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Stage > Physics

Configurations

Setting Value Description
☐ Disable PMX Physics [OFF] Disable PMX physics to use XPS tools instead
☑ Reduced Constraints [ON] Use the experimental setup that reduces constraints to allow smoother simulation
tune icon Collision    
├─☑ Static Inclusive [ON]  
├─☑ Static Exclusive [ON]  
├─☑ Dynamic Inclusive [ON]  
└─☑ Dynamic Exclusive [ON]  
tune icon Linear Movement   Settings for linear movements
├─☑ Restriction Auto Auto, Limited, Locked, Free,
├─☑ Lock 0 Limit [ON]  
├─⊖ Min Spring Force [5] (0 ~ 15)  
├─⊖ Max Limit [0.05] (0.05 ~ 0.1)  
├─⊖ Bounciness [0.5] (0 ~ 1)  
├─⊖ Contact Distance [0.5] (0 ~ 1)  
├─⊖ Damping [0.05] (0 ~ 1)  
└─⊖ Drag [0.15] (0 ~ 1)  
tune icon Angular Movement   Settings for angular movements
├─☑ Restriction Auto Auto, Limited, Locked, Free,
├─☑ Lock 0 Limit [ON]  
├─⊖ Min Spring Force [5] (0 ~ 15)  
├─⊖ Max Limit [90] (3 ~ 90)  
├─⊖ Bounciness [0.5] (0 ~ 1)  
├─⊖ Contact Distance [0.5] (0 ~ 1)  
├─⊖ Damping [0.05] (0 ~ 1)  
└─⊖ Drag [0.15] (0 ~ 1)  
Linear Drive   Apply linear drive
├─☑ Enable [ON]  
├─⊖ Spring Force [3] (0 ~ 5)  
└─⊖ Damping [0.1] (0 ~ 1)  
Angular Drive   Apply angular drive
├─☑ Enable [ON]  
├─⊖ Spring Force [0.1] (0 ~ 5)  
└─⊖ Damping [0.1] (0 ~ 1)  
tune icon Linear Motion   Settings for linear motion
├─⊖ Firmness [0] (-1 ~ 1)  
├─⊖ Main Drive Force [5] (0 ~ 8)  
├─⊖ Second Drive Force [3] (0 ~ 8)  
├─☑ Target Position Zero Zero, Center, Min, Max,
├─☑ Lock When Possible [ON]  
├─☑ Acceleration Mode [ON]  
├─⊖ Damping [0.05] (0 ~ 1)  
├─⊖ Drag [0.15] (0 ~ 1)  
└─☐ Ignore Limit [OFF] Further reducing constraints by ignoring joint limits
tune icon Angular Motion   Settings for angular motion
├─⊖ Firmness [0] (-1 ~ 1)  
├─⊖ Main Drive Force [5] (0 ~ 8)  
├─⊖ Second Drive Force [5] (0 ~ 8)  
├─☑ Target Position Zero Zero, Center, Min, Max,
├─☐ Lock When Possible [OFF]  
├─☑ Acceleration Mode [ON]  
├─⊖ Damping [0.05] (0 ~ 1)  
├─⊖ Drag [0.15] (0 ~ 1)  
└─☐ Ignore Limit [OFF] Further reducing constraints by ignoring joint limits
tune icon Options    
├─⊖ Min Drag [0] (0 ~ 1) The min drag value in auto mode
├─⊖ Drag Scale [1] (0 ~ 5) The scale applied to drag values in auto mode
├─⊖ Min Mass [0] (0 ~ 1) The min mass value in auto mode
├─⊖ Mass Scale [1] (0 ~ 10) The scale applied to mass values in auto mode
├─☑ Center Of Mass Zero Auto, Zero,
Set center of mass at zero or automatically based on position and size of each collider
├─⊖ Projection Dist [0.05] (0 ~ 0.1) Force reset the joint when distance between objects relative to neutral exceed this value
└─⊖ Projection Angle [5] (0 ~ 60) Force reset the joint when angle between the objects relative to neutral exceed this value
⊖ Auto Reset Threshold [35] (0 ~ 100) Automatically reset the bone and its children when the velocity exceed this value
