Application Settings
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System > Application Settings
Application Settings
Configurations
Setting | Value | Description |
---|---|---|
☐ Load Previous Scene | [OFF] | Automatically load the last scene on start |
☑ Block desktop window in VR | [ON] | Blocks desktop window in VR mode |
☐ Recover Tags From Save | [OFF] | Attempts to recover tags from saved settings in case your content cache is rebuilt or broken |
☑ Flip DDS Compressed | [ON] | Flip compressed DDS texture |
☐ Flip DDS Uncompressed | [OFF] | Flip uncomrpessed DDS texture |
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├─☑ Hand Visible | [ON] | |
├─☐ Cast Shadow | [OFF] | |
├─☑ Time And FPS | [ON] | |
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│ ├─ Offset | ||
│ ├─⊖ X | [0] (-0.1 ~ 0.1) | |
│ ├─⊖ Y | [0] (-0.1 ~ 0.1) | |
│ ├─⊖ Z | [0] (-0.1 ~ 0.1) | |
│ ├─⊖ Rotation | [45] (-90 ~ 90) | |
│ └─ Update Pointer | ||
├─> Left Hand Pose | Auto | Auto, Palm Fingers Apart, Palm Fingers Together, Fist, Victory, Okay, Hold, Vulcan, Horn, Point, Middle Finger, Thumb Up, Grab, |
├─☐ Left Hand Accessory | ||
│ ├─☐ Enable | [OFF] | |
│ ├─> Model | [Pole] | [Pole], Anal Beads Fat Long, Anal Beads Fat, Anal Beads Little, Anal Pearls, Applejack Bass Guitara, Applejack Bass Guitara, Baton, Catfeathertoy, Dakimakura 2, Dakimakura, Reinbou Guitara, Fan, Consolador Accessory, Consolador, Pink Dildo, Piano Guitara, Dildo No Balls Accessory, Dildo No Balls, Dildo, Dildo Accessory, Vibrator, ユロノネ, Fan, |
│ ├─![]() |
Set the anchor position for the attachment to attach to | |
│ │ ├─ Position | ||
│ │ ├─⊖ X | [0] (-1 ~ 1) | |
│ │ ├─⊖ Y | [0] (-1 ~ 1) | |
│ │ ├─⊖ Z | [0] (-1 ~ 1) | |
│ │ ├─ Rotation | ||
│ │ ├─⊖ X | [0] (-90 ~ 90) | |
│ │ ├─⊖ Y | [0] (-90 ~ 90) | |
│ │ └─⊖ Z | [0] (-90 ~ 90) | |
│ ├─ Size & Alignment | ||
│ ├─⊖ Object Radius | [0.02] (0.01 ~ 0.05) | |
│ ├─⊖ Object Length | [0.2] (0 ~ 5) | |
│ ├─⊖ Scale | [0] (-5 ~ 5) | |
│ ├─☑ Orientation | Y Up | Y Up, Y Down, X Up, X Down, Z Up, Z Down, |
│ ├─ Offset | ||
│ ├─⊖ X | [0] (-2 ~ 2) | |
│ ├─⊖ Y | [0] (-2 ~ 2) | |
│ ├─⊖ Z | [0] (-2 ~ 2) | |
│ ├─ Rotation | ||
│ ├─⊖ X | [0] (-180 ~ 180) | |
│ ├─⊖ Y | [0] (-180 ~ 180) | |
│ ├─⊖ Z | [0] (-180 ~ 180) | |
│ ├─☐ Guitar Mode | [OFF] | |
│ ├─☐ Motion | Apply up / down motion to the attachment model | |
│ │ ├─☐ Enable | [OFF] | |
│ │ ├─![]() |
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│ │ │ ├─☑ Moves Per Beat | 1 | 1/4, 1/3, 1/2, 2/3, 1, 4/3, 3/2, 2, 3, 4, |
│ │ │ ├─⊖ Moves Per Group | [8] (4 ~ 32) | |
│ │ │ ├─⊖ Phase | [0] (0 ~ 1) | |
│ │ │ ├─⊖ Curve | [0] (0 ~ 1) | |
│ │ │ ├─☐ Variable Speed | [OFF] | |
│ │ │ ├─☑ Mode | Gradual | Gradual, Random, Volume, |
│ │ │ ├─☑ Min Speed | 1/2 | 1/4, 1/3, 1/2, 2/3, 1, |
│ │ │ └─☑ Max Speed | 3/2 | 1, 3/2, 2, 3, 4, |
│ │ ├─⊖ Distance | [0.1] (0 ~ 0.3) | |
│ │ └─⊖ Angle | [0] (-60 ~ 60) | |
