Light Ball
Spawns physics-driven glowing orbs attached to actor bones. Shape selects Ball, Diamond, or Crystal mesh. Size scales the orbs. Toggle attachment points: Hands, Hip, and Torso.
The Style panel controls appearance with presets (Glow, Reflective, Crystal), color, gloss, glow, metallic, intensity, refraction, shadow, and trail. Use Stage Color to sync with scene lighting or Flashing With Beats for audio-reactive pulsing.
The Physics panel configures spring joint behavior with presets (Spring, Hanging, Floating), gravity, collision, mass, distance, spring force, damping, and speed limits.
Sub-Components
Style
Nested config for light ball appearance. Presets: Glow (emissive), Reflective (metallic), Crystal (refractive). Use Stage Color syncs with scene lighting. Flashing With Beats pulses intensity to audio. Controls Color, Gloss, Glow, Radius, Metallic, Intensity, Refraction, Cast Shadow, and Trail length.
Color
Holds a base color and glow intensity for audio-reactive elements. Glow is multiplied with the color and animates with the beat when auto-update is enabled.
Physics
Nested config for light ball physics behavior. Presets: Spring (no gravity/collision), Hanging (gravity + collision), Floating (no gravity/collision). Gravity enables downward force. Collision enables physics collisions. Mass, Distance, Spring Force, and Damping configure the spring joint. Min/Max Speed clamp velocity.