Physics
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Prop > Physics
| Setting | Value | Description |
|---|---|---|
| □ Disable PMX Physics | [OFF] | Disable PMX physics to use XPS tools instead |
| ☑ Reduced Constraints | [ON] | Use the experimental setup that reduces constraints to allow smoother simulation |
| ⚙️ Collision | ||
| ├─ ☑ Static Inclusive | [ON] | |
| ├─ ☑ Static Exclusive | [ON] | |
| ├─ ☑ Dynamic Inclusive | [ON] | |
| └─ ☑ Dynamic Exclusive | [ON] | |
| ⚙️ Linear Movement | Settings for linear movements | |
| ├─ ☑ Restriction | Auto | Auto, Limited, Locked, Free, |
| ├─ ☑ Lock 0 Limit | [ON] | |
| ├─ ⊖ Min Spring Force | [5] (0 ~ 15) | |
| ├─ ⊖ Max Limit | [0.05] (0.05 ~ 0.1) | |
| ├─ ⊖ Bonciness | [0.5] (0 ~ 1) | |
| ├─ ⊖ Contact Distance | [0.5] (0 ~ 1) | |
| ├─ ⊖ Damping | [0.05] (0 ~ 1) | |
| └─ ⊖ Drag | [0.15] (0 ~ 1) | |
| ⚙️ Angular Movement | Settings for angular movements | |
| ├─ ☑ Restriction | Auto | Auto, Limited, Locked, Free, |
| ├─ ☑ Lock 0 Limit | [ON] | |
| ├─ ⊖ Min Spring Force | [5] (0 ~ 15) | |
| ├─ ⊖ Max Limit | [90] (3 ~ 90) | |
| ├─ ⊖ Bonciness | [0.5] (0 ~ 1) | |
| ├─ ⊖ Contact Distance | [0.5] (0 ~ 1) | |
| ├─ ⊖ Damping | [0.05] (0 ~ 1) | |
| └─ ⊖ Drag | [0.15] (0 ~ 1) | |
| ☑ Linear Drive | Apply linear drive | |
| ├─ ☑ Enable | [ON] | |
| ├─ ⊖ Spring Force | [3] (0 ~ 5) | |
| └─ ⊖ Damping | [0.1] (0 ~ 1) | |
| ☑ Angular Drive | Apply angular drive | |
| ├─ ☑ Enable | [ON] | |
| ├─ ⊖ Spring Force | [0.1] (0 ~ 5) | |
| └─ ⊖ Damping | [0.1] (0 ~ 1) | |
| ⚙️ Linear Motion | Settings for linear motion | |
| ├─ ⊖ Firmness | [0] (-1 ~ 1) | |
| ├─ ⊖ Main Drive Force | [5] (0 ~ 8) | |
| ├─ ⊖ Second Drive Force | [3] (0 ~ 8) | |
| ├─ ☑ Target Position | Zero | Zero, Center, Min, Max, |
| ├─ ☑ Lock When Possible | [ON] | |
| ├─ ☑ Acceleration Mode | [ON] | |
| ├─ ⊖ Damping | [0.05] (0 ~ 1) | |
| ├─ ⊖ Drag | [0.15] (0 ~ 1) | |
| └─ □ Ignore Limit | [OFF] | Further reducing constraints by ignoring joint limits |
| ⚙️ Angular Motion | Settings for angular motion | |
| ├─ ⊖ Firmness | [0] (-1 ~ 1) | |
| ├─ ⊖ Main Drive Force | [5] (0 ~ 8) | |
| ├─ ⊖ Second Drive Force | [5] (0 ~ 8) | |
| ├─ ☑ Target Position | Zero | Zero, Center, Min, Max, |
| ├─ □ Lock When Possible | [OFF] | |
| ├─ ☑ Acceleration Mode | [ON] | |
| ├─ ⊖ Damping | [0.05] (0 ~ 1) | |
| ├─ ⊖ Drag | [0.15] (0 ~ 1) | |
| └─ □ Ignore Limit | [OFF] | Further reducing constraints by ignoring joint limits |
| ⚙️ Options | ||
| ├─ ⊖ Min Drag | [0] (0 ~ 1) | The min drag value in auto mode |
| ├─ ⊖ Drag Scale | [1] (0 ~ 5) | The scale applied to drag values in auto mode |
| ├─ ⊖ Min Mass | [0] (0 ~ 1) | The min mass value in auto mode |
| ├─ ⊖ Mass Scale | [1] (0 ~ 10) | The scale applied to mass values in auto mode |
| ├─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
| ├─ ⊖ Projection Dist | [0.05] (0 ~ 0.1) | Force reset the joint when distance between objects relative to neutral exceed this value |
| └─ ⊖ Projection Angle | [5] (0 ~ 60) | Force reset the joint when angle between the objects relative to neutral exceed this value |
| ⊖ Auto Reset Threshold | [35] (0 ~ 100) | Automatically reset the bone and its children when the velocity exceed this value |
| ⚙️ Auto Reset | ||
| └─ ⊖ Threshold | [30] (0 ~ 50) | |
| ☑ Body Colliders | ||
| ├─ ☑ Enable | [ON] | |
| ├─ ⊖ Size | [0.5] (0 ~ 1) | |
| ├─ ⊖ Head Radius | [1] (0 ~ 2) | |
| ├─ ⊖ Arm Radius | [1] (0 ~ 2) | |
| ├─ ⊖ Forearms | [1] (0 ~ 2) | |
| ├─ ⊖ Chest Width | [1] (0 ~ 2) | |
| ├─ ⊖ Waist Width | [0.5] (0 ~ 1) | |
| ├─ ⊖ Hips Width | [0] (-1 ~ 1) | |
| ├─ ⊖ Butts Radius | [1] (0 ~ 2) | |
| ├─ Butts Position | ||
| ├─ ⊖ X | [0] (-0.1 ~ 0.1) | |
