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Overview

Display settings allows you to change configurations regarding UI, screen resolution, and framerate.

UI Settings

  • UI Scale: Changes the size of the UI. Useful when using a high-resolution screen where the UI appears too small.
  • UI Width: Controls the width of the menu UI.
  • Max UI Height: Controls the maximum height of menu panels.
  • Max Menu Levels: Sets the maximum number of nested menu levels shown simultaneously.
  • Indentation: Controls the size of indentation within menus.
  • Use Menu Pinning: Allows parent menus to move out of view to make room for content behind the menu.
  • Hide UI When Sliding: Hides the rest of the UI while a slider is being adjusted.
  • UI Uses Directional Input: Enables d-pad or directional input for menu navigation, useful with gamepads.
  • Resume Menu After Loading: Restores the last open menu after a scene finishes loading.
  • Toggle Root Menu: Root menu buttons toggle the menu off when the menu is already visible.

Screen Resolution

Controls the screen resolution and window mode. Switching between fullscreen and windowed mode is available here.

These settings are not applied automatically. Click the Apply button to apply changes.

Framerate

Controls the target framerate and where the FPS counter is displayed.

The first two framerate options are special:

  • VSync: Targets the monitor’s refresh rate.
  • Max: Renders as fast as possible without a cap.

VR Specific Settings

These settings are only available in VR mode.

  • UI Always On Top: Ensures the UI is always rendered on top even when obscured by other objects. On by default.
  • UI Auto Return: When enabled, the UI gradually moves back into the field of view when it drifts out of sight.
  • UI Distance: Controls how far the UI panel is from the viewer’s head.
  • Mouse Mode in VR: Use the mouse as a pointer in VR without requiring hand controllers.
  • Mouse Sensitivity: Adjusts pointer sensitivity when using mouse mode in VR.

Pointer

Calibrates the pointer ray used for VR interaction.

  • Direction: Adjusts the direction angle of the pointer ray.
  • Orientation: Adjusts the orientation offset of the pointer.
  • Offset: Adjusts the positional offset of the pointer origin.
  • Update Pointer: Applies the current pointer calibration settings.

Foveated Rendering (v2025.12)

Foveated rendering reduces GPU load by rendering peripheral areas at lower resolution while keeping the center sharp.

  • Supported on OpenXR-compatible PC VR headsets.
  • Works on Quest Standalone in both AR and VR modes.
  • Level: Controls how aggressively the edges of the view are rendered at lower resolution (0–1).