □ Lock Y [OFF]  
│ │ └─ □ Lock Z [OFF]  
│ ├─ ⚙️ Collider    
│ │ ├─ ⊖ Collider Radius [0.01] (0 ~ 0.1)  
│ │ ├─ > Collider Type Box Box, Capsule, Sphere,
│ │ ├─ ⊖ Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ │ └─ ⊖ First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ └─ ☑ Use Primary Group Settings [ON]  
├─ □ Group 8    
│ ├─ □ Enable [OFF]  
│ ├─ Select Bones    
│ ├─ > Sorting Shortest Path Shortest Path, Circular, Linear, No Sorting,
Set sorting method used when making lateral connections.
│ ├─ ☑ Closed Loop [ON] Bones for closed loops at each level
│ ├─ ⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
│ ├─ ⚙️ Particle Dynamics    
│ │ ├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
│ │ ├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ │ ├─ ⊖ Lateral Compliance [1] (0 ~ 1)  
│ │ ├─ ⊖ Lateral Anchor [0] (0 ~ 0.5)  
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ │ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ │ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ │ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ │ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ │ ├─ ⊖ Friction [1] (0 ~ 2)  
│ │ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ │ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ │ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ │ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ │ ├─ ⚙️ Wind    
│ │ │ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ │ └─ ⚙️ Collide With    
│ │ ├─ ☑ Head [ON]  
│ │ ├─ ☑ Body [ON]  
│ │ ├─ ☑ Boobs [ON]  
│ │ ├─ ☑ Butts [ON]  
│ │ ├─ ☑ Arms [ON]  
│ │ ├─ ☑ Hands [ON]  
│ │ ├─ ☑ Legs [ON]  
│ │ ├─ ☑ Feet [ON]  
│ │ └─ ☑ Player [ON]  
│ ├─ ⚙️ Physics Properties   Physics properties like mass, drag and friction
│ │ ├─ ⊖ Mass [0.1] (0 ~ 1)  
│ │ ├─ ⊖ Drag [0] (0 ~ 10)  
│ │ ├─ ⊖ Horizontal Overlap [-0.2] (-1 ~ 1) Overlap of colliders horizontally
│ │ ├─ ⊖ Mass Distribution [0] (-1 ~ 1) Reduce mass at each level
│ │ ├─ ⊖ Friction [0] (0 ~ 1)  
│ │ ├─ ⊖ Solver Iterations [20] (1 ~ 150) Number of iterations when solving collision
│ │ └─ ☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
│ ├─ ⚙️ Parent-Child Joint    
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Swing Drive [0] (0 ~ 10)  
│ │ ├─ ⊖ Twist Drive [5] (0 ~ 10)  
│ │ ├─ ⊖ Drive Damping [0.01] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Rate [0.5] (0 ~ 1)  
│ │ └─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
│ ├─ ⚙️ Lateral Joint    
│ │ ├─ □ Visualize [OFF]  
│ │ ├─ ⊖ Linear Drive [5] (0 ~ 10)  
│ │ ├─ ⊖ Angular Drive [0] (0 ~ 10)  
│ │ ├─ ⊖ Drive Damping [0.1] (0 ~ 1)  
│ │ ├─ ⊖ Reduction Rate [1] (0 ~ 1)  
│ │ ├─ □ Lock Y [OFF]  
│ │ └─ □ Lock Z [OFF]  
│ ├─ ⚙️ Collider    
│ │ ├─ ⊖ Collider Radius [0.01] (0 ~ 0.1)  
│ │ ├─ > Collider Type Box Box, Capsule, Sphere,
│ │ ├─ ⊖ Collider Length [0.8] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ │ └─ ⊖ First Collider Length [0.5] (0 ~ 1) Reducing lenght of collider for the first level of bones to avoid interference from body colliders.
