Sex Overlay & Dildo
Controls adult motion overlay and attachment props for an actor model. This is a Pro-only feature and requires compatible skeletons.
Pose
Vertical Shift raises or lowers the actor’s root position — useful for adjusting height relative to a partner or object. Angle sets the forward/backward tilt of the motion axis, while Random adds directional variance that fluctuates over time for organic feel.
Arm IK Left and Arm IK Right blend inverse-kinematics arm correction so hands follow the body motion instead of floating in place. Values above zero enable proportional IK influence.
Motion
The motion subsystem drives rhythmic root offsets synced to the music beat. Settings are managed by the nested Organic Motion panel, which controls amplitude, frequency, and timing patterns.
Attachment
The Dildo section configures a bone-attached prop with its own model, surface material, and XRay cutaway. It can also drive hand grab poses and leg IK when active.
Sub-Components
Motion
Reusable spring-driven thrust controller. A shaped driver curve
pushes one mass, a second mass trails behind it, and the gap
between them becomes the regulated travel used by paired motion
systems. This makes the cycle feel elastic rather than like a
raw sine wave.
Tempo and Travel
Extent sets the maximum travel distance. Auto Intensity
can scale that travel from the current music level, while
Auto BPM and Speed control how quickly the cycle runs.
Use manual speed when you want consistent pacing; enable the
audio-driven controls when the motion should breathe with the
soundtrack instead.
Driver Shape
Top Duration, Bottom Duration, and Slope Balance
shape the idealized cycle before the springs respond to it. A
longer top creates a held extension, a longer bottom creates a
more obvious reset, and slope balance shifts time between the
drive and return strokes. This is where you define whether the
motion feels punchy, even, or teasing.
Spring Response
Collision Distance sets the resting separation between the
two spring masses. Spring A, Damping A, Spring B,
Damping B, and Rest Spring determine how tightly each
mass follows the driver and how much overshoot or softness is
left in the result. Stiffer values feel more mechanical; softer
values feel heavier but can get mushy if the cycle is fast.
Visualization
Visualize Curve draws the target and spring responses in the
scene so you can tune the shape without guessing from the body
motion alone. It is a setup aid, not something you would keep on
during normal use.
Dildo
Configures a prop (model or procedural geometry) attached to a
specific bone on the actor. Supports pole objects, hand-held items,
and anatomy props with motion, XRay cross-section, and surface shading.
Model selects the loaded accessory or uses the default procedural
geometry. Anchor offset, accessory config, and surface settings are
available in nested sub-panels.
Motion applies up/down oscillation to the attachment. Pull Hands
(pole mode) draws nearby hands toward the pole surface; Grab Pose
auto-adjusts hand grip; Hand Motion offsets hands relative to the
attachment’s movement.
XRay renders a translucent cutaway through the prop. Intensity
controls visibility, while Radius, Height, Offset, and
Color define the cylinder shape and tint. Alpha adjusts
overall material transparency.
Anchor Offset
Fine-tunes the anchor bone’s position and rotation before any
attachment offsets are applied. Both Position and Rotation
are small adjustments (±1 unit, ±90 degrees) to compensate for
skeleton variations between models.
Size & Alignment
Controls the physical dimensions and spatial alignment of an
attachment prop. Object Radius and Object Length define the
size of procedural geometry (e.g. poles). Scale is a logarithmic
multiplier for loaded models.
Orientation picks the default facing axis (Y/X/Z Up/Down).
Offset and Rotation apply local-space adjustments after
orientation. Guitar Mode rotates the prop to track hand position
as if strumming.
Motion
Drives rhythmic up/down oscillation on an attachment prop, synced to
the music beat. The toggle enables motion; Distance sets the
travel range; Angle controls the tilt at peak extension.
The nested speed config defines the beat curve and timing pattern.