| ├─ ⊖ Y | [0] (-0.1 ~ 0.1) | |
| ├─ ⊖ Z | [0] (-0.1 ~ 0.1) | |
| ├─ ⊖ Belly Radius | [1] (0 ~ 2) | |
| ├─ ⊖ Belly Position | [0] (-1 ~ 1) | |
| ├─ ⊖ Leg Radius | [1] (0 ~ 2) | |
| ├─ ⊖ Thigh Fwd/Back | [0] (-1 ~ 1) | |
| ├─ ⊖ Thigh Start Position | [0] (0 ~ 1) | |
| ├─ ⊖ Hand | [0] (0 ~ 1) | |
| ├─ □ Visualize | [OFF] | |
| └─ ≡ Presets | Default (Reset) | Default (Reset), amy, misaki, |
| ☑ Boobs Physics[PRO] | ||
| ├─ ☑ Enable | [ON] | |
| ├─ Select Bones | ||
| ├─ ⊖ Spring Force | [1.5] (0 ~ 5) | |
| ├─ ⊖ Damping | [0.1] (0 ~ 1) | |
| ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
| ├─ ⊖ Drag | [0.1] (0 ~ 10) | |
| ├─ ⊖ Counter Gravity | [10] (0 ~ 45) | |
| ├─ ⚙️ Rotation Limit | ||
| │ ├─ ⊖ Up Limit | [100] (0 ~ 120) | |
| │ ├─ ⊖ Down Limit | [15] (0 ~ 45) | |
| │ ├─ ⊖ Left / Right Limit | [15] (0 ~ 45) | |
| │ ├─ ⊖ Spring Force | [1.25] (0 ~ 10) | Spring force when exceeding limit |
| │ ├─ ⊖ Damping | [1] (0 ~ 1) | |
| │ ├─ ⊖ Contact Distance | [0.5] (0 ~ 1) | |
| │ └─ ⊖ Bounce | [0.2] (0 ~ 1) | |
| ├─ ⚙️ Anchor | ||
| │ ├─ ⊖ X | [-0.03] (-0.2 ~ 0.2) | |
| │ ├─ ⊖ Y | [0.03] (-0.2 ~ 0.2) | |
| │ └─ ⊖ Z | [0.08] (-0.2 ~ 0.2) | |
| ├─ ⚙️ Center | ||
| │ ├─ ⊖ X | [0.02] (-0.2 ~ 0.2) | |
| │ ├─ ⊖ Y | [-0.05] (-0.2 ~ 0.2) | |
| │ └─ ⊖ Z | [0.025] (-0.2 ~ 0.2) | |
| ├─ ⚙️ Collision | ||
| │ ├─ □ Collide With Arms | [OFF] | |
| │ ├─ ⊖ Collider Radius | [0.07] (0 ~ 0.1) | |
| │ ├─ ⊖ Collider Length | [0.65] (0 ~ 1) | |
| │ ├─ ⊖ Collider Curve | [2] (-2 ~ 2) | Works with cloth simulation. |
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ☑ Enable Nipple | [ON] | Works with cloth simulation. |
| │ ├─ ⚙️ Nipple Position | ||
| │ │ ├─ ⊖ X | [-0.18] (-1 ~ 1) | |
| │ │ ├─ ⊖ Y | [0.09] (-1 ~ 1) | |
| │ │ └─ ⊖ Z | [0.2] (0 ~ 1) | |
| │ └─ ⊖ Nipple Size | [0.1] (0 ~ 1) | |
| ├─ ☑ Softbody | ||
| │ ├─ ☑ Enable | [ON] | |
| │ ├─ Joints | ||
| │ ├─ ⊖ Depth | [0.4] (0 ~ 1) | |
| │ ├─ ☑ Include Center | [ON] | |
| │ ├─ ☑ Volume Constraint | [0.85] (0.5 ~ 1) | |
| │ ├─ ⊖ Internal Constraint | [0.65] (0.5 ~ 1) | |
| │ ├─ ⊖ Surface Constraint | [0.75] (0.5 ~ 1) | |
| │ ├─ ⊖ Rotation Constraint | [0.65] (0.5 ~ 1) | |
| │ ├─ ☑ Edge Lock | [0.85] (0.5 ~ 1) | Lock particles on the edge. |
| │ ├─ ⊖ Center Lock | [1] (0.5 ~ 1) | |
| │ ├─ ⊖ Damping | [15] (0 ~ 40) | |
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ ├─ ⚙️ Wind | ||
| │ │ ├─ ⊖ Wind Influence | [0] (0 ~ 1) | |
| │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ ├─ ⚙️ Collide With | ||
| │ │ ├─ ☑ Head | [ON] | |
| │ │ ├─ □ Body | [OFF] | |
| │ │ ├─ □ Boobs | [OFF] | |
| │ │ ├─ □ Butts | [OFF] | |
| │ │ ├─ ☑ Arms | [ON] | |
| │ │ ├─ ☑ Hands | [ON] | |
| │ │ ├─ □ Legs | [OFF] | |
| │ │ ├─ ☑ Feet | [ON] | |
| │ │ └─ ☑ Player | [ON] | |
| │ ├─ ⚙️ Simulation Settings | ||
| │ │ ├─ ☑ Use Global | [ON] | Find the global settings under Pro / Cloth Simulation |
| │ │ ├─ ☑ Enable Dragging | [ON] | |
| │ │ ├─ ☑ Simulate | [ON] | |
| │ │ ├─ > Simulation FPS | Dynamic | Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
| │ │ ├─ ⊖ Time Scale | [0.65] (0.1 ~ 1) | |
| │ │ ├─ ⊖ Substeps | [4] (1 ~ 20) | |
| │ │ ├─ ⊖ Iterations | [1] (0 ~ 10) | |
| │ │ ├─ □ Reverse Even Substeps | [OFF] | |
| │ │ ├─ ⊖ Alternate Group Size | [0] (0 ~ 20) | |
| │ │ ├─ ⊖ Table Size | [6] (1 ~ 20) | |
| │ │ └─ □ Two Step Solving | [OFF] | |
| │ └─ ≡ Presets | Boobs | Boobs, Butts, Legs, tina, 预设1, 预设2, |
| ├─ □ Softbody Only | [OFF] | Disable physics joint and use softbody particles only. |
| └─ ≡ Presets | Default (Reset) | Default (Reset), Preset 1, Preset 2, Preset 3, tina, 预设1, 预设2, |
| ☑ Skirt Physics[PRO] | ||
| ├─ ☑ Enable | [ON] | |
| ├─ ☑ Use Particle Dynamics | [ON] | |
