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Body Colliders

Creates capsule and sphere collision shapes around the actor’s body for physics interaction — used by cloth, hair, and other dynamic parts to bounce off the body instead of clipping through.

Global Size

Size is a master multiplier applied to all collider radii. Adjust this first to match the model’s overall scale before fine-tuning individual regions.

Body Regions

Individual sliders scale specific areas relative to the global size: Head Radius, Arm Radius, Forearms, Chest Width, Waist Width, Hips Width, Leg Radius, Butts Radius, and Belly Radius. Values above 1 enlarge the collider; below 1 shrinks it.

Butts Position and Belly Position shift those colliders in 3D space to match the model’s proportions. Thigh Fwd/Back adjusts thigh collider placement; Thigh Start Position controls where along the leg chain colliders begin.

Visualization

In wireframe physics mode, Visualize renders the collider shapes as translucent gizmos for debugging.