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Prop > Dangling Physics

Setting Value Description
☑ Enable [ON]  
Select Bones   Select bones
⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
Particle Dynamics    
├─ ☑ Enable [ON]  
├─ ⊖ Swing Compliance [0.25] (0 ~ 1)  
├─ ⊖ Twist Compliance [0.75] (0 ~ 1)  
├─ ⊖ Particle Anchor [0.5] (0 ~ 1)  
├─ ⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
├─ □ Visualize [OFF]  
├─ ⊖ Max Angular Velocity [2] (0 ~ 4)  
├─ ⊖ Inertia [2] (1 ~ 5)  
├─ ⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
├─ ⊖ Friction [1] (0 ~ 2)  
├─ ⊖ Ground Friction [1] (-2 ~ 2)  
├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
├─ ⚙️ Wind    
│ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
├─ ⚙️ Collide With    
│ ├─ ☑ Head [ON]  
│ ├─ ☑ Body [ON]  
│ ├─ ☑ Boobs [ON]  
│ ├─ ☑ Butts [ON]  
│ ├─ ☑ Arms [ON]  
│ ├─ ☑ Hands [ON]  
│ ├─ ☑ Legs [ON]  
│ ├─ ☑ Feet [ON]  
│ └─ ☑ Player [ON]  
└─ ⚙️ Simulation Settings    
├─ ☑ Use Global [ON] Find the global settings under Pro / Cloth Simulation
├─ ☑ Enable Dragging [ON]  
├─ ☑ Simulate [ON]  
├─ > Simulation FPS Dynamic Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240,
├─ ⊖ Time Scale [0.65] (0.1 ~ 1)  
├─ ⊖ Substeps [4] (1 ~ 20)  
├─ ⊖ Iterations [1] (0 ~ 10)  
├─ □ Reverse Even Substeps [OFF]  
├─ ⊖ Alternate Group Size [0] (0 ~ 20)  
├─ ⊖ Table Size [6] (1 ~ 20)  
└─ □ Two Step Solving [OFF]  
⊖ Spring [0.5] (0 ~ 5)  
⊖ Damp [0.01] (0 ~ 0.1)  
⊖ Reduction Ratio [0.25] (0 ~ 1) Reducing stiffness at each level
⊖ Twist Limit [5] (0 ~ 180) Limit tiwsting rotation
⊖ Limit Force [3] (0 ~ 8)  
⊖ Mass [0.05] (0 ~ 0.1)  
⊖ Drag [1] (0 ~ 10)  
⊖ Collider Radius [0.01] (0 ~ 0.05) Size of the particle used when solving collision.
⊖ Collider Length [0.9] (0 ~ 1)  
⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
≡ Presets Default (Reset) Default (Reset), Preset 1, Preset 2,