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Particle Effect

Weather particles add atmospheric particle effects to the scene to simulate environmental conditions such as rain, snow, or falling leaves. Built-in presets are available: Off, Dust, Rain, Snow, Petal, Leaf, Glitter.

Particle settings

Spawn Rate (0 to 2) controls the density of particles. Higher values produce more particles.

Gravity controls how strongly particles fall. Negative values cause particles to fall downward.

Velocity sets the initial velocity of particles when spawned.

Turbulence applies random movement to particles, creating a more natural appearance.

Drag is the air resistance applied to particles, slowing them as they travel.

Bounce controls how much particles bounce when they hit the ground or scene objects.

Spin controls the rotation speed of individual particles.

Collision enables or disables particle collision with scene objects.

Spawn from top spawns particles from the top of the spawn area when enabled, or randomly throughout the volume when disabled.

Texture selects the particle texture or type to use.

Size controls the size of each particle.

Lifetime sets how long each particle remains visible before disappearing.

Height sets the height of the particle spawn area.

Stay on Ground (0+) controls how long particles remain on the ground after landing. A value of 0 causes them to disappear on contact.

Rain shader

The rain shader applies a screen-space effect that simulates rain droplets forming on the camera lens, adding an extra layer of immersion during rain weather.

Audio

Controls the volume of weather audio, such as rain sounds or ambient environmental noise.