| ├─ ⚙️ Simulation Settings | ||
| │ ├─ ☑ Use Global | [ON] | Find the global settings under Pro / Cloth Simulation |
| │ ├─ ☑ Enable Dragging | [ON] | |
| │ ├─ ☑ Simulate | [ON] | |
| │ ├─ > Simulation FPS | Dynamic | Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
| │ ├─ ⊖ Time Scale | [0.65] (0.1 ~ 1) | |
| │ ├─ ⊖ Substeps | [4] (1 ~ 20) | |
| │ ├─ ⊖ Iterations | [1] (0 ~ 10) | |
| │ ├─ □ Reverse Even Substeps | [OFF] | |
| │ ├─ ⊖ Alternate Group Size | [0] (0 ~ 20) | |
| │ ├─ ⊖ Table Size | [6] (1 ~ 20) | |
| │ └─ □ Two Step Solving | [OFF] | |
| ├─ Primary Group | ||
| ├─ Select Bones | ||
| ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
| ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
| ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| ├─ ⚙️ Particle Dynamics | ||
| │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
| │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ ├─ ⚙️ Wind | ||
| │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ └─ ⚙️ Collide With | ||
| │ ├─ ☑ Head | [ON] | |
| │ ├─ ☑ Body | [ON] | |
| │ ├─ ☑ Boobs | [ON] | |
| │ ├─ ☑ Butts | [ON] | |
| │ ├─ ☑ Arms | [ON] | |
| │ ├─ ☑ Hands | [ON] | |
| │ ├─ ☑ Legs | [ON] | |
| │ ├─ ☑ Feet | [ON] | |
| │ └─ ☑ Player | [ON] | |
| ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
| │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
| │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
| │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
| │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
| │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
| │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
| │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
| ├─ ⚙️ Parent-Child Joint | ||
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
| │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
| │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
| │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| ├─ ⚙️ Lateral Joint | ||
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
| │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
| │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
| │ ├─ □ Lock Y | [OFF] | |
| │ └─ □ Lock Z | [OFF] | |
| ├─ ⚙️ Collider | ||
| │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
| │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
| │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| ├─ ⊖ Additional Groups | [0] (0 ~ 7) | |
| ├─ □ Group 2 | ||
| │ ├─ □ Enable | [OFF] | |
| │ ├─ Select Bones | ||
| │ ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
| │ ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
| │ ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| │ ├─ ⚙️ Particle Dynamics | ||
| │ │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| │ │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| │ │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| │ │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
| │ │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ │ ├─ ⚙️ Wind | ||
| │ │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ │ └─ ⚙️ Collide With | ||
| │ │ ├─ ☑ Head | [ON] | |
| │ │ ├─ ☑ Body | [ON] | |
| │ │ ├─ ☑ Boobs | [ON] | |
| │ │ ├─ ☑ Butts | [ON] | |
| │ │ ├─ ☑ Arms | [ON] | |
| │ │ ├─ ☑ Hands | [ON] | |
| │ │ ├─ ☑ Legs | [ON] | |
| │ │ ├─ ☑ Feet | [ON] | |
| │ │ └─ ☑ Player | [ON] | |
| │ ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
| │ │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
| │ │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
| │ │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
| │ │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