│ ├─> Animation | None | None, Select loaded motion to use for the attachment model |
│ ├─![]() |
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│ │ ├─⊖ Gloss | [0.9] (0 ~ 1) | |
│ │ ├─⊖ Metallic | [1] (0 ~ 1) | |
│ │ ├─⊖ Bump | [0.2] (0 ~ 1) | |
│ │ ├─⊖ Glow | [0] (0 ~ 10) | |
│ │ ├─⊖ Ambient | [1] (0 ~ 1) | |
│ │ ├─⊖ Alpha | [1] (0 ~ 1) | |
│ │ ├─⊖ Clip | [0] (0 ~ 1) | |
│ │ ├─![]() |
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│ │ │ ├─☑ Color Mode | RGB | RGB, HSV, |
│ │ │ ├─⊖ Hue | [0] (0 ~ 1) | |
│ │ │ ├─⊖ Satuation | [0] (0 ~ 1) | |
│ │ │ ├─⊖ Brightness | [1] (0 ~ 1) | |
│ │ │ ├─⊖ Red | [1] (0 ~ 1) | |
│ │ │ ├─⊖ Green | [1] (0 ~ 1) | |
│ │ │ ├─⊖ Blue | [1] (0 ~ 1) | |
│ │ │ ├─> Blend Mode | Blend | Original, Multiply, Blend, Color Shift, |
│ │ │ ├─⊖ Blend | [1] (0 ~ 1) | |
│ │ │ └─≡ Presets | White | Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, |
│ │ ├─☐ Toon Shader | ||
│ │ │ ├─☐ Enable | [OFF] | |
│ │ │ ├─⊖ Shading | [1] (0 ~ 1) | |
│ │ │ ├─⊖ Outline | [0.5] (0 ~ 1) | |
│ │ │ ├─⊖ Specular | [0.25] (0 ~ 1) | |
│ │ │ ├─⊖ Soft Specular | [0.1] (0 ~ 1) | |
│ │ │ ├─⊖ Highlight Area | [0.25] (0 ~ 1) | |
│ │ │ ├─⊖ Soft Highlight | [0.1] (0 ~ 1) | |
│ │ │ ├─⊖ Ambient | [0.75] (0 ~ 1) | |
│ │ │ ├─⊖ Shadow Area | [0.65] (0 ~ 1) | |
│ │ │ ├─⊖ Shadow | [0.75] (0 ~ 1) | |
│ │ │ ├─⊖ Soft Shadow | [0.1] (0 ~ 1) | |
│ │ │ └─≡ Presets | Sharp | Sharp, Soft, Bright, Flat + Specular, Flat, |
│ │ ├─![]() |
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│ │ │ ├─> Mode | Off | Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment, |
│ │ │ ├─⊖ Refraction | [0.5] (1 ~ 3) | |
│ │ │ └─⊖ Thickness | [1] (0 ~ 1) | |
│ │ └─≡ Presets | Chrome | White Gloss, Red Gloss, Chrome, Black Gloss, Gold, Solid Glass, Thin Glass, |
│ ├─⊖ XRay | [0] (0 ~ 1) | |
│ ├─⊖ Alpha | [1] (0 ~ 1) | |
│ ├─⊖ Pull Hands | [0.1] (0 ~ 0.5) | Pulling hands towards the attachment when they are close enough |
│ ├─☑ Grab Pose | [ON] | Automatically change hand pose to grab when they are on the attachment |
│ └─⊖ Hand Motion | [0] (-1 ~ 1) | Move hands relative to the attachment motion |
├─> Right Hand Pose | Auto | Auto, Palm Fingers Apart, Palm Fingers Together, Fist, Victory, Okay, Hold, Vulcan, Horn, Point, Middle Finger, Thumb Up, Grab, |
└─☐ Right Hand Accessory | ||
├─☐ Enable | [OFF] | |
├─> Model | [Pole] | [Pole], Anal Beads Fat Long, Anal Beads Fat, Anal Beads Little, Anal Pearls, Applejack Bass Guitara, Applejack Bass Guitara, Baton, Catfeathertoy, Dakimakura 2, Dakimakura, Reinbou Guitara, Fan, Consolador Accessory, Consolador, Pink Dildo, Piano Guitara, Dildo No Balls Accessory, Dildo No Balls, Dildo, Dildo Accessory, Vibrator, ユロノネ, Fan, |
├─![]() |
Set the anchor position for the attachment to attach to | |
│ ├─ Position | ||
│ ├─⊖ X | [0] (-1 ~ 1) | |
│ ├─⊖ Y | [0] (-1 ~ 1) | |
│ ├─⊖ Z | [0] (-1 ~ 1) | |
│ ├─ Rotation | ||
│ ├─⊖ X | [0] (-90 ~ 90) | |
│ ├─⊖ Y | [0] (-90 ~ 90) | |
│ └─⊖ Z | [0] (-90 ~ 90) | |
