VR Settings
| Eng | 繁中 | 日本語 | 한국어 | 简中 |
Overview
VR settings contain VR-specific configuration for hand controllers, UI behavior, pointer calibration, and performance options. These settings are only relevant when running in VR mode.
Hand
Settings for virtual hand rendering.
- Enable: Toggles the display of virtual hands in VR.
- Cast Shadow: Controls whether the virtual hands cast shadows in the scene.
- Left Hand Pose: Selects the default pose for the left hand controller.
- Right Hand Pose: Selects the default pose for the right hand controller.
UI
Settings for how the UI panel behaves in VR.
- Block Desktop Window: Blocks the desktop mirror window while in VR mode, reducing GPU load by not rendering the screen output to the desktop.
- UI Auto Return: When enabled, the UI panel smoothly returns to the field of view when it drifts out of sight.
- UI Distance (0.5–5m): Controls how far the UI panel is positioned from the user.
- Mouse Mode in VR: Enables using the mouse as a pointer in VR without requiring hand controllers.
- Mouse Sensitivity: Adjusts pointer sensitivity when using mouse mode in VR.
- Time and FPS: Displays the current time and frame rate on the hand overlay.
Pointer
Settings for calibrating the pointer ray used for VR interaction.
- Direction: Adjusts the direction angle of the pointer ray relative to the controller.
- Orientation: Adjusts the orientation offset of the pointer.
- Offset: Adjusts the positional offset of the pointer ray origin.
- Update Pointer: Applies the current pointer calibration settings.
Foveated rendering
Foveated rendering reduces GPU load by rendering the peripheral areas of the view at lower resolution while keeping the center sharp. Only shown on supported hardware.
- Enable: Toggles foveated rendering on or off.
- Level (0–1): Controls how aggressively the edges of the view are rendered at lower resolution. Higher values increase performance at the cost of peripheral image quality.