| │ │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
| │ │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
| │ ├─ ⚙️ Parent-Child Joint | ||
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
| │ │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
| │ │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| │ ├─ ⚙️ Lateral Joint | ||
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
| │ │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
| │ │ ├─ □ Lock Y | [OFF] | |
| │ │ └─ □ Lock Z | [OFF] | |
| │ ├─ ⚙️ Collider | ||
| │ │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
| │ │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
| │ │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ └─ ☑ Use Primary Group Settings | [ON] | |
| ├─ □ Group 3 | ||
| │ ├─ □ Enable | [OFF] | |
| │ ├─ Select Bones | ||
| │ ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
| │ ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
| │ ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| │ ├─ ⚙️ Particle Dynamics | ||
| │ │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| │ │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| │ │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| │ │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
| │ │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ │ ├─ ⚙️ Wind | ||
| │ │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ │ └─ ⚙️ Collide With | ||
| │ │ ├─ ☑ Head | [ON] | |
| │ │ ├─ ☑ Body | [ON] | |
| │ │ ├─ ☑ Boobs | [ON] | |
| │ │ ├─ ☑ Butts | [ON] | |
| │ │ ├─ ☑ Arms | [ON] | |
| │ │ ├─ ☑ Hands | [ON] | |
| │ │ ├─ ☑ Legs | [ON] | |
| │ │ ├─ ☑ Feet | [ON] | |
| │ │ └─ ☑ Player | [ON] | |
| │ ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
| │ │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
| │ │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
| │ │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
| │ │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
| │ │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
| │ │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
| │ ├─ ⚙️ Parent-Child Joint | ||
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
| │ │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
| │ │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| │ ├─ ⚙️ Lateral Joint | ||
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
| │ │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
| │ │ ├─ □ Lock Y | [OFF] | |
| │ │ └─ □ Lock Z | [OFF] | |
| │ ├─ ⚙️ Collider | ||
| │ │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
| │ │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
| │ │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ └─ ☑ Use Primary Group Settings | [ON] | |
| ├─ □ Group 4 | ||
| │ ├─ □ Enable | [OFF] | |
| │ ├─ Select Bones | ||
| │ ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
| │ ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
| │ ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| │ ├─ ⚙️ Particle Dynamics | ||
| │ │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| │ │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| │ │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| │ │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
| │ │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ │ ├─ ⚙️ Wind | ||
| │ │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ │ └─ ⚙️ Collide With | ||
| │ │ ├─ ☑ Head | [ON] | |
| │ │ ├─ ☑ Body | [ON] | |
| │ │ ├─ ☑ Boobs | [ON] | |
| │ │ ├─ ☑ Butts | [ON] | |
| │ │ ├─ ☑ Arms | [ON] | |
| │ │ ├─ ☑ Hands | [ON] | |
| │ │ ├─ ☑ Legs | [ON] | |
| │ │ ├─ ☑ Feet | [ON] | |
| │ │ └─ ☑ Player | [ON] | |