tune icon Auto Reset    
└─⊖ Threshold [30] (0 ~ 50)  
Body Colliders    
├─☑ Enable [ON]  
├─⊖ Size [0.5] (0 ~ 1)  
├─⊖ Head Radius [1] (0 ~ 2)  
├─⊖ Arm Radius [1] (0 ~ 2)  
├─⊖ Forearms [1] (0 ~ 2)  
├─⊖ Chest Width [1] (0 ~ 2)  
├─⊖ Waist Width [0.5] (0 ~ 1)  
├─⊖ Hips Width [0] (-1 ~ 1)  
├─⊖ Butts Radius [1] (0 ~ 2)  
├─ Butts Position    
├─⊖ X [0] (-0.1 ~ 0.1)  
├─⊖ Y [0] (-0.1 ~ 0.1)  
├─⊖ Z [0] (-0.1 ~ 0.1)  
├─⊖ Belly Radius [1] (0 ~ 2)  
├─⊖ Belly Position [0] (-1 ~ 1)  
├─⊖ Leg Radius [1] (0 ~ 2)  
├─⊖ Thigh Fwd/Back [0] (-1 ~ 1)  
├─⊖ Thigh Start Position [0] (0 ~ 1)  
├─⊖ Hand [0] (0 ~ 1)  
├─☐ Visualize [OFF]  
└─≡ Presets Default (Reset) Default (Reset), amy, misaki,
Hair Physics    
├─☑ Enable [ON]  
├─ Select Bones   Select bones
├─⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
├─☑ Particle Dynamics    
│ ├─☑ Enable [ON]  
│ ├─⊖ Swing Compliance [0.25] (0 ~ 1)  
│ ├─⊖ Twist Compliance [0.75] (0 ~ 1)  
│ ├─⊖ Particle Anchor [0.5] (0 ~ 1)  
│ ├─⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ ├─☐ Visualize [OFF]  
│ ├─⊖ Max Angular Velocity [2] (0 ~ 4)  
│ ├─⊖ Inertia [2] (1 ~ 5)  
│ ├─⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ ├─⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ ├─⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ ├─⊖ Friction [1] (0 ~ 2)  
│ ├─⊖ Ground Friction [1] (-2 ~ 2)  
│ ├─⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ ├─⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ ├─⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ ├─tune icon Wind    
│ │ ├─⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ ├─⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ ├─⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ └─⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ ├─tune icon Collide With    
│ │ ├─☑ Head [ON]  
│ │ ├─☑ Body [ON]  
│ │ ├─☑ Boobs [ON]  
│ │ ├─☑ Butts [ON]  
│ │ ├─☑ Arms [ON]  
│ │ ├─☑ Hands [ON]  
│ │ ├─☑ Legs [ON]  
│ │ ├─☑ Feet [ON]  
│ │ └─☑ Player [ON]  
│ └─tune icon Simulation Settings    
│ ├─☑ Use Global [ON] Find the global settings under Pro / Cloth Simulation
│ ├─☑ Enable Dragging [ON]  
│ ├─☑ Simulate [ON]  
│ ├─> Simulation FPS Dynamic Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240,
│ ├─⊖ Time Scale [0.65] (0.1 ~ 1)  
│ ├─⊖ Substeps [4] (1 ~ 20)  
│ ├─⊖ Iterations [1] (0 ~ 10)  
│ ├─☐ Reverse Even Substeps [OFF]  
│ ├─⊖ Alternate Group Size [0] (0 ~ 20)  
│ ├─⊖ Table Size [6] (1 ~ 20)  
│ └─☐ Two Step Solving [OFF]  
├─⊖ Spring [1.25] (0 ~ 5)  
├─⊖ Damp [0.01] (0 ~ 0.1)  
├─⊖ Reduction Ratio [0.25] (0 ~ 1) Reducing stiffness at each level
├─⊖ Twist Limit [5] (0 ~ 180) Limit tiwsting rotation
├─⊖ Limit Force [3] (0 ~ 8)  
├─⊖ Mass [0.01] (0 ~ 0.1)  
├─⊖ Drag [1] (0 ~ 10)  
├─⊖ Collider Radius [0.005] (0 ~ 0.05) Size of the particle used when solving collision.