│ └─ ☑ Use Primary Group Settings [ON]  
└─ ≡ Presets Default (Reset) Default (Reset), hurrah, nyotengu cheongsam, nyo birthday, Preset 1, Preset 2, Preset 3, Preset 4, Preset 5, Preset 6, 预设1,
Hair Physics    
├─ ☑ Enable [ON]  
├─ Select Bones   Select bones
├─ ⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
├─ ☑ Particle Dynamics    
│ ├─ ☑ Enable [ON]  
│ ├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
│ ├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
│ ├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
│ ├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ ├─ ⊖ Friction [1] (0 ~ 2)  
│ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ ├─ ⚙️ Wind    
│ │ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ ├─ ⚙️ Collide With    
│ │ ├─ ☑ Head [ON]  
│ │ ├─ ☑ Body [ON]  
│ │ ├─ ☑ Boobs [ON]  
│ │ ├─ ☑ Butts [ON]  
│ │ ├─ ☑ Arms [ON]  
│ │ ├─ ☑ Hands [ON]  
│ │ ├─ ☑ Legs [ON]  
│ │ ├─ ☑ Feet [ON]  
│ │ └─ ☑ Player [ON]  
│ └─ ⚙️ Simulation Settings    
│ ├─ ☑ Use Global [ON] Find the global settings under Pro / Cloth Simulation
│ ├─ ☑ Enable Dragging [ON]  
│ ├─ ☑ Simulate [ON]  
│ ├─ > Simulation FPS Dynamic Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240,
│ ├─ ⊖ Time Scale [0.65] (0.1 ~ 1)  
│ ├─ ⊖ Substeps [4] (1 ~ 20)  
│ ├─ ⊖ Iterations [1] (0 ~ 10)  
│ ├─ □ Reverse Even Substeps [OFF]  
│ ├─ ⊖ Alternate Group Size [0] (0 ~ 20)  
│ ├─ ⊖ Table Size [6] (1 ~ 20)  
│ └─ □ Two Step Solving [OFF]  
├─ ⊖ Spring [1.25] (0 ~ 5)  
├─ ⊖ Damp [0.01] (0 ~ 0.1)  
├─ ⊖ Reduction Ratio [0.25] (0 ~ 1) Reducing stiffness at each level
├─ ⊖ Twist Limit [5] (0 ~ 180) Limit tiwsting rotation
├─ ⊖ Limit Force [3] (0 ~ 8)  
├─ ⊖ Mass [0.01] (0 ~ 0.1)  
├─ ⊖ Drag [1] (0 ~ 10)  
├─ ⊖ Collider Radius [0.005] (0 ~ 0.05) Size of the particle used when solving collision.
├─ ⊖ Collider Length [0.9] (0 ~ 1)  
├─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
└─ ≡ Presets Default (Reset) Default (Reset), momiji bob, Preset 1,
Dangling Physics    
├─ ☑ Enable [ON]  
├─ Select Bones   Select bones
├─ ⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
├─ ☑ Particle Dynamics    
│ ├─ ☑ Enable [ON]  
│ ├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
│ ├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
│ ├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
│ ├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ ├─ □ Visualize [OFF]  
│ ├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
│ ├─ ⊖ Inertia [2] (1 ~ 5)  
│ ├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ ├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ ├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ ├─ ⊖ Friction [1] (0 ~ 2)  
│ ├─ ⊖ Ground Friction [1] (-2 ~ 2)  
│ ├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ ├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ ├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ ├─ ⚙️ Wind    
│ │ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ ├─ ⚙️ Collide With    
│ │ ├─ ☑ Head [ON]  
│ │ ├─ ☑ Body [ON]  
│ │ ├─ ☑ Boobs [ON]  
│ │ ├─ ☑ Butts [ON]  
│ │ ├─ ☑ Arms [ON]  
│ │ ├─ ☑ Hands [ON]  
│ │ ├─ ☑ Legs [ON]  
│ │ ├─ ☑ Feet [ON]  
│ │ └─ ☑ Player [ON]  
│ └─ ⚙️ Simulation Settings    
│ ├─ ☑ Use Global [ON] Find the global settings under Pro / Cloth Simulation
│ ├─ ☑ Enable Dragging [ON]  
│ ├─ ☑ Simulate [ON]  
│ ├─ > Simulation FPS Dynamic Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240,
│ ├─ ⊖ Time Scale [0.65] (0.1 ~ 1)  
│ ├─ ⊖ Substeps [4] (1 ~ 20)  
│ ├─ ⊖ Iterations [1] (0 ~ 10)  
│ ├─ □ Reverse Even Substeps [OFF]  
│ ├─ ⊖ Alternate Group Size [0] (0 ~ 20)  
│ ├─ ⊖ Table Size [6] (1 ~ 20)  
│ └─ □ Two Step Solving [OFF]  
├─ ⊖ Spring [0.5] (0 ~ 5)  
├─ ⊖ Damp [0.01] (0 ~ 0.1)  
├─ ⊖ Reduction Ratio [0.25] (0 ~ 1) Reducing stiffness at each level
├─ ⊖ Twist Limit [5] (0 ~ 180) Limit tiwsting rotation
├─ ⊖ Limit Force [3] (0 ~ 8)  
├─ ⊖ Mass [0.05] (0 ~ 0.1)  
├─ ⊖ Drag [1] (0 ~ 10)  
├─ ⊖ Collider Radius [0.01] (0 ~ 0.05) Size of the particle used when solving collision.
├─ ⊖ Collider Length [0.9] (0 ~ 1)  
├─ ⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
└─ ≡ Presets Default (Reset) Default (Reset), Preset 1, Preset 2,
Detach Object    
├─ ☑ Enable [ON]  
├─ Select Bones    
├─ ☑ Gravity [ON]  
├─ ⊖ Mass [0.1] (0 ~ 10)  
├─ ⊖ Damp [0] (0 ~ 1)  
├─ ☑ Collider Sphere None, Sphere, Capsule,
├─ ⊖ Collider Radius [0.1] (0 ~ 1)  
└─ ⊖ Collider Length [0.3] (0 ~ 2)  
≡ Presets Default (Reset) Default (Reset),