Mesh To Cloth
Converts any render mesh on the actor into a particle-based cloth simulation. Each mesh gets its own config panel for selecting pinned vertices (bones that anchor the cloth) and simulation parameters.
Gradual Enable fades the simulation in over a set number of seconds, preventing the mesh from snapping into place abruptly. The nested Particle Props panel defines global physics properties like stiffness, damping, and gravity multiplier that apply to all converted meshes.