| │ ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
| │ │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
| │ │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
| │ │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
| │ │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
| │ │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
| │ │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
| │ ├─ ⚙️ Parent-Child Joint | ||
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
| │ │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
| │ │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| │ ├─ ⚙️ Lateral Joint | ||
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
| │ │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
| │ │ ├─ □ Lock Y | [OFF] | |
| │ │ └─ □ Lock Z | [OFF] | |
| │ ├─ ⚙️ Collider | ||
| │ │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
| │ │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
| │ │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ └─ ☑ Use Primary Group Settings | [ON] | |
| ├─ □ Group 5 | ||
| │ ├─ □ Enable | [OFF] | |
| │ ├─ Select Bones | ||
| │ ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
| │ ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
| │ ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| │ ├─ ⚙️ Particle Dynamics | ||
| │ │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| │ │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| │ │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| │ │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
| │ │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ │ ├─ ⚙️ Wind | ||
| │ │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ │ └─ ⚙️ Collide With | ||
| │ │ ├─ ☑ Head | [ON] | |
| │ │ ├─ ☑ Body | [ON] | |
| │ │ ├─ ☑ Boobs | [ON] | |
| │ │ ├─ ☑ Butts | [ON] | |
| │ │ ├─ ☑ Arms | [ON] | |
| │ │ ├─ ☑ Hands | [ON] | |
| │ │ ├─ ☑ Legs | [ON] | |
| │ │ ├─ ☑ Feet | [ON] | |
| │ │ └─ ☑ Player | [ON] | |
| │ ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
| │ │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
| │ │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
| │ │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
| │ │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
| │ │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
| │ │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
| │ ├─ ⚙️ Parent-Child Joint | ||
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
| │ │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
| │ │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| │ ├─ ⚙️ Lateral Joint | ||
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
| │ │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
| │ │ ├─ □ Lock Y | [OFF] | |
| │ │ └─ □ Lock Z | [OFF] | |
| │ ├─ ⚙️ Collider | ||
| │ │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
| │ │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
| │ │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ └─ ☑ Use Primary Group Settings | [ON] | |
| ├─ □ Group 6 | ||
| │ ├─ □ Enable | [OFF] | |
| │ ├─ Select Bones | ||
| │ ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
| │ ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
| │ ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| │ ├─ ⚙️ Particle Dynamics | ||
| │ │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| │ │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| │ │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| │ │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
| │ │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ │ ├─ ⚙️ Wind | ||