├─⊖ Collider Length [0.9] (0 ~ 1)  
├─⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
└─≡ Presets Default (Reset) Default (Reset), momiji bob, Preset 1,
Dangling Physics    
├─☑ Enable [ON]  
├─ Select Bones   Select bones
├─⊖ Skip First X Bones [0] (0 ~ 5) Do not create physics connection for the first x number of levels
├─☑ Particle Dynamics    
│ ├─☑ Enable [ON]  
│ ├─⊖ Swing Compliance [0.25] (0 ~ 1)  
│ ├─⊖ Twist Compliance [0.75] (0 ~ 1)  
│ ├─⊖ Particle Anchor [0.5] (0 ~ 1)  
│ ├─⊖ Reduction Ratio [0] (0 ~ 1) Reducing mass at each level
│ ├─☐ Visualize [OFF]  
│ ├─⊖ Max Angular Velocity [2] (0 ~ 4)  
│ ├─⊖ Inertia [2] (1 ~ 5)  
│ ├─⊖ Soften [0] (0 ~ 1) Soften the particle constraints.
│ ├─⊖ Particle Radius [5] (1 ~ 20) Size of particle in millimeters
│ ├─⊖ Gravity [9.8] (-9.8 ~ 9.8)  
│ ├─⊖ Friction [1] (0 ~ 2)  
│ ├─⊖ Ground Friction [1] (-2 ~ 2)  
│ ├─⊖ Drag (Air) [0] (0 ~ 2) Air resistancy
│ ├─⊖ Drag (Underwater) [1] (0 ~ 2) Underwater resistancy
│ ├─⊖ Buoyancy [-0.1] (-1 ~ 1)  
│ ├─tune icon Wind    
│ │ ├─⊖ Wind Influence [0.25] (0 ~ 1)  
│ │ ├─⊖ Turbulence Scale [0] (-2 ~ 2)  
│ │ ├─⊖ Turbulence Intensity [1] (0 ~ 2)  
│ │ └─⊖ Turbulence Time Scale [0] (-4 ~ 4)  
│ ├─tune icon Collide With    
│ │ ├─☑ Head [ON]  
│ │ ├─☑ Body [ON]  
│ │ ├─☑ Boobs [ON]  
│ │ ├─☑ Butts [ON]  
│ │ ├─☑ Arms [ON]  
│ │ ├─☑ Hands [ON]  
│ │ ├─☑ Legs [ON]  
│ │ ├─☑ Feet [ON]  
│ │ └─☑ Player [ON]  
│ └─tune icon Simulation Settings    
│ ├─☑ Use Global [ON] Find the global settings under Pro / Cloth Simulation
│ ├─☑ Enable Dragging [ON]  
│ ├─☑ Simulate [ON]  
│ ├─> Simulation FPS Dynamic Dynamic, Fixed 30, Fixed 60, Fixed 90, Fixed 100, Fixed 120, Fixed 160, Fixed 175, Fixed 240,
│ ├─⊖ Time Scale [0.65] (0.1 ~ 1)  
│ ├─⊖ Substeps [4] (1 ~ 20)  
│ ├─⊖ Iterations [1] (0 ~ 10)  
│ ├─☐ Reverse Even Substeps [OFF]  
│ ├─⊖ Alternate Group Size [0] (0 ~ 20)  
│ ├─⊖ Table Size [6] (1 ~ 20)  
│ └─☐ Two Step Solving [OFF]  
├─⊖ Spring [0.5] (0 ~ 5)  
├─⊖ Damp [0.01] (0 ~ 0.1)  
├─⊖ Reduction Ratio [0.25] (0 ~ 1) Reducing stiffness at each level
├─⊖ Twist Limit [5] (0 ~ 180) Limit tiwsting rotation
├─⊖ Limit Force [3] (0 ~ 8)  
├─⊖ Mass [0.05] (0 ~ 0.1)  
├─⊖ Drag [1] (0 ~ 10)  
├─⊖ Collider Radius [0.01] (0 ~ 0.05) Size of the particle used when solving collision.
├─⊖ Collider Length [0.9] (0 ~ 1)  
├─⊖ Anchor Position [0] (0 ~ 1) Choose anchor position when creating joints. 0 = anchor at the parent bone, 1 = anchor at the child bone
└─≡ Presets Default (Reset) Default (Reset), Preset 1, Preset 2,
Detach Object    
├─☑ Enable [ON]  
├─ Select Bones    
├─☑ Gravity [ON]  
├─⊖ Mass [0.1] (0 ~ 10)  
├─⊖ Damp [0] (0 ~ 1)  
├─☑ Collider Sphere None, Sphere, Capsule,
├─⊖ Collider Radius [0.1] (0 ~ 1)  
└─⊖ Collider Length [0.3] (0 ~ 2)  
≡ Presets Default (Reset) Default (Reset),