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Tentacles

Spawns and simulates procedural tentacle props attached to the actor. Each tentacle is a segmented mesh driven by XPBD physics with wiggle, coil, and attraction behaviors.

Tentacle Count and Length set the number and size. The Spawn panel controls the cluster area: Area Shape (Circle or Rectangle), Area Size, Aspect Ratio, and Length Distribution for variation. Radius, Tapering, and Tip Radius shape each tentacle’s thickness profile.

The Behavior panel drives animation: Wiggle Speed, Extent, and Lag create organic sway; Coil Extent and Coil Fade add spiral curling that fades toward the tip. Attraction and Attraction Offset pull tentacle tips toward a tracked body position. Motion syncs movement to the sex motion system; Motion Extent scales the response. Back Out Distance controls how far tentacles retract.

Material and X-Ray sub-panels control appearance and cross-section rendering. Tentacle Props defines global physics parameters. Click Rebuild Tentacles after changing count or spawn parameters to regenerate the mesh.