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Light Ball

Spawns physics-driven glowing orbs attached to actor bones. Shape selects Ball, Diamond, or Crystal mesh. Size scales the orbs. Toggle attachment points: Hands, Hip, and Torso.

The Style panel controls appearance with presets (Glow, Reflective, Crystal), color, gloss, glow, metallic, intensity, refraction, shadow, and trail. Use Stage Color to sync with scene lighting or Flashing With Beats for audio-reactive pulsing.

The Physics panel configures spring joint behavior with presets (Spring, Hanging, Floating), gravity, collision, mass, distance, spring force, damping, and speed limits.

Sub-Components

Style

Nested config for light ball appearance. Presets: Glow

(emissive), Reflective (metallic), Crystal

(refractive). Use Stage Color syncs with scene

lighting. Flashing With Beats pulses intensity to

audio. Controls Color, Gloss, Glow, Radius,

Metallic, Intensity, Refraction, **Cast

Shadow, and **Trail length.

Physics

Nested config for light ball physics behavior. Presets:

Spring (no gravity/collision), Hanging (gravity +

collision), Floating (no gravity/collision). Gravity

enables downward force. Collision enables physics

collisions. Mass, Distance, Spring Force, and

Damping configure the spring joint. Min/Max Speed

clamp velocity.