| │ │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ │ └─ ⚙️ Collide With | ||
| │ │ ├─ ☑ Head | [ON] | |
| │ │ ├─ ☑ Body | [ON] | |
| │ │ ├─ ☑ Boobs | [ON] | |
| │ │ ├─ ☑ Butts | [ON] | |
| │ │ ├─ ☑ Arms | [ON] | |
| │ │ ├─ ☑ Hands | [ON] | |
| │ │ ├─ ☑ Legs | [ON] | |
| │ │ ├─ ☑ Feet | [ON] | |
| │ │ └─ ☑ Player | [ON] | |
| │ ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
| │ │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
| │ │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
| │ │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
| │ │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
| │ │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
| │ │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
| │ ├─ ⚙️ Parent-Child Joint | ||
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
| │ │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
| │ │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| │ ├─ ⚙️ Lateral Joint | ||
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
| │ │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
| │ │ ├─ □ Lock Y | [OFF] | |
| │ │ └─ □ Lock Z | [OFF] | |
| │ ├─ ⚙️ Collider | ||
| │ │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
| │ │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
| │ │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ └─ ☑ Use Primary Group Settings | [ON] | |
| ├─ □ Group 7 | ||
| │ ├─ □ Enable | [OFF] | |
| │ ├─ Select Bones | ||
| │ ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
| │ ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
| │ ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| │ ├─ ⚙️ Particle Dynamics | ||
| │ │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| │ │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| │ │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| │ │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
| │ │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ │ ├─ ⚙️ Wind | ||
| │ │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ │ └─ ⚙️ Collide With | ||
| │ │ ├─ ☑ Head | [ON] | |
| │ │ ├─ ☑ Body | [ON] | |
| │ │ ├─ ☑ Boobs | [ON] | |
| │ │ ├─ ☑ Butts | [ON] | |
| │ │ ├─ ☑ Arms | [ON] | |
| │ │ ├─ ☑ Hands | [ON] | |
| │ │ ├─ ☑ Legs | [ON] | |
| │ │ ├─ ☑ Feet | [ON] | |
| │ │ └─ ☑ Player | [ON] | |
| │ ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
| │ │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
| │ │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
| │ │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
| │ │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
| │ │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
| │ │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
| │ ├─ ⚙️ Parent-Child Joint | ||
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
| │ │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
| │ │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| │ ├─ ⚙️ Lateral Joint | ||
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
| │ │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
| │ │ ├─ □ Lock Y | [OFF] | |
| │ │ └─ □ Lock Z | [OFF] | |
| │ ├─ ⚙️ Collider | ||
| │ │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
| │ │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
| │ │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ └─ ☑ Use Primary Group Settings | [ON] | |
| ├─ □ Group 8 | ||
| │ ├─ □ Enable | [OFF] | |
| │ ├─ Select Bones | ||
| │ ├─ > Sorting | Shortest Path | Shortest Path, Circular, Linear, No Sorting, Set sorting method used when making lateral connections. |
| │ ├─ ☑ Closed Loop | [ON] | Bones for closed loops at each level |
| │ ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| │ ├─ ⚙️ Particle Dynamics | ||
