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Sex Overlay & Dildo

Controls adult motion overlay and attachment props for an actor model. This is a Pro-only feature and requires compatible skeletons.

Pose

Vertical Shift raises or lowers the actor’s root position — useful for adjusting height relative to a partner or object. Angle sets the forward/backward tilt of the motion axis, while Random adds directional variance that fluctuates over time for organic feel.

Arm IK Left and Arm IK Right blend inverse-kinematics arm correction so hands follow the body motion instead of floating in place. Values above zero enable proportional IK influence.

Motion

The motion subsystem drives rhythmic root offsets synced to the music beat. Settings are managed by the nested Organic Motion panel, which controls amplitude, frequency, and timing patterns.

Attachment

The Dildo section configures a bone-attached prop with its own model, surface material, and XRay cutaway. It can also drive hand grab poses and leg IK when active.

Sub-Components

Motion

Reusable spring-driven thrust controller. A shaped driver curve

pushes one mass, a second mass trails behind it, and the gap

between them becomes the regulated travel used by paired motion

systems. This makes the cycle feel elastic rather than like a

raw sine wave.

Tempo and Travel

Extent sets the maximum travel distance. Auto Intensity

can scale that travel from the current music level, while

Auto BPM and Speed control how quickly the cycle runs.

Use manual speed when you want consistent pacing; enable the

audio-driven controls when the motion should breathe with the

soundtrack instead.

Driver Shape

Top Duration, Bottom Duration, and Slope Balance

shape the idealized cycle before the springs respond to it. A

longer top creates a held extension, a longer bottom creates a

more obvious reset, and slope balance shifts time between the

drive and return strokes. This is where you define whether the

motion feels punchy, even, or teasing.

Spring Response

Collision Distance sets the resting separation between the

two spring masses. Spring A, Damping A, Spring B,

Damping B, and Rest Spring determine how tightly each

mass follows the driver and how much overshoot or softness is

left in the result. Stiffer values feel more mechanical; softer

values feel heavier but can get mushy if the cycle is fast.

Visualization

Visualize Curve draws the target and spring responses in the

scene so you can tune the shape without guessing from the body

motion alone. It is a setup aid, not something you would keep on

during normal use.

Dildo

Configures a prop (model or procedural geometry) attached to a

specific bone on the actor. Supports pole objects, hand-held items,

and anatomy props with motion, XRay cross-section, and surface shading.

Model selects the loaded accessory or uses the default procedural

geometry. Anchor offset, accessory config, and surface settings are

available in nested sub-panels.

Motion applies up/down oscillation to the attachment. Pull Hands

(pole mode) draws nearby hands toward the pole surface; Grab Pose

auto-adjusts hand grip; Hand Motion offsets hands relative to the

attachment’s movement.

XRay renders a translucent cutaway through the prop. Intensity

controls visibility, while Radius, Height, Offset, and

Color define the cylinder shape and tint. Alpha adjusts

overall material transparency.

Anchor Offset

Fine-tunes the anchor bone’s position and rotation before any

attachment offsets are applied. Both Position and Rotation

are small adjustments (±1 unit, ±90 degrees) to compensate for

skeleton variations between models.

Size & Alignment

Controls the physical dimensions and spatial alignment of an

attachment prop. Object Radius and Object Length define the

size of procedural geometry (e.g. poles). Scale is a logarithmic

multiplier for loaded models.

Orientation picks the default facing axis (Y/X/Z Up/Down).

Offset and Rotation apply local-space adjustments after

orientation. Guitar Mode rotates the prop to track hand position

as if strumming.

Motion

Drives rhythmic up/down oscillation on an attachment prop, synced to

the music beat. The toggle enables motion; Distance sets the

travel range; Angle controls the tilt at peak extension.

The nested speed config defines the beat curve and timing pattern.