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Stage > Detach Object

Detach selected bone from the character model and add physics to it. For example allowing the accessories to fall off.

Configurations

Setting Value Description
☑ Enable [ON]  
Select Bones    
☑ Gravity [ON]  
⊖ Mass [0.1] (0 ~ 10)  
⊖ Damp [0] (0 ~ 1)  
☑ Collider Sphere None, Sphere, Capsule,
⊖ Collider Radius [0.1] (0 ~ 1)  
⊖ Collider Length [0.3] (0 ~ 2)