| │ │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| │ │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| │ │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| │ │ ├─ ⊖ Lateral Compliance | [1] (0 ~ 1) | |
| │ │ ├─ ⊖ Lateral Anchor | [0] (0 ~ 0.5) | |
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ │ ├─ ⚙️ Wind | ||
| │ │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ │ └─ ⚙️ Collide With | ||
| │ │ ├─ ☑ Head | [ON] | |
| │ │ ├─ ☑ Body | [ON] | |
| │ │ ├─ ☑ Boobs | [ON] | |
| │ │ ├─ ☑ Butts | [ON] | |
| │ │ ├─ ☑ Arms | [ON] | |
| │ │ ├─ ☑ Hands | [ON] | |
| │ │ ├─ ☑ Legs | [ON] | |
| │ │ ├─ ☑ Feet | [ON] | |
| │ │ └─ ☑ Player | [ON] | |
| │ ├─ ⚙️ Physics Properties | Physics properties like mass, drag and friction | |
| │ │ ├─ ⊖ Mass | [0.1] (0 ~ 1) | |
| │ │ ├─ ⊖ Drag | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Horizontal Overlap | [-0.2] (-1 ~ 1) | Overlap of colliders horizontally |
| │ │ ├─ ⊖ Mass Distribution | [0] (-1 ~ 1) | Reduce mass at each level |
| │ │ ├─ ⊖ Friction | [0] (0 ~ 1) | |
| │ │ ├─ ⊖ Solver Iterations | [20] (1 ~ 150) | Number of iterations when solving collision |
| │ │ └─ ☑ Center Of Mass | Zero | Auto, Zero, Set center of mass at zero or automatically based on position and size of each collider |
| │ ├─ ⚙️ Parent-Child Joint | ||
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Swing Drive | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Twist Drive | [5] (0 ~ 10) | |
| │ │ ├─ ⊖ Drive Damping | [0.01] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Rate | [0.5] (0 ~ 1) | |
| │ │ └─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| │ ├─ ⚙️ Lateral Joint | ||
| │ │ ├─ □ Visualize | [OFF] | |
| │ │ ├─ ⊖ Linear Drive | [5] (0 ~ 10) | |
| │ │ ├─ ⊖ Angular Drive | [0] (0 ~ 10) | |
| │ │ ├─ ⊖ Drive Damping | [0.1] (0 ~ 1) | |
| │ │ ├─ ⊖ Reduction Rate | [1] (0 ~ 1) | |
| │ │ ├─ □ Lock Y | [OFF] | |
| │ │ └─ □ Lock Z | [OFF] | |
| │ ├─ ⚙️ Collider | ||
| │ │ ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.1) | |
| │ │ ├─ > Collider Type | Box | Box, Capsule, Sphere, |
| │ │ ├─ ⊖ Collider Length | [0.8] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ │ └─ ⊖ First Collider Length | [0.5] (0 ~ 1) | Reducing lenght of collider for the first level of bones to avoid interference from body colliders. |
| │ └─ ☑ Use Primary Group Settings | [ON] | |
| └─ ≡ Presets | Default (Reset) | Default (Reset), hurrah, nyotengu cheongsam, nyo birthday, Preset 1, Preset 2, Preset 3, Preset 4, Preset 5, Preset 6, 预设1, |
| ☑ Hair Physics | ||
| ├─ ☑ Enable | [ON] | |
| ├─ Select Bones | Select bones | |
| ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| ├─ ☑ Particle Dynamics | ||
| │ ├─ ☑ Enable | [ON] | |
| │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ ├─ ⚙️ Wind | ||
| │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ ├─ ⚙️ Collide With | ||
| │ │ ├─ ☑ Head | [ON] | |
| │ │ ├─ ☑ Body | [ON] | |
| │ │ ├─ ☑ Boobs | [ON] | |
| │ │ ├─ ☑ Butts | [ON] | |
| │ │ ├─ ☑ Arms | [ON] | |
| │ │ ├─ ☑ Hands | [ON] | |
| │ │ ├─ ☑ Legs | [ON] | |
| │ │ ├─ ☑ Feet | [ON] | |
| │ │ └─ ☑ Player | [ON] | |
| │ └─ ⚙️ Simulation Settings | ||
| │ ├─ ☑ Use Global | [ON] | Find the global settings under Pro / Cloth Simulation |
| │ ├─ ☑ Enable Dragging | [ON] | |
| │ ├─ ☑ Simulate | [ON] | |
| │ ├─ > Simulation FPS | Dynamic | Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
| │ ├─ ⊖ Time Scale | [0.65] (0.1 ~ 1) | |
| │ ├─ ⊖ Substeps | [4] (1 ~ 20) | |
| │ ├─ ⊖ Iterations | [1] (0 ~ 10) | |
| │ ├─ □ Reverse Even Substeps | [OFF] | |
| │ ├─ ⊖ Alternate Group Size | [0] (0 ~ 20) | |
