Light Ball
Spawns physics-driven glowing orbs attached to actor bones. Shape selects Ball, Diamond, or Crystal mesh. Size scales the orbs. Toggle attachment points: Hands, Hip, and Torso.
The Style panel controls appearance with presets (Glow, Reflective, Crystal), color, gloss, glow, metallic, intensity, refraction, shadow, and trail. Use Stage Color to sync with scene lighting or Flashing With Beats for audio-reactive pulsing.
The Physics panel configures spring joint behavior with presets (Spring, Hanging, Floating), gravity, collision, mass, distance, spring force, damping, and speed limits.
Sub-Components
Style
Nested config for light ball appearance. Presets: Glow
(emissive), Reflective (metallic), Crystal
(refractive). Use Stage Color syncs with scene
lighting. Flashing With Beats pulses intensity to
audio. Controls Color, Gloss, Glow, Radius,
Metallic, Intensity, Refraction, **Cast
Shadow, and **Trail length.
Physics
Nested config for light ball physics behavior. Presets:
Spring (no gravity/collision), Hanging (gravity +
collision), Floating (no gravity/collision). Gravity
enables downward force. Collision enables physics
collisions. Mass, Distance, Spring Force, and
Damping configure the spring joint. Min/Max Speed
clamp velocity.