Enable |
[ON] |
|
Select Bones |
|
Select bones |
Skip First X Bones |
[0] (0 ~ 5) |
Do not create physics connection for the first x number of levels |
Particle Dynamics |
|
|
 Enable |
[ON] |
|
 Swing Compliance |
[0.25] (0 ~ 1) |
|
 Twist Compliance |
[0.75] (0 ~ 1) |
|
 Particle Anchor |
[0.5] (0 ~ 1) |
|
 Reduction Ratio |
[0] (0 ~ 1) |
Reducing mass at each level |
 Visualize |
[OFF] |
|
 Max Angular Velocity |
[2] (0 ~ 4) |
|
 Inertia |
[2] (1 ~ 5) |
|
 Soften |
[0] (0 ~ 1) |
Soften the particle constraints. |
 Particle Radius |
[5] (1 ~ 20) |
Size of particle in millimeters |
 Gravity |
[9.8] (-9.8 ~ 9.8) |
|
 Friction |
[1] (0 ~ 2) |
|
 Ground Friction |
[1] (-2 ~ 2) |
|
 Drag (Air) |
[0] (0 ~ 2) |
Air resistancy |
 Drag (Underwater) |
[1] (0 ~ 2) |
Underwater resistancy |
 Buoyancy |
[-0.1] (-1 ~ 1) |
|
 Wind |
|
|
  Wind Influence |
[0.25] (0 ~ 1) |
|
  Turbulence Scale |
[0] (-2 ~ 2) |
|
  Turbulence Intensity |
[1] (0 ~ 2) |
|
  Turbulence Time Scale |
[0] (-4 ~ 4) |
|
 Collide With |
|
|
  Head |
[ON] |
|
  Body |
[ON] |
|
  Boobs |
[ON] |
|
  Butts |
[ON] |
|
  Arms |
[ON] |
|
  Hands |
[ON] |
|
  Legs |
[ON] |
|
  Feet |
[ON] |
|
  Player |
[ON] |
|
 Simulation Settings |
|
|
  Use Global |
[ON] |
Find the global settings under Pro / Cloth Simulation |
  Enable Dragging |
[ON] |
|
  Simulate |
[ON] |
|
  Simulation FPS |
Dynamic |
Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240, |
  Time Scale |
[0.65] (0.1 ~ 1) |
|
  Substeps |
[4] (1 ~ 20) |
|
  Iterations |
[1] (0 ~ 10) |
|
  Reverse Even Substeps |
[OFF] |
|
  Alternate Group Size |
[0] (0 ~ 20) |
|
  Table Size |
[6] (1 ~ 20) |
|
  Two Step Solving |
[OFF] |
|
Spring |
[1.25] (0 ~ 5) |
|
Damp |
[0.01] (0 ~ 0.1) |
|
Reduction Ratio |
[0.25] (0 ~ 1) |
Reducing stiffness at each level |
Twist Limit |
[5] (0 ~ 180) |
Limit tiwsting rotation |
Limit Force |
[3] (0 ~ 8) |
|
Mass |
[0.01] (0 ~ 0.1) |
|
Drag |
[1] (0 ~ 10) |
|
Collider Radius |
[0.005] (0 ~ 0.05) |
Size of the particle used when solving collision. |
Collider Length |
[0.9] (0 ~ 1) |
|
Anchor Position |
[0] (0 ~ 1) |
Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone |
Presets |
Default (Reset) |
Default (Reset), momiji bob, Preset 1, |