| │ ├─ ⊖ Table Size | [6] (1 ~ 20) | |
| │ └─ □ Two Step Solving | [OFF] | |
| ├─ ⊖ Spring | [1.25] (0 ~ 5) | |
| ├─ ⊖ Damp | [0.01] (0 ~ 0.1) | |
| ├─ ⊖ Reduction Ratio | [0.25] (0 ~ 1) | Reducing stiffness at each level |
| ├─ ⊖ Twist Limit | [5] (0 ~ 180) | Limit tiwsting rotation |
| ├─ ⊖ Limit Force | [3] (0 ~ 8) | |
| ├─ ⊖ Mass | [0.01] (0 ~ 0.1) | |
| ├─ ⊖ Drag | [1] (0 ~ 10) | |
| ├─ ⊖ Collider Radius | [0.005] (0 ~ 0.05) | Size of the particle used when solving collision. |
| ├─ ⊖ Collider Length | [0.9] (0 ~ 1) | |
| ├─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| └─ ≡ Presets | Default (Reset) | Default (Reset), momiji bob, Preset 1, |
| ☑ Dangling Physics | ||
| ├─ ☑ Enable | [ON] | |
| ├─ Select Bones | Select bones | |
| ├─ ⊖ Skip First X Bones | [0] (0 ~ 5) | Do not create physics connection for the first x number of levels |
| ├─ ☑ Particle Dynamics | ||
| │ ├─ ☑ Enable | [ON] | |
| │ ├─ ⊖ Swing Compliance | [0.25] (0 ~ 1) | |
| │ ├─ ⊖ Twist Compliance | [0.75] (0 ~ 1) | |
| │ ├─ ⊖ Particle Anchor | [0.5] (0 ~ 1) | |
| │ ├─ ⊖ Reduction Ratio | [0] (0 ~ 1) | Reducing mass at each level |
| │ ├─ □ Visualize | [OFF] | |
| │ ├─ ⊖ Max Angular Velocity | [2] (0 ~ 4) | |
| │ ├─ ⊖ Inertia | [2] (1 ~ 5) | |
| │ ├─ ⊖ Soften | [0] (0 ~ 1) | Soften the particle constraints. |
| │ ├─ ⊖ Particle Radius | [5] (1 ~ 20) | Size of particle in millimeters |
| │ ├─ ⊖ Gravity | [9.8] (-9.8 ~ 9.8) | |
| │ ├─ ⊖ Friction | [1] (0 ~ 2) | |
| │ ├─ ⊖ Ground Friction | [1] (-2 ~ 2) | |
| │ ├─ ⊖ Drag (Air) | [0] (0 ~ 2) | Air resistancy |
| │ ├─ ⊖ Drag (Underwater) | [1] (0 ~ 2) | Underwater resistancy |
| │ ├─ ⊖ Buoyancy | [-0.1] (-1 ~ 1) | |
| │ ├─ ⚙️ Wind | ||
| │ │ ├─ ⊖ Wind Influence | [0.25] (0 ~ 1) | |
| │ │ ├─ ⊖ Turbulence Scale | [0] (-2 ~ 2) | |
| │ │ ├─ ⊖ Turbulence Intensity | [1] (0 ~ 2) | |
| │ │ └─ ⊖ Turbulence Time Scale | [0] (-4 ~ 4) | |
| │ ├─ ⚙️ Collide With | ||
| │ │ ├─ ☑ Head | [ON] | |
| │ │ ├─ ☑ Body | [ON] | |
| │ │ ├─ ☑ Boobs | [ON] | |
| │ │ ├─ ☑ Butts | [ON] | |
| │ │ ├─ ☑ Arms | [ON] | |
| │ │ ├─ ☑ Hands | [ON] | |
| │ │ ├─ ☑ Legs | [ON] | |
| │ │ ├─ ☑ Feet | [ON] | |
| │ │ └─ ☑ Player | [ON] | |
| │ └─ ⚙️ Simulation Settings | ||
| │ ├─ ☑ Use Global | [ON] | Find the global settings under Pro / Cloth Simulation |
| │ ├─ ☑ Enable Dragging | [ON] | |
| │ ├─ ☑ Simulate | [ON] | |
| │ ├─ > Simulation FPS | Dynamic | Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
| │ ├─ ⊖ Time Scale | [0.65] (0.1 ~ 1) | |
| │ ├─ ⊖ Substeps | [4] (1 ~ 20) | |
| │ ├─ ⊖ Iterations | [1] (0 ~ 10) | |
| │ ├─ □ Reverse Even Substeps | [OFF] | |
| │ ├─ ⊖ Alternate Group Size | [0] (0 ~ 20) | |
| │ ├─ ⊖ Table Size | [6] (1 ~ 20) | |
| │ └─ □ Two Step Solving | [OFF] | |
| ├─ ⊖ Spring | [0.5] (0 ~ 5) | |
| ├─ ⊖ Damp | [0.01] (0 ~ 0.1) | |
| ├─ ⊖ Reduction Ratio | [0.25] (0 ~ 1) | Reducing stiffness at each level |
| ├─ ⊖ Twist Limit | [5] (0 ~ 180) | Limit tiwsting rotation |
| ├─ ⊖ Limit Force | [3] (0 ~ 8) | |
| ├─ ⊖ Mass | [0.05] (0 ~ 0.1) | |
| ├─ ⊖ Drag | [1] (0 ~ 10) | |
| ├─ ⊖ Collider Radius | [0.01] (0 ~ 0.05) | Size of the particle used when solving collision. |
| ├─ ⊖ Collider Length | [0.9] (0 ~ 1) | |
| ├─ ⊖ Anchor Position | [0] (0 ~ 1) | Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
| └─ ≡ Presets | Default (Reset) | Default (Reset), Preset 1, Preset 2, |
| ☑ Detach Object | ||
| ├─ ☑ Enable | [ON] | |
| ├─ Select Bones | ||
| ├─ ☑ Gravity | [ON] | |
| ├─ ⊖ Mass | [0.1] (0 ~ 10) | |
| ├─ ⊖ Damp | [0] (0 ~ 1) | |
| ├─ ☑ Collider | Sphere | None, Sphere, Capsule, |
| ├─ ⊖ Collider Radius | [0.1] (0 ~ 1) | |
| └─ ⊖ Collider Length | [0.3] (0 ~ 2) | |
| ≡ Presets | Default (Reset) | Default (Reset), |