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Pro > Mesh To Cloth

Setting Value Description
□ Combine As One [OFF]  
☑ Gradual Enable [2] (0 ~ 5)  
⚙️ Particle Properties    
├─ ⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
├─ ⊖ Stickiness [0] (0 ~ 1)  
├─ ⊖ Gravity [9.8] (-9.8 ~ 9.8)  
├─ ⊖ Friction [1] (0 ~ 2)  
├─ ⊖ Ground Friction [1] (-2 ~ 2)  
├─ ⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
├─ ⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
├─ ⊖ Buoyancy [-0.1] (-1 ~ 1)  
├─ ⚙️ Wind    
│ ├─ ⊖ Wind Influence [0.25] (0 ~ 1)  
│ ├─ ⊖ Turbulence Scale [0] (-2 ~ 2)  
│ ├─ ⊖ Turbulence Intensity [1] (0 ~ 2)  
│ └─ ⊖ Turbulence Time Scale [0] (-4 ~ 4)  
├─ ⚙️ Collide With    
│ ├─ ☑ Head [ON]  
│ ├─ ☑ Body [ON]  
│ ├─ ☑ Boobs [ON]  
│ ├─ ☑ Butts [ON]  
│ ├─ ☑ Arms [ON]  
│ ├─ ☑ Hands [ON]  
│ ├─ ☑ Legs [ON]  
│ ├─ ☑ Feet [ON]  
│ └─ ☑ Player [ON]  
├─ ☑ Enable Bending Constraints [ON]  
├─ ⊖ Bending Compliance [0] (0 ~ 1)  
├─ ⊖ Scale [1] (0 ~ 2)  
├─ □ Self Collision [OFF]  
├─ ⊖ Grip Mass [2] (0 ~ 4) Mass of grip particles
├─ ⊖ Grip Friction [2] (-2 ~ 4) Friction for grip particles
├─ ⊖ Grip Stickiness [0.25] (0 ~ 1) Stickiness of grip particles
├─ ⊖ Grip Drag [0] (-2 ~ 2) Air resistancy for grip particles
├─ ⊖ Grip Scale [1] (0 ~ 2)  
├─ □ Enable Tearing [OFF]  
├─ ⊖ Tear Threshold [2] (1 ~ 10)  
└─ ⊖ Limit Tearing Speed [0] (0 ~ 25) Cool down interval after tearing, in frames
⚙️ Simulation Settings    
├─ ☑ Use Global [ON] Find the global settings under Pro / Cloth Simulation
├─ ☑ Enable Dragging [ON]  
├─ ⊖ Reset Scale [1] (1 ~ 5) Transit from a larger scale for the cloth during reset to help with fitting.
├─ ☑ Simulate [ON]  
├─ > Simulation FPS Dynamic Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240,
├─ ⊖ Time Scale [0.65] (0.1 ~ 1)  
├─ ⊖ Substeps [4] (1 ~ 20)  
├─ ⊖ Iterations [1] (0 ~ 10)  
├─ □ Reverse Even Substeps [OFF]  
├─ ⊖ Alternate Group Size [0] (0 ~ 20)  
├─ ⊖ Table Size [6] (1 ~ 20)  
└─ □ Two Step Solving [OFF]