Accessory
Attaches props and objects to specific bones on the actor model. Seven attachment points are available: Pole, Left Hand, Right Hand, Chest, Head, Left Foot, and Right Foot.
Each attachment has its own panel for model selection, size & alignment, surface material, motion oscillation, and XRay cross-section rendering. See the nested Attachment documentation for details on each sub-panel.
Symmetrical Hands copies all settings from the left hand attachment to the right hand so you only need to configure one. Symmetrical Foot does the same for foot attachments.
Sub-Components
Pole
Configures a prop (model or procedural geometry) attached to a specific bone on the actor. Supports pole objects, hand-held items, and anatomy props with motion, XRay cross-section, and surface shading.
Model selects the loaded accessory or uses the default procedural geometry. Anchor offset, accessory config, and surface settings are available in nested sub-panels.
Motion applies up/down oscillation to the attachment. Pull Hands (pole mode) draws nearby hands toward the pole surface; Grab Pose auto-adjusts hand grip; Hand Motion offsets hands relative to the attachment’s movement.
XRay renders a translucent cutaway through the prop. Intensity controls visibility, while Radius, Height, Offset, and Color define the cylinder shape and tint. Alpha adjusts overall material transparency.
Anchor Offset
Fine-tunes the anchor bone’s position and rotation before any attachment offsets are applied. Both Position and Rotation are small adjustments (±1 unit, ±90 degrees) to compensate for skeleton variations between models.
Size & Alignment
Controls the physical dimensions and spatial alignment of an attachment prop. Object Radius and Object Length define the size of procedural geometry (e.g. poles). Scale is a logarithmic multiplier for loaded models.
Orientation picks the default facing axis (Y/X/Z Up/Down). Offset and Rotation apply local-space adjustments after orientation. Guitar Mode rotates the prop to track hand position as if strumming.
Motion
Drives rhythmic up/down oscillation on an attachment prop, synced to the music beat. The toggle enables motion; Distance sets the travel range; Angle controls the tilt at peak extension. The nested speed config defines the beat curve and timing pattern.
Left Hand
Configures a prop (model or procedural geometry) attached to a specific bone on the actor. Supports pole objects, hand-held items, and anatomy props with motion, XRay cross-section, and surface shading.
Model selects the loaded accessory or uses the default procedural geometry. Anchor offset, accessory config, and surface settings are available in nested sub-panels.
Motion applies up/down oscillation to the attachment. Pull Hands (pole mode) draws nearby hands toward the pole surface; Grab Pose auto-adjusts hand grip; Hand Motion offsets hands relative to the attachment’s movement.
XRay renders a translucent cutaway through the prop. Intensity controls visibility, while Radius, Height, Offset, and Color define the cylinder shape and tint. Alpha adjusts overall material transparency.
Anchor Offset
Fine-tunes the anchor bone’s position and rotation before any attachment offsets are applied. Both Position and Rotation are small adjustments (±1 unit, ±90 degrees) to compensate for skeleton variations between models.
Size & Alignment
Controls the physical dimensions and spatial alignment of an attachment prop. Object Radius and Object Length define the size of procedural geometry (e.g. poles). Scale is a logarithmic multiplier for loaded models.
Orientation picks the default facing axis (Y/X/Z Up/Down). Offset and Rotation apply local-space adjustments after orientation. Guitar Mode rotates the prop to track hand position as if strumming.
Motion
Drives rhythmic up/down oscillation on an attachment prop, synced to the music beat. The toggle enables motion; Distance sets the travel range; Angle controls the tilt at peak extension. The nested speed config defines the beat curve and timing pattern.
Right Hand
Configures a prop (model or procedural geometry) attached to a specific bone on the actor. Supports pole objects, hand-held items, and anatomy props with motion, XRay cross-section, and surface shading.
Model selects the loaded accessory or uses the default procedural geometry. Anchor offset, accessory config, and surface settings are available in nested sub-panels.
Motion applies up/down oscillation to the attachment. Pull Hands (pole mode) draws nearby hands toward the pole surface; Grab Pose auto-adjusts hand grip; Hand Motion offsets hands relative to the attachment’s movement.
XRay renders a translucent cutaway through the prop. Intensity controls visibility, while Radius, Height, Offset, and Color define the cylinder shape and tint. Alpha adjusts overall material transparency.
Anchor Offset
Fine-tunes the anchor bone’s position and rotation before any attachment offsets are applied. Both Position and Rotation are small adjustments (±1 unit, ±90 degrees) to compensate for skeleton variations between models.
Size & Alignment
Controls the physical dimensions and spatial alignment of an attachment prop. Object Radius and Object Length define the size of procedural geometry (e.g. poles). Scale is a logarithmic multiplier for loaded models.
Orientation picks the default facing axis (Y/X/Z Up/Down). Offset and Rotation apply local-space adjustments after orientation. Guitar Mode rotates the prop to track hand position as if strumming.
Motion
Drives rhythmic up/down oscillation on an attachment prop, synced to the music beat. The toggle enables motion; Distance sets the travel range; Angle controls the tilt at peak extension. The nested speed config defines the beat curve and timing pattern.
Chest
Configures a prop (model or procedural geometry) attached to a specific bone on the actor. Supports pole objects, hand-held items, and anatomy props with motion, XRay cross-section, and surface shading.
Model selects the loaded accessory or uses the default procedural geometry. Anchor offset, accessory config, and surface settings are available in nested sub-panels.
Motion applies up/down oscillation to the attachment. Pull Hands (pole mode) draws nearby hands toward the pole surface; Grab Pose auto-adjusts hand grip; Hand Motion offsets hands relative to the attachment’s movement.
