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Attach To Actor

Attach a bone on the selected actor to a bone on another actor. Use this for a hand following a partner or an object carried by another character. The configuration belongs to the actor whose bone should move.

Example: follow a partner’s hand

  1. Load both actors and open Attach To Actor on the source actor.
  2. Choose a hand with Select Source Bones.
  3. Choose the partner with Actor Select, then select its hand with Select Target Bones. Use a single target for a predictable attachment.
  4. Enable the attachment and adjust Offset until the contact lines up.
  5. Adjust Rotation if the hands point in different directions. Enable Ignore Rotation when only the target position should be followed.

Position, orientation and scale

Offset is applied relative to the attachment rotation. With Ignore Rotation enabled, the target’s rotation is ignored. Scale uses power-of-two scaling: 0 keeps the original size, 1 doubles it and -1 halves it. Keep it at 0 when you only want to position a hand.

Turn the attachment off to release the source bone. Selecting a different source clears the previous source attachment on the next update. The target must be a different loaded actor and must contain the selected bone; check those selections first if nothing moves.

Accessory attaches a prop to this actor. Free Pose positions limbs manually. This feature follows another actor instead.

Feature videos