├─ Size & Alignment | ||
├─⊖ Object Radius | [0.02] (0.01 ~ 0.05) | |
├─⊖ Object Length | [0.2] (0 ~ 5) | |
├─⊖ Scale | [0] (-5 ~ 5) | |
├─☑ Orientation | Y Up | Y Up, Y Down, X Up, X Down, Z Up, Z Down, |
├─ Offset | ||
├─⊖ X | [0] (-2 ~ 2) | |
├─⊖ Y | [0] (-2 ~ 2) | |
├─⊖ Z | [0] (-2 ~ 2) | |
├─ Rotation | ||
├─⊖ X | [0] (-180 ~ 180) | |
├─⊖ Y | [0] (-180 ~ 180) | |
├─⊖ Z | [0] (-180 ~ 180) | |
├─☐ Guitar Mode | [OFF] | |
├─☐ Motion | Apply up / down motion to the attachment model | |
│ ├─☐ Enable | [OFF] | |
│ ├─![]() |
||
│ │ ├─☑ Moves Per Beat | 1 | 1/4, 1/3, 1/2, 2/3, 1, 4/3, 3/2, 2, 3, 4, |
│ │ ├─⊖ Moves Per Group | [8] (4 ~ 32) | |
│ │ ├─⊖ Phase | [0] (0 ~ 1) | |
│ │ ├─⊖ Curve | [0] (0 ~ 1) | |
│ │ ├─☐ Variable Speed | [OFF] | |
│ │ ├─☑ Mode | Gradual | Gradual, Random, Volume, |
│ │ ├─☑ Min Speed | 1/2 | 1/4, 1/3, 1/2, 2/3, 1, |
│ │ └─☑ Max Speed | 3/2 | 1, 3/2, 2, 3, 4, |
│ ├─⊖ Distance | [0.1] (0 ~ 0.3) | |
│ └─⊖ Angle | [0] (-60 ~ 60) | |
├─> Animation | None | None, Select loaded motion to use for the attachment model |
├─![]() |
||
│ ├─⊖ Gloss | [0.9] (0 ~ 1) | |
│ ├─⊖ Metallic | [1] (0 ~ 1) | |
│ ├─⊖ Bump | [0.2] (0 ~ 1) | |
│ ├─⊖ Glow | [0] (0 ~ 10) | |
│ ├─⊖ Ambient | [1] (0 ~ 1) | |
│ ├─⊖ Alpha | [1] (0 ~ 1) | |
│ ├─⊖ Clip | [0] (0 ~ 1) | |
│ ├─![]() |
||
│ │ ├─☑ Color Mode | RGB | RGB, HSV, |
│ │ ├─⊖ Hue | [0] (0 ~ 1) | |
│ │ ├─⊖ Satuation | [0] (0 ~ 1) | |
│ │ ├─⊖ Brightness | [1] (0 ~ 1) | |
│ │ ├─⊖ Red | [1] (0 ~ 1) | |
│ │ ├─⊖ Green | [1] (0 ~ 1) | |
│ │ ├─⊖ Blue | [1] (0 ~ 1) | |
│ │ ├─> Blend Mode | Blend | Original, Multiply, Blend, Color Shift, |
│ │ ├─⊖ Blend | [1] (0 ~ 1) | |
│ │ └─≡ Presets | White | Original, White, Black, Red, Yellow, Dark Gray, Blue, Skin, Gray, Orange, |
│ ├─☐ Toon Shader | ||
│ │ ├─☐ Enable | [OFF] | |
│ │ ├─⊖ Shading | [1] (0 ~ 1) | |
│ │ ├─⊖ Outline | [0.5] (0 ~ 1) | |
│ │ ├─⊖ Specular | [0.25] (0 ~ 1) | |
│ │ ├─⊖ Soft Specular | [0.1] (0 ~ 1) | |
│ │ ├─⊖ Highlight Area | [0.25] (0 ~ 1) | |
│ │ ├─⊖ Soft Highlight | [0.1] (0 ~ 1) | |
│ │ ├─⊖ Ambient | [0.75] (0 ~ 1) | |
│ │ ├─⊖ Shadow Area | [0.65] (0 ~ 1) | |
│ │ ├─⊖ Shadow | [0.75] (0 ~ 1) | |
│ │ ├─⊖ Soft Shadow | [0.1] (0 ~ 1) | |
│ │ └─≡ Presets | Sharp | Sharp, Soft, Bright, Flat + Specular, Flat, |
│ ├─![]() |
||
│ │ ├─> Mode | Off | Off, Refraction Thick, Refraction Thin, Outline, Unlit, Experiment, |
│ │ ├─⊖ Refraction | [0.5] (1 ~ 3) | |
│ │ └─⊖ Thickness | [1] (0 ~ 1) | |
│ └─≡ Presets | Chrome | White Gloss, Red Gloss, Chrome, Black Gloss, Gold, Solid Glass, Thin Glass, |
├─⊖ XRay | [0] (0 ~ 1) | |
├─⊖ Alpha | [1] (0 ~ 1) | |
├─⊖ Pull Hands | [0.1] (0 ~ 0.5) | Pulling hands towards the attachment when they are close enough |
├─☑ Grab Pose | [ON] | Automatically change hand pose to grab when they are on the attachment |
└─⊖ Hand Motion | [0] (-1 ~ 1) | Move hands relative to the attachment motion |
> Gizmo 3rd Axis | Rotation | Rotation, Depth, |
☑ Use Translated Names | [ON] |