XRay renders a translucent cutaway through the prop. Intensity controls visibility, while Radius, Height, Offset, and Color define the cylinder shape and tint. Alpha adjusts overall material transparency.
Anchor Offset
Fine-tunes the anchor bone’s position and rotation before any attachment offsets are applied. Both Position and Rotation are small adjustments (±1 unit, ±90 degrees) to compensate for skeleton variations between models.
Size & Alignment
Controls the physical dimensions and spatial alignment of an attachment prop. Object Radius and Object Length define the size of procedural geometry (e.g. poles). Scale is a logarithmic multiplier for loaded models.
Orientation picks the default facing axis (Y/X/Z Up/Down). Offset and Rotation apply local-space adjustments after orientation. Guitar Mode rotates the prop to track hand position as if strumming.
Motion
Drives rhythmic up/down oscillation on an attachment prop, synced to the music beat. The toggle enables motion; Distance sets the travel range; Angle controls the tilt at peak extension. The nested speed config defines the beat curve and timing pattern.
Head
Configures a prop (model or procedural geometry) attached to a specific bone on the actor. Supports pole objects, hand-held items, and anatomy props with motion, XRay cross-section, and surface shading.
Model selects the loaded accessory or uses the default procedural geometry. Anchor offset, accessory config, and surface settings are available in nested sub-panels.
Motion applies up/down oscillation to the attachment. Pull Hands (pole mode) draws nearby hands toward the pole surface; Grab Pose auto-adjusts hand grip; Hand Motion offsets hands relative to the attachment’s movement.
XRay renders a translucent cutaway through the prop. Intensity controls visibility, while Radius, Height, Offset, and Color define the cylinder shape and tint. Alpha adjusts overall material transparency.
Anchor Offset
Fine-tunes the anchor bone’s position and rotation before any attachment offsets are applied. Both Position and Rotation are small adjustments (±1 unit, ±90 degrees) to compensate for skeleton variations between models.
Size & Alignment
Controls the physical dimensions and spatial alignment of an attachment prop. Object Radius and Object Length define the size of procedural geometry (e.g. poles). Scale is a logarithmic multiplier for loaded models.
Orientation picks the default facing axis (Y/X/Z Up/Down). Offset and Rotation apply local-space adjustments after orientation. Guitar Mode rotates the prop to track hand position as if strumming.
Motion
Drives rhythmic up/down oscillation on an attachment prop, synced to the music beat. The toggle enables motion; Distance sets the travel range; Angle controls the tilt at peak extension. The nested speed config defines the beat curve and timing pattern.
Left Foot
Configures a prop (model or procedural geometry) attached to a specific bone on the actor. Supports pole objects, hand-held items, and anatomy props with motion, XRay cross-section, and surface shading.
Model selects the loaded accessory or uses the default procedural geometry. Anchor offset, accessory config, and surface settings are available in nested sub-panels.
Motion applies up/down oscillation to the attachment. Pull Hands (pole mode) draws nearby hands toward the pole surface; Grab Pose auto-adjusts hand grip; Hand Motion offsets hands relative to the attachment’s movement.
XRay renders a translucent cutaway through the prop. Intensity controls visibility, while Radius, Height, Offset, and Color define the cylinder shape and tint. Alpha adjusts overall material transparency.
Anchor Offset
Fine-tunes the anchor bone’s position and rotation before any attachment offsets are applied. Both Position and Rotation are small adjustments (±1 unit, ±90 degrees) to compensate for skeleton variations between models.
Size & Alignment
Controls the physical dimensions and spatial alignment of an attachment prop. Object Radius and Object Length define the size of procedural geometry (e.g. poles). Scale is a logarithmic multiplier for loaded models.
Orientation picks the default facing axis (Y/X/Z Up/Down). Offset and Rotation apply local-space adjustments after orientation. Guitar Mode rotates the prop to track hand position as if strumming.
Motion
Drives rhythmic up/down oscillation on an attachment prop, synced to the music beat. The toggle enables motion; Distance sets the travel range; Angle controls the tilt at peak extension. The nested speed config defines the beat curve and timing pattern.
Right Foot
Configures a prop (model or procedural geometry) attached to a specific bone on the actor. Supports pole objects, hand-held items, and anatomy props with motion, XRay cross-section, and surface shading.
Model selects the loaded accessory or uses the default procedural geometry. Anchor offset, accessory config, and surface settings are available in nested sub-panels.
Motion applies up/down oscillation to the attachment. Pull Hands (pole mode) draws nearby hands toward the pole surface; Grab Pose auto-adjusts hand grip; Hand Motion offsets hands relative to the attachment’s movement.
XRay renders a translucent cutaway through the prop. Intensity controls visibility, while Radius, Height, Offset, and Color define the cylinder shape and tint. Alpha adjusts overall material transparency.
Anchor Offset
Fine-tunes the anchor bone’s position and rotation before any attachment offsets are applied. Both Position and Rotation are small adjustments (±1 unit, ±90 degrees) to compensate for skeleton variations between models.
Size & Alignment
Controls the physical dimensions and spatial alignment of an attachment prop. Object Radius and Object Length define the size of procedural geometry (e.g. poles). Scale is a logarithmic multiplier for loaded models.
Orientation picks the default facing axis (Y/X/Z Up/Down). Offset and Rotation apply local-space adjustments after orientation. Guitar Mode rotates the prop to track hand position as if strumming.
Motion
Drives rhythmic up/down oscillation on an attachment prop, synced to the music beat. The toggle enables motion; Distance sets the travel range; Angle controls the tilt at peak extension. The nested speed config defines the beat